PC Gameplay (Benelux) GW: EN and GW2 info

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

On GW: EN, not much news if you've read all the other articles/their summaries.
Mostly that it'll be level 20 content, 18 Dungeons of variable (though high) difficulty made by Asurans/Dwarves/something else that tries to kill you. Based on NF dungeons (I'm hoping not like DoA and rather Jokanur Digging <.< )
50 new PvE skills for the current 10 professions. Classed PvE only due to either being effective on certain species, they would imbalance PvP, or are useless in PvP (ex.: Disarm Traps ).

On GW 2, some things I hadn't seen before, from an interview with James Phinney:
- Armor (value?) is no longer profession specific (difference between Light and Heavy armor, though not yet specified, possibly moving speed with new engine)
- Racial Abilities (again, not really specified, however Human Warrior would still be as powerfull as Norn Warrior)
- An important Crafting chapter (when asked about if Salvaging would be the same as in NF), which includes some changes from the NF Salvaging
- Differences in Battle due to remade 3D engine (jumping and moving while in combat)
- Not all 10 current professions return, some will be remade/merged together
- Skills are currently being worked on in a way that no 2 skills do the same thing

That's just about the most important things. Oh yeah, and we didn't get an Asura Mini (yet)

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

ooooo

armor not being profession specific will make things interesting



I had a felling not all professions would return.
When they say 50 PvE skills, I wonder if they mean 50 per profession or 5 per profession..

rogh daxh

rogh daxh

Academy Page

Join Date: Sep 2006

Quote:
That's just about the most important things. Oh yeah, and we didn't get an Asura Mini (yet)
well if there is not a code in it now to unlock the pet i think that u can leave the YET cos it prolly wont come afterward cos its too much of a hassle

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

I'm guessing that paragon and Ritualist is the 2 that will be merged together somehow

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

If GW2 is an important "crafting chapter", I wonder if there will be artificers as suggested in one of the other threads.

gene terrodon

gene terrodon

Lion's Arch Merchant

Join Date: Jul 2006

Maryland/DC Area

Farmers Unite [FU]

W/

Say farewell to the mesmer...
I'm guessing their skills and attributes will be split amongst several classes, as well as the ritualist.

Calahan

Calahan

Academy Page

Join Date: Apr 2005

Europe->Poland->Łódź

Alea Iacta Est [AIE]

Mo/

Mesmer is a best class in GW, new idea that works, so im guesing they leave it in ;D

ravensong

ravensong

Wilds Pathfinder

Join Date: Sep 2006

Croatia

Me/

Quote:
Originally Posted by gene terrodon
Say farewell to the mesmer...
I'm guessing their skills and attributes will be split amongst several classes, as well as the ritualist.
Hell no!!! Removing mesmer would make things dull,that is really original class...unlike warrior which you can see in any rpg for example!

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by rogh daxh
well if there is not a code in it now to unlock the pet i think that u can leave the YET cos it prolly wont come afterward cos its too much of a hassle
Technically, we only just got the code for Grey Giant (February issue), so maybe, just maybe :P

tortugan

tortugan

Krytan Explorer

Join Date: Jun 2005

[DVDF]

I hope this doesn't mean the end of assassins, even tho they're a profession like no other....

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

If they get rid of assassins, I will be a sad panda.

my only hope is that A-net is smart and includes one of the most challenging classes to play in the sequel.

my second hope is that for the love of god, don't make Assassins all ninja-ed out with spikes and limited faces. Let us make a traditional cloak and dagger assassins!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

My bet? Merge Necro&Ritualist, and Assassin&Mesmer, and Ranger&Paragon. Lose Dervis.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Yanman.be
My bet? Merge Necro&Ritualist, and Assassin&Mesmer, and Ranger&Paragon. Lose Dervis.
agreed. If they merge any, it would have to be like that.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Think of the unbalance though.... If the assassin and mesmer are merged, and you're a Ranger (that's been merged with the paragon) you've suddenly got the abilities of 4 professions.

I don't think that would work.

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by Knightsaber Sith
When they say 50 PvE skills, I wonder if they mean 50 per profession or 5 per profession..
It's 50 new PvE skills total, spread across the professions.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

ah, I see....

antialias02

antialias02

Lion's Arch Merchant

Join Date: Jul 2005

Eastern Iowa

Forsaken Wanderers [FW]

Me/E

Losing the Mesmer would be upsetting; at the risk of sounding shallow, I must admit that if the Mesmer was not in GW2, I would have to be heavily persuaded to take the plunge anyway. Can't say I'd flat out /rage (I'm not *that* lame), but the temptation would be there.....

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

mesmers are pretty cool class-wise... I hope they keep-em...

I think 'sins will stay because of their popularity... I'm thinking

ritualists, paragons and dervs have the oust boot comin.

ravensong

ravensong

Wilds Pathfinder

Join Date: Sep 2006

Croatia

Me/

Well i certanly really really hope Ill see a mesmer class in GW2,or similar illusionist class...
If they remove em I guess Ill be satisfied with assassin/rogue like class...
...but anet dont please

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

I think the Paragon is definitely going to get the axe. The class is pretty much an undeniable failure in both concept and application. I can count the number of Paragons I have seen/grouped with on my hand.

Most likely the Ritualist and Necromancer will be merged in some way, since they are both so intertwined with the Underworld.

The Dervish is most likely getting canned, simply because it's a very Elona specific class.

