GW:EN no full chapter?

Admael

Admael

Krytan Explorer

Join Date: Sep 2005

California

Xen of Heroes

90 of those 150 new skills are elites right? So I can finish my title.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Nope indeed there are 2 professions I have never touched to date. so I had no desire for another 2 to fuss with through 4 chapters. Even though the Trident Wielder, and Summoner were interesting new classes that would have added another aspect to the game... In the end They were not needed considering the existing variety already available.

By just adding new territory it allows then to focus on skill balance and missions EARLY... and not have the typical over powered build hit the the game at the beginning to be nerfed heavily soon after... Plus the additional Skills will buff EXISTING professions even more, thus allowing the people that works so hard on their loyal classes to be even better, without havening to go all the way back to the beginning with yet another class... I have been saving Paragon and Ritualists for some day way in the future when I am bored stiff with my existing characters... Hell My warrior I deleted after about 3 weeks using it cause it was so boring... I unlocked about 40% of the skills, and basically said. This is a waste of time to fuss with. There is no shortage of meat shields in the game so being a warrior is almost pointless unless PvP or GvG... Sure some people like it. OK fine great. It is not my thing so I didn't enjoy it... But so yea I got 3 classes basically unused in my account... Someday I'll go back and do it all again. but at this point there is no point until I am so bored I actually would want to do it... So far that has never happened...

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

The problem with chapters is they have to include a lot of content for new characters that goes wasted for all the existing characters, but if you make the newbie content too short, people will complain.

I can't believe that 10 professions isn't enough variety.

I'm very happy GW:EN will be all level 20 content. I don't want the entire first half of the game to be extremely easy, as it must be for people who just bought it as a stand-alone chapter and are still learning.

Cass

Krytan Explorer

Join Date: Nov 2006

100 new pvp skills? That's only 10 per class then. Maybe they're all going to be elite. :P

Big step back with the pve-only skills though. The worlds of pve and pvp separate completely. Even now, using the Sunspear rebirth signet feels like cheating... let alone using the silly damage bonanza of LB gaze. I bet the new pve skills will be just like that.

5-1/4-5 Skill "Deal 500 dmg to target foe and all nearby foes. This skill can only be used on servants of the Evil Frog King of the North."

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Ensign
I'm just concerned that aftermarket support is going to dry up without the spectre of needing to sell another product on the horizon.

Peace,
-CxE
Don't be concerned... Guild Wars support won't dry up until after Guild Wars 2 comes out!

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by aaje vhanli
How is it NOT anti-climactic? You haven't played it either.
Far as I can tell, you were the only one who said GWEotN would be one one way or another.

CR3AT0R

Wilds Pathfinder

Join Date: Sep 2006

2 paras and a war is strong aoe [lol]

Whats going on [sup]

Mo/

Quote:
Originally Posted by Omega X
100 PvP skills wasn't enough for you?
10 per proffesion, no its not.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
n my opinion, the least that the developers could do for us is develop GW:EN into a final CHAPTER instead of releasing it as a mere feeble, half-assed, cop-out, turd burglar, all-your-eggs-in-one-basket of an Expansion. I know I could be patient for a later release date if it meant a full game instead of an expansion.
Your kidding right? I understand that PvE will get really interesting and fun about 50 PVE only skills! As I understand it the areas have been in development now for more than 9 months already and still we have 7 - 9 months to go. This means that GW:EN is going to rock your world like Nightfall did but even more so. It already has more DEV time then Nightfall and its very unfinished still, plus they don’t have to make new classes or create a new starting area like Shing Jea Island. That means a larger high end area for developed characters. I am sooooooo… looking forward to GW:EN.

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Quote:
Originally Posted by Cass
100 new pvp skills? That's only 10 per class then. Maybe they're all going to be elite. :P

Big step back with the pve-only skills though. The worlds of pve and pvp separate completely. Even now, using the Sunspear rebirth signet feels like cheating... let alone using the silly damage bonanza of LB gaze. I bet the new pve skills will be just like that.

5-1/4-5 Skill "Deal 500 dmg to target foe and all nearby foes. This skill can only be used on servants of the Evil Frog King of the North."
Dont like pve? dont play!If you only pvp then go there and kill those noobs day after day until you get sick of it but dont touch pve skills.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

No more character classes that don't make sense: Hurray!!!
No more collecting weapons and items and grind away: Hurray!!
New skills and areas to explore not to mention a storyline that bridge the gap between GW1 to GW2: Double Hurray!!

