So, here is my idea for how the world could be explorable in this new game.
Right now the game is spread out into hundreds of small zones that all appear to be attached. Well my idea is that only TOWNS should be in their own zone.
Towns are where people meet up to talk, team up and trade. I think that should stay how it is.. but outside should be one gigantic zone.
How would this work you might be wondering? Well far away distances would be super LOD and beyond that not even loaded so that really your only loading small zones at a time but if you wanted and could find a way around everything you could explore the entire world excluding towns in one run. Each time you step outside you create your own instance and from that instance you should be able to invite new people to it. Now they wouldn't load right to you instead they would load close to their nearest town. Since the outside world would be all connected they could be across the globe when you invite them.
Why make the outside instanced still? Well for one thats one of the major features that attracts people to Guild Wars. You don't have to deal with people camping mobs, immersion being damaged by enemies just popping up randomly, areas being cleared that are suppose to be "dangerous", quests can still spawn new groups of enemies without getting in other people's way, ect. What are the downsides? Well you can't run into new people playing whack a mole on mobs in one area as they pop up... I guess there could be more but I'm a bit biased on this topic. Feel free to make a list for that.
Now if for some reason this idea could not work and there are many reasons why that could be then instances could atleast be split into areas. For an example lets say that Guild Wars used this system. The entire ascalon area would be one explorable unit, shiverpeaks, ect.
Before I wrap this up lets get a bit more techincal with this. So when you first stepped outside you would load a certain area around your character then a bit beyond that would be higly LOD then past that would be so blurred that you couldn't really see much because it wouldn't be loaded. Enemies would only spawn around each player as they went near as well as other NPCs. So basically its a lot like zones but you can seamlessly travel between them.
So thats it. If you hate this idea PLEASE post and tell me why. If you have a better or different idea I also beg you to post it. GW2 is being created! We stil have time to get some ideas in here.
Like I've said in my other topic I have no idea if any of these ideas will make it in at all but it can't hurt to give some ideas! Who knows what could inspire the devs.
