I was just curious as I won't have the PCG article for another week or 2, for those that do have it:
Is there any mention of different attack rates or ranges for melee weapons of the same class? For example, IIRC in Diablo 2, polearms, halbergs, and all those things had different "reach" depending on the weapon, and bows in GW1 have both different ranges and rates of fire, but a GW1 short sword has just as much reach as a long sword. Just curious if anything's been said on that.
Did PC Gamer GW2 article mention different melee weapon attack rates?
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Originally Posted by Stiltzkin
every weapon has different attack rates (including the bows). In GW2 they might just change some of them or they might put out new skills. best idea is to wait and see.
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Originally Posted by raven214
I'm talking about weapons of the same class (bows excluded because they already have different rates/ranges), the easiest example being short swords and long swords. I'm not expecting the exact same weapons or system for that matter, I'm just curious if they were considering making weapon types more unique (in that a larger sword would swing slower but do more damage, for example), or other things along those lines.
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I hope not. I really appreciate the simplicity and ease of keeping every weapon class uniform in its function, minus bows of course. And even with those, I wouldn't care if there was only one version. Maybe a flatbow since it seems to be the most middle-of-the-road variant.
Let the economy remain as it is. People with money can spend it on nice-looking skins, while those without can still function equally well with collector/crafter items. Making changes to attack rate and range will only force people to carry more weapons on switch.
Let the economy remain as it is. People with money can spend it on nice-looking skins, while those without can still function equally well with collector/crafter items. Making changes to attack rate and range will only force people to carry more weapons on switch.
Deleted a lot of post's which were not contributing to the thread.
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