i mean, is it going to be pure MMORPG or stay like GW1? instance based online game ?
or stay as it is... an Instance Based Role Playing Game
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Originally Posted by Gaile Gray Oh, something near and dear to my heart: We are not removing instances, not at all. There's no way we're going to buy into loot stealing, griefing, boss camping, and all that other stuff. (Excuse personal note here: I got my introduction to the downside of non-instanced missions long ago, in an early MMO. My friend and I finally made it into a major destination: a dungeon with a high-level boss. I looked around and then asked my friend, "Why are we standing here? Why are all these other people standing here?" He responded, "The boss spawns every six minutes. Looks like we have about 11 groups in front of us, so we'll be able to kill the boss, get the loot, and move on in just over an hour." I seriously and truly thought he was joking! He wasn't. ) Anyway, the design team firmly believes that instancing is a very good mechanic and instancing will be a factor in Guild Wars 2. But here's the good bit: While we are including instancing in Guild Wars 2, we are also including persistence. This will allow you to take advantage of the many positive aspects of that presentation both in a social and gameplay sense. Through persistence, we can offer "event chains," which are area-wide experiences that you can participate in, and which give rewards just like missions or quests. They're dynamic, and result in consequences to the world as a whole. I imagine one of our good PC Gamer analysts here will share the event chain example from the preview. |