E/Mo Smite run, 1 shot group kills everytime
Sprites
the grasplings always scatter
Blightfire
Its not slower if you pull more than one group of smites at a time. since travelling to the next group after that just about is enojugh to cooldown your MS. Anyway when casting the fire spells its also possible to switch to a 40/40 weapon set for firemagic (wand + offhand)
Evilsod
This build does work fine yeah, but tbh i don't think its faster by a long shot on a regular run. If the mobs are really far apart and won't be lured together its just gonna take ages.
Sure it has a 100% success rate if you get the order right... most mobs stay till death vs Sandstorm anyway, very few flee.
I don't get the point in not using Mantra of Earth/Striker. You get twice the energy, it pays for itself very quickly gaining 2 energy a hit and doesn't strip you of 1 regen inbetween mobs.
PS... my droprate for ectos has gone up this weekend... this is bizarre.
Sure it has a 100% success rate if you get the order right... most mobs stay till death vs Sandstorm anyway, very few flee.
I don't get the point in not using Mantra of Earth/Striker. You get twice the energy, it pays for itself very quickly gaining 2 energy a hit and doesn't strip you of 1 regen inbetween mobs.
PS... my droprate for ectos has gone up this weekend... this is bizarre.
Blightfire
His point is that to go Mantra of earth and striker, you would need to add points into inspiration magic... and if you did that you wouldn't be able to max out fire and earth... To me the main flaw of the sandstorm run is in killing the graspings... This build has a much higher chance of survival than E/Me vs grasping. I guess it would be possible to totally not have anything in energy storage for mantra of earth, or reduce a point in firemagic. Since a Mo/E can use the same build it shows that you don't really need 16 in firemagic..
I think a point spread of:
13earth
14fire
4energy storage
8inspiration
This should be a pretty good spread as with 16firemagic the damage is really overkill already. Recovery time from after getting stripped with stone striker is faster, since its only a 1/4second cast...
I think a point spread of:
13earth
14fire
4energy storage
8inspiration
This should be a pretty good spread as with 16firemagic the damage is really overkill already. Recovery time from after getting stripped with stone striker is faster, since its only a 1/4second cast...
Evilsod
No you don't. A 30 second Mantra of Earth is plenty. Its better than Balth Spirit in every single way. You don't lose 1 regen, you gain more energy. After 10 attacks the skill pays for itself. They attack more than 10 times in 30 seconds... try it, its better.
Carboplatin
the fire ele is safer but slower.
if the spawn was ideal everytime then the MS recharge would not be a problem. however thats never true.
i've done this run enough times that i can time SS+EQ+AS perfectly that the smites will die trying to run away and the graspings are a joke once you get their pattern down.
if the spawn was ideal everytime then the MS recharge would not be a problem. however thats never true.
i've done this run enough times that i can time SS+EQ+AS perfectly that the smites will die trying to run away and the graspings are a joke once you get their pattern down.
Hengist Meldanash
First, thanks for this great build!
Secondly, I've just submitted a variant for an A/E build on wiki, please check it, try it and discuss!
http://gw.gamewikis.org/wiki/Build:A/E_UW_Farmer
Heng.
Secondly, I've just submitted a variant for an A/E build on wiki, please check it, try it and discuss!
http://gw.gamewikis.org/wiki/Build:A/E_UW_Farmer
Heng.
chicks boy
Quote:
Originally Posted by R Langdon
the fire ele is safer but slower.
if the spawn was ideal everytime then the MS recharge would not be a problem. however thats never true.
i've done this run enough times that i can time SS+EQ+AS perfectly that the smites will die trying to run away and the graspings are a joke once you get their pattern down. No its not. The earth ele is a lot more safer AND a lot more faster.
But i like this build better, its less annoying and fire spells have the best animation ^^
if the spawn was ideal everytime then the MS recharge would not be a problem. however thats never true.
i've done this run enough times that i can time SS+EQ+AS perfectly that the smites will die trying to run away and the graspings are a joke once you get their pattern down. No its not. The earth ele is a lot more safer AND a lot more faster.