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by CR3AT0R
10 per proffesion, no its not.
Yeah, the ratio of good to bad skills is known on a big ol' list posted in 24 point font on the main page of Guru for everyone to see.

/sarcasm

10 good skills each beats 300 of half good, a few good, and the rest garbage skills. Less crud to sift through.

If its quality over quantity, then 10 per profession is enough.

We still don't know what the PvE skills are either so...um...yeah.

ITs not good enough!

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

I don't feel cheated but I am disappointed, especially in light of the fact that GW2 appears to be based upon a markedly different design that abandons several of my favorite things about GW. EN will likely be the conclusion of my GW experience, pity.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Avarre
I'd give up every one of those skills for assurance that the skills already in the game could be thoroughly pruned and balanced.
Quoted. For. Truth.

If I had the choice between this expansion being FREE or having NO expansion but balanced skills... I'd pick the balanced skills.

I really hope these PvE only skills aren't overpowered, just skills that wont make sense in PvP (like skills that only effect certain types of monsters or whatever, but aren't overly powerful, or skills that have effects that could be easily abused in PvP).

This expansion is very exciting.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Quote:
Originally Posted by sixdartbart
Quote:
Originally Posted by aaje vhanli
Anyone feel cheated, or is it just me?
[skill]"you're all alone!"[/skill]
I just want to nominate this for the Reply of the Year award. lol

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

While I don't retract my statements that I was looking forward to whatever aNet had in store for us, which we will likely never bare witness to, and am --indeed-- disappointed about this; after further thought and contemplation, I would like to admit that part of why I may feel cheated is because it seems like another Oddworld situation.

Anyone familiar with Oddworld Inhabitants are familiar with promises being changed in the middle of a process. In the early days of the Oddworld series, Lorne Lanning (Oddworld mastermind) raved about how excited he was of his "Quintology." Fans like myself found solace in these games and an intrigue for the unique that was appeased nowhere else. We also found great dependence in the anticipation of where these stories were heading in five games (or more, including bonus games) and how the world would be vastly developed in such time. After releasing only two of the main titles for this "Quintology" (Abe's and Munch's Oddysees, respectively) and two bonus games (Abe's Exoddus and Stranger's Wrath), OWI canned its next production (similar to aNet's canning of Campaign 4) and announced a complete change of plans...

When I joined GW, part of my excitement had developed from the idea of this world expanding continually... I imagined a final product of 12 or so continents an found great intrigue in how these different peoples and cultures and lands and stories would intersect. However, everything changed with the announcement of GW:EN.

I never intended to sound like I disliked the ideas that I read GW:EN would contain. I simply observed and was curious whether or not I was the only one who felt cheated that these worlds would never be fully realized. Of course, as sixdartbart so eloquently stated, indeed it appears I am.

Of course, there's nothing wrong with this, but now I have to grasp on to that faith in the developers that created the game I fell in love with in the first place (just as I had to with Oddworld Inhabitants) and trust that they're taking us in a positive direction.


And, if GW:EN isn't all that great, hopefully GW2 will be.

Orphan Anthem

Orphan Anthem

Krytan Explorer

Join Date: Jun 2006

Kinetic Fusion [kF]

If you ahvent played it then stop complaining about it being shotty work. God is everyone ungreatful or what?

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

many things are planned, few actually make it to the public. How many games, movies, books etc have we heard that there would be a sequel, more or whatever (even star wars was originally going to be a set of 9 movies....).
Things happen, stuff changes.

I am happy that they are doing another whatever with the present characters...I liked sf and have no quams about doing more stuff like that. I see no need for more character classes (though I too love to make new characters just to make them), and we have enough skills right now---and how many of those skills do you routinely use??? Someone pointed out in another thread that there are very few skills from the last 2 chapters that people in the core proffessions use; if they manage to make 2 new useable skills for each class then they will have trumped what they did for the last 2 chapters! So 150 is plenty. Now my only sticking point is new armor...40 is just 4 sets per class...and I love to get new armor...wish they would do more, but oh well.
I will be happy with what they give (though my monks want some more tats!!!)

Clinically Proven

Krytan Explorer

Join Date: Apr 2006

Australia

[MMAD]

Quote:
Originally Posted by Avarre
I'd give up every one of those skills for assurance that the skills already in the game could be thoroughly pruned and balanced.
Agreed.

