No new continent for EotN - areas will be in, around and underneath Tyria...
Symeon
... and possibly underneath Cantha and Elona as well!
According to the PCGamer article, there are four different 'adventuring areas' in EotN:
1. The northern Shiverpeaks: the lands of the Norn - giant mountain ranges, snowfields and glaciers.
2. The Charr homeland: north of Ascalon, 'green and verdant'.
3. The Tarnished Coast: borders the Maguuma Jungle (southern edge) - wet, rainy, large rock outcroppings and giant waterfalls. The Asura live here, having fled their underground homes where the Great Destroyer is a threat. Two screenshots of this area appear in the article, one showing a floating bridge over a jungle canyon and another showing what looks like a volcano beside some small waterfalls and green hills.
4. The Depths of Tyria: Catacombs/tunnels built by the Asuras, Dwarves and other subterranean races (e.g. the Dredge) over the centuries.
It appears that the underground complex of tunnels is a prominent feature of EotN. The story begins with players exploring these tunnels after earthquakes open entrances to them in Tyria, Cantha and Elona. As well as linking to all three continents, these tunnels seem to link up the other new areas - the Tarnished Coast, the Norn lands and possibly the Charr homeland too.
What is clear is that there is no new continent in EotN, unlike in Factions and Nightfall which introduced new, separate maps for Cantha and Elona. This seems appropriate considering that EotN will be an expansion, not another stand-alone Chapter. While the giant expanse of tunnels being introduced may warrant a whole new map in itself, it seems that the other new areas will expand beyond the current boundaries of the Tyrian map in various directions. The Norn homelands in the northern end of the Shiverpeaks must lie further north than we can see on the map, and the Charr homelands may stretch beyond the boundary as well. The Tarnished Coast could encompass an area further west than the large unexplored area south of the Maguuma than we can see now.
So either the boundaries of the Tyrian map will be extended, or ANet will just make some Pre-Searing-sized maps for the new above ground areas. I'd say it's more likely to be the former, since the Charr homeland and the Tarnished Coast explorable areas will probably include at least some locations on the current map of Tyria.
Are you thinking what I'm thinking? Could we finally be getting a world map? I mean, this will be the last expansion made to the world of Guild Wars I; will they take this opportunity to put the jigsaw together for us? I sincerely hope so.
I'd also like to present the question to you all: Would a world map really be good, and how exactly would it work for people who don't have every chapter? Would everyone be able to see Tyria, Cantha and Elona even if they didn't have the Chapters that introduced each continent, or should the map be limited depending on which Chapters you do have? Or would being able to travel from Ice Tooth Cave to Unwaking Waters or Camp Hojanu in just one double-click introduce too much freedom, or detrement the game in some other way?
According to the PCGamer article, there are four different 'adventuring areas' in EotN:
1. The northern Shiverpeaks: the lands of the Norn - giant mountain ranges, snowfields and glaciers.
2. The Charr homeland: north of Ascalon, 'green and verdant'.
3. The Tarnished Coast: borders the Maguuma Jungle (southern edge) - wet, rainy, large rock outcroppings and giant waterfalls. The Asura live here, having fled their underground homes where the Great Destroyer is a threat. Two screenshots of this area appear in the article, one showing a floating bridge over a jungle canyon and another showing what looks like a volcano beside some small waterfalls and green hills.
4. The Depths of Tyria: Catacombs/tunnels built by the Asuras, Dwarves and other subterranean races (e.g. the Dredge) over the centuries.
It appears that the underground complex of tunnels is a prominent feature of EotN. The story begins with players exploring these tunnels after earthquakes open entrances to them in Tyria, Cantha and Elona. As well as linking to all three continents, these tunnels seem to link up the other new areas - the Tarnished Coast, the Norn lands and possibly the Charr homeland too.
