Guild Wars 2 Wishlist
EatMoreCarbs
I know GW:EN will come out soon enough, but it wont hurt to look toward the future.
What do you want in GW2 that isnt known to be included already?
For me, i would love to see little things. Just minor things that you can work towards perfecting your character. (Of course not giving anybody a large advantage) Sort-of like crafting, fishing, hunting. These minor attributes could be fun to work towards, but not a large part of the game.
Edit: Spelling
What do you want in GW2 that isnt known to be included already?
For me, i would love to see little things. Just minor things that you can work towards perfecting your character. (Of course not giving anybody a large advantage) Sort-of like crafting, fishing, hunting. These minor attributes could be fun to work towards, but not a large part of the game.
Edit: Spelling
Ork Pride
Better skill acquiring system.
k3nn3tH123
The main two things I want are already mentioned, a higher level cap of 100 or so and jumping (swimming, sliding, and climbing trees as announced are also really awesome).
Regielya
i want some world pvp

EatMoreCarbs
Quote:
Originally Posted by k3nn3tH123
The main two things I want are already mentioned, a higher level cap of 100 or so and jumping (swimming, sliding, and climbing trees as announced are also really awesome).
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Spartan117
Maybe missions that have more sence of direction like factions had. NF and Prof dont really have markers on where to go. we end up going in cercles if youve never done it before.
Rothaga
Thats what its about Spartan, just not going from point A to point B, but exploring more, I like that aspect, gives you more sense of the world. It makes you think about the quests instead of having the quest think for you.
I dunno about that whole swimming and tree climbing bit, do you know how hard it is to animate those kind of things? There so hard to do, im just amazed at all the animations and backgrounds that are in the games already.
I would like to see a better armor system, maybe something with a little more customization on the look, design your own armor, and hence, look of your character.
I dunno about that whole swimming and tree climbing bit, do you know how hard it is to animate those kind of things? There so hard to do, im just amazed at all the animations and backgrounds that are in the games already.
I would like to see a better armor system, maybe something with a little more customization on the look, design your own armor, and hence, look of your character.
EatMoreCarbs
Quote:
Originally Posted by Rothaga
Thats what its about Spartan, just not going from point A to point B, but exploring more, I like that aspect, gives you more sense of the world. It makes you think about the quests instead of having the quest think for you.
I dunno about that whole swimming and tree climbing bit, do you know how hard it is to animate those kind of things? There so hard to do, im just amazed at all the animations and backgrounds that are in the games already. I would like to see a better armor system, maybe something with a little more customization on the look, design your own armor, and hence, look of your character. |