But i like this build better, its less annoying and fire spells have the best animation ^^
starlitesunset
and also if they try n nerf some of the skills in this bar theres alot more variation than the earth ele
Dostyvesky
Thanks for posting this build. I sometimes have trouble with the Graspings on the E/Me build. I ran this about 15 times this weekend and was never killed by the graspings and never had a Smite get away. It may be a little slower waiting for metor recharge in the initial chamber but I find it much easier.
Levi Garett
Used this build on my Monk this past weekend and had a little sucess. Thank god there was no UW fees! I failed in the chamber the first 8-9 times. Just wierd aggro things like stubborn bulls and popped nightmares being grouped with bulls that I just couldn't seem to kill w/o aggroing the bulls as well. Or not aggroing quick enough to cast my offensive sequence before the Glyph wore off. Started to learn by trial and error though and finally made it to the smites ~10th try.
Smites were a cakewalk. The first group I aggroed dropped an ecto. Second group near the 1st cold patrol dropped a 2nd ecto. I then ran down the hill and got three groups together and wiped them in one shot...Rare Drop. Then I went back up the hill, waited for the colds to clear, ran down the slope and wiped a single group in between the cold patrols...a 3rd ecto. The next group I got a little brave and aggroed a group of colds so it was GG. So 3 ectos and a rare drop and I didn't even kill all the smites (think I had three groups left).
Now keep in mind I haven't been to UW since the old days (pre-prot bond/pre-aoe nerf) so I was prime to get some good drops.
Did about 10 more runs after that and was still having problems in the chamber. I only made it to the smites once during those 10 attempts but I died again before I could clear 1/2 the smites (again not paying attention to colds). I got a ruby on that run though.
Obviously I'm a little rusty in UW. Oh how times have changed. I watched the videos of aggroing the graspings and I think I'm running too far up the stairs. Also I'm used to the Nightmares actually dying when they rend me (since they are normally rending monk enchants) so that's part of the problem as well. Lastly I was using my laptop and I seem to have "control" issues with the laptop keyboard vs a normal keyboard so I'd blame half of the failures on that...
Anyways if the OP or some other UW "pro" wouldn't mind taking the time to let me observe 3-4 runs on how to properly do the chamber pulling that would be great. I'll offer to pay 1/2 the entrance fees and all drops are yours. Or I can just spec as a 55 SB and run off somewhere and die. I'd rather die since then I can watch...Shoot me a PM here or Levi Garett I/G. Thanks in advance.
Smites were a cakewalk. The first group I aggroed dropped an ecto. Second group near the 1st cold patrol dropped a 2nd ecto. I then ran down the hill and got three groups together and wiped them in one shot...Rare Drop. Then I went back up the hill, waited for the colds to clear, ran down the slope and wiped a single group in between the cold patrols...a 3rd ecto. The next group I got a little brave and aggroed a group of colds so it was GG. So 3 ectos and a rare drop and I didn't even kill all the smites (think I had three groups left).
Now keep in mind I haven't been to UW since the old days (pre-prot bond/pre-aoe nerf) so I was prime to get some good drops.
Did about 10 more runs after that and was still having problems in the chamber. I only made it to the smites once during those 10 attempts but I died again before I could clear 1/2 the smites (again not paying attention to colds). I got a ruby on that run though.
Obviously I'm a little rusty in UW. Oh how times have changed. I watched the videos of aggroing the graspings and I think I'm running too far up the stairs. Also I'm used to the Nightmares actually dying when they rend me (since they are normally rending monk enchants) so that's part of the problem as well. Lastly I was using my laptop and I seem to have "control" issues with the laptop keyboard vs a normal keyboard so I'd blame half of the failures on that...
Anyways if the OP or some other UW "pro" wouldn't mind taking the time to let me observe 3-4 runs on how to properly do the chamber pulling that would be great. I'll offer to pay 1/2 the entrance fees and all drops are yours. Or I can just spec as a 55 SB and run off somewhere and die. I'd rather die since then I can watch...Shoot me a PM here or Levi Garett I/G. Thanks in advance.
