Okay, il get straight to the point.
With this Expansion on the way, i believe one of the things worth expecting would be the balancing of the number of each proffessions skills and armours.
What i mean is, lets take a look at the dervish and the paragon for example, being they a nightfall exclusive proffession , they naturally miss Prophecies and Factions contents ( skill wise and armour wise )
What I believe (and hope) the makers of the next Chapter (no wait, "Expansion" ) will/should do is:
- Add more armours and skills for the following proffessions: Assassin, Ritualist, Paragon, Dervish.
- While at the same time adding not as many armours and skills for the other core proffessions.
So basically, benefit the Chapter exclusive proffessions so that they may stand in equality with Core proffessions.
Comments apreciated.
GW:EN An oportunity to balance things
Lynxius
Demilikos
Doesn't this belong in suggestions?
Anyway...
Players who don't use the new professions might feel like they got ripped off even if it was a bonus for those professions. But yeah -- my Dervish has become my main and I mixed his armor to look unique.
I'll just use my post to add some little things I think could balance out the games themselves. I believe with a bit of free time a small group of Anet employees could work on some very minor adjustments to make the three campaigns a bit more compatible with one another, such as:
-Make Factions pets grow as they do elsewhere (is this a cruel joke to Canthan ppl? )
-Make Proph armor and possibly Factions compatible with the armor runes of Nightfall so we can see some more diversity in Tyrian armor. Yeah I know the runes aren't popular after the Factions system but there is a benefit.
-Endgame greens in Proph via Droknar NPC's + proph gold skins.
-A/Rt/D/P weapons/off-hands on the continents they don't exist at the least in the form of common skins and rare drop rates.
Pointless, I know.
Anyway...
Players who don't use the new professions might feel like they got ripped off even if it was a bonus for those professions. But yeah -- my Dervish has become my main and I mixed his armor to look unique.
I'll just use my post to add some little things I think could balance out the games themselves. I believe with a bit of free time a small group of Anet employees could work on some very minor adjustments to make the three campaigns a bit more compatible with one another, such as:
-Make Factions pets grow as they do elsewhere (is this a cruel joke to Canthan ppl? )
-Make Proph armor and possibly Factions compatible with the armor runes of Nightfall so we can see some more diversity in Tyrian armor. Yeah I know the runes aren't popular after the Factions system but there is a benefit.
-Endgame greens in Proph via Droknar NPC's + proph gold skins.
-A/Rt/D/P weapons/off-hands on the continents they don't exist at the least in the form of common skins and rare drop rates.
Pointless, I know.
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I am with you in there mate, me and my guildies where just talking about that the other day. Why not more content like new bosses, armors and weapons for the different professions mainly in prophecies.
Imho this is driving away players from Prophecies and Factions, why not a new area in ToA? we have fow and uw but what about the other gods? strange cos it seems like the game is not finished by a mile and they always announce a new expansion before polishing what they have already.
Imho this is driving away players from Prophecies and Factions, why not a new area in ToA? we have fow and uw but what about the other gods? strange cos it seems like the game is not finished by a mile and they always announce a new expansion before polishing what they have already.