Savannah Heat's PvE applications?

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

I know SH is pretty popular in PvP but are there any PvE builds built around it?
If so, please list them.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

its good in PvE to, but its from the same chapter as SF. its just not worthing using if you could be using SF

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Coloneh
its good in PvE to, but its from the same chapter as SF. its just not worthing using if you could be using SF unless, of course, there's only one or two eles in the party. Then you're probably better off with savannah heat.

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

It's used along with meteor shower in solo farming builds to kill mobs before they can flee, I've seen variants for pongmei valley and UW with it. Typically along the lines of meteor shower->savannah->bed of coals->PBAoE. Also run one in FoW 3 man successfully, though the third player is barely needed anyway. SF is pretty weak in many situations where Savannah heat can be strong - with only 1 ele in the party and against enemies with reduced condition duration (Prophecies+shing jea bosses, wurms, etc).

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

I use something like this:

[wiki]Fireball[/wiki]
[wiki]Breath of Fire[/wiki]
[wiki]Savannah Heat[/wiki]
[wiki]Meteor[/wiki]
[wiki]liquid flame[/wiki]
[wiki]Glyph of elemental power[/wiki]
[wiki]Fire Attunement[/wiki]
[wiki]Resurrection Signet[/wiki]

Works wonders, for me anyway.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I've tried using Savannah Heat for nuking in FoW but the damage is just terrible. Even one ele with SF will outdamage it anyday.
Mobs with condition resistance are probably the only thing, though. Them blasted Infernal Wurms :P

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

savannah heat is good when ur the only ele or 1 of 2 eles.

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Rodgort's Invocation[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Fireball[/skill][skill]Resurrection Chant[/skill]

attributes-
fire magic-12,3,1
energy storage-12,1
healing prayers-3

usage-
put up attunement. use GoLE followed by invocation and deep freeze. IMMEDIATELY use savannah heat and searing heat. use fireball to finish off targets.

damage output-
rodgorts-169 (nearby, includes burning)
savannah heat-315(nearby)
searing heat-210(nearby)

frozen burst will keep them in for both savannah heat and searing heat to finish. in total, it is 694 to all nearby foes. PWNAGE.

~Polynikes

Seraphic Divinity

Seraphic Divinity

Krytan Explorer

Join Date: Jun 2006

Heroes Ascent

Mo/

People bashing PvE use for Savannah?

Alright, they may think what they will, I however firmly believe Savannah is superior to SF in PvE.

My GF and I ran 6 SF eles and 2 monks (all heroes except us two) through the NF campaign after we capped SF. It was superior to most pug teams and rolled through the game with ease. It was raw, it was basic, the bars were all the same, it worked.
Ease-Wise: 9/10

Recently however I changed the build up to... 5 Savannah Heat Eles and 1 Water Ele w/ Snares... Performs absolutely remarkably and is by far superior to 6 SF eles.
Ease-Wise: 10/10

Basically I did random torment quests with the 5 SH eles and 1 Snarer (snarer made no difference what-so-ever, the build would have been more effective with 6 SH eles TBH), and it worked really well. So I was like "Heck I'm going to try this in FoW"

So we took our 6 heroes to FoW and moved much faster than any other group I've been in -and- without encountering a single death while procceeding to do all the missions in the order they appear...

A guildie on vent was like "meh, FoW is child's play compared to UW"
I didn't argue with him on that point so once we were done with FoW we decided to try UW without changing anything just to randomly see how we could do...

So we went into the Underworld and again the team rolled right through without incurring a death... I've never been in a 'real' group for the Underworld so I wouldn't know how difficult it would be with a real group, but not even the aatxe's (sp?) proved to be a problem because in this rare instance the water ele proved valuable in that he snared and blurred the aatxe's and within seconds they would roll over and die, most of the time never even getting a chance to attempt to attack someone, and when they 'did' successfully hit they did between 40-60% daamge to a target which was easily "heal-able"

We only did about 4 quests in the UW before I had to go to sleep... by that time it was about 4AM... So I don't know if it gets extremely more difficult later on... but up to that point nothing presented any problems.

I do not know how FoW and UW compare to other areas, but I know I flawlessed all that I explored with 6 heroes... I never tried it with SF, but from my experience SH is superior.... when you have 5 SH's appearing out the wazoo accompanied by more aoe then it's impossible to avoid it....