0siris
I've been playing around with this build for the past few days, and I have to say that it's pretty awesome.
The hardest part is indeed the chamber, since one bad dying nightmare spawn can ruin your day. I usually pre-cast balthazaar's spirit and agro the aatxes, usually a nightmare will spawn close to them and rend. At that point I cast flame djinn's haste and break agro. Now that I can see the nightmare, I treat him to a nice savannah heat before starting the quest and agroing the graspings. Works 80% of the time, provided the nightmare doesn't spawn too far behind the aatxes.
Smites are really a joke. It takes a while to round up a nice big group but it gives your meteor shower plenty of time to recharge. I can think of 1 time where I had to wait for meteor shower to recharge...that's because a group of 3 smites spawned very far away from the rest. Also I have noticed that they tend to follow you further if you are slowed by armor of earth.
my biggest agro so far...
The hardest part is indeed the chamber, since one bad dying nightmare spawn can ruin your day. I usually pre-cast balthazaar's spirit and agro the aatxes, usually a nightmare will spawn close to them and rend. At that point I cast flame djinn's haste and break agro. Now that I can see the nightmare, I treat him to a nice savannah heat before starting the quest and agroing the graspings. Works 80% of the time, provided the nightmare doesn't spawn too far behind the aatxes.
Smites are really a joke. It takes a while to round up a nice big group but it gives your meteor shower plenty of time to recharge. I can think of 1 time where I had to wait for meteor shower to recharge...that's because a group of 3 smites spawned very far away from the rest. Also I have noticed that they tend to follow you further if you are slowed by armor of earth.
my biggest agro so far...
David Spooky
http://i116.photobucket.com/albums/o...s/d43342b9.jpg
http://i116.photobucket.com/albums/o...s/a462118f.jpg
http://i116.photobucket.com/albums/o...s/bda09662.jpg
The build is possible with lava font for those who (like me) don't have Savannah Heat. XD
http://i116.photobucket.com/albums/o...s/a462118f.jpg
http://i116.photobucket.com/albums/o...s/bda09662.jpg
The build is possible with lava font for those who (like me) don't have Savannah Heat. XD
DarioLeanza
Quote:
Originally Posted by David Spooky
http://i116.photobucket.com/albums/o...s/a462118f.jpg
http://i116.photobucket.com/albums/o...s/bda09662.jpg
The build is possible with lava font for those who (like me) don't have Savannah Heat. XD OMG hwo stupid I didn't see that.... Ahh well I got both now
Yoze29
I tried with my mesmer and its work like a charm.
12 Fire
12 Earth
7 Inspiration
I just need to find a shield with +10 armor vs earth damage, they do little damage as you can see on the first screenshot. Currently using a shield -5/20% +30 and a +5 +20% axe.
12 Fire
12 Earth
7 Inspiration
I just need to find a shield with +10 armor vs earth damage, they do little damage as you can see on the first screenshot. Currently using a shield -5/20% +30 and a +5 +20% axe.
Mike_version2
Ill try this later, looks good to me
Kelly G
noob underworld question.....I've only tried the underworld a few times solo, so pardon if this is an old question. When I try to grab the graspings, it seems I always also bring in a couple of aataxes (sp) as well. How do I avoid bringing those as well. I've tried a bow, etc and couldnt bring the graspings down by themselves. Thanks.
David Spooky
Quote:
Originally Posted by Kelly G
noob underworld question.....I've only tried the underworld a few times solo, so pardon if this is an old question. When I try to grab the graspings, it seems I always also bring in a couple of aataxes (sp) as well. How do I avoid bringing those as well. I've tried a bow, etc and couldnt bring the graspings down by themselves. Thanks.