derrtyboy69
I think having lvls 1-100 be available, but it would still be 140K experience, just to have more of a sense of progression.
Shadow_7
Definetely a new armor system with more customization will be fantastic.
Fire Rm
dummies that u can check on them the armor before u buy it so u can see it in full size and not buy it and than be sorry for wasting more than 100K >_>
Thom The Brawler
what I would like to see is a name resorvation system, so you could recreate your favorite characters in GW2
savage vapor 33
A Free for all battle area.
squan
I would like to see some more pvp in pve. I mean that you have some areas where you can do quest but in that area people from europe, asia and US distict can come 2gether can kick eachothers buts. What would be cooler is that in these areas there will be castles or forts that you can take in. Something like this Europe distict has hold of a caste and US district wants to take over this fort/castle. You get a massive battel like 100 vs 100. I played a game like this a long time ago, the name is Dark ages of Camelot. check the internet i think you would love it
NickelPlate
I really want to see changing time of day with a real night time and dynamic weather effects, even if just in instanced areas. GW looks great and all but the game world seems so static and dead without these. I'm not talking about real time, just an accelerated time and weather system that's fairly common these days.
Nothing too complicated, even if just an occasional shower or rain/snow storm.
Nothing too complicated, even if just an occasional shower or rain/snow storm.
Clerihew
Ooh I like the idea of a bit more weather! I'm with NickelPlate on that one.
EatMoreCarbs
Quote:
Originally Posted by squan
I would like to see some more pvp in pve. I mean that you have some areas where you can do quest but in that area people from europe, asia and US distict can come 2gether can kick eachothers buts. What would be cooler is that in these areas there will be castles or forts that you can take in. Something like this Europe distict has hold of a caste and US district wants to take over this fort/castle. You get a massive battel like 100 vs 100. I played a game like this a long time ago, the name is Dark ages of Camelot. check the internet i think you would love it
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mikbal
Stunning graphics and some common pvp and pve areas (not much)
MagicWarrior
I would love to see some form of auction house. If the merchants in GW ever resold the stuff I merched to them (cause I hate having to stand around spamming WTS)... they would be rich!
Other than that... a Hall of Memories that allowed you to continue playing GW1 and transfer benefits over to GW2 at any time to existing characters (cause it's gonna take too long to get all titles - so I'm not even going to bother).
Other than that... a Hall of Memories that allowed you to continue playing GW1 and transfer benefits over to GW2 at any time to existing characters (cause it's gonna take too long to get all titles - so I'm not even going to bother).
CidBlackwood
Much Much Much Bigger Enemies and Much Much Much bigger parties. Maybe a couple of new dyes [Pink, Navy, Aqua, Turquoise, etc] and an extended weapon damaged. (Ex. A sword might be 30-44)
Pkest
Just a small thing. I'd like it if towns and outposts weren't designed just to be annoying with the merchant at one end and storage at the other.
Juk3n
as already stated, more armor customization. I don't mean a different set of stats for every set of armor..just MORE armors, much more..not 12 sets of warrior armor for 1.1million gw players to share, maybe 30 sets of armor for each class.
If thats too many, then give us the ability to REALLY customize our armor.
Clones in an MmO are ftl!
Same for weapons, a virtual moulding system would probably be the best feature any mmo rpg could ever introduce.
Imagine a 100% unique weapon/shield/focus/armor set.
wishfull thinking, there isn't a game Dev' team in the world that could implement such a hughly sort after ad important tool into a game, so forget it.
i give it at least 4-5 years before rpg makers catch on with this "give us MORE customization" thing we gamers keep asking them for.
If thats too many, then give us the ability to REALLY customize our armor.
Clones in an MmO are ftl!
Same for weapons, a virtual moulding system would probably be the best feature any mmo rpg could ever introduce.
Imagine a 100% unique weapon/shield/focus/armor set.
wishfull thinking, there isn't a game Dev' team in the world that could implement such a hughly sort after ad important tool into a game, so forget it.
i give it at least 4-5 years before rpg makers catch on with this "give us MORE customization" thing we gamers keep asking them for.
Sol Solus
Continuation of GW1's graphical style. Measured use of glow and bloom adds a cinematic feel, but I would hate to see GW fall into the trend of current games that have plasticy textures, lumpy normal mapping, and washed-out bloom.
Spell effects in GW1 are easy to recognize + aesthetically pleasing, but some of them could be beefed up. Fireball does as much damage as 1 hit of Meteor Shower, but looks weaker than Flare.
Dynamic animation blending would be nice too.
Spell effects in GW1 are easy to recognize + aesthetically pleasing, but some of them could be beefed up. Fireball does as much damage as 1 hit of Meteor Shower, but looks weaker than Flare.
Dynamic animation blending would be nice too.
EatMoreCarbs
Having Guild Halls have a larger purpose would make sense. Not just a place where we meet and it has a bunch of useless NPCs. It was suggested in another thread, but having the Guild Hall become "under siege" and you have to defend it. If you lose, you lose the Hall until of course, you take it back.
Spartan117
I hope that you get to keep everyone on friends list. I play with my guildies alot idk if id find em that well. I also wonder if your guild stays the same, meaning everyone is on the list still.
EatMoreCarbs
Quote:
Originally Posted by Spartan117
I hope that you get to keep everyone on friends list. I play with my guildies alot idk if id find em that well. I also wonder if your guild stays the same, meaning everyone is on the list still.
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Wrath O war
- mounts
- auction house or outpost where u can spam ur sales
- swim/ climb/ jump off of hills
- customizable armour and hair
- level cap 50-70
- mounts
- auction house or outpost where u can spam ur sales
- swim/ climb/ jump off of hills
- customizable armour and hair
- level cap 50-70
- mounts

Phantom Flux
1.) No Cap leveling over 20. That type of grinding is for players of WOW - and they are nerds with no life.
2.) Character Migration - Not allowng them in to make the unwealthy players smile cause they can't afford ascended armor like everyone else is dumb.
2.) Character Migration - Not allowng them in to make the unwealthy players smile cause they can't afford ascended armor like everyone else is dumb.
Spartan117
I agree on the chars not coming from the first game cuz you wouldnt be able to get the char back because of the no lvl cap. but as with the lvl cap i dont really care if it is there or not. but im sure they are still gonna have a limit on the attribute points, they wouldnt let us in pvp lol.
Tide to Go
i want to fight a giant, one that you have to climb and stab on the way up
colossus.........o ya....
pick a fight with someone acting like a retard in pve, and everyone can sit there and watch us go at it
fist fight, if you don't have weapons in your hands
I want the drunk guys in pre searing proph to come back
not one NPC has the same face and body
fat.....characters.......
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!a house instead of a storage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!we need this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
crank button
like warriors use, but its for every proff./race press it and u run faster ,cast faster, ect.
colossus.........o ya....
pick a fight with someone acting like a retard in pve, and everyone can sit there and watch us go at it
fist fight, if you don't have weapons in your hands
I want the drunk guys in pre searing proph to come back
not one NPC has the same face and body
fat.....characters.......
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!a house instead of a storage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!we need this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
crank button
like warriors use, but its for every proff./race press it and u run faster ,cast faster, ect.
Spartan117
Quote:
Originally Posted by Tide to Go
i want to fight a giant, one that you have to climb and stab on the way up
colossus.........o ya.... pick a fight with someone acting like a retard in pve, and everyone can sit there and watch us go at it |