What is clear is that there is no new continent in EotN, unlike in Factions and Nightfall which introduced new, separate maps for Cantha and Elona. This seems appropriate considering that EotN will be an expansion, not another stand-alone Chapter. While the giant expanse of tunnels being introduced may warrant a whole new map in itself, it seems that the other new areas will expand beyond the current boundaries of the Tyrian map in various directions. The Norn homelands in the northern end of the Shiverpeaks must lie further north than we can see on the map, and the Charr homelands may stretch beyond the boundary as well. The Tarnished Coast could encompass an area further west than the large unexplored area south of the Maguuma than we can see now.
So either the boundaries of the Tyrian map will be extended, or ANet will just make some Pre-Searing-sized maps for the new above ground areas. I'd say it's more likely to be the former, since the Charr homeland and the Tarnished Coast explorable areas will probably include at least some locations on the current map of Tyria.
Are you thinking what I'm thinking? Could we finally be getting a world map? I mean, this will be the last expansion made to the world of Guild Wars I; will they take this opportunity to put the jigsaw together for us? I sincerely hope so.
I'd also like to present the question to you all: Would a world map really be good, and how exactly would it work for people who don't have every chapter? Would everyone be able to see Tyria, Cantha and Elona even if they didn't have the Chapters that introduced each continent, or should the map be limited depending on which Chapters you do have? Or would being able to travel from Ice Tooth Cave to Unwaking Waters or Camp Hojanu in just one double-click introduce too much freedom, or detrement the game in some other way?
ravensong
Yay thx thats the information i wanted ^^
And about world map,maybe it could be possible,people who dont own all campaign could see a land unexplored and cant travel there? And i really like the idea about traveling to all outposts from all outposts across all 3 lands....would be great.
And about world map,maybe it could be possible,people who dont own all campaign could see a land unexplored and cant travel there? And i really like the idea about traveling to all outposts from all outposts across all 3 lands....would be great.
Silly Warrior
Quote:
Originally Posted by King Symeon
Are you thinking what I'm thinking? Could we finally be getting a world map? I mean, this will be the last expansion made to the world of Guild Wars I; will they take this opportunity to put the jigsaw together for us? I sincerely hope so. I'd also like to present the question to you all: Would a world map really be good |
Much thanks for all of the additional info Symeon, I've really been meaning to ask someone who had the mag, more details in to what exactly it would look like.
I think Anet would be foolish to not make a world map, this is last chapter, and like you said, the last jigsaw piece. My guess, is yes. Although I thought they would at Chapter 3, with Elona, I think now would be by far the best time.
Either way, with all of these tunnels and stuff...It'll make it alot easier to get Cartographer title! If there is one.
And yes, a world map would be great, thanks.
Shmanka
My main concern about the large map though is that will it even work? Considering (I don't know if this is true or not) that Cantha and Tyria/Elona are not even completely attached as Elona and Tyria are? Where would cantha fit if they even tried to improvise it? I was suspecting Chp4 to be the missing link of landscape... now we'll never know
Skyy High
They've referenced where Cantha is in relation to Tyria; you can find "world maps" that have spliced the maps together.
I'm curious: what will the Protector title be named, if the catacombs go under all 3 continents =O
Protector of GWEN XD
I'm curious: what will the Protector title be named, if the catacombs go under all 3 continents =O
Protector of GWEN XD
FoxBat
Or, they could ditch the map idea altogether like they did in Torment. That's what they tend to do with underground areas. Just have a static map with roughly representative outpost locations, with no fogging. One map per act to keep it manageable.
The known matching points of the statue seen from crystal overlook and in the dune sea don't triangulate properly, it places the poisoned outcrops in the middle of thirsty river and such. Also GW:EN's outdoor locales are all around Tyria so there's no need to involve Elona/Cantha. So I doubt we'd see them all put together.
