Cc: Pirate!
Fallen Nephilim
Well, lets be honest, you all know what a pirate is. This is the Guild Wars version of the Generic pirate.
Melee/med range
Med armor (max 70AL)
med energy
Atrributes:
Swashbuckling (primary)
For each point of swashbuckling, you gain a 1% chance to parry any melee attack skills, and all spell damage is reduced by 1 damage, per point.
Skills:
Drunken Stance: 10/-/20
For 1...10...12 seconds, you have a 50% chance to dodge attacks.
Corsairs Grasp (Elite) 5/-/20
Touch Hex. You catch opponents Clothing. This target moves 50% slower for 5s and takes double damage from your next attack. this skill ends if opponent uses a speed boost.
Alcoholism: no inherent effect. All skills that are related to alcoholism are tied with this attribute.
Light match 5/2/10
Skill. Your next targeted alcohol attack deals 1...8...12 damage and sets the target on fire for 1..3...5 seconds.
Whiskey Burn 10/1/10
Touch Attack. Throw whiskey in target foe's face. Target becomes blinded for 1...4...6 seconds and has an additional 25% chance to take a critical while blinded.
Numbing Rum: 10/2/30
Swig Numbing Rum. For 10...18...22 seconds, you take 5...10...13 less damage in melee, and become immune to bleeding and disease. When Numbing rum ends, you are poisoned for 10s.
Rapier Mastery
With each point, you gain higher damage with rapiers (same as mastery attribs now)
Armor Chink: 5/ /10
Rapier Attack. Attack a chink in opponents armor. The damage from this skill is counted as though the target has -20 armor.
Thrusting wound 10/ /15
Rapier attack. Deals +5...13...16 piercing damage, and target bleeds for 5...10...13s
Boastfulness
No inherent. increases effect of boastfulness skills
"Shiver Me Timbers!" 15/-/45
Shout. Shiver timbers of all adjacent foes. that foe is interrupted, and if that foe was attacking, cannot attack for 1...4...5s
"Ye Scurvy Dog" 10/-/20
Shout. all foes in the area become diseased for 10s (50% failure < 4)
Down with the ship: 5/-/45
Skill. if you die within the next 30...45...60s, all team mates are healed for 30...60...80 health. Healing is doubled on any team mates under 50% health.
Walk The plank! (Elite) 10/-/30
If Target foe is moving, they are struck for 20...75...100 damage and knocked down for 3s.
I literally thought up this build as i typed it, because i've just watched PotC2, so i'm feeling piratey.
YARRRR
Melee/med range
Med armor (max 70AL)
med energy
Atrributes:
Swashbuckling (primary)
For each point of swashbuckling, you gain a 1% chance to parry any melee attack skills, and all spell damage is reduced by 1 damage, per point.
Skills:
Drunken Stance: 10/-/20
For 1...10...12 seconds, you have a 50% chance to dodge attacks.
Corsairs Grasp (Elite) 5/-/20
Touch Hex. You catch opponents Clothing. This target moves 50% slower for 5s and takes double damage from your next attack. this skill ends if opponent uses a speed boost.
Alcoholism: no inherent effect. All skills that are related to alcoholism are tied with this attribute.
Light match 5/2/10
Skill. Your next targeted alcohol attack deals 1...8...12 damage and sets the target on fire for 1..3...5 seconds.
Whiskey Burn 10/1/10
Touch Attack. Throw whiskey in target foe's face. Target becomes blinded for 1...4...6 seconds and has an additional 25% chance to take a critical while blinded.
Numbing Rum: 10/2/30
Swig Numbing Rum. For 10...18...22 seconds, you take 5...10...13 less damage in melee, and become immune to bleeding and disease. When Numbing rum ends, you are poisoned for 10s.
Rapier Mastery
With each point, you gain higher damage with rapiers (same as mastery attribs now)
Armor Chink: 5/ /10
Rapier Attack. Attack a chink in opponents armor. The damage from this skill is counted as though the target has -20 armor.
Thrusting wound 10/ /15
Rapier attack. Deals +5...13...16 piercing damage, and target bleeds for 5...10...13s
Boastfulness
No inherent. increases effect of boastfulness skills
"Shiver Me Timbers!" 15/-/45
Shout. Shiver timbers of all adjacent foes. that foe is interrupted, and if that foe was attacking, cannot attack for 1...4...5s
"Ye Scurvy Dog" 10/-/20
Shout. all foes in the area become diseased for 10s (50% failure < 4)
Down with the ship: 5/-/45
Skill. if you die within the next 30...45...60s, all team mates are healed for 30...60...80 health. Healing is doubled on any team mates under 50% health.
