24 Mar 2007 at 18:52 - 4
Changes to the current dye system...?
Well...
1. I'll redo the skins so they have real 'raw' material colors are in real 'raw' colors: cloth (pale yellowish), leather (pale brown), and metal (raw grey).
2. The same color would look a bit different depending on material, the color would the same, but not the texture.
3. I'll bring back the dye remover, but not making it usable along with dyes dye, just to remove colors so they become the 'raw' ones.
4.I'll add the colors: cyan, magenta, lime
And I''l add three color 'additives': glitter, glow and chrome.
-Glitter makes the texture have tiny sparks, like pretty sand glued to it.
-Glow makes it shiny: satin cloth, bright leather, polished metal, etc...
-Chrome makes the skin shine with iris colors, like the Krytan elementalist armor.
So we end up with:
- Colors: Red, orange, yellow, lime, cyan, blue, violet, purple, magenta (And brown.)
- Greyscale: Black, Grey, White
- Additives: Chrome, glow, glitter, silver.
Not all colors and additives would work in all items, for example, Chaos axes would accept only color and greyscale dyes.
5. I'll make each skin have 1..4 dyeable areas. Depending on model they may have just one dyable area, or more. Some areas would remain undyed always, like the obsidian shards in FoW armors, those would stay always black.
6. Once you use a dye on an item, there will appear as many columns as dyeable areas the item has, if you change the item for another with less, the dyes on a column that disapears go back to the inventory, if it has more, new columns appear.
This would allow:
- Uncountable amounts of combinations...
- Dying metal of jewelery and accessories in armors like Ritualist ones...
- Dying the blade of a weapon and more parts on other items...
Etc...