HA Changes
Higo
I'd like to start this post off by saying I LOVE the 6v6 halls setup, and I'd really be sad if it got changed back to 8v8.
Why? I'm glad you asked.
First, and probably not most importantly, it is much easier to put together a team. Second, and probably even less important, is I love the party progression size from TA to HA to GvG.
But probably the most important aspect of this debate is how tightly confined, large eight-man teams behave... spiking, insane pressure, etc. There is a point at which the inflated damage capacity of certain skills combine with this environment to make human monking more or less impossible.
Ever seen a target explode instantly? It's nice. Unless that's what the game becomes.
We could rant about how the game is broken and unbalanced, and how LMAO Izzy sux LOL... but in lieu of overhauling the entire game for the pvp market party size should be reduced. Simplicity defeats complexity.
OK, getting to the point where this post fits the forum. I love many of the changes to HA, especially getting rid of so much altar holding. A more diverse halls leads to a better game, and a happier me. However there is one problem...
Kill counts with multiple teams! This really becomes a game of monkey in the middle, with a hint of kill ganking to spice things up. Out of all the changes to HA, I am most disappointed to these specific maps. Most of the game is devoted to ... ok, run here... ok, there... ok, dont get caught in the middle... now KILL the idiot who did! Or just straight out "Gank the 8k ranked guild!"
All joking aside, I believe these maps automatically single a team out and lower the level of gameplay. Secondary point: kill counting gets very tricky when there's more than two teams involved. Just doesn't work out for a good mix to me.
Edit: My solution: altar holding. Loved it before on these maps, and would appreciate seeing it again.
Other than that, gg anet. Ignore QQers, no matter how leet their rank is.
Why? I'm glad you asked.
First, and probably not most importantly, it is much easier to put together a team. Second, and probably even less important, is I love the party progression size from TA to HA to GvG.
But probably the most important aspect of this debate is how tightly confined, large eight-man teams behave... spiking, insane pressure, etc. There is a point at which the inflated damage capacity of certain skills combine with this environment to make human monking more or less impossible.
Ever seen a target explode instantly? It's nice. Unless that's what the game becomes.
We could rant about how the game is broken and unbalanced, and how LMAO Izzy sux LOL... but in lieu of overhauling the entire game for the pvp market party size should be reduced. Simplicity defeats complexity.
OK, getting to the point where this post fits the forum. I love many of the changes to HA, especially getting rid of so much altar holding. A more diverse halls leads to a better game, and a happier me. However there is one problem...
Kill counts with multiple teams! This really becomes a game of monkey in the middle, with a hint of kill ganking to spice things up. Out of all the changes to HA, I am most disappointed to these specific maps. Most of the game is devoted to ... ok, run here... ok, there... ok, dont get caught in the middle... now KILL the idiot who did! Or just straight out "Gank the 8k ranked guild!"
All joking aside, I believe these maps automatically single a team out and lower the level of gameplay. Secondary point: kill counting gets very tricky when there's more than two teams involved. Just doesn't work out for a good mix to me.
Edit: My solution: altar holding. Loved it before on these maps, and would appreciate seeing it again.
Other than that, gg anet. Ignore QQers, no matter how leet their rank is.
stuntharley
Dude when 8v8 was around the only spike i saw was Rit spike... and that was nerfed. I havn't seen any spikes that have even come close to working in 6v6 or when 8v8 was on.
Also do you even pvp? did you play back in 8v8 or not?
There is alot more varity in 8v8 none of this 2boa, 2 sh, 2 monk.
Edit: There is only broken and courtyard kill count and they're easy to win if you have people who ping low targets. Monking in 8v8 was not hard lol.
Holding was fun, not only was it a test of whos monks were better, but also the builds. You couldn't win halls back then with 4 monks and 2 attackers.
Also do you even pvp? did you play back in 8v8 or not?
There is alot more varity in 8v8 none of this 2boa, 2 sh, 2 monk.
Edit: There is only broken and courtyard kill count and they're easy to win if you have people who ping low targets. Monking in 8v8 was not hard lol.
Holding was fun, not only was it a test of whos monks were better, but also the builds. You couldn't win halls back then with 4 monks and 2 attackers.
Kool Pajamas
Holding in halls was not fun. It encouraged too many high defense little offense teams.
Now holding in the lower maps isnt so bad as long as you cant continue holding in halls forever which you cant with the map rotation.
I think only the broken tower needs a change. That map has lots of ganking. It doesnt seem to happen as often in Courtyard.
So maybe change Broken tower back to holding and leave Courtyard as a kill count. Would allow for more diversity.
I'd also like to see 8v8 back.
Now holding in the lower maps isnt so bad as long as you cant continue holding in halls forever which you cant with the map rotation.
I think only the broken tower needs a change. That map has lots of ganking. It doesnt seem to happen as often in Courtyard.
So maybe change Broken tower back to holding and leave Courtyard as a kill count. Would allow for more diversity.
I'd also like to see 8v8 back.
Higo
I appreciate the reply, but you are missing the heart of the thread.
I do pvp and can reliably say that there is a diverse collection of spike teams, not just rit spike. But I guess they just dont work... like you said.
However pressure and spike are two different things and were both refered to in my origional post. I believe that eight-man teams in confined environments lead to a more overwhelming experience, and make gameplay less fun.
Now we're getting to the post. Aye, those are the maps that I find most troubling. Should we ignore them, cuz its only two? Or are you suggesting the easy way to win is just ping low health targets... ignore movement and strategy, just ping. I'm not clear on that one.
I do pvp and can reliably say that there is a diverse collection of spike teams, not just rit spike. But I guess they just dont work... like you said.