Basic Bar for SH eles was: F-Attune, SH, F-Storm, T-Heat, Searing Heat, B-O-Fire, Meteor Shower, Res sig.

Standard PvP monk builds: LoD Infuse and ZB prot.

Maria Moon

Maria Moon

Academy Page

Join Date: Jul 2006

South Africa

Farmers Union [CASH]

E/

nice angel, i must try it sometime

Seraphic Divinity

Seraphic Divinity

Krytan Explorer

Join Date: Jun 2006

Heroes Ascent

Mo/

=\

After re-reading my last post I would like to clarify a couple things to stay more on topic...

-I did not mean to 'compare' SF and SH (got on a large tangent)

-I -do- like Searing Flames seeing as how it's what I used to go through NightFall

-To get straight to the point: Yes, Savannah Heat is a viable option for a Fire Elementalist. Even with a basic "nuking" Build, a Fire Elementalist with Savannah Heat is a strong option for PvE-Play.

Hope this new post is more to the point a less bias ^_^

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

maybe u could use a snare for maximum damage???

~Polynikes

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Savannah's Heat causes too much AoE scatter unless you use Meteor Shower, but then you can only use it every 60 seconds. Even if you snare them in Deep Freeze the mobs will most likely run out by the time the last and most damaging wave hits.

I've tried both in FoW as the single nuker in a 4-man group and Searing Flames is by far superior.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

they only scatter at 3 seconds, all u need to do is keep them in nearby range for 2 seconds. deep freeze does that. will try to get a video in later.

~Polynikes

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Just got out of a FoW group using Deep Freeze, GoLE, Savannah Heat, Fireball, Immolation, Fire Attunement (didn't need it actually so long as I remembered to use Glyph), Searing Heat and Res. Anything that wasn't dead was picked off by the spiking ele, SS necro or the ranger.

The sad MS echo ele kept throwing rocks at dead things though and eventually ragequit, it was funny.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Alex Morningstar
The sad MS echo ele kept throwing rocks at dead things though and eventually ragequit, it was funny. lol!
The only time MS should be used is just after Glyph of Sacrifice... I /point /laugh at triple echo nukers... so outdated.
Alas, my PvE ele has yet to get SH... Sounds fun Good stuff.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

I find the only real use SH has is farming LB in D.o. Secrets, since it's so cheap.
Everywhere else SF is just better.
5 man SH team? Try a 5 man SF team and watch the world burn down. Oh, and things cant "just sidestep" SF.
Sorry guys, one's ten times more popular then the other for a reason.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Stormlord Alex
lol!
The only time MS should be used is just after Glyph of Sacrifice... I /point /laugh at triple echo nukers... so outdated.
Alas, my PvE ele has yet to get SH... Sounds fun Good stuff. I like SH... it requires some strategy, even if it's just a snare. I find that to be more entertaining (along with the pretty lights!) than just spamming SF over and over. Since this is a game, my entertainment is key.

MS nuking is just... lol. It's what you got if all you have is prophecies though.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

man this really sucks, Anet RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing ruined the game by AoE scatter and it pisses me waaaay off. FFS, no1 plays anything but that shitty SF build in PvE, and to be honest, nothing else works, dam u Anet!!!!

~Polynikes

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

Actually found one other good use for Savannah Heat: Shiro. I helped an alliance group with Shiro at Imperial Sanctum. With the warriors pinning him. With Savannah Heat and Celestial storm, bang! 1:34.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Polynikes of Sparta
man this really sucks, Anet RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing ruined the game by AoE scatter and it pisses me waaaay off. FFS, no1 plays anything but that shitty SF build in PvE, and to be honest, nothing else works, dam u Anet!!!!

~Polynikes wow...I thought people got over that nerf a loooooooooooong time ago. Kinda sad to see people still crying about it. It's way to easy to snare enemies quite frankly, especially with the new water magic skills from NF and the Grasping Earth buff.

