Guild Wars 2, Guild Wars Expansion Announced

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

From GW site


http://www.guildwars.com/press/relea...2007-03-27.php

Press Release - March 27, 2007

Guild Wars 2, Guild Wars Expansion Announced

NCsoft, ArenaNet reveal future plans for high-flying online roleplaying franchise; Guild Wars: Eye of the North scheduled for holiday 2007 release

Bellevue, WA., March 27, 2007—NCsoft® and ArenaNet® today revealed their exciting plans for the future of the hugely successful Guild Wars® franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2TM will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008.

In addition, ArenaNet developers are working on the first true expansion for the Guild Wars franchise, Guild Wars: Eye of the NorthTM. Due to hit store shelves during the 2007 holiday season, Guild Wars: Eye of the NorthTM will require at least one of the previous Guild Wars campaigns (PropheciesTM, FactionsTM, or NightfallTM) in order to play. It's a game that will benefit long-time players of the Guild Wars games, with all of the content targeting existing Guild Wars characters.

"We felt it was extremely important to reward those people who have been playing Guild Wars since the game first launched in 2005," said Jeff Strain, co-founder of ArenaNet. "Those players have seen three very large campaigns created in a little under two years and so we think it's time to begin filling in the details of the existing world and to provide more content for current characters. We are thrilled to focus our time on something that our players have been asking for."

Set largely in the dungeons and caverns of the lands of Tyria that players first explored in Guild Wars Prophecies, Guild Wars: Eye of the North will have 18 large, multi-level dungeons, 150 new skills across all 10 Guild Wars professions, 10 new Heroes, 40 new armor sets, and even more items, weapons and titles.

And for those looking even further down the road at Guild Wars 2, Guild Wars: Eye of the North will provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2.

"It's the payoff we hope players will appreciate as we continue to build on the Guild Wars franchise," said Strain. "We're excited to announce these two new products and we want players to know that Guild Wars has an extremely exciting future in the months and years ahead."

An exclusive full preview of Guild Wars 2 and Guild Wars: Eye of the North can be found in the May issue of PC Gamer which will be on newsstands by April 3. More information on the Guild Wars franchise can be found at http://www.guildwars.com.

http://www.guildwars.com/press/relea...ofthenorth.php


Guild Wars: Eye of the North

In the face of Tyria's greatest challenges, heroes have arisen to thwart the forces of darkness. The Titans have been driven back to the demon realms, Shiro has been unmasked, and Abaddon has fallen.

Now a new darkness threatens Tyria. Great earthquakes wrack the lands, opening huge underground complexes beneath the earth. Boiling up from that darkness, an ancient enemy may spell the end of the Age of Man...


Guild Wars players will soon be able to embark on a journey that will take their existing characters into the treacherous reaches north of the Shiverpeak Mountains. There, they must stand side-by-side with both friends and enemies from the past, recruit new allies and heroes, and delve deep into perilous dungeons to face an ancient evil. The fate of the world hangs in the balance. One thing is certain; at the end of this battle, nothing will remain the same.

Expanding the World
Guild Wars: Eye of the North expands upon the continent of Tyria, telling a tale that takes place after the events of the Prophecies campaign.

Players will be able to take existing characters from any of the previous Guild Wars campaigns into Guild Wars: Eye of the North. There, they will find adventures and encounters worthy of battle-hardened heroes who have faced such adversaries as Shiro and Abaddon as they seek to uncover the mystery behind the great earthquakes. The Eye of the North expansion contains only max-level content. There's no time to train raw recruits; no time to study with great masters. Only heroes need apply.

New Races, Old Enemies
In Guild Wars: Eye of the North, players will encounter two new races: the enigmatic Asura, masters of magic who were driven from the depths by a great danger, and the fiercely independent Norn, who are more interested in contests of personal prowess than the troubles of the world around them. And as the Deldrimor Dwarves fight a desperate battle against a new evil welling up out of the earth, players will once again come face-to-face with humanity's most-hated enemy—the Charr.


Delve into the Deep
Guild Wars: Eye of the North introduces another exciting feature to the Guild Wars legacy—multi-level dungeons!

As the story of this expansion unfolds, players will delve into eighteen vast dungeons to face untold enemies, search for clues about the menace facing the world, and uncover new weapons they can use in the final confrontation. These immersive, multi-level dungeons will take characters deep beneath the earth and expose them to challenges the likes of which have never been seen in any Guild Wars game to date.


Become Part of the Legend
Heroes are born in the crucible of conflict and tempered in the flames of battle. Their deeds shine throughout history as a beacon of hope to those who must rise to defend the world in ages to come, becoming part of the legend of the land. The legends forged within Prophecies, Factions, Nightfall, and the Eye of the North will not be forgotten in the future world of Guild Wars 2.

Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them.

