Well, lets be honest, you all know what a pirate is. This is the Guild Wars version of the Generic pirate.
Melee/med range
Med armor (max 70AL)
med energy
Atrributes:
Swashbuckling (primary)
For each point of swashbuckling, you gain a 1% chance to parry any melee attack skills, and all spell damage is reduced by 1 damage, per point.
Skills:
Drunken Stance: 10/-/20
For 1...10...12 seconds, you have a 50% chance to dodge attacks.
Corsairs Grasp (Elite) 5/-/20
Touch Hex. You catch opponents Clothing. This target moves 50% slower for 5s and takes double damage from your next attack. this skill ends if opponent uses a speed boost.
Alcoholism: no inherent effect. All skills that are related to alcoholism are tied with this attribute.
Light match 5/2/10
Skill. Your next targeted alcohol attack deals 1...8...12 damage and sets the target on fire for 1..3...5 seconds.
Whiskey Burn 10/1/10
Touch Attack. Throw whiskey in target foe's face. Target becomes blinded for 1...4...6 seconds and has an additional 25% chance to take a critical while blinded.
Numbing Rum: 10/2/30
Swig Numbing Rum. For 10...18...22 seconds, you take 5...10...13 less damage in melee, and become immune to bleeding and disease. When Numbing rum ends, you are poisoned for 10s.
Rapier Mastery
With each point, you gain higher damage with rapiers (same as mastery attribs now)
Armor Chink: 5/ /10
Rapier Attack. Attack a chink in opponents armor. The damage from this skill is counted as though the target has -20 armor.
Thrusting wound 10/ /15
Rapier attack. Deals +5...13...16 piercing damage, and target bleeds for 5...10...13s
Boastfulness
No inherent. increases effect of boastfulness skills
"Shiver Me Timbers!" 15/-/45
Shout. Shiver timbers of all adjacent foes. that foe is interrupted, and if that foe was attacking, cannot attack for 1...4...5s
"Ye Scurvy Dog" 10/-/20
Shout. all foes in the area become diseased for 10s (50% failure < 4)
Down with the ship: 5/-/45
Skill. if you die within the next 30...45...60s, all team mates are healed for 30...60...80 health. Healing is doubled on any team mates under 50% health.
Walk The plank! (Elite) 10/-/30
If Target foe is moving, they are struck for 20...75...100 damage and knocked down for 3s.
I literally thought up this build as i typed it, because i've just watched PotC2, so i'm feeling piratey.
YARRRR
F

