What Staff for a Dual Attunement Nuker???
Polynikes of Sparta
my build:
[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Arcane Echo[/skill][skill]Meteor Shower[/skill][skill]Rodgort's Invocation[/skill][skill]Fireball[/skill][skill]Incendiary Bonds[/skill][skill]Resurrection Signet[/skill]
my attributes:
fire magic - 12 + 3 + 1
energy storage - 12 + 1
my question:
what staff would be most suitable for this build. Of Enchanting staves won't be of much use because i can just reapply the attunements when they end. I was thinking that energy wouldn't be needed that much because i have virtually unlimited energy. maybe a hp+60 staff would be good? im kinda between these three:
[wiki]Staff of the Forgotten[/wiki] (Fire Magic)
[wiki]Koosun's Fire Staff[/wiki]
[wiki]Exuro's Will[/wiki]
Exuro's Will looks sooooooooooooooooooooooooo dam cool, but, of course, i want guru's opinion on which one to choose. make sure ur answer does not include an Of Enchanting staff. Thanks.
~Polynikes
[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Arcane Echo[/skill][skill]Meteor Shower[/skill][skill]Rodgort's Invocation[/skill][skill]Fireball[/skill][skill]Incendiary Bonds[/skill][skill]Resurrection Signet[/skill]
my attributes:
fire magic - 12 + 3 + 1
energy storage - 12 + 1
my question:
what staff would be most suitable for this build. Of Enchanting staves won't be of much use because i can just reapply the attunements when they end. I was thinking that energy wouldn't be needed that much because i have virtually unlimited energy. maybe a hp+60 staff would be good? im kinda between these three:
[wiki]Staff of the Forgotten[/wiki] (Fire Magic)
[wiki]Koosun's Fire Staff[/wiki]
[wiki]Exuro's Will[/wiki]
Exuro's Will looks sooooooooooooooooooooooooo dam cool, but, of course, i want guru's opinion on which one to choose. make sure ur answer does not include an Of Enchanting staff. Thanks.
~Polynikes
daraaksii
Koosun.. Better if you upgrade a Collector's one. Cheaper.
Stormlord Alex
I'd say none of them, but use dual 20/20 wand/offhand combo instead to get the most out of your spells... I use an of Enchanting weapon (some generic e-storage staff, I think... been ages since I last played the such an outdated build) for casting enchants.
If I had to pick one, Koosun's - it's got the casting time reduction, potentially killing the hideous casting times on Fire Magic.
For PvE as an ele... Spell Casting/Recharge Reduction >>> Health >>>>>>>> Energy.
Now... I'm going to leave without... gah... commenting on the build...
If I had to pick one, Koosun's - it's got the casting time reduction, potentially killing the hideous casting times on Fire Magic.
For PvE as an ele... Spell Casting/Recharge Reduction >>> Health >>>>>>>> Energy.
Now... I'm going to leave without... gah... commenting on the build...
Marverick
Dual 20/20 would be best.
Polynikes of Sparta
its only cuz the build is proph only, and not that many choices, eh?
can u give me an example of a dual 20/20 or watever?
can u give me an example of a dual 20/20 or watever?
Stormlord Alex
Fire Wand - req. X Fire
20% Half Skill Recharge on Fire Magic
20% Half Casting Time on Fire Magic
The green of choice here is http://gw.gamewikis.org/wiki/Hajkor%27s_Flame
Flame Artifact - req. X Fire
20% Half Skill Recharge on Fire Magic
20% Half Casting Time on Fire Magic
Available from http://gw.gamewikis.org/wiki/Goran_Grimyak or
http://gw.gamewikis.org/wiki/Sir_Pohl_Sanbert in Prophecies.
20% Half Skill Recharge on Fire Magic
20% Half Casting Time on Fire Magic
The green of choice here is http://gw.gamewikis.org/wiki/Hajkor%27s_Flame
Flame Artifact - req. X Fire
20% Half Skill Recharge on Fire Magic
20% Half Casting Time on Fire Magic
Available from http://gw.gamewikis.org/wiki/Goran_Grimyak or
http://gw.gamewikis.org/wiki/Sir_Pohl_Sanbert in Prophecies.
Francis Crawford
My main weapon set is best-available collector's wand (+5 energy when enchanted, and of course 20% chance of fast recharge), plus the Kindlerock.
But the collector's offhand with fast casting instead of +1 to attribute is a close runner-up.
Right now my heroes have what used to be my alternate weapons (Rago's and a +10 armor modded collector's staff), but at some point I plan to get them wand/offhand sets as well.
If you really like staves, consensus usually winds up being that armor mods are better in PvE, HP mods in PvP.
But the collector's offhand with fast casting instead of +1 to attribute is a close runner-up.
Right now my heroes have what used to be my alternate weapons (Rago's and a +10 armor modded collector's staff), but at some point I plan to get them wand/offhand sets as well.
If you really like staves, consensus usually winds up being that armor mods are better in PvE, HP mods in PvP.