You walk up to the graspings and the second you aggro them you do a 180 (press x to 180) and hit your speed buff. But for this build before you aggro you activate Flame Djinn's Haste, Stoneflesh Aura then glyph of concentration in that order. You then run to the graspings and the second you aggro you 180 (press x to 180) and run to Gwen's mother (usually the safest distance to shake off aataxes) and start your casting chain.
onerabbit
W00t
Friend of mine
dark_slayer
Quote:
Originally Posted by onerabbit
Kobe#2
I don't get it. There is this 1 Aatxe that will not leave me alone. I can't break aggro with it, even with my speed buff, and the above advice for aggroing graspings.
It just won't work.
It just won't work.
jbwarrior
How do you deal with the grasps?
Count Caspian
Looks nice, I'll try it. Screenshots look cool. Can you post the template code?
Str0b0
I tested both the E/Me and this build. The E/Me is faster but it requires that you pay very close attention to the graspings. You have to know when they have all used their interrupt before you go casting because in the E/Me SS build you don't have Glyph of concentration. So I'd say for inexperienced players this is probably the build to use. It is still somewhat maintenance intensive but not as maintenance intensive as the E/Me earth nuker.
Correct Jeans
I love the build. it works great. I can get past the grasps and to the smites but I always accidentally aggro the coldfires. Im kinda new to UW farming so I havnt memorized the smite locations and the colfire potrol areas . Cud someone like post a map of the area with the coldfire danger areas and the smite spote marked? I wanna make the most from these runs.
RhanoctJocosa
I want an eleeeeeeeeeeeeeeeeee
Abonai Laguna
Love this one: first run 2 eccy's
Spets_Naz
does this one still works? and can someone please tell me th E/Me earth nuker build please? tks a lot
Mystical Memory
Quote:
Originally Posted by Shadow Signal
On my first successful run (I'm new to the 'just pull the graspings' aspect), I got 2 ecto, and 2 phantom keys. I also had a crappy gold sword drop from a grasping in a previous run.
Pics to prove:
http://i110.photobucket.com/albums/n...dict/gw176.jpg
http://i110.photobucket.com/albums/n...dict/gw181.jpg
http://i110.photobucket.com/albums/n...dict/gw183.jpg hi your pics don't work anymore
care to share build+stats? :P since i don't have an ele
Dr Dimento
I find a very good (and cheaper) way to test the killing power of a build for the UW is to try it on the Minotaurs right outside of anvil rock on hard mode. If it will kill them, it will definitely kill graspings/smites in one attempt.
For instance, this build doesn't kill them (in one shot)......but it does come extremely close. They have far more health and armor than smites or graspings, deal *slightly* more damage, and have significant self healing, so even "getting close" is more than good enough. If anyone knows a better, faster, more comparable way to test without spending 1k, i'm all ears.
For instance, this build doesn't kill them (in one shot)......but it does come extremely close. They have far more health and armor than smites or graspings, deal *slightly* more damage, and have significant self healing, so even "getting close" is more than good enough. If anyone knows a better, faster, more comparable way to test without spending 1k, i'm all ears.
kellen of tavadon
The build works. I ran it today and got 4 ectos. The set of skills that is listed on page one and the attributes listed are perfect. I havent had any problems with the grasps, nightmares, or the aatxes. Great build. Love it!
babochabo
just wondering how do u get pass the dying nightmare incase one pops up?
Minusperk
I've got an elem same build E/Mo Savannah. I've followed the video the point and time and time again I'm wiped almost a few moments into U.W. I don't know if it's a bug or theres some bug in U.W. but I'm starting to get real pist at continually wasting money and not being able to do this, which I really need because I never have the amount of money I need and I just find it difficult to make much if any.
I can't say if it's a bug though last few trips in. The normally walking aataxes stayed with the two groups near stairways and would aggro like crazy. Now my problem is when I go and grab the grasps they bring in aataxes and they won't break off. I find it funny in the video same thing happens and yet Holly would break it off. I really don't know what I'm doing wrong but I'm kinda wondering if it's me or if it's something with U.W. sometimes I succeed but theres ALWAYS, ALWAYS one that comes in and he brings with him the whole group.
I would like to ask if anyones ever tried a bow pull on the graspings? cause I'm thinking of it but worried I'd aggro the aataxes.
