'Guild Wars': An experiment that worked - MSNBC Article

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Inde
Hey! The MSNBC article! Any of that from our forum goers when we requested that? I'd love to hear if they used your quotes!! Let us know.

Lol, me.

I requested, but she already had it all filled up with quotes by the time I spoke on the phone with her a few days later.

HOWEVER:

She is planning on quoting me on an article about "How MMO's are becoming more mainsteam and not taking over you life"...something named like that.

So while my quotes won't be in this one when I spoke to her, I'm hoping that that she will use mine for her next article or so.

I don't think anyone from Guru is on there...is there?

Either way..cool!

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Quote:
Originally Posted by Inde
Hey! The MSNBC article! Any of that from our forum goers when we requested that? I'd love to hear if they used your quotes!! Let us know.
I spent two hours writing an email answering her questions, but nothing got put in the story.

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Quote:
“Our design goal when creating ‘Guild Wars’ was this: ‘If I’ve got 30 minutes before dinner, will I have fun playing this game?’” says Strain.
There are a lot of good quotes in that article but that's probably my favorite.

Quote:
Originally Posted by Fril Estelin
Reading this article, I realise that I've never seen a really technical article on GW, telling more about the game engine and the streaming techniques used. Anyone got an article like that? (may be it's Anet secret...)
This should be pretty close to what you're looking for.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by lyra_song
I think what people fail to realize that "jumping" isn't some willy nilly silly WoW-knock-off addition to the game.

The current GW engine is basically a 2D map, with no real Z axis. We can't negotiate terrain properly. In fact, GW maps are pretty small and only seem so big because we zig zag across predetermined paths.

Theres no real interaction with the environments we're in.

Adding "Jumping/Climbing/sliding" is a sign of a much more robust and complex game engine and opens up the door to more open ended map designs as well as more possibilities in PvP.
Honestly, ANET will have to create the need for jumping. In the current environment its unneccessary and would be downright annoying in PvE. Since I don't PvP I don't care if ANET adds a 500 foot sheer cliff to every PvP map. *shrug*

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Inde
Lakatz, the senior editor at MSNBC asked me to gather a few Guild Wars players together to send her some emails for comments on the game. I put up the announcement and my PM box was promptly flooded so it was taken down after only 2 minutes. I believe we sent about a dozen her way and I'm just wondering which forum users had their quotes put up.
All of two minutes huh? hmmm... well then I can't imagine how I missed it.



Thanks

Quote:
Originally Posted by lyra_song
...Adding "Jumping/Climbing/sliding" is a sign of a much more robust and complex game engine and opens up the door to more open ended map designs as well as more possibilities in PvP.
But we do have climbing, and it appears to me it utilizes pretty much the same collision detection algorithms of other 3D apps I've been in... but...

I could be fooled. I've been fooled by other effects in this game before.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I loved how NCSoft felt that GW was going to be failure, then looks at what they were doing.. then got nervious about taking the chancing or risk there competitor from getting it then buying the company going 100% full steam

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

What was the experiment? No monthly fees?

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Puebert
What was the experiment? No monthly fees?
No, releasing a game without jumping.

Quality free to play games are a dime a dozen, really.

Yeah.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by ValaOfTheFens
Honestly, ANET will have to create the need for jumping. In the current environment its unneccessary and would be downright annoying in PvE. Since I don't PvP I don't care if ANET adds a 500 foot sheer cliff to every PvP map. *shrug*
Lyra was talking about GW2 vs GW1.

A true 3D engine needs 3D movement, that is the "X", "Y", and "Z" axis. The GW2 environment is going to be fully interactive.

The current GW engine does not support that at all. That is what was being explained.

Knowing ArenaNET, there will be a reason to jump/swim/climb/slide in GW2 rather them just being aesthetic movement.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
For those fans that like their current “Guild Wars” just fine, Strain asks for their indulgence — and trust.

“’Guild Wars’ has been a phenomenal success, and we’re proud of it,” he says. “We’re not going to ruin it by making it more like every other MMO on the market.”
Not to sound like a poop, but given that everything we've heard so far directly contradicts this, might I suggest that someone at Anet prove this statement.

Prove it soon.

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

Quote:
Originally Posted by Rhedd
Not to sound like a poop, but given that everything we've heard so far directly contradicts this, might I suggest that someone at Anet prove this statement.