Also, other things do work. Some people might completely flip their lids and cry heresy, but I don't believe Elementalists have to always be pure damage dealers in PvE. To be quite honest, I think I find myself running my ele as a support character (party heals, heavy hex removal, snares, etc.) more than anything else.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Polynikes of Sparta
man this really sucks, Anet RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing ruined the game by AoE scatter and it pisses me waaaay off. FFS, no1 plays anything but that shitty SF build in PvE, and to be honest, nothing else works, dam u Anet!!!!

~Polynikes Any build: Snare + AoE, thx gg.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

such as this?

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Glowing Gaze[/skill][skill]Resurrection Chant[/skill]

u think thats good? well i thought so also, but SH aint getting any love from wiki:

http://gw.gamewikis.org/wiki/Build:E...l_Freezes_Over

>_<

~Polynikes

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

Polynikes,

I've tried the SH build you suggested and I have to agree with Wiki on their judgement. This build does a good deal of damage (maybe even more so then SF) but the amount of scatter is causes makes it a poorer choice then SF.

However, I still enjoy using it as a break FROM SF.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Ensign posted something he was having fun with a while ago. If I remember right, it was something like this.

Savannah Heat {E}
Deep Freeze
Searing Heat
Tenai's Heat
Fire Attunement
can't remember
Glyph of Sacrifice
Res Chant

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Yeah, I was running something like that, with GLE in the last slot. With matching heroes (sans Deep Freeze) of course.

Mobs don't scatter, they *die*. Holding aggro is really important in DoA, everywhere else, things melt.

Peace,
-CxE

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

So, Ensign, like MY build? I was just wondering if someone as good as you would approve of my build, while the entire heads-in-their-asses GuildWiki community didn't...

About my build: Many people think that once enemies get hit by SH, they scatter immediately. This is absolutely false. They take about three seconds of damage, then strt to scatter. With Deep Freeze at 66% slower, it CAN keep enemies in nearby range for at least 2 more seconds. I also have Teinai's Heat in Variants, if you want that instead of Glowing Gaze. Mark of Rodgort + Glowing Gaze is fun to play in PvE.

I will and am determined to get in a video of me, a tank, and a monk fighting a group of some kind of monsters. I'll show you the devastation of one and only one SH ele.

~Polynikes

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Yeah that looks like a fun build.

Peace,
-CxE

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Polynikes of Sparta
So, Ensign, like MY build? I was just wondering if someone as good as you would approve of my build, while the entire heads-in-their-asses GuildWiki community didn't...

About my build: Many people think that once enemies get hit by SH, they scatter immediately. This is absolutely false. They take about three seconds of damage, then strt to scatter. With Deep Freeze at 66% slower, it CAN keep enemies in nearby range for at least 2 more seconds. I also have Teinai's Heat in Variants, if you want that instead of Glowing Gaze. Mark of Rodgort + Glowing Gaze is fun to play in PvE.

I will and am determined to get in a video of me, a tank, and a monk fighting a group of some kind of monsters. I'll show you the devastation of one and only one SH ele.

~Polynikes I think a lot of people who responded didn't take into consideration that that the original poster wasn't asking about Searing Flames. They were asking about Savannah Heat and it's uses. Comparing it to Searing Flames, in my opinion was pretty irrelavant. Searing Flames is neat, but the guy wanted a working SH build. I find it amusing that there is an overwhelming need or even a calling for people to put down people's builds or ideas, regardless of how well they work and regardless of what they are asking for in their post.

But we all know the saying about opinions and how everyone has one.

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

snare+aoe is what i like, though I like to carry something to quicken recharge on nukes. I like to keep moving and keep spamming things (no not flare spam that is just low pressure). I usually run dual attunes for anything because energy management otherwise can be a pain. but mark of rodgort+glowing gaze with glyph of lesser energy for your other nukes (love rodgort's invocation). i've only done the snare+nuke for farming or ab, never tried for regular pve. will have to try, since I dont usually like to use overtime aoe spells, since the aoe nerf.

