Searing Heros

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Everyone knows by now that Searing Flames is a dominate skill to use in PvE, but sometimes Heroes have energy problems with the basic build right? I think I found a perfect build for them to use, while keeping all the damage from the base SF build, and also huge amounts of energy management.

This build works great on either Souske or Zhed.

[skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill][skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Glyph of Lesser Energy[/skill][skill]Meteor Shower[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill]
And if your one of those people who refuse to go anywhere without 6 resurrects on a team, just swap one of the interrupts for a Rez signet.

I go everywhere with at least one of these heros, and they do great with it. I have rarely seen them below 60 energy(only in very long battles) and NEVER below 40 energy. With 5 energy management skills, as well as perfectly interrupting skills whenever they feel like it. With two of these heros, as well as at least one interrupt on another hero, and sometimes even an interupt henchman, I don't see too many spells hitting me. Another bonus here is that it keeps all the killing power of normal SF builds, they can easily wipe mobs with mass amounts of burning and fire damage.

Any thoughts/ideas for this kind of build?

BTW: With my current hero team build(two of this build and a minion master for body blocking) it's very common to see high level mobs die before I can even target two or three enemies with my assassin!(who also kills enemies very fast)

Star Alfur

Star Alfur

Wilds Pathfinder

Join Date: Jan 2006

WoW. :3

PM if you need me.

W/

Pretty similar to mine - I use Res Siggie and Mark of Rodgort in place of MS and Aura. In my experience, MS is often horribly misused by heroes.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

sometimes, but it still works great when used... on any enemy :P sometimes i just disable it until its really needed

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I like your avatar.

I'd take out Ms for a res. But yeah its fine.

I still prefer massive AoE.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

I agree in that MS is used improperly by Heroes. Not improperly by definition...but with Hero groups there's very much less focus on tanking as much as it is all-out damage. Similarly, it'll cause aggro to scatter, creating more chaos without Deep Freeze or a similar hex.

I'm in the firm belief that Inspiration inturruption spells are the way to go for both that MS slot and the Aura slot (I'm in that camp that thinks that specialized healing is better than Aura and that there are better things to do with 10e and a second's time). Heroes are nasty with Inturrupts; why not give them more? Let the henchie healers keep everyone standing (they're more than up to it), I'd rather bring Sousuke and Zhed with 8 inturrupts between them (and another couple on Olias).

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Yes, they shine with interrupts. But, unless you point them at individual targets manually, they'll also focus their attention on one foe, which would make it less useful to bring many of the same interrupts in similar hero builds.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by Amy Awien
Yes, they shine with interrupts. But, unless you point them at individual targets manually, they'll also focus their attention on one foe, which would make it less useful to bring many of the same interrupts in similar hero builds. Odd. I find the reverse. I try to keep Power Drain + Leach sig on all 3 of my heroes, and they seem to monitor mobs for any long casts which they interupt perfectly, regardless of current target.
I went back and re-did Protector of Tyria with a friend; it was a joke. Finished whole of the fire islands in about 3 hours, and Glint in <30 minutes. (SV blood necro ftw)

I use a build similar to OP's; Aura of restoration -> MS. If you dislike AI's useage of MS, disable it and manually cast it on central targets when you first engage.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by BlueNovember
Odd. I find the reverse. I try to keep Power Drain + Leach sig on all 3 of my heroes, and they seem to monitor mobs for any long casts which they interupt perfectly, regardless of current target.
I went back and re-did Protector of Tyria with a friend; it was a joke. Finished whole of the fire islands in about 3 hours, and Glint in <30 minutes. (SV blood necro ftw)

I use a build similar to OP's; Aura of restoration -> MS. If you dislike AI's useage of MS, disable it and manually cast it on central targets when you first engage. They do actually pick targets for interupts well, they don't usually focus on one target. And thats also exactly what I do with MS, just pick my own target mob and nuke away.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Kewl, better AI then I assumed, need to try some more of those then.

Jedi Battousai

Frost Gate Guardian

Join Date: Jul 2006

[HEAT]

Mo/

Quote:
Originally Posted by Star Alfur
Pretty similar to mine - I use Res Siggie and Mark of Rodgort in place of MS and Aura. In my experience, MS is often horribly misused by heroes. I've known Star for a while now, and I've been running the same build he outlines (drop MS and aura add res sig and mark of rodgort). During the UW/FoW weekend, I ran myself as healing monk, 2 E/Me heroes, a prot monk, and a human friend warrior and we cleared out FoW in ~4 hours with energy of ele's not dropping below 50 (from a base 93). Basically we walked from mob to mob, destroyed it, and continued (clearing as in finishing all quests...we didn't kill all mobs).

In my experience, MS is too often used and not at the right times. Plus the damage is laughable compared to constant Mark of Rodgort/SF/Glowing Gaze pressure and interrupts up the rear.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Instead of those interrupts and Meteor Shower, I use Mark of Rodgort and Resurrect. Meteor Shower is replaced with...