Prove it soon.
This is how I feel as well. News with GW2 seems to point to them turning the franchise into another clone. Playable Races is something I like, if it's only to "look different" (I really, REALLY hope they don't have "racial attributes" that make them superior to another using the same class), possibly dropping the level cap: Would it be just a number or would balance go out the window for the people who want their superman "uber" characters?

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

I liked the article...it shows just how cool Jeff really is.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

I find it interesting that so many people on this thread said that the article was "positive". I'd say it's neutral, overall.

Read it again...

Page 1: What Guild Wars is, why it is successful, and what we're talking about in this article.

Page 2: How Anet is planning to change the formula, why fans who actually like the game are upset, and assurances from Anet that they won't really ruin everything as much as it seems like they might.

On an unconnected note, I'm actually very offended at the implication that the game is "now seven years old", and therefore getting a bit tired.

I've been playing since day one, so if that's true, where the heck are my other SIX Birthday presents??

The game isn't old.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by Rhedd
Not to sound like a poop, but given that everything we've heard so far directly contradicts this, might I suggest that someone at Anet prove this statement.

Prove it soon.
I don't even care anymore, all of this talk about GW2 and "he said this/that" is not only contradicting us, its making us confused as hell. I even abruptly asked Anet to answer questions on the other thread. No reply. Not only that Anet has definitely lost its value in their word to me as well, especially this new 8v8 HA scenario, where they declared they wanted 6v6. You can't trust one damn thing they give us as customers for the truth. I've lost alot of interest, but I still have hope, otherwise this will go into the EB 15$ game rack soon.

DutchGun

Frost Gate Guardian

Join Date: Mar 2006

Washington, USA

Quote:
Originally Posted by Omega X
Lyra was talking about GW2 vs GW1.

A true 3D engine needs 3D movement, that is the "X", "Y", and "Z" axis. The GW2 environment is going to be fully interactive.

The current GW engine does not support that at all. That is what was being explained.

Knowing ArenaNET, there will be a reason to jump/swim/climb/slide in GW2 rather them just being aesthetic movement.
Just to clarify a bit, naturally the GW engine is a true 3D engine (seeing as everything is rendered in 3D). What is *not* 3D is their pathing and collision system - meaning where your characters and creatures can run in the world.

Perynne

Perynne

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Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

I really liked this article, it was well written and showed the GW series in a very good light. Cheers to Anet!

One part of the article that really stuck out was the part about fans being "freaked out" by GW2. I for one am not one of those freaked out fans. Everything I've heard about GW2 has sounded great, including the jumping options and playable races. I don't understand why so many people are against this. I trust Anet, and I trust that they will make the new game different from all the other online games out there. Sure, it will have jumping like WoW... but jumping is only natural and one of the base movements your character should be able to do. They're not copying WoW, they're taking the movement from real life.

Even if they use some elements from other games, I don't think that's so bad. They've had a couple years to test the way GW worked, and if it was all pure and holy and perfect, there would be no need to change it and they would stick with it. As it is, I completely agree with the comment that the original GW has even become a bit bloated. Sure it's fun to play, but I don't want to see a bazillion campaigns with the same kind of content as all the rest. Sometimes it's a good idea to have a fresh start, change the game engine and try something new. I love my characters in GW but that will not keep me from playing GW2. I can always play both, since I'm sure Anet will keep supporting the older one too.

I remember that at least a while ago in the forums, tons of people agreed that something should be done to make the game feel exciting again. For example, after Nightfall came out lots of people claimed they'd stop playing if new content was not implemented, some even wanted an entirely new game. Now that these people have been listened to, it seems that most have decided to switch opinions and start complaining.

It seems to me that Anet listens to it's fans and does most of the sensible things asked of them (if those things are within their power to do without incurring too much loss of gameplay, or going against what the game engine can do), and still all they get as thanks are the negative cries of spoiled gamers who are never satisfied.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Shmanka
I don't even care anymore, all of this talk about GW2 and "he said this/that" is not only contradicting us, its making us confused as hell. I even abruptly asked Anet to answer questions on the other thread. No reply. Not only that Anet has definitely lost its value in their word to me as well, especially this new 8v8 HA scenario, where they declared they wanted 6v6. You can't trust one damn thing they give us as customers for the truth. I've lost alot of interest, but I still have hope, otherwise this will go into the EB 15$ game rack soon.
Ok, two things...