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

Savannah heat is awesome in FoW. My Guildmate and I recently ran the ele/monk duo build there and even managed to complete defend the temple of war. Do not underestimate this skill. It is just plain awesome when used correctly.

tabas1

Pre-Searing Cadet

Join Date: Oct 2006

Giggity Giggity [GOO]

A/R

I use E/Any

Fire Attunment
Liquid Flame
Tenai's Heat (or searing)
Savannah Heat
Immolate
Glowing Gaze
Glyph of Restoration
Rez Sig
Fire Magic-12+Major or Superior rune on fire head pice
Energy storage-12+Minor Rune
Very simple,just use all ur AOE's and use immolate+glowing gaze
for energy.Yes,thier is no snare,but it still works wonders.
If ur paranoid bring Zhed and make him Water snares.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Polynikes of Sparta
such as this?

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Glowing Gaze[/skill][skill]Resurrection Chant[/skill]

u think thats good? well i thought so also, but SH aint getting any love from wiki:

http://gw.gamewikis.org/wiki/Build:E...l_Freezes_Over

>_<

~Polynikes Heh, I was pretty much running this exact same build, except with Steam instead of Searing Heat, and I had pumped Water Magic up to 9. Gonna have to try this version.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

wow, people actually like it? ZOMG, well, this shows the difference between guru and wiki xD. thx 4 the support guys.

~Polynikes

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

Here are the 3 best SH builds i have thought of:

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Fireball[/skill][skill]Liquid Flame[/skill]REZ
bit more damage, bit less energy-management

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Glowing Gaze[/skill]REZ
my personal favorite. damage+energy management+disabling through scatter FTW.

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Deep Freeze[/skill][skill]Arcane Echo[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Fireball[/skill]REZ
bit tricky to use, but deals 800+ damage. needs perfect timing.

MUUST...GETTT....VIDEOOOOO!!!

@Ensign: Cuz this is to all nearby foes, maybe Nuking Doesn't Suck anymore xD

~Polynikes

zling

zling

Desert Nomad

Join Date: Apr 2006

I dont understand why Savannah Heat is so unpopular, it's the fire skill that does the most damage for it's duration... and with a simple snare you completely ignore the scatter effect as it's near by area...
the only draw back of Savannah Heat is the rather long recharge. to solve that problem become E/R and bring Serpent's Quickness with you. energy shouldnt be a problem unless you're using the none elite variants, Searing Heat and Tehnai's Heat which are more expensive, but with Serpent's Quickness you dont really need them...

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

So when using this Build with hero henchmen, should one of the hero eles be a water snare ele? or can they all be SH eles sans the Deep Freeze?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Make them all SH without Deep Freeze, and apply the snare on priority targets (clumps?) yourself. No need to make anyone a water ele, DF is 10 sec snare regardless of water magic.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

Quote:
Originally Posted by Stormlord Alex
Make them all SH without Deep Freeze, and apply the snare on priority targets (clumps?) yourself. No need to make anyone a water ele, DF is 10 sec snare regardless of water magic.
QFT.

You yourself should be the only one carrying Deep Freeze. Do not invest into Water Magic. Here are the skill bars:

You:

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Glowing Gaze[/skill][skill]Resurrection Chant[/skill]

Attributes:
Fire Magic - 12+1+(1-3)
Energy Storage - 12+1
Healing Prayers - 3

Heroes:

[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Teinai's Heat[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Glowing Gaze[/skill][skill]Resurrection Chant[/skill]

Attributes:
Fire Magic - 12+1+(1-3)
Energy Storage - 12+1
Healing Prayers - 3

~Polynikes

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

This build now works EXTREMELY well in normal mode. The enemies take just about 4 seconds of AoE before fleeing. DF keeps em in for AT LEAST one more second. I think this definitely beats out SF now...

~Polynikes

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

[skill]Arcane Echo[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Deep Freeze[/skill][skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Glowing Gaze[/skill][skill]Teinai's Heat[/skill]

let me explain something... if youre using SH properly there is NO NEED for fire attunement... i tried SH with fire attunement and basically i was topped up the entire time. i tried it without fire attunement... i was topped up every 30 seconds... fire attunement is a waste of a slot in this build! ESPECIALLY if using glowing gaze. its pointless. just try it out without attunement and add in fireball or liquid flame for some spike damage... its helped me out. also IMO you should have arcane echo... nuthin beats GoLE --> Deep Freeze --> Arcane Echo --> 2x SH

you might wanna add in some other skills such as fireball or liquid flame. you could also add in breath of fire because it is basically the same thing as searing heath but it does 50 less total damage (considering that MoR is on the target)