No complaints from me that's GW:EN is going to be an expansion. There's more than enough professions.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Diablo™
I just want to nominate this for the Reply of the Year award. lol
lol. me too that was Hilarius.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Orphan Anthem
If you ahvent played it then stop complaining about it being shotty work.
Didn't I stop?
Quote:
Originally Posted by Neo Nugget
lol. me too that was Hilarius.
Yeah, it had me laughing. In fact, I credit sixdartbart to lightening me up and letting it all sink in.

Kestrel Or

Kestrel Or

Ascalonian Squire

Join Date: Dec 2006

The Madrigals (MADS)

R/E

Although the chapters have been working well for Anet, there hasn't been that much expansion for high level characters. That's what going to be amazing about GW:EN. There won't be any wasted time plowing your way through the easy lower-level areas, because upon entering GW:EN, your character is expected to be level 20. I think (well... at least hope) that it's going to be the most challenging and amazing Guild Wars yet. We'll see.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I personally don't feel cheated. We pretty much reached the end of one big story arch in Nightfall. The more chapters we got the more complicated the game got and the more balancing issues there where until now if you're a newbie it's just aggravating. They had no other choice. It was either continue making chapters and progressively destroy the game with each additional chapter or just call it quits on this experiment and go for version 2.0.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

The only known differences between a "Chapter" and an "Expansion" is:
  • No new Professions
  • Must have other Guild Wars product to play

I could care less about the number of new skills or armor. I just want a decent storyline, with inventive quests, and tons of new areas to see and explore.

As long as GW:EN delivers that, I'll be happy, and it will be worth $40.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Quote:
Originally Posted by aaje vhanli
I just had to bring this up because no one seems to care about this and I am really curious...

Is anyone else EXTREMELY DISAPPOINTED that there will be no more "Chapters" and they chose to end GW1 with just an "Expansion?" After NightFall, I've been looking so extremely forward to the next two PROFESSIONS that would be introduced in Chapter 4. In fact, I'd go as far as saying two new Professions is what I looked the most forward to.

In my opinion, the least that the developers could do for us is develop GW:EN into a final CHAPTER instead of releasing it as a mere feeble, half-assed, cop-out, turd burglar, all-your-eggs-in-one-basket of an Expansion. I know I could be patient for a later release date if it meant a full game instead of an expansion.

Anyone feel cheated, or is it just me?




Post Script: Creating a full chapter could also offer a fourth map that could fill the gap in the north and players with all 4 Chapters could unlock a full map via /fullmap or something.
Basically you just want new proffessions, which are not needed and not wanted.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

May I just say, having an expansion is 10x better than having a full new chapter. If they make a new chapter that means 20% at least has to be low level, low challenge content. With GWEN we get 100% storyline, 100% lvl 20 action!!

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

Quote:
Originally Posted by Omega X
Yeah, the ratio of good to bad skills is known on a big ol' list posted in 24 point font on the main page of Guru for everyone to see.

/sarcasm

10 good skills each beats 300 of half good, a few good, and the rest garbage skills. Less crud to sift through.

If its quality over quantity, then 10 per profession is enough.:
Some people saw beta versions of these new skills at the ATS tests. The new skills they saw are nothing special. For necromancer, for example, almost all of them were reworked/slightly tweaked versions of existing skills (for example a new version of Death Nova to play with).

In other words, not only crap (depending on the final numbers attached to the skill), but the same crap that we already had.

This may change, but it is waaay to early to presume that the new skills will be all good when anet has a track record with which to judge by.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Just because it is an expansion doesn't mean it is going to have less content or be done in a sloppy way. I think GW:EN is going to be alot better then some think. The concept art looks awesome and we are getting a first look at some of the new playable races for GW2 not to mention 18 brand new dungeons. I think it is going to be really good.

I think a better question is once people finish up GW:EN what are they going to do until GW2 comes out ?

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I like the idea of releasing expansion that add in new storyline, characters, weapons and armor without putting in another new character classes in it. I can't wait to try GW:EN.

greenchylde

Frost Gate Guardian

Join Date: May 2006

CT

Heroes Etc

E/Mo

i am uberly excited for GW:EN. i didnt catch that it would be the last thing added to GW tho. ill have to reread my mag. i know they will focus more on freebie stuff but they also said that they will not give up on GW.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Bale_Shadowscar
Basically you just want new proffessions, which are not needed and not wanted.
I would argue that, rather, I was disappointed in the lack of new continent/culture and fresh character creation additions. I am over it now, but still maintain that one of my favourite parts of the GW campaigns was the revelation of a new culture/continent and how the events of the other continents are affecting this other society. I enjoyed the expanding GW universe and, at the time, was disappointed that the GW world was no longer expanding (in relation to continents/cultures). At the time of composing the Opening Post, I had included the concept of new professions as a part of this; while, indeed, I wouldn't have minded the incorporation of some more unique additions to play style (as I am a strong supporter that each profession offers many different and challenging options for play), I now have accepted that there will simply be no more professions.