Francis Crawford
And by the way, having an enchantment staff in an alternate slot -- and using it - is a small advantage. I used to use Rago's that way when I ran dual Attunements.
Div
With the dual attunements, you don't really need the extra maximum energy you get from staffs with +energy outside of the basic +10. Also, because this will be used in environments where you will not be the primary target most of the time, health is often negligible as well. Because of that, I'd go with the aforementioned 20/20 wand and +12 20/20 offhand to get the most damage output in the shortest amount of time.
If you really want a staff, get a fire staff and customize it with adept staff head 20%, inscription fast casting 20%, staff wrapping of fire magic+1 20%.
If you really want a staff, get a fire staff and customize it with adept staff head 20%, inscription fast casting 20%, staff wrapping of fire magic+1 20%.
Coloneh
a spear+ offhand is your best choice
Divinus Stella
20/20 Wand, 20/20 Offhand
That would be the best if you only wanted to run 1 weaponset.
if you can stretch to a second weaponset then use a 20%/+5 spear with your 20/20 offhand for putting up enchants.
That would be the best if you only wanted to run 1 weaponset.
if you can stretch to a second weaponset then use a 20%/+5 spear with your 20/20 offhand for putting up enchants.
Polynikes of Sparta
what about for a renewal nuker (teehee, Stormlord):
glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
---umm, incendiary bonds? immolate? searing heat? fire storm?---
rez
thanks
~Polynikes
glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
---umm, incendiary bonds? immolate? searing heat? fire storm?---
rez
thanks
~Polynikes
onerabbit
I use Renewal Nuker:
glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
immolate or energy tap (or what ever its called) some times switch for glyph of sac and use Res chant
res
Staff i use is insightful fire staff of firemagic +15energy 20/20, +1/20%
or axe of enchanting +5energy, 20%enchants, fire prism 20/20
glyph of renewal
meteor shower
rodgorts invocation
fireball
fire attunement
glyph of lesser energy
immolate or energy tap (or what ever its called) some times switch for glyph of sac and use Res chant
res
Staff i use is insightful fire staff of firemagic +15energy 20/20, +1/20%
or axe of enchanting +5energy, 20%enchants, fire prism 20/20
DeXyre
love auspicious incantation in renewal nuke myself...
and in general i just use [wiki]rago's flame staff[/wiki]
and in general i just use [wiki]rago's flame staff[/wiki]
Polynikes of Sparta
close please, i got all needed info thx to Stormlord. Thanks to all replyers.
~Polynikes
~Polynikes
Skuld
Quote:
Originally Posted by Coloneh
a spear+ offhand is your best choice
Why? 1234567
Mouse at Large
I ran with a fiery spear of enchanting with +5 energy and a 20/20 offhand as an experiment for a bit in placeto my usual hale fire staff of enchanting. As opposed to 505/80 health/energy, I had 475/87.
Main disadvantage is the spear has a smaller attack distance than a staff meaning you get your targetted enemy inside the aggro circle rather than just outside it. Big downside as far as I'm concerned, especially if you are facing anything whose effects are aggro circle sized (knockdowns come to mind)
Main disadvantage is the spear has a smaller attack distance than a staff meaning you get your targetted enemy inside the aggro circle rather than just outside it. Big downside as far as I'm concerned, especially if you are facing anything whose effects are aggro circle sized (knockdowns come to mind)
Polynikes of Sparta
wtf, is it just for energy? then just take a staff of the forgotten it has +20 energy. theres really no point to taking a spear...
~Polynikes
~Polynikes
Jeff Highwind
Spear also gives you 20% enchanting.
Marverick
Attunements last long enough unless your using Ether Prodigy, which you shouldn't be as Eles now have decent non-energy storage elites.
pve-er
get a collector staff , hale staff head and wraping of enchantment 20%, I use that for my dual attunement and SF nuker build, +5 enery is useless with this build, you have too much energy regain tht don't need large pool.
Alex Morningstar
I have an Adept Fire Staff of Mastery.
HCT of Fire magic 20%
HSR all spells 20%
Fire Magic +1/20%
HCT Fire magic 20%
I have no complaints.
HCT of Fire magic 20%
HSR all spells 20%
Fire Magic +1/20%
HCT Fire magic 20%
I have no complaints.
Dr Strangelove
If you're especially lazy and cheap, an energy storage req staff with a 20% enchant wrapping and +30 health head is a good option. That way you don't have to lug around a whole pack of staves. It's not ideal, but it's good enough that you probably won't notice.
In a perfect world, you'd have a 20/20 wand, 20% HSR +30 health focus, and a 10% HSR +20% enchant duration spear to switch to, along with a low energy set that has dual +15energy/-1 regen inscriptions.
In a perfect world, you'd have a 20/20 wand, 20% HSR +30 health focus, and a 10% HSR +20% enchant duration spear to switch to, along with a low energy set that has dual +15energy/-1 regen inscriptions.
zling
either 20/20 wand+off hand or staff with 20/20, 20 HCT and +1 fire magic