The known matching points of the statue seen from crystal overlook and in the dune sea don't triangulate properly, it places the poisoned outcrops in the middle of thirsty river and such. Also GW:EN's outdoor locales are all around Tyria so there's no need to involve Elona/Cantha. So I doubt we'd see them all put together.
xBakox
I believe there is an official world map somewhere that is recent with Elona/ Tyria/ Cantha all on it. Cantha is quite far south. I saw it in the lore forums. It had trade routes and was quite interesting to see.
Maybe its a sign we will be getting a world map in game?
Maybe its a sign we will be getting a world map in game?
ChaoticCoyote
Terra Xin
Quote:
Originally Posted by ChaoticCoyote
So where did this map come from?
Is it stitched together by fans, or something official? |
Quest_techie
Quote:
Originally Posted by FoxBat
Or, they could ditch the map idea altogether like they did in Torment. That's what they tend to do with underground areas. Just have a static map with roughly representative outpost locations, with no fogging. One map per act to keep it manageable.
The known matching points of the statue seen from crystal overlook and in the dune sea don't triangulate properly, it places the poisoned outcrops in the middle of thirsty river and such. Also GW:EN's outdoor locales are all around Tyria so there's no need to involve Elona/Cantha. So I doubt we'd see them all put together. |
jon0592
I don't really like this underground idea if it follows areas like Realm of Torment or Sunspear Sanctuary - in the sense that once you leave that zone, everything becomes blurry again and you must un-fog it again.
fRag_Doll
Quote:
Originally Posted by Terra Xin
Quote:
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If it is fan made they certainly put a lot of effort into it, they even filled in the area to the East of Ascalon.
topdragon147
nope, it definitely says fanwork at the bottom. good stitch though, thats how i imagined it.
fRag_Doll
Oh yeah, I think I can make out most of it now.
Looks about right, can't for the life of me make out the persons name though.
Quote:
Fanwork by (S____ Costa?) based on Guild Wars™. All images ©2006 ArenaNet™. Guild Wars™ is a trademark of NC Soft Corporation. All rights reserved. |
Gaile Gray
I agree, that's really good fan work!
Speaking of maps, the logo for Guild Wars 2 has a very cool map embedded into the logo itself. Look for that behind the numeral "2" in the logo. I think it's a really elegant touch.
Speaking of maps, the logo for Guild Wars 2 has a very cool map embedded into the logo itself. Look for that behind the numeral "2" in the logo. I think it's a really elegant touch.
Arren Knez
world map would be great, beats having to boat travel each time just to get across each continent. as for how it would work for people who don't have access to certain lands they cant map there if there isn't a city to map to, like it is with pvp chars when you travel so you can ab you cant go any where on cantha. i just hope if that gw:en expands areas in tyria it doesn't mean that i have to go explore those areas to regain grandmaster cart in tyria
will have to wait till gw2 to see how the continents connect to each other geographically around the world
will have to wait till gw2 to see how the continents connect to each other geographically around the world
sindex
It’s kind of sad that the Guild War World map was never completed (continent wise). Can’t really stick that map on a round globe and spin it around, without it missing a good chunk of areas. I was wondering in some odd set of circumstances will each continent have their own special area in Eye of the North. It seems that everything is focused around Tyria itself (from what I read) and not around Elona and Cantha. Yes I understand Prophecies still never answered some rather crucial questions (i.e. Gwen, Seer’s, and etc.). However some questions still remain about the other continents like Scarab Plague in Nightfall.
I guess all of these questions must stay hidden for some apparent reason or let the audience speculate onto the reasoning behind it.
I guess all of these questions must stay hidden for some apparent reason or let the audience speculate onto the reasoning behind it.
Quid Pro Quo
Edit: Hmm completely wrong.
Lord Natural
Quote:
Originally Posted by King Symeon
4. The Depths of Tyria: Catacombs/tunnels built by the Asuras, Dwarves and other subterranean races (e.g. the Dredge) over the centuries.
|
Yawgmoth
The map used in GW2 logo is also very interesting by itself.