Guild Wars: Eye of the North Features
  • Tons of new content designed exclusively for your existing Guild Wars characters
  • 18 huge, multi-level dungeons to explore
  • Monuments of your Guild Wars achievements that give access to special items and titles in Guild Wars 2
  • 150 new skills (50 of which are special, roleplaying-only skills) to use against your foes
  • 10 new Heroes to help you in your adventures
  • 40 new armor sets suitable for the great heroes of the land
  • A first look at three of the exciting new playable races in Guild Wars 2
  • Numerous new items, weapons, and titles to attain


""And for those looking even further down the road at Guild Wars 2, Guild Wars: Eye of the North will provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2.""

from the second link

Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them.



sounds exciting...

BTW i know there are multiple threads about this bu this is official from GW...if u want to move or delete it feel free to

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

no more crappy mag scans of Gwen:

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

How you doin', Gwen?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Guild Wars: Eye of the North introduces another exciting feature to the Guild Wars legacy—multi-level dungeons!

So.... now Guild Wars officially has dungeons

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Coridan
""Eye of the North will provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2.""
I wish ANet had made it much clearer that this isn't a "storage" of GW1 items, armor, gold, or anything, because that is a very common misconception.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Quote:
Originally Posted by GuildWars
your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them.
I wonder if this means, that we can get our current weapons and armor (attire)?
If so then this could be very interesting indeed.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Man, holiday season seem so far away.

BSSuperman

BSSuperman

Frost Gate Guardian

Join Date: Oct 2006

Prophets of Dhuum[wii]

W/

Stop wishing your lives away - thats time that you're never ever gonna get back.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

O.o New titles too... Still lotsa months to go. D*mn you ANet for getting me this excited



Oh my, I want a flying pet too

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Etta
Man, holiday season seem so far away.
Do ANet realize that the term "holiday season" is very unclear to many people, especially people outside USA / non native english speakers?

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by boxterduke
I wonder if this means, that we can get our current weapons and armor (attire)?
If so then this could be very interesting indeed.
most likely refereing to holiday items

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

The official news certainly keeps up the excitement, but it's a shame it still doesnt give a clearer picture of when Eye of the North will be released.

Holiday 2007 is a bit vague and the write up says 'soon'. Hmmm, summer holiday release maybe (even if play.com and game.com say sept'07)?

Mylon

Frost Gate Guardian

Join Date: Jul 2006

Heh, Guild Wars 2 is going to have a very high level cap or unbound advancement. I wonder if this means I'm gonna get my +1 HP per skill point I was asking for? I'm pretty sure the bonuses will be tiny, to keep PvP pretty fair.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

gwen looks kinda anxious O.o.... making me impatient

Zallya

Ascalonian Squire

Join Date: Mar 2006

From the Wired article the main site links to:

Quote:
Speaking of running around the world, that's something you'll actually be able to do; run, jump, basically just dork around however you like. When you land in a new world, O'Brien explained, you don't want to have to read a bunch of skill descriptions, you want to run around and jump and swing, so that's what you'll be able to do in Guild Wars 2. It's meant to be a learn-by-doing sort of situation--rather than have overly complex skills that take an excessive amount of brain matter to understand, players will learn less complicated skills that they will be encouraged to test out in any situation they can think of. What happens if you use this skill while jumping, or that one while surrounded by monsters? Who knows? Give it a whirl and find out! Strain referred to it as "emergent complexity,"
That part just got me exited.

ravensong

ravensong

Wilds Pathfinder

Join Date: Sep 2006

Croatia

Me/

who is that sexy blonde on the announcement window

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Quote:
Originally Posted by ravensong
who is that sexy blonde on the announcement window
now that u mentioned it...whoa...that norn is HAWT!!!!!!!

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

I LOVE the guild wars concept art, but wtf are these o.o http://www.guildwars.com/images/conc...pt-035-lrg.jpg

charrs long lost cousins?

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

I know this is a stupid question, but when is holiday season? :$

GenobeeX

GenobeeX

Academy Page

Join Date: May 2006

W/Mo

Quote:
Originally Posted by Ulivious The Reaper
I LOVE the guild wars concept art, but wtf are these o.o http://www.guildwars.com/images/conc...pt-035-lrg.jpg

charrs long lost cousins?
Most likely, Looks like they now come in assorted colors. All these concept photos make me all the more anxious to play as them in GW2. Looks like ill have to settle meeting them in GW:EN for now.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

I just want to further emphasize that no where has it been stated that the Hall of Monuments would be used to transfer any items/armor/weapons to GW2.


Looks like some people weren't so far off with the potential aztec/mayan influence guesses
http://www.guildwars.com/images/conc...pt-034-lrg.jpg

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

Quote:
Originally Posted by Dreikki
I know this is a stupid question, but when is holiday season? :$

septemper-ish time of year


Quote:
Originally Posted by genobeex
Most likely, Looks like they now come in assorted colors. All these concept photos make me all the more anxious to play as them in GW2. Looks like ill have to settle meeting them in GW:EN for now.

rofl its making me anxious too ^^ i love teh zebra charr, just goes to show they are part antelope and then one made love to a zebra lol

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Quote:
Originally Posted by Ulivious The Reaper
I LOVE the guild wars concept art, but wtf are these o.o http://www.guildwars.com/images/conc...pt-035-lrg.jpg

charrs long lost cousins?
yes they are charrs...refer to thread
http://www.guildwarsguru.com/forum/s...php?t=10135324

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Dreikki
I know this is a stupid question, but when is holiday season? :$
Quote:
Originally Posted by Ulivious The Reaper
septemper-ish time of year
Actually it's more like November/December.