1, I've been covering these topics on my show and confirming bits before i mention anything, or at least finding out for the next show

2, if you mean your copy of the game going back to EB, remember, once you have an account set up and you have used your activation key, you CANNOT sell the key again, a, because its already part of your account and b, because its against the EULA for the game and as such, the account would be shut down if ANet found out

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by bamm bamm bamm
There are a lot of good quotes in that article but that's probably my favorite.

This should be pretty close to what you're looking for.
It's really good, many thanks for the link! But I guess in 3 years, the engine has evolved massively, new threats and solutions have been discovered, and with the 2 new campaigns (and heroes) they probably reworked quite a lot of it.

In a sense I guess that you don't get this sort of article because it takes long to do and Anet concentrates on the game itself and community relations.

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by Rhedd
Not to sound like a poop, but given that everything we've heard so far directly contradicts this, might I suggest that someone at Anet prove this statement.

Prove it soon.
I would actually say that no one has enough details about GW2 yet to be able to make a judgement about the direction the game is going in. Yes, the game will become more like a traditional MMO at a very broad level (eg with the added persistence), however it's the smaller details that define a game. That's where the quote from Jeff becomes very important at this stage: the dev team have a lot of things they want to do with GW2, but at the same time they still want to retain the essence of GW that you've all enjoyed so much.

I really don't see any contradictions myself.

Moving on to GW being 7 years old ... it is, if you go all the way back to the original conception of the game. It's only been available to buy for just short of two years, however the history of the game goes back a lot further through pre-release testing and original design concepts. I think (and based on reaction to the quote, many of you would agree) that the game has withstood the test of time very well, which tells us that the original design decisions were good ones. That takes me back to the future - the design team knows what you all enjoy about GW and they're not going to throw it away. They're going to make it better.

boxterduke

boxterduke

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Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Very nice to see, hope GW take over all online games.

Give me a hear hear

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Alex Weekes
I would actually say that no one has enough details about GW2 yet to be able to make a judgement about the direction the game is going in.
People rush in to fill any void with all their expectations or fears. I see a very positive direction to what ANet has announced but that, of course, is in line with my own expectations.

There's always been a fairly rabid, mob-like mentality set against any hint that the Guild Wars franchise should become a more "traditional" MMO. People have a hard time differentiating between "selling out one's principles" versus "adopting success and marrying it into one's established standards".

I believe that ANet has already proven that it doesn't blindly follow the herd, in fact in some ways, I have often faulted ANet for NOT adopting some of the "normal" things that have been out there in MMO's.

At the end of the day, you can have your cake, and eat it too. Guild Wars 2 will prove that concept by integrating the old, established stuff that works with the new frontier of gaming that ANet has trail blazed with Guild Wars.

Pushing the envelope has never meant getting rid of the envelope.

Kos Luftar

Kos Luftar

Academy Page

Join Date: Dec 2006

Canada

Scars Meadows

W/Mo

Quote:
Originally Posted by MSNB Article Pg 2
“Eye of the North” will also build a bridge to “Guild Wars 2,” whole new game scheduled to release in 2008.
Anyone else notice that in the MSNBC article it says that GW2 would release late 2008?

If they actually going to hold a GLOBAL Beta even which they always held a month before releasing the campaigns, then it is possible that that statement is true, or maybe MSNBC just made a mistake.

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by boxterduke
Very nice to see, hope GW take over all online games.

Give me a hear hear
hear hear

Tazaki

Frost Gate Guardian

Join Date: Sep 2005

USA

Ryu Ryu [Life]

Mo/

"But small, scrappy ArenaNet thinks it has plenty to brag about, too." Love that quote. Never thought of Anet as small and scrappy XD

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Tazaki
"But small, scrappy ArenaNet thinks it has plenty to brag about, too." Love that quote. Never thought of Anet as small and scrappy XD
Compared to SoE and Blizzard they are...