Dex
Some of these suggestions are good, but - no offense - some of them just don't belong in Guild Wars. I'm all for change and new features, but if the overall "spirit" of the game changes too much I'm going to lose interest. Why don't we keep thing like this within reason of the spirit of Guild Wars (it is a strategy game, after all), and leave the action game and WoW-style RPG stuff to games that are designed to be those types of games. We don't want GW to stop being what it is, do we?
I mean...giant multi-story beasts, climbing, etc. are great......in action games. Mounts and houses are great.......in RPGs. Not in Guild Wars (IMHO).
Auction houses would be nice...I'm really, REALLY sick of trade spam, and selling things just takes too long. Weather, day/night cycles, and other ambient stuff would be cool. Maybe a slightly higher level cap, but if max-leveling becomes time-prohibitive I won't play...I have other things going on in my life. That's a big reason I have no use for other MMOs like WoW.
I'd like to see the ability to assign a formation to your heroes...keep those monks in back! More customization would be good, but there are technical limitations to that to a point. Perhaps some kind of texturing in addition to just dying colors?
I mean...giant multi-story beasts, climbing, etc. are great......in action games. Mounts and houses are great.......in RPGs. Not in Guild Wars (IMHO).
Auction houses would be nice...I'm really, REALLY sick of trade spam, and selling things just takes too long. Weather, day/night cycles, and other ambient stuff would be cool. Maybe a slightly higher level cap, but if max-leveling becomes time-prohibitive I won't play...I have other things going on in my life. That's a big reason I have no use for other MMOs like WoW.
I'd like to see the ability to assign a formation to your heroes...keep those monks in back! More customization would be good, but there are technical limitations to that to a point. Perhaps some kind of texturing in addition to just dying colors?
beanerman_99
Quote:
Originally Posted by Pkest
Just a small thing. I'd like it if towns and outposts weren't designed just to be annoying with the merchant at one end and storage at the other.
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I would like to see the auction house implemented. I don't even bother to try to WTS stuff anymore. I sell it all to the merchant no matter how valuable it is.
However, I think a lot of thought need to be put into how they do an auction house. If done poorly it could feasibly ruin the economy. Say an item is selling for a pretty stable price at around 2k. Then someone who doesn't care about price list his for 1.5k. The next person sees his price and puts up their item at 1K. Then next person at 500g....and on down to pennies. How will we be able to keep a price stable? Think ectos. What if someone started farming them and selling them dirt cheap just to make a quick buck? What would this do to the economy? How will the auction house "regulate" this?
Rothaga
People wouldnt sell them at a lower price because they know they can get more for it, they've just got to look. Most people probably wouldnt follow because they know they can also sell the ecto's at a higher price.
All these suggestions are good, but im not sure if all of them are practical. It is so hard to animate a lot of these things, and it would just drive up the req for the computer.
All these suggestions are good, but im not sure if all of them are practical. It is so hard to animate a lot of these things, and it would just drive up the req for the computer.
squan
doublehanded swords, power rings (for casters), more combo skills, more then 8 skills that you can use, but in a way that it wont be overpowered
beanerman_99
Quote:
Originally Posted by Rothaga
People wouldnt sell them at a lower price because they know they can get more for it, they've just got to look. Most people probably wouldnt follow because they know they can also sell the ecto's at a higher price.
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Warmaster Graeme
I don't want a level cap increase as Guild Wars is more fun than WoW as the persons skill is more important than your level.
Regielya
only thing GW needs right now is the ability to jump/climb/swim, and an open world instead of instances IMO

Darksun
I'm totally excited about GW2, here are some things I'd be interested in seeing:
- Body shape options. GW has good options for characters, but I think could benefit greatly by allowing the player to choose a fat, normal, athletic or thin body type. I understand the difficulty of rigging this & the problems that come from armor & such, but I'm confident ANET could figure it out.
- Other things to do that fight. If our characters could pick non-combat jobs that would be cool: Craft your own items/weapons/armor, raise & sell pets/animals, build structures.. something. That way players could do something other than fight to make money. (note: I would not want this to be implemented if it would take significantly away from the quality of combat)
- Give my character a personality/reputation. It would be cool if my character responded differently to NPCs & NPCs responded differently to my character based on previous decisions. This basically would take the form of different dialog. So based on my reputation, the interaction would vary. Although you can take it to extremes and have it so that bad reps can get you killed. Reputation levels might be:
- Revered
- Respected
- Liked
- Peer
- Unknown
- Disliked
- Hated
- Feared
(note: I realize the huge amount of extra dialog & voice-over work this may create, so it may be unrealistic. But I think it would add a LOT to character development)
Master Sword Keeper
HAHAHAHA WE CAN TAKE our oLD chars to EoTN! Woot! read the press release!