It shows a well known part of the world - Kryta. But when you look on the east side, where normally would be North Shiverpeaks, there's green land. Even as deep as Lornar's Pass or Frost Gate, no mountains anymore in a few hundred years. But southern Shiverpeaks are still there!
Now wondering if it's the final logo and GW2 map used there or certain areas were turned green just because it looks better this way on the logo.
edit:typos
It shows a well known part of the world - Kryta. But when you look on the east side, where normally would be North Shiverpeaks, there's green land. Even as deep as Lornar's Pass or Frost Gate, no mountains anymore in a few hundred years. But southern Shiverpeaks are still there!
Now wondering if it's the final logo and GW2 map used there or certain areas were turned green just because it looks better this way on the logo.
edit:typos
eVeRt
I wonder what will happen to the chartographer titles.
makosi
Quote:
Originally Posted by eVeRt
I wonder what will happen to the chartographer titles.
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MirageMaster
I bet its just be Norther Tyria cartographer title,no trouble.
bilateralrope
The only possibly bad thing I read here is that it sounds like they will be reusing various areas graphics. However, the graphics they are reusing are the ones I want to see high level content in so for now I'm thinking this will be a good thing.
1 - The northern Shiverpeaks - How can this not look like the Shiverpeaks currently. Sure we already have SF as a high level area there, but its ugly to look like since its just a big dirt pit (until you get inside, which happens very quickly), while other parts of the Shiverpeaks are much better looking IMO (anywhere where its snowing or has a view of a snow covered valley/mountains).
2 - The Charr homeland - Sounds like pre-searing graphics being reused.
3 - The Tarnished Coast - Maguuma jungle graphics, my favorite looking area in all of guild wars is the jungle parts of it with the waterfalls and such. I just don't like the dry toplands.
4 - The Depths of Tyria - Catacombs.
My only request is that ANET puts an elite mission in each area and keeps it looking similar to the rest of that area, not a darker underground part like the canthan elite missions. Well, the catacombs will have to have their elite mission underground.
1 - The northern Shiverpeaks - How can this not look like the Shiverpeaks currently. Sure we already have SF as a high level area there, but its ugly to look like since its just a big dirt pit (until you get inside, which happens very quickly), while other parts of the Shiverpeaks are much better looking IMO (anywhere where its snowing or has a view of a snow covered valley/mountains).
2 - The Charr homeland - Sounds like pre-searing graphics being reused.
3 - The Tarnished Coast - Maguuma jungle graphics, my favorite looking area in all of guild wars is the jungle parts of it with the waterfalls and such. I just don't like the dry toplands.
4 - The Depths of Tyria - Catacombs.
My only request is that ANET puts an elite mission in each area and keeps it looking similar to the rest of that area, not a darker underground part like the canthan elite missions. Well, the catacombs will have to have their elite mission underground.
cosyfiep
wow, thanks for the info.....cant wait for it!
that map is nice, but me thinks that cantha should be much smaller than it is...
and my question---will there be missions in the 'expansion'?
cant wait for the pc gamer to come out .....argh, this is worse than xmas!
that map is nice, but me thinks that cantha should be much smaller than it is...
and my question---will there be missions in the 'expansion'?
cant wait for the pc gamer to come out .....argh, this is worse than xmas!
Demilikos
I'm not sure if this was mentioned, but the technology to place the maps together could unintentionally cause conflicts with the saved data of uncovered fog for your current characters.
Know what I mean?
Know what I mean?
MrTumnus
Quote:
Originally Posted by Demilikos
I'm not sure if this was mentioned, but the technology to place the maps together could unintentionally cause conflicts with the saved data of uncovered fog for your current characters.
Know what I mean? |
If so I suspect they might be able to overcome such a possibly conflict; it sound similar (though admittedly different because of a different game) to being able to map areas automaticaly because of mission and explorable areas overlapping too.
sindex
Quote:
Originally Posted by Quid Pro Quo
Edit: Hmm completely wrong.
|
Anyways I was wondering about the length and the release date; if this campaign is going to be verily short as I think it is. Why is it going to take until the holiday season to get it out, if the development time for it should be actually shorter?