Tazaki

Frost Gate Guardian

Join Date: Sep 2005

USA

Ryu Ryu [Life]

Mo/

Quote:
Originally Posted by Mordakai
Compared to SoE and Blizzard they are...
True, tho they're doing something right (obviously since we're all here) to survive for so long with only one game essentially. Looking forward to whats to come, the dev teams worked with us for years now so I got faith they know we all like and dont. Well written article.

Skawtt

Skawtt

Lion's Arch Merchant

Join Date: Jun 2005

Oregon

W/N

I myself cant wait till GW2 comes out. Guild Wars impressed me and had me hooked on launch day so I have no doubt in my mind that GW 2 will do the same.

/crosses fingers for maybe a house or at least a damn chair to sit in tho

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Tazaki
"But small, scrappy ArenaNet thinks it has plenty to brag about, too." Love that quote. Never thought of Anet as small and scrappy XD
If you think about it, what Anet has done is AMAZING.
This is their first game as Anet.
This is the first game with this business model.

Anet is TINY.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
Originally Posted by Alex Weekes
I would actually say that no one has enough details about GW2 yet to be able to make a judgement about the direction the game is going in. Yes, the game will become more like a traditional MMO at a very broad level (eg with the added persistence), however it's the smaller details that define a game. That's where the quote from Jeff becomes very important at this stage: the dev team have a lot of things they want to do with GW2, but at the same time they still want to retain the essence of GW that you've all enjoyed so much.
Thank you for the reply.

You know, I've always been very positive about GW... but I guess that's obvious, since if I didn't like the game as it stands, I'd be much happier to hear about all the changes coming in GW2. ^_^

You've got to see, though, that your response is simply more of the same.

There are two types of statements coming out of Anet at the moment. The first are previews, filled with almost childlike excitement, of new features that, at best, could be described as "controversial. (You can't deny that a sizable portion of the fanbase is made uneasy by these proposed changes. Just look at these forums.)

The second are statements saying, "Hey, don't worry. Even though the things we're suggesting have always been bad in the past, trust us. We'll do it right and everyone will be happy."

Your post is simply another one of the second type.

Frankly, although GW is a fantastic game which should make your fanbase trust your judgment, that trust is a very fragile thing, easily broken by ten or twenty press releases explaining how key elements of the game are getting completely changed in ways that sound, at least, like "mainstreaming".

It's the big things, just as much as the small things, that "define a game".

Just say something, for once, that makes the people who love the game as it is feel like they can look forward to the same sort of game in the future.

Say something other than scary changes and "Trust us!".

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
Originally Posted by Alex Weekes
Moving on to GW being 7 years old ... it is, if you go all the way back to the original conception of the game. It's only been available to buy for just short of two years, however the history of the game goes back a lot further through pre-release testing and original design concepts. I think (and based on reaction to the quote, many of you would agree) that the game has withstood the test of time very well, which tells us that the original design decisions were good ones. That takes me back to the future - the design team knows what you all enjoy about GW and they're not going to throw it away. They're going to make it better.
I completely understand what's being said there. Unfortunately, it has nothing to do with the people who play the game.

The game has held up well for seven years because, for the last time, it is NOT seven years old. It's two.

It's obvious that the developers (I know how they can be ^_^) are tired of working on the same old game that they've been working on for seven long years, and are ready for a change. The fact that it's still relatively new to the fans? Who cares?

This is like...

Geek example:
The DM of your long-running, weekly D&D campaign saying, "Well, the 3.x ruleset is out, now, guys, and it's got great stuff in it. Also, I'm not happy with how I've been handing out XP in the past, so starting next week, we'll all be trashing our established characters and starting over with brand new ones, in a brand new world! It'll be great!"

Non-geek example:
Halfway through a football game, the ref stops the game and says, "Look, guys, we're kind of bored watching you all play football and we don't think it's working out. The tackling just has to go. So, we're going to start over from the beginning, and this time, play soccer. Don't worry, it's still a ball game! It'll be great!"

I'm just glad to see a bit of backtracking in that new About.com article on the subject of continued expansions for GW1. If GW1 actually continues, full force, that takes a lot of pressure off of GW2, and allows it to be a totally different game, if it must be.

Still, though, whoever came up with the original press release strategy for this should be kicked...

Bob the Marketing Guy: "Ladies and Gentlemen, may I present our GW2 press release strategy.

"We'll start out with big headlines saying, 'Everything you've been looking forward to in the future is CANCELLED!'

