Is this a Decent Build?

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Hi ya'all. Been working on a new-ish build, haven't really seen anyone using anything like it, but I think it might be effective. Hoping to get some good feedback.

Assassin/Dervish

Dagger Mastery - 16 (12+1+3)
Deadly Arts - 8 (7+1)
Critical Strikes - 9 (8+1)
Earth Prayers - 8

Still room to play around with the attributes, but it works fine in PvE, wondering how it would fare in PvP.

Skills:

Disrupting Stab
Exhausting Assault
Moebius Strike [e]
Death Blossom
Expose Defenses
Pious Haste
Vital Boon
Conviction

Pious Haste is like Dash, but lasts for 5 seconds at 0 Mysticism, with a 5 sec recharge, meaning you can constantly be running 33% faster. The downside is stripping an enchant at the end, but your only enchant (Vital Boon) has an 8 second recharge and gives you a great heal.

So this build combines massive interruption, disabling and Exhaustion capabilities, with the huge damage from Moebius-DB. You have Expose for the nasty blocking stances and enchants (wish they'd change ED back to block AND evade, and make Deadly Paradox work for the next stance like it used to), about the only thing this build can't do is IAS or condition removal (i.e. Blind).

Vital Boon and Conviction work very well together, when you're actually fighting you use VB-Conviction, then when you need to chase kiters or escape, start using Pious Haste, which will heal you with VB when it ends after 5 seconds.

Last, the only skill that ISN'T 5 energy is Expose Defenses, I recommend using it only when you have to, such as assuring a kill on a monk. The reason I like this build is because it doesn't rely on hexes or enchants to be active to kill, ED is there for those pesky blockers only.

Variations:

1. Replace Conviction with Shadow Walk. This gives you a nice shadow step, which can be cancelled with Pious Haste. You don't need to use SW ALL the time, but for getting the drop on casters, you could cast VB, then SW to the target, unload your combo (remember, Moebius recharges the Disrupting/Exhausting combo too), then cast PH, which would teleport you back to where you engaged SW, and healing you after 5 seconds.

More to come...

Other skills to consider:

Mirage Cloak - Great defensive enchantment, can pair well with Conviction. Only downside is 15 energy cost.

Aura of Thorns - Run in towards your target using Pious Haste, cast this, then use PH if they try to run. They end up Crippled and Bleeding, and this has a decent recharge at 12 seconds.

Veil of Thorns/Armor of Sanctity - Cripples anyone who hits you, and reduces damage to you. 15 energy total.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

i would like to see a rez. also mystic regen would be nice. also you could start with golden pheonix + death blossom or another dual attack sinse you are enchanted. If it had a rez it would be an alright pve build

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I claim to be the first to have used those 4 attack skills in a build. It's pretty good pressure. Could use Twisting Fangs for a spike, DB for pressure+impale for semi spikes.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

I actually designed it to be used in an AB environment, my guild was looking for something for the sin players to use to keep up the pressure on enemy teams. That's why no rez.

Actually, in organized PvP, where its not as important to have self heals and such (depending on skill of monks/rits), Vital Boon and Conviction could be replaced with Shadow Walk and a rez. I think for any PvP, being able to shadow step is very important for a sin, especially with so many snares and such.

The nice thing about this build is its very customizable. If you take Yanman's suggestion and replace Moebius with Twisting Fangs for example, that would seriously help get the target below 50%, at which point you just Moebius-Disrupting-Exhausting. Not as damaging specifically with no bonus damage, but the effects of 3 interrupts, skill disable and exhaustion on the target possibly every 2 seconds makes up for that I think!

In the end, I think the main strength of the build is NOT depending on enchants/hexes to use the attack skills. With hex and enchant removal so rampant, as well as many people being used to the AoD (enchant) or SP/BoA (hex) sin builds, it seems rare that I see Warriors or Sins carrying stance removals lately. But again, you don't depend on the stance to use your combo. And besides, Siphon Speed is a great hex, the only problem being you already have to be in range of your target to use it, and its vulnerable to stripping.

The other nice thing is that the build's effectiveness comes from four skills plus Expose Defenses. There's quite a few good utility skills from both the sin and dervish lines to customize with, with the added benefit of many of the dervish enchants having an effect both on activation (usually adjacent to you) and ending, whether by being stripped or ending naturally. That's why I chose to not depend on enchant/hexing, and why I picked Pious Haste as the run skill.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

I actually designed it to be used in an AB environment, my guild was looking for something for the sin players to use to keep up the pressure on enemy teams. That's why no rez.

Actually, in organized PvP, where its not as important to have self heals and such (depending on skill of monks/rits), Vital Boon and Conviction could be replaced with Shadow Walk and a rez. I think for any PvP, being able to shadow step is very important for a sin, especially with so many snares and such.

The nice thing about this build is its very customizable. If you take Yanman's suggestion and replace Moebius with Twisting Fangs for example, that would seriously help get the target below 50%, at which point you just Moebius-Disrupting-Exhausting. Not as damaging specifically with no bonus damage, but the effects of 3 interrupts, skill disable and exhaustion on the target possibly every 2 seconds makes up for that I think!