[skill]Flare[/skill]

It's like having 68+ DPS!!! (-armor)

It does considerable damage now! It's incredible! Even [wiki]Ice Spear[/wiki] is a lethal weapon! 74 DPS!!! (-armor)

In the time it takes to cast for example [wiki]Fireball[/wiki], you have already casted two Flares and done potentially 136 Fire damage. And while Fireball is recharging, you can continue casting Flares. Same with Ice Spear, except half range.

(But Flare doesn't strike adjacent foes. But still!)

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Corinthan... you are joking... Right?

SkyHiRider

Academy Page

Join Date: Feb 2006

im using necromancers as searing eles. SF,attunement,glyph,glowing gaze,br,signet of lost souls,res sig. 12 fire and 12 sould reaping and they dont run out of energy.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Mr. Stormlord, your avatar says it all.

All this time we have received minor damage buffs to both Ice Spear and Flare, and they have accumulated into massive amounts without anyone paying attention to them.

Craero

Craero

Frost Gate Guardian

Join Date: Nov 2006

N/

Quote:
Originally Posted by Corinthian
All this time we have received minor damage buffs to both Ice Spear and Flare, and they have accumulated into massive amounts without anyone paying attention to them. Actually this build was fun to spam Ice Spear with in RA, until the bug got fixed at least. http://gw.gamewikis.org/wiki/Build:E/A_Death_Spear

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

It still doesn't state "assassin half ranged" spells.

Therefore it was not a bug and is currently bugged insteax!

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

How did we get form Searing Flames/MS builds to Ice Spear spammers? XD Personally I never liked the Ice spammer in PvP or PvE, overall nukers have DPS spread over entire groups.

But ill try that MoR variant later today in FoW, sounds promising!

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

According to the description it should reduce casting time by 5%, not reduce it to 5%.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Quote:
Originally Posted by Samurai-JM
...I have rarely seen them below 60 energy(only in very long battles) and NEVER below 40 energy...
Quote:
Originally Posted by Jedi Battousai
...with energy of ele's not dropping below 50 (from a base 93)... Doesn't that seem excessive? All that really matters is that the energy doesn't bottom out in the middle of a battle. I don't really see how having 5! of 8 skills devoted to energy is helpful (and one for a moderate self heal). IMO you would be better off changing one or two of the e-mgmt skills and the Aura to something with more utility (maybe wards, another interrupt...something that doesn't need casting very often but could help sometimes).

Also, if your hero starts with 93 energy, it probably has very few points in inspiration. Maybe raise your inspiration a few points so that your e-mgmt is more efficient and your hero will not need 5 e-mgmt skills.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by LouAl
Doesn't that seem excessive? All that really matters is that the energy doesn't bottom out in the middle of a battle. I don't really see how having 5! of 8 skills devoted to energy is helpful (and one for a moderate self heal). IMO you would be better off changing one or two of the e-mgmt skills and the Aura to something with more utility (maybe wards, another interrupt...something that doesn't need casting very often but could help sometimes).

Also, if your hero starts with 93 energy, it probably has very few points in inspiration. Maybe raise your inspiration a few points so that your e-mgmt is more efficient and your hero will not need 5 e-mgmt skills. I think you got the wrong idea, other than Fire Attunement and GoLE(which are in most fire builds) they all have separate uses.

Glowing Gaze does damage on top of Searing, and gives back energy.
Leech Signet and Power Drain both interupt(which AI owns at) and give back great energy.

I even stated that the interupts can be dropped for MoR or rez or anything else really. I just love seeing them interupt everything and never lose more than half of their energy.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

No, I didn't get the wrong idea at all. I know that they all do other things, but you could probably have better uses for at least some of those extra skill slots. If your hero never drops below 40 energy, you are probably using too much e-mgmt.

What are your stats? Is inspiration at 3? If so, P-drain and leech aren't giving you "great" energy, they are just interrupts (which is still ok). Gaze obviously is a good choice because of the energy from burning. Fire Attune also seems right, but what happens if you leave it out? Does the hero still have enough energy (you may have to raise the Insp stat, especially if it is at 3)? If so, you can probably switch it out for another low-cost interrupt. If you drop GoLE, does the build still work? Maybe try a Mantra of (element) depending on where you are, or Sig of Humility, or Glyph of Elemental Power.

My whole point is that the build my be more efficient (since it is obviously effective at damage dealing) by swapping out one or two e-mgmt skills and the Aura of Resto for something with more utility (since damage is covered well enough already).

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Meh, invoke lightning pwns much more then SF. I run 3 invokers (Me, sosuke, zhed) with air skills that trigger extra damage off water hexes, and use norgu as a fast cast water elly.

Henchies are usually two monks, sogolon and herta, and it just canes everything.

When using SF, I normally run two SF ellys max, a They're on fire para and one or 2 baragers with fire bows to trigger mark of rodgort. <--- thats better then all SF ellys too. In this sense, I actually use SF as a defensive skill rather then offense, and concentrate on keeping everything on fire rather then killing.

Railin

Railin

Frost Gate Guardian

Join Date: Jan 2006

I use this. It works better than any other build I've tried and he doesn't even need energy management. >_> Only when I force him to use Meteor Shower.

[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Searing Heat[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]

Just disable meteor shower on him and use it manually. o.O I usually run two of these.