Have Heroes stay inside wards
Bryant Again
.....Please? It's kind of silly to keep seeing my caster heros kite melee damage when they're standing right in the middle of a Ward vs. Melee.
Puebert
/signed.
I set up Zhed as wardsman (because hes so cool) and I even flagged my heroes into the center of it, and none of them stayed.
I died, and then cried.
I set up Zhed as wardsman (because hes so cool) and I even flagged my heroes into the center of it, and none of them stayed.
I died, and then cried.
freekedoutfish
I was going to say "flag them to stay in the center of the ward", but I guess Heroes and hench have that tendancy to move slightly away from their flags when attacking.
They probably move outside it.
They probably move outside it.
MithranArkanere
It maybe be just a glitch or something, but my heroes currently try to stay inside wards.
Even without setting a flag, they usually are more reticent to follow me and leave the battle when a ward is set.
But this may be just my imagination or a weird input form my part that allow such behaviour (I'm usually the last character the IA enemies target for the way I move my character)
In Sacrifice and Black and White, you could set de distance of 'chains' your creatures where able to move from the place they are flagged to stay.
They could add some way to set an hero and the henchmen not to move from certain range from the designated spot.
Even without setting a flag, they usually are more reticent to follow me and leave the battle when a ward is set.
But this may be just my imagination or a weird input form my part that allow such behaviour (I'm usually the last character the IA enemies target for the way I move my character)
In Sacrifice and Black and White, you could set de distance of 'chains' your creatures where able to move from the place they are flagged to stay.
They could add some way to set an hero and the henchmen not to move from certain range from the designated spot.