The hunter is your classic Matthew Hopkins type. Purging the world of such evils as necromancy, Demons and undead. The focus on using Fire and holy (Cant decide if it should be the good kind

On to the actual Class thou!
Apearance
I suppose It will have to be the classic Leather coat and hat....Theres something about GW that uses the classics with a twist. Perhaps later armor sets would be a bit more....Unique
Gear
A choice of 2 weapons for your purging Pleasure:
The Witchblade
The weight and function of your average Longsword, with a few "Ajustments" Forged of Silver or Pure Iron (A long and thankless Task i assure you) these blades pack quite a punch in the right situations. The dividing line between them is the Silver/Iron Function. All of the blades are classed as either Silver or Iron each with there advantages.
Silver weapons offer a natural 5% damage bonus against Demons
Iron weapons offer a natural 5% damage bonus against Undead
Witchblades also drop with natural mods, these can not be salvaged but can be modded over.
In conclusion, I give you - The witchblade:
Firey Witchblade
Fire damage 15-22
Silver
Witchblade of Hunting
15-22
Iron
5% Vs Unholy Creaures
Unholy creatures are Undead, Demons and summon creatures. The Class of unholy can be given under Bane Arts, Hunters cannot be be unholy, Monks are unholy for 1/2 the duration stated
Your second weapon choice
Crossbow
Ahh yes...the elegant Crossbow, perhaps not as varied as the witchblade, but with the power to hit HARD. The hunters Crossbows are build for power more than speed. But are still well worth it.
The two mods for the crossbow are the Grip and Bolts (I know your not supposed to use the actual weapon part for a mod but meh...)
Your Crossbow
25 -32 (ouch)
Flight Time 0.50
Range, Shortbow
Crossbow Bolts do not arc, Straight Line
Refire Rate 3.0 seconds
Onto the Attributes!
Attributes - Didnt see that comming did you
Bane Arts
Primary. For each rank in Bane arts you gain a 6.25% chance to deal holy damage when on a Critical Hit (yes do the maths). Bane arts also deals with skills dealing with Spellcasting and Destroying Undead/Demons.
Blade Mastery
Blade Mastery increases the damage you do with Witch-Blades and your chance to inflict a critical hit when using a Blade. Many skills, especially Blade attack skills, become more effective with higher Blade Mastery.
NOTES: At Rank 16 A natural Blademaster ability (much like Lightbringer)
is activated, giving an extra 5% chance to critical With Blades
Crossbow Mastery
Meh you work it out
Hunting
No inherent effect. Many Hunter skills, especially Offering Hunts, become more effective with higher Fire Magic.
To the Hunt!
You may wonder what is a hunt? Think of orders, Hunts are short partywide effects, cheap and powerful - But they have downsides also. See the examples below.
Skills
Bane Arts
Hunters Bounty - 5 1 15
Hex Spell. For 3....7 seconds Whenever you hit target foe with Holy or FIre damage you gain 1 Energy
Elmo's Curse [E]- 15 1 25
Hex Spell. Target foe and all nearby foes are Hexed with Mark of Rodgort. For 10...20 seconds, whenever each foe is struck for fire, Holy or Light damage, that foe is set on fire for 1...3 seconds
Elmos Guardian - 10 1 20
For 1...5 seconds each party members recive +7 Health regeneration from Burning
Purge - 5 1 5
Target Foe Lose's all hexes, For each hex lost in this way that foe takes 12....18 Fire Damage
"Faith" - 10 0 30
Shout. For 2...6 seconds each Monk, Paragon, Dervish or Hunter affected gains +2 Health regenartion for Every Monk, Paragon, Dervish or Hunter affected by this shout.
Banishing Aura [E] - 15 0 60
Stance. For 5-10 seconds you deal 50....150% more damage to undead and Demons. All damage Dealt while under banishing Aura Is holy Damage. This aura Renews if you defeat an Unholy creaure while under Banishing Aura.
"WICHCRAFT!" - 10 0 20
Shout. Target foe suffers burning for each spell in there bar and each enchantment on them. (Max 3....7 Seconds)
Excomunicate [E]- 20 2 40
Hex Spell. For 2...5 seconds Target cannot cast, be the target of or otherwise influenced by monk Spells, paragon Shout or Dervish Forms.
Unholy Vigour - 5 1/2 5
Hex Spell. While targets health is above 99....85%, that target is unholy
"Blasphemy!" - 10 0 25
Shout. If Target is under the effects of a friendly Shout or Echo that target is unholy for the duration of the shout, this shout is renewed if another shout effcts that foe for half the duration fo that shout.
Denouce [E] - 5 2 10
Hex Spell. Until this hex is removed target Foe is Unholy.
Blade Mastery
Stardust Strike - 5 1/4 20
Requires Silver Weapon
If target is Unholy that attack does +15 Damage, Ajacent Unholy creaures Suffer a -2...4 Health degeration. Ajacent necromancers suffer 1/2 the degen of Unholy Creaures.
Masterbane Strike - 5 1 3
Requires an Iron Weapon
Stike for +7 Damage, If target was a Summon Creature the creator takes 80....120% of the damage dealt in this attack
Slayers Stance - 10 0 10
Stance. For 3....5 seconds you attack 33% faster, this stance refreshesevery 200....100 damage you deal to unholy creatures.
Improvise - 0 0 20
For 2....6 seconds while not weilding a Hunters Weapon you gain +2 Health Regeration and +1 Energy Regeration
Thrilling Florish [E] - 5 1/2 20
Attack Skill. Strike for 80....40% less damage, if this attack kills the target all your adren Gain 2....8 strikes of Adrenaline, If target was Unholy all your attack skills are recharged
Banishing Strike - 5 1/4 5
Attack Skill. Strike for +5....15 Damage, This attack deals light Damage
Purging Strike - 5 1/4 5
Attack Skill. Strike for +5....15 Damage, This attack deals fire Damage
Rending Strike - 5 1/4 5
Attack Skill. Strike for +10....20 Damage
There will be more skills later...Bit tired now ><
Feel free to comment/Heckle/Flame/Throw Shoes
improvements welcome (Shifty Glance at AJ and MC)
Excuse the mistakes... its the 3rd time ive had to type this in the same hour...dam errors...pretty past too much effort now