"That'll make them excited for the future, and then we'll hit them with 'the bomb'!

"'Guild Wars 2 will be completely different than the original, in ways that will be much more appealing to the great mass of MMORPG players out there!

"And the icing on this yummy cake? Look! Our new logo has a little planet on it, just like World of Warcraft!"

...

"Bob, I think you've got a winner, there!"

^_^

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Taurucis
I dunno why, but I'm thinking this GW2 stuff is going to be a "make it or break it" move. GW2 will either be a major hit or be dismissed as a WoW knockoff. And I'm also pretty sure that the entire community of GW veterans are going to get majorly screwed over in every way.
So we get new veterans. And new players. I wouldn't care losing 100 000 whining elitist veterans of the prequel if I could potentially gain 1 000 000 new players for my game.

Envious

Envious

Frost Gate Guardian

Join Date: Dec 2006

13N/144E FoKai

Great article, enjoyed reading it.

I for one, don't care about jumping/climbing/ect...never really thought about it until GW2 announcing they will have these features. But if they do include it, there will be many possibilities both in PvE and PvP, this will greatly enhance interaction with the environment.

Though GW2 may sound like a rip of WoW, I'm still gonna support Guild Wars 110% full throttle, pedal to the metal, full steam ahead...

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Mordakai
I just hope there's not a jumping skill, like in Morrowind(?), where apparently you just jumped all the time to get your skill up!
Acrobatics was the attribute associated with jumping. And, much like Alchemy, it was imba.

Jumping and swimming in Guild Wars 2? Bring it on!
Imagine the possibilities - quests, missions, even PvP arenas. RAWRRR

Saint Echo

Saint Echo

Academy Page

Join Date: Oct 2006

R/

I was quoted

<--Thom Gavin

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by cataphract

Jumping and swimming in Guild Wars 2? Bring it on!
A way to the Ruins of Orr?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by cataphract
Jumping and swimming in Guild Wars 2? Bring it on!
Imagine the possibilities - quests, missions, even PvP arenas. RAWRRR
*snif*
Hey, look! Warriors with full platemail can't swim :x Drown, Wammo, drown, mwhahah!
That, or we will have Jesus-like Elementalists- Walk on Water 5e, 2c, 5r, 5...17...19 duration
>_<

Yaga Philipe

Yaga Philipe

Frost Gate Guardian

Join Date: Mar 2007

Insanity

Vis Decus Vertus [vDv]

R/

Quote:
Originally Posted by BlackSephir
*snif*
Hey, look! Warriors with full platemail can't swim :x Drown, Wammo, drown, mwhahah!
That, or we will have Jesus-like Elementalists- Walk on Water 5e, 2c, 5r, 5...17...19 duration
>_<
Haha, nice, will we have wet suits too?

I can't wait for GW2, and this makes it better, the more publicity the better. I don't think it's a rip off of WoW, it's seems a lot different. It seems like lately there have been a lot of GW vs WoW thing going on, you can't compare them. They are 2 separate games with 2 separate purposes.

Caith-Avar

Academy Page

Join Date: Mar 2007

Germany / Playing on European Region.

Society of Life and Death [sold]

Me/Mo

Quote:
Originally Posted by Yaga Philipe
It seems like lately there have been a lot of GW vs WoW thing going on, you can't compare them. They are 2 separate games with 2 separate purposes.
Has been since the beginning. Honestly, some of those discussions make me sick, really sick. Always the same stuff about "GW is for people who can't afford WoW", "GW looks good, but it's just a boring WoW-rip-off" or "WoW = 10.000.000.000 x GW"
Those are all comments that I have seen in different places. Customer feedback on Guild Wars. Comments on Videos on video-hosting sites. On gaming forums.
Hell, when I played GW the first time - 2004, on WPE - there was a guy standing around in one of the outposts (Divinity Coast or the Wilds, I think, but I don't remember clearly) telling everyone: "I'm a WoW beta tester. This game here sucks. WoW is so much better." (Believe me. It's true.)
Really. I think I have quite a neutral position towards WoW - I tested it, I say it may possibly be the best traditional MMORPG out there, maybe the true follower of Ultima Online (and that is a compliment) - but comments such as those... well... make me now say to you: "Tell them, not me."