However pressure and spike are two different things and were both refered to in my origional post. I believe that eight-man teams in confined environments lead to a more overwhelming experience, and make gameplay less fun.
Now we're getting to the post. Aye, those are the maps that I find most troubling. Should we ignore them, cuz its only two? Or are you suggesting the easy way to win is just ping low health targets... ignore movement and strategy, just ping. I'm not clear on that one.
Higo
Quote:
Originally Posted by Kool Pajamas
Now holding in the lower maps isnt so bad as long as you cant continue holding in halls forever which you cant with the map rotation.
I think only the broken tower needs a change. That map has lots of ganking. It doesnt seem to happen as often in Courtyard. So maybe change Broken tower back to holding and leave Courtyard as a kill count. Would allow for more diversity. |
Cass
Quote:
Originally Posted by Higo
Other than that, gg anet. Ignore QQers, no matter how leet their rank is.
|
Really made me consider your whole post very seriously after reading that.
tacitus
8v8 with non kill count was far better than this pish we have currently (in my opinion)
the diversity of builds was far larger than it is atm and you could make builds up on the spot far easier that had a good chance if success. Before they nerfed ha many of the teams i was in made up builds almost everynight and good runs.
As ha stands atm its just a damage fest shadow of its former self with a smaller player population than before with an uncertain future because of the lack of communication about its future.
1)remove kill count
2) bring back 8v8
the diversity of builds was far larger than it is atm and you could make builds up on the spot far easier that had a good chance if success. Before they nerfed ha many of the teams i was in made up builds almost everynight and good runs.
As ha stands atm its just a damage fest shadow of its former self with a smaller player population than before with an uncertain future because of the lack of communication about its future.
1)remove kill count
2) bring back 8v8
bhavv
Quote:
Originally Posted by stuntharley
Dude when 8v8 was around the only spike i saw was Rit spike... and that was nerfed. I havn't seen any spikes that have even come close to working in 6v6 or when 8v8 was on.
Also do you even pvp? did you play back in 8v8 or not? |
I were playing Invoke lightning spike and Icy veins during that time, not just rit spike, and yes each one is overpowered and inbalanced. Besides nerfing beyond the point that those skills become useless, 6v6 is a good change to HA and it works.
Oh, did i also also mention no more Iway? Yes I did 'MODDED' Iway too with para and got lots of fame. I played all the gimmick builds and know that it sucks to be facing them.
6v6 is better, Anet realises that, its time for all the HA elitist to wake up and realise it too.
bhavv
Quote:
Originally Posted by tacitus
the diversity of builds was far larger than it is atm |
'LF IWAY'.
master_of_puppets
Quote:
Originally Posted by bhavv
Do you even PVP? Did you actually play when the 8v8 was on?
I were playing Invoke lightning spike and Icy veins during that time, not just rit spike, and yes each one is overpowered and inbalanced. Besides nerfing beyond the point that those skills become useless, 6v6 is a good change to HA and it works. Oh, did i also also mention no more Iway? Yes I did 'MODDED' Iway too with para and got lots of fame. I played all the gimmick builds and know that it sucks to be facing them. 6v6 is better, Anet realises that, its time for all the HA elitist to wake up and realise it too. |
are imbalanced?
maybe if you're too retarded to interrupt a 2 second cast or not ball up against invoke? not to mention this spike doesnt go through prot spirit or spirit bond. oh wait 6v6 doesnt give you the utility to bring those skills
not to mention even if they were overpowered, is not fault of 8v8, its fault of anet and bad balancing
yeah 6v6 is so awesome because u can make a group faster
and 6v6 has so much variety... 2sh, 2boa,2 monk, spirit way, uh....
bhavv
Quote:
Originally Posted by master_of_puppets
[skill] Invoke Lightning[/skill] and [skill]Icy Veins[/skill]
are imbalanced? maybe if you're too retarded to interrupt a 2 second cast or not ball up against invoke? not to mention this spike doesnt go through prot spirit or spirit bond. oh wait 6v6 doesnt give you the utility to bring those skills not to mention even if they were overpowered, is not fault of 8v8, its fault of anet and bad balancing |
2) Regardless of HOW many people preach about not balling up, everyone even rank 9 balanced seemed to enjoy doing it. All dead.
3) Prot spirit? Spirit Bond? Gaze of contempt = GG, switch target = GG.
Like I said I greatly doubt you even bothered to play these builds or even if you did you probably couldnt make them work. I can.
Also it is NOT the fault of bad balancing, having 5-6 of any of the top damage spike skills is overpowered. Invoke cant be nerfed without keeping it better then chain lightning, same with many of the others.
6v6 has a lot more balance, it is no longer possible to make one uber spike build that kills through everything with ease. Rits could, but they got nerfed. however, 8 nerfed rits is still imbalanced.
bhavv
Quote:
Originally Posted by master_of_puppets
and 6v6 has so much variety... 2sh, 2boa,2 monk, spirit way, uh.... |
YesNo
I loved holding halls. Hell, the run I got my r9 on we held for over 2 hours. As for the rest of you, I haven't even heard of a single one of you. I'm sure you were all busy running droks while the real PvPers played the real tombs. And yes, I called it tombs.
Dragonious
Quote:
Originally Posted by YesNo
I loved holding halls. Hell, the run I got my r9 on we held for over 2 hours. As for the rest of you, I haven't even heard of a single one of you. I'm sure you were all busy running droks while the real PvPers played the real tombs. And yes, I called it tombs.
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That's funny because I haven't even heard of you either though you do like to brag around the forums on how good you are. Why don't you just not even post because I'm sure the majority finds it to be trash. No one cares how long you used to hold, want to hold, or will hold with 8v8 comings back.