Walk The plank! (Elite) 10/-/30
If Target foe is moving, they are struck for 20...75...100 damage and knocked down for 3s.
I literally thought up this build as i typed it, because i've just watched PotC2, so i'm feeling piratey.
YARRRR
System_Crush
Pirates can't use rapiers, they used sabers, rapiers are way to light and fragile.
If you slam one of them tick ship ropes with a true rapier, the rapier would break and only leave a scratch on the rope.
What you need is broader, bruter and tougher sabers. (sabers are the ones with the curve in them, true rapiers are straight and flexible)
And also why make a class based on PotC2? sure its a good movie, but do you know any good game at all that is licensed off a movie?
I doubt there is one.
If you slam one of them tick ship ropes with a true rapier, the rapier would break and only leave a scratch on the rope.
What you need is broader, bruter and tougher sabers. (sabers are the ones with the curve in them, true rapiers are straight and flexible)
And also why make a class based on PotC2? sure its a good movie, but do you know any good game at all that is licensed off a movie?
I doubt there is one.
Fallen Nephilim
Lord of the rings: battle for middle earth 2.
Nuff said,
Nuff said,
System_Crush
IMO that is a acceptable/reasonable RTS not a good one!
However my argument is not as great as it does have too much to do with personal taste.
However my argument is not as great as it does have too much to do with personal taste.
[M]agna_[C]arta
Oohh Oooh, Try checking FFXI's Corsair^^.
And SC I think your referring to Scimitar not sure but ok sabers^^.
And SC I think your referring to Scimitar not sure but ok sabers^^.
lyra_song
http://en.wikipedia.org/wiki/Cutlass
http://en.wikipedia.org/wiki/Sabre
http://en.wikipedia.org/wiki/Scimitar
http://en.wikipedia.org/wiki/Rapier
do a little research please. Everyone.
http://en.wikipedia.org/wiki/Sabre
http://en.wikipedia.org/wiki/Scimitar
http://en.wikipedia.org/wiki/Rapier
do a little research please. Everyone.
System_Crush
Nope I mean sabres, those where what they used in the PotC movies.
And lyra is right too I forgot all about cutlasses.
But Manga you are right about the Scimitar, PotC is Carribian themed about 300-400 years beond GW, when there where gunz and stuff.
The pirates that where around long before the Caribean was even discovered did indeed use scimitars.
And lyra is right too I forgot all about cutlasses.
But Manga you are right about the Scimitar, PotC is Carribian themed about 300-400 years beond GW, when there where gunz and stuff.
The pirates that where around long before the Caribean was even discovered did indeed use scimitars.
tenshi_strife
hahahahahahahahahaha
one sec
hahahahahahahahahahahahaha
no thanks i really do not want to make all of guildwars a laughing stock, i will admit there are parts that are funny and goofy but this is too much. and BTW not all pirates are drunk.... hell they would make ggod pirates if they were drunk all the time.... yea sorry i have to say no no and no on this.
one sec
hahahahahahahahahahahahaha
no thanks i really do not want to make all of guildwars a laughing stock, i will admit there are parts that are funny and goofy but this is too much. and BTW not all pirates are drunk.... hell they would make ggod pirates if they were drunk all the time.... yea sorry i have to say no no and no on this.
Fallen Nephilim
Quote:
Originally Posted by tenshi_strife
hahahahahahahahahaha
one sec hahahahahahahahahahahahaha i will admit there are parts that are funny and goofy |
actionjack
I will jump in on this too
/jump
Yea.. I think sabre and cutlass were used more. Actually, as a common pirate, you would be using what you could found on the ship.. and that include axes, clubs, harpoons, hooks, and such. And yeah.. flintlock pistoles.
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anyhow.. in reviewing the OP... its not too bad... some fun skills here and there... not matching well with the overall theme of GW, but who can blame if we all want to be a priate deep in our heart somewhere....
/jump
Yea.. I think sabre and cutlass were used more. Actually, as a common pirate, you would be using what you could found on the ship.. and that include axes, clubs, harpoons, hooks, and such. And yeah.. flintlock pistoles.
-----------------------------------
anyhow.. in reviewing the OP... its not too bad... some fun skills here and there... not matching well with the overall theme of GW, but who can blame if we all want to be a priate deep in our heart somewhere....
Supervan
I got the joke Fallen. I guess everyone else thought you were serious about this char. lol