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

I imagine holiday 2007 to be around Christmas time. I mean, it's got a few events going on then that people say "happy holidays," so why not? But, if I remember correctly, there was talk of this being released in Q3 of this year, which Christmas time would not fall under, I don't think.

Either way, it's still a long way off and makes me sad.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

Quote:
Originally Posted by Knightsaber Sith
Actually it's more like November/December.

good point, i was just including halloween, my birthday, turkey day, etc. etc. still can't wait, so far away i'll be a junior omg!

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

Quote:
Originally Posted by Knightsaber Sith
I just want to further emphasize that no where has it been stated that the Hall of Monuments would be used to transfer any items/armor/weapons to GW2.
Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them.

I don't think the "inherit" actually means a transfer of weapons....I would imagine that the weapon structure and even Armor structure would be totaly different in GW2....although it may give you the "skin" or look of the weapon/armor from GW1

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Coridan
Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them.
Probably you do a quest, you get a monument, and as they've already said, you *unlock* items for GW2. I'd bet doing these Hall of Monuments quests gives you new bonus items/pets to spawn in GW2. It would be like instead of getting a spiritbinder for a pre-order or a Varesh from the CE, you get it for doing some GW:EN quests.

It's a way to provide continuity and bait people into GW2 without letting them actually transfer anything that wouldn't mesh with the very different game mechanics that are being cooked up.

Demilikos

Demilikos

Academy Page

Join Date: Feb 2005

Philippines

Maguuma Assassins [MagA]

Mayan/Aztec architecture. If that's for GW:EN, the only place announced that would match that scenery is the Tarnished Coast, home of the Asuras. I wonder what that's all about.

Havoc of PhoeniX

Havoc of PhoeniX

Academy Page

Join Date: Jun 2005

England, UK.

Don't Leave a Message After The [Beep]

R/E

November/December is a long time to wait for something that isn't as big as the previous Chapters. Nevertheless this inheritance stuff sounds jolly good. Maybe if we ask really nicely we can inherit a "family fortune" from Guild Wars characters :P

Kos Luftar

Kos Luftar

Academy Page

Join Date: Dec 2006

Canada

Scars Meadows

W/Mo

I wonder if 2007 Holidays means, 2007 Christmas Holidays or does it mean 2007 Summer Holidays? They probably just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing with us again, it will probably be late, even though it shouldn't since so much less is being introduced in this one. Less skills, no new professions, no new map, so its all just add ons so it should be able to be released this summer, but who knows, we probably won't know a definite date till much later.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

When someone says holiday season, it's always the Christmas season. Never the middle of summer.

scarygrin

scarygrin

Pre-Searing Cadet

Join Date: Jun 2005

Portland, Or

Valor and Zeal [VZ]

This stuff looks great, I can't wait.
*holds breath*

Zorglubb

Academy Page

Join Date: Feb 2007

Looks like the Inq was right on pretty much everything.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
As each of the campaigns was released we took greater and greater pains to do that.
On the other hand, there are things we missed out on, like the more organic type of community building where you wandering through the area and hook-up with other people."

"In Guild Wars 2 we wanted to have the best of both worlds. We are retaining the strengths of instanced areas, but we are also integrating a persistenced world. We are not making a World of Warcraft clone here, we are not trying to do what other MMOs have done."

Arena Net's new spin is sort of an amalgam of both instanced and massive environments, where instanced events can have domino effects on other parts of the world, or zone.
Can people FINALLY stop spouting the "WoW Clone" crap now?

Norns FTW

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

I see Halls of monuments isnt what i thought it will be,pretty much useless if i cant store stuff.I'll pass on GW2.

golem bigstick

golem bigstick

Academy Page

Join Date: Mar 2006

Elite Rifle Squad Faction

W/

yay! something to break the addiction of wow!

for sure getting gw2, and i guess ill have to get EN so i can xfer my fow armors and crystallines, not to mention minis.

i loved gw, but it got boring fast, so i hope gw2 gives it a more mmo feel.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

^Again, no where is it stated that EotN transfers armor/weapons/items or anything.

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

Cant wait to transfer my weapons/armor/chars/money with EN. Cant wait.

Aleks

Academy Page

Join Date: Jul 2006

Under your bed!

Me/E

Quote:
Originally Posted by chicks boy
Cant wait to transfer my weapons/armor/chars/money with EN. Cant wait.
You can't do that with GW:EN. You can only store achievements.