Avatar of Grenth and Avatar of Melandru need a buff in my opinion. Both have major flaws:
-Avatar of Melandru costs 25 energy. That's basically the dervish's entire energy pool. Even 15% death penalty will make this unusable in most situations. Perhaps the health gain could be lowered to 120 health or so, and the energy cost lowered to 15, so that a dervish can at least USE it. I don't think 10 less energy would make this skill overpowered at all.
-Avatar of Grenth lasts for about 40 seconds. That's not too shabby, right? Well, that is, until you take into account the EIGHTY SECONDS it is down! That is just about an eternity in Guild Wars. I think Avatar of Grenth should last the same as every other avatar, just nerf it's effect a little. Something like "Every time you use an attack skill, if the target has enchantments, 1 is removed and you lose 3 energy." That way, it has a drawback, but not a drawback as horrific as an 80 second recharge!
Other than that, the avatars are relatively balanced.
S