I can't say if it's a bug though last few trips in. The normally walking aataxes stayed with the two groups near stairways and would aggro like crazy. Now my problem is when I go and grab the grasps they bring in aataxes and they won't break off. I find it funny in the video same thing happens and yet Holly would break it off. I really don't know what I'm doing wrong but I'm kinda wondering if it's me or if it's something with U.W. sometimes I succeed but theres ALWAYS, ALWAYS one that comes in and he brings with him the whole group.
I would like to ask if anyones ever tried a bow pull on the graspings? cause I'm thinking of it but worried I'd aggro the aataxes.
BoredJoe
I started using the build last week and had trouble with the grasps, so I take two monk heros and a SS hero (with enfeeble, insidiuos, vocal minority). Flag them in the corner fartherest away and do as in the video.
Always have flame djinn on when approaching any aaxte as the ones in a fixed spot won't follow. If the wandering one follows you then go back to the spot with the heroes and you can deal with it there.
After it's done, leave the heroes flagged there and go and solo the smites. Nice build, though I don't think armour of earth is needed to solo the smites.
Always have flame djinn on when approaching any aaxte as the ones in a fixed spot won't follow. If the wandering one follows you then go back to the spot with the heroes and you can deal with it there.
After it's done, leave the heroes flagged there and go and solo the smites. Nice build, though I don't think armour of earth is needed to solo the smites.
drey2k
I'm having problems with this build.
The graspings always take me down to about 160hp from about 411. Sometimes the nuke doesn't kill them all too. I'm using the exact build, and optimal equipment.
Also, I just can't run to the smites. I tried 8 times and I got past the first 2 cows, but then I just can't get past the 3rd group right before the smites. They always trap me and take me down even with flame djinn's on..
Really frustrated
I've noticed that the aataxe patrols constantly change. Like they're messing with me.. sometimes the 3rd aataxe on the right stays on top of the stairs, sometimes in the middle, but sometimes it goes up and down. It's weird.. I don't know how people do this so easily. Also with any lag, you're pretty much dead. I lagged a bunch of times trying to get by the first 2 aataxes and bam.
The graspings always take me down to about 160hp from about 411. Sometimes the nuke doesn't kill them all too. I'm using the exact build, and optimal equipment.
Also, I just can't run to the smites. I tried 8 times and I got past the first 2 cows, but then I just can't get past the 3rd group right before the smites. They always trap me and take me down even with flame djinn's on..
Really frustrated
I've noticed that the aataxe patrols constantly change. Like they're messing with me.. sometimes the 3rd aataxe on the right stays on top of the stairs, sometimes in the middle, but sometimes it goes up and down. It's weird.. I don't know how people do this so easily. Also with any lag, you're pretty much dead. I lagged a bunch of times trying to get by the first 2 aataxes and bam.
dubiel005
lol wow this made me remember free uw fow access weekend along time ago. i ran this build and got something like 70 ectos tht weekend.
Kurt
This still works but took me damn long to get along with it. Tried untill I managed to kill smites, but then I kinda stoped. I find it more fun and easier 55/SS
generic emo
ive been trying this build and ive had a few problems. what are ur base stats without the runes, and what stat does ur head gear give. im only able to get to 16 fire with only 11 earth with the runes u posted. and my other problem is the graspings, i can agro em fine without the aatxes but they start to do damage on me and boom im dead
thebullion24k
Quote:
Originally Posted by generic emo
ive been trying this build and ive had a few problems. what are ur base stats without the runes, and what stat does ur head gear give. im only able to get to 16 fire with only 11 earth with the runes u posted. and my other problem is the graspings, i can agro em fine without the aatxes but they start to do damage on me and boom im dead
Firstly I want you to noticed when this build was posted... OVER A YEAR AGO.
Second, the skills that he's using got nerfed during many patches (FDH, Stoneflesh, etc...).
Second, the skills that he's using got nerfed during many patches (FDH, Stoneflesh, etc...).
Renowned Spartan
It still works tardball.