http://files.filefront.com/WardFarmw.../fileinfo.html
go southwest of TangleWood Copse or Notheast Arborstone.
Farm: Runes, Crafting Materials, Dye, Etc.
You may get something about 600g+ per run and its really fast, and very easy.
template:
[build prof=Mo/R smi=12+1+3 pro=8+3 div=10+3 wil=2][Protective Spirit][Shield of Absorption][Shield of Judgment][Mending Touch][Shielding Hands][Serpent's Quickness][Balthazar's Spirit][Blessed Aura][/build]
They use Bramble and Lacerate to pwn ur SoJ!!!
#Lacerate
Elite Nature Ritual. Create a level 1...8 Spirit. Bleeding creatures within its range suffer -2 health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This Spirit dies after 30...126 seconds.
#Brambles
Nature Ritual. Create a level 1...8 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin bleeding for 5...17 seconds. This Spirit dies after 30...126 seconds.
u can do it with any monk farm build i thought
i got 1 saphire from them today.
Mo/R ArborStone Farm
Healing Noobz
OrangeHunter
Just tried this build, like you said you get only about 700g per run, but one run only takes 5 minutes (including selling stuff and rezoning) so the gold/hour ratio is still decent
teinodeathmaster
good build
i tried it and u know what my first drop was?...a sup vigor on my first run
i tried it and u know what my first drop was?...a sup vigor on my first run
..:: SC ::..
gonna try it out, mending touch is that an NF skill?
feelthafire
yes its nf build to remove 2 conditions
..:: SC ::..
k found it, can unlock it in gate of torment.
btw whats the name of that song, I kinda like it ^^
btw whats the name of that song, I kinda like it ^^
vespertine
i usually go with
smiting 12+3+1
earth prayers 10
rest to prot and divine
[skill]protective spirit[/skill]
[skill]Shield of Absorption[/skill] - just for initial aggro until SOJ is up
[skill]Fleeting Stability[/skill]
[skill]mystic regeneration[/skill]
[skill]Shield of Judgement[/skill]
[skill]essence bond[/skill]
[skill]Balthazar's Spirit[/skill]
[skill]Mending Touch[/skill] - to get rid of cripple and bleeding after collecting drops
most of the times they go down during the 1st SOJ.. and it's nearly impossible to die (unless you forget to cast something.. :d)
smiting 12+3+1
earth prayers 10
rest to prot and divine
[skill]protective spirit[/skill]
[skill]Shield of Absorption[/skill] - just for initial aggro until SOJ is up
[skill]Fleeting Stability[/skill]
[skill]mystic regeneration[/skill]
[skill]Shield of Judgement[/skill]
[skill]essence bond[/skill]
[skill]Balthazar's Spirit[/skill]
[skill]Mending Touch[/skill] - to get rid of cripple and bleeding after collecting drops
most of the times they go down during the 1st SOJ.. and it's nearly impossible to die (unless you forget to cast something.. :d)
jbwarrior
Anyone tried this in HM?
vespertine
yeah, tried it last night..
got in the first 3 runs about 5-8 golden items each.. with selling items to merchant/rune-trader i got about ~5-6k a run (~100 foes killed, took about 25-30 minutes)
though the drop rate was terrible in the 4th run.. just a couple of purple drops.. about 2k in total after selling things to merchant..
i wonder if they removed the rezone-buff
got in the first 3 runs about 5-8 golden items each.. with selling items to merchant/rune-trader i got about ~5-6k a run (~100 foes killed, took about 25-30 minutes)
though the drop rate was terrible in the 4th run.. just a couple of purple drops.. about 2k in total after selling things to merchant..
i wonder if they removed the rezone-buff