"Spacing Out Spirits"

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

something on GuildWiki says that spirits of Pain have to be spaced out or else the older one dies. does this mean u can have more than one pain spirit on the ground??? i always thought the older one always die no matter if they were spaced out or not... how far is this spacing anyway? i want to have 3 pains on the ground!!! lol, does anyone know about this? heres the article:

http://gw.gamewikis.org/wiki/Pain

thx 4 ur help,

~Polynikes

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

I think you need to place them out of spirit range (i.e the range of union etc) from eachother.

Turaan Tolgerias

Ascalonian Squire

Join Date: Jun 2006

Disturbed Ducks [QWEK]

W/Mo

I think it is or was true with ranger spirits at least, but they have to be spread by at least the WHOLE of the radar if not more to work which is useless in any setting.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

This weekend I noticed this when I was going down the spider cave in the FoW. I saw 3 green dots (spirits i am assuming) in a line in my radar bubble. I was using bloodsong as my spirit, and I am guessing that the spacing was a little bigger than your agro bubble. This is unconfirmed and I am just going on memory. I also had a ranger with me dropping favorable winds so i could be wrong. I did not run back to see if it was my spirit. You can easily test this in an explorable area.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

You can drop a second of any spirit without killing the origional as long as you drop it out of range, which is the same size as your radar.

http://gw.gamewikis.org/wiki/Range

This is the same for all spirits.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

think it's less than radar actually. because I can drop a spirit and still see the old on radar. I dunno the exact minimum range it needs to be though, Guess I have a project tonight.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

i see now, heres the link:

http://gw.gamewikis.org/wiki/Image:RadarRanges.jpg

it is the orangecolored range... as long as its away from that, u can have as many spirits as u want... i dont know if i would call it an advantage though.

~Polynikes

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

basically, spirit range is about half of your radar range. But, tbh, since pain isn't gonna do shit half a radar range away from the action, this technicality is just that, a technicality. It has very little practical use. Same with union, shelter, etc. not only does the spirit have to be OUT of the other's range, but it has to be IN yours, making this whole point pretty much moot

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Can't you get a second pain spirit by using Anguished was Lingwa (sp?) I know you could a long time ago....

Kyrashti Dv

Ascalonian Squire

Join Date: Sep 2006

Rt/A

Yes you can have another Pain spirit up as long as your half radar range away fro mthe old one. The only 2 spirits i know you can do this with is Bloodsong and Pain. I only ever do this for example in RA on some maps you can create sentries around the map, so say there was a runner they'd always run into the spirits along their path, meh it adds to damaging the runners. I remember once my team managed to get one runner down to mnimal health but then they activiated running skills and got away, but the sentries actually killed them off since running past them was unavoidable.

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

AwL's spirit of pain will kill ur already-there spirit of pain unless its out of range.

~Polynikes