This is more of an affect of beginning GW originally with the conception that I can look forward to these campaigns (which have personally been extremely successful!) continuing on... (I figured for at least for more than 2 additions). And that importance, I stress, was more on the environments and cultures (professions being a possible part of the new cultures).

As I have grown used to the news, it is now easy to accept that GW:EN is only an expansion and that its cultures and environs introduced are just not in the traditional sense that campaigns have gotten us used to.

Of course, now I hope that GW:EN will introduce at least new skins (hair/faces/etc) for each Campaign to expand upon our current skin options; as I would still absolutely love to create more characters in the future for the current campaigns (I feel that I have already exhausted all of the customization options that fit me -- that are currently available).

I am not egocentric in thinking that since this is something that I want so it should immediately be done but, rather, I imagine that --if I enjoy this aspect of the game so deeply-- there must be other players out there (many who don't speak up on message boards) who might feel the same... So I speak up for them.

Besides, what's an expansion without expanding on every aspect of the game? I feel that character creation should not be left out; because this is an aspect that veterans can enjoy as well as newcomers... without any of the factors that drew aNet toward choosing an expansion over a campaign.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

It's better to finish the chapters while they're ahead, rather then slowly dieing out whilst trying to use res signet on it.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Haha true... After my initial shock, I grew to agree.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

I suspect EotN to be better than the others because it has all lvl 20 content, has more missions than Factions, and is cheaper than the other games.

NoChance

Frost Gate Guardian

Join Date: May 2005

I don't think GW:EN will be that impressive -- essentally GW1 is dead.. all of Anet's efforts are on GW2...

GW:EN is basically one big advertisement for getting GW2 (for example, the hall of monuments).

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by NoChance
I don't think GW:EN will be that impressive -- essentally GW1 is dead.. all of Anet's efforts are on GW2...

GW:EN is basically one big advertisement for getting GW2 (for example, the hall of monuments).
Well then, I guess you don't have to buy it then. That said, ANet has a complete development team still working on GW1, it's far from dead.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by aaje vhanli
I am over it now, but still maintain that one of my favourite parts of the GW campaigns was the revelation of a new culture/continent and how the events of the other continents are affecting this other society. I enjoyed the expanding GW universe and, at the time, was disappointed that the GW world was no longer expanding (in relation to continents/cultures).
Continents, no. Cultures? Most likely will expand. Not of a whole continent, but we are going to be introduced to the Asura and Norn races and more in depth for the Charr. There's plenty of scope foe exploring new cultures.

Kynareth Adeus

Academy Page

Join Date: Jan 2007

D/Mo

Just because it's an expansion doesn't mean it'll be short by any means. It just means that it doesn't have a noob zone(IE, ascalon, shing jea, istan). You just cut the crap and jump right into the real story.

And seriously, why would we need new professions? I have trouble thinking of plausible ones myself--And I can't think of a really plausible one on the concept classes forum, really... But some are quite good still.

No, I actually like what they're doing. S'awesome.

I mean, I can't think of even bothering to play as anyone other than my dervish through the story. Seriously.

Stealth Assassin

Academy Page

Join Date: May 2006

Florida

Rt/Me

I think GW:EN will offer some nice stuff. There might be a new UW-like area.

Jaher Dal

Ascalonian Squire

Join Date: Mar 2007

Santa Clara, Ca

Cobra Island

D/E

I'm excited about it, I even went so far as to pre-order it at EB last week.

Tylos Angelheart

Ascalonian Squire

Join Date: Apr 2007

Leigon of the Shattered Dagger

R/Mo

As far as story and plot go I think Nightfall has topped it all off those of you who have completed Factions and Nightfall know what I mean and i don't want to spoil anything for people who haven't. As for the expansion idea of GW:EotN i like it. As it has been set in Tyria it will bring new life to the long and forgotten Prophecies chapter. The way I see it its just a massive massive prophecies update. And I for one am looking forward to it as it will give us some idea as to what to expect in GW2.