In the end, I think the main strength of the build is NOT depending on enchants/hexes to use the attack skills. With hex and enchant removal so rampant, as well as many people being used to the AoD (enchant) or SP/BoA (hex) sin builds, it seems rare that I see Warriors or Sins carrying stance removals lately. But again, you don't depend on the stance to use your combo. And besides, Siphon Speed is a great hex, the only problem being you already have to be in range of your target to use it, and its vulnerable to stripping.

The other nice thing is that the build's effectiveness comes from four skills plus Expose Defenses. There's quite a few good utility skills from both the sin and dervish lines to customize with, with the added benefit of many of the dervish enchants having an effect both on activation (usually adjacent to you) and ending, whether by being stripped or ending naturally. That's why I chose to not depend on enchant/hexing, and why I picked Pious Haste as the run skill.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

I actually designed it to be used in an AB environment, my guild was looking for something for the sin players to use to keep up the pressure on enemy teams. That's why no rez.

Actually, in organized PvP, where its not as important to have self heals and such (depending on skill of monks/rits), Vital Boon and Conviction could be replaced with Shadow Walk and a rez. I think for any PvP, being able to shadow step is very important for a sin, especially with so many snares and such.

The nice thing about this build is its very customizable. If you take Yanman's suggestion and replace Moebius with Twisting Fangs for example, that would seriously help get the target below 50%, at which point you just Moebius-Disrupting-Exhausting. Not as damaging specifically with no bonus damage, but the effects of 3 interrupts, skill disable and exhaustion on the target possibly every 2 seconds makes up for that I think!

In the end, I think the main strength of the build is NOT depending on enchants/hexes to use the attack skills. With hex and enchant removal so rampant, as well as many people being used to the AoD (enchant) or SP/BoA (hex) sin builds, it seems rare that I see Warriors or Sins carrying stance removals lately. But again, you don't depend on the stance to use your combo. And besides, Siphon Speed is a great hex, the only problem being you already have to be in range of your target to use it, and its vulnerable to stripping.

The other nice thing is that the build's effectiveness comes from four skills plus Expose Defenses. There's quite a few good utility skills from both the sin and dervish lines to customize with, with the added benefit of many of the dervish enchants having an effect both on activation (usually adjacent to you) and ending, whether by being stripped or ending naturally. That's why I chose to not depend on enchant/hexing, and why I picked Pious Haste as the run skill.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

nice triple post.

Id drop vital boon for something like mystic regen for constant +6 regen if pious is up. pious haste as the only enchant removal is flawed, you need to survive a good 5 seconds if you really need that heal. Other than that, pretty decent build. A/D is probably the most promising profession setup for an assassin tank.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Yanman.be
I claim to be the first to have used those 4 attack skills in a build. It's pretty good pressure. Could use Twisting Fangs for a spike, DB for pressure+impale for semi spikes. On this board maybe

but way back there used to be a build on google called ele destroyer where you ended with exhausting went to moebuis and then DB I think it was

Leaping mantis strike fox fangs Exhausting moebuis DB then shadow refuge, return, and vipers defense with a rez

Disrupting was a varient

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

^only problem with that is Exhausting follows a lead attack, FF is an offhand. Only thing I don't like about exhausting/moebius/db is that you cant use exhaustin again after moebius

Neverending Silence

Neverending Silence

Lion's Arch Merchant

Join Date: Sep 2006

USA

Babes N Bastages [BNB]

A/

Quote:
Originally Posted by Samurai-JM
^only problem with that is Exhausting follows a lead attack, FF is an offhand. Only thing I don't like about exhausting/moebius/db is that you cant use exhaustin again after moebius exhuastion was a dual atk b4 the updates, i think thats the time frame ensoriki is speaking of, back when u needed 2 atk skills b4 it.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

it still is a dual attack though, the only one that follows a lead attack.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I mean post-update guys.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

omfg lol, sorry for the triple post, I only hit submit once, but it took ages for it to post. Maybe a mod can delete the other two

Samurai, there's nothing stopping you from using Disrupting Stab AND Exhausting Assault after Moebius, when I was putting the build together that was kind of my whole idea!

And I think you have the wrong idea about the build, what I intended it to be was survivable enough to get close to the enemy casters, completely shut them down by Moebius-Death Blossom to under 50% then proceed to Moebius-DS-EA any skills they try to use.

The Dervish skills aren't there for tanking, they're there to ensure you're able to get a kill. I didn't pick Conviction for regen, I picked it for the extra armor paired with Vital Boon, which allows it to survive long enough to kill, then using Pious Haste to escape and activating VB's heal.

Accordingly, the Shadow Walk variant (minus Conviction) is VERY effective, and seems to surprise a heckuva lot of people, at least last night in AB it did. A sin comes out of nowhere, no hexes to telegraph the attack, lays into the monk, and in addition to insane damage, interrupts every spellcast. The only effect enchant stripping did was to heal me, then I Pious Hasted after killing a caster to escape, canceling Shadow Walk. Good Times!