Voltaire
Quote:
Originally Posted by sindex
Anyways I was wondering about the length and the release date; if this campaign is going to be verily short as I think it is. Why is it going to take until the holiday season to get it out, if the development time for it should be actually shorter?
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-Loki-
Quote:
Originally Posted by bilateralrope
3 - The Tarnished Coast - Maguuma jungle graphics, my favorite looking area in all of guild wars is the jungle parts of it with the waterfalls and such. I just don't like the dry toplands.
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Gordon Ecker
Act 1 is in the Depths of Tyria.
The three branches of act 2 are in the Tarnished Coast, the Far Shiverpeaks and the unnamed Charr homeland.
That lives act 3 unaccounted for. I'm pretty sure it takes place in a fifth, currently unrevealed region.
As for the developement time, Eye of the North is not the "Campaign 4" they started working on about a year ago, "Campaign 4" developed into Guild Wars 2, work on Eye of the North may not have started until they finished Nightfall.
The three branches of act 2 are in the Tarnished Coast, the Far Shiverpeaks and the unnamed Charr homeland.
That lives act 3 unaccounted for. I'm pretty sure it takes place in a fifth, currently unrevealed region.
As for the developement time, Eye of the North is not the "Campaign 4" they started working on about a year ago, "Campaign 4" developed into Guild Wars 2, work on Eye of the North may not have started until they finished Nightfall.
killercroc
looks awesome the map. prophecies was good anyways no need for new continent =)
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Quid Pro Quo
Quote:
Originally Posted by sindex
I'm sorry was that directed at me or was that something else?
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sindex
Quote:
Originally Posted by Voltaire
Might have something to do with the fact that certain parts have to sync up mechanically/plotwise with GW2. That and/or Christmas season marketing.
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Quote:
Originally Posted by Quid Pro Quo
That was directed at myself. My post failed because I said somthing stupid and realized I was wrong thus the "Edit:" part. Your good, don't worry.
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draxynnic
Quote:
Originally Posted by Arren Knez
world map would be great, beats having to boat travel each time just to get across each continent.
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Onarik Amrak
Quote:
Originally Posted by Yawgmoth
The map used in GW2 logo is also very interesting by itself.
It shows a well known part of the world - Kryta. But when you look on the east side, where normally would be North Shiverpeaks, there's green land. Even as deep as Lornar's Pass or Frost Gate, no mountains anymore in a few hundred years. But southern Shiverpeaks are still there! Now wondering if it's the final logo and GW2 map used there or certain areas were turned green just because it looks better this way on the logo. edit:typos |
Pakana
Quote:
Originally Posted by bilateralrope
The only possibly bad thing I read here is that it sounds like they will be reusing various areas graphics. However, the graphics they are reusing are the ones I want to see high level content in so for now I'm thinking this will be a good thing.
1 - The northern Shiverpeaks - How can this not look like the Shiverpeaks currently. ---- SNIP! ----- 2 - The Charr homeland - Sounds like pre-searing graphics being reused. 3 - The Tarnished Coast - Maguuma jungle graphics, my favorite looking area in all of guild wars is the jungle parts of it with the waterfalls and such. I just don't like the dry toplands. 4 - The Depths of Tyria - Catacombs. |
Just hoping to see well done areas, like Pre-Searing and Shing Jea Island! If only there would be workers and noblemen in the Barradin's Estate, worshippers and monks in the temples and gardners in the villages of Shing Jea Island... they'd be pretty nice areas.
Quote:
Originally Posted by bilateralrope
My only request is that ANET puts an elite mission in each area and keeps it looking similar to the rest of that area, not a darker underground part like the canthan elite missions. Well, the catacombs will have to have their elite mission underground.
|