I highly doubt the Assassin would be removed, but then again A-net has made bad decisions in the past.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

My suggestions for Merging:

Necromancer/Ritualist (although that might be too much summoning in one class. Elemental/Ritualist might be a better merge for gameplay)

Ranger/Assassin - to me, the Assassin always seemed more like a Ranger, except close range, instead of a Mesmer.

Warrior/Paragon - Both have 80 armor and use shield. This would just give warriors a long range option, not a bad idea at all. Oh, yeah, and Shouts would combine, too.

Monk/Dervish - OK, this is mostly a RPG mix. But with the heavy Enchantment builds of both, this seems like a great mix.

But who knows? Maybe they'll just divide the different skills between the classes, so there is no true hybrid.

Maybe some skills will be given to races instead of Professions.

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

The more I hear about GW2, the more I try to like it but find it harder and harder to.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Where did that come from Dj Tano? Are you just spamming, or is there something specifically about Guild Wars 2 that bothers you?

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Why do I get the feeling that Guild Wars 2 will be reduced to Generic

Warrior
Ranger
Mage
Healer

classes?

The removal of Mesmers would be quite possibly one of the most retarded things they could do.

But consdering the other information we've gotten on the game,I wouldn't put it past them.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Warrior - absorbs Paragon, absorbs some of assassin
Mesmer - absorbs some assassin
Necro - Absorbs some of ritualist
Ranger - absorbs some of ritualist
Elementalist - Absorbs some of dervish
Monk- absorbs some of dervish

end speculation

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

My suggestion about merging:

Warrior + Assassin + Dervish: Does the game really need 3 melee classes?? 'Nuf said. Merge 'em. Or simply dump Dervish and Assassin. I wouldn't mind.

Necromancer + Ritualist: Fit together very well, theme wise. There are already many skill synergies now. Dump the Rt weapon spells, they are mostly redundant with monk skills. Instead, focus on spirit skills.

Paragon: Split this profession into two parts. Merge the chants and shouts with monk, and the spear skills with ranger:

Monk + Paragon: Both are mostly ranged support classes. Get rid of monk smiting; it has never been used for anything but solo farming. Instead, give the monk an attribute with support chants and shouts.

Ranger + Paragon: Again, both are ranged support classes. The spear fits well with the bow.

Elementalist should stay separate.

Mesmer should stay seperate, except with more AoE effect skills, so that it's more useful in PvE.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Also..the fact that they're going to a Light/Medium/Heavy armor system is so incredibly lame.

I enjoyed the fact that other classes has far different visual's than that of other classes.

*Sigh* It just seems that with every bit of info for GuildWars 2 my interest dwindles.

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

they will merge Warrior and Dervish, and PALADIN will be born in gw..i can smell what A-NET are farting.

Ritualist will be split between, monk, necromancer and ranger..Paragon will also be split between warrior (shouts, leadership, command, motivation sound like they should come from a warrior anyway) and maybe rangers will be granted the ability to be proficiant with all ranged weapons, ie spears aswell as bows..

speculation ofcourse.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

LoL A paladin, you mean wammo?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Tetris L
My suggestion about merging:

Warrior + Assassin + Dervish: Does the game really need 3 melee classes?? 'Nuf said. Merge 'em. Or simply dump Dervish and Assassin. I wouldn't mind.

Necromancer + Ritualist: Fit together very well, theme wise. There are already many skill synergies now. Dump the Rt weapon spells, they are mostly redundant with monk skills. Instead, focus on spirit skills.

Paragon: Split this profession into two parts. Merge the chants and shouts with monk, and the spear skills with ranger:

Monk + Paragon: Both are mostly ranged support classes. Get rid of monk smiting; it has never been used for anything but solo farming. Instead, give the monk an attribute with support chants and shouts.

Ranger + Paragon: Again, both are ranged support classes. The spear fits well with the bow.

Elementalist should stay separate.

Mesmer should stay seperate, except with more AoE effect skills, so that it's more useful in PvE.
Wow, you went the total opposite direction that I did.

I thought it would be nice to add variety to existing Professions (adding Spears to Warriors as an option, for example), you merged like to like.

Some comments: I get the feeling that GW2 will be even more solo friendly than GW. Monk smiting will (hopefully) not go away.

If anything, I'd like to see an even more potent offensive Monk class by adding Dervish skills. Reason? I want to see variety. I don't want only one melee class, one ranged class, one summoning class, etc.

Along those same lines, add Summon Elementals or similar spell to Elementalists.

I agree Mesmer needs more umph for PvE, and I love playing an Illusionary Weapon build in PvE.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

necro with scythe...like grim reaper with curses and such= dervish+necro

assasin will likely remain...probably with more utility as theives/raiders =

warrior with many weapon choices spear,sword,axe,hammer (hopefully two handed swords mmm= war+para

monk with some 'spiritual' ties = monk+ritualist

ranger will remain as well me thinks

necro with summoning powers minions and spirits and such= necro+ritualist

Mesmer will probably remain the same

and finally we will probably see a paladin/protector type class as well: merging warrior para and monk


thats my guess/hopes

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Dervish maybe fused with warriors? Make is a specific following when creating a warrior? Paladin type warrior that wields a scythe. I <3 my dervish.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

The armor not being professions specific sounds pretty cool. Now I won't be jealous as a warrior seeing a cool set of ranger armor.

I hope we don't have armor drops, though...

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

the armour not being class specific was refering to armour level...not appearence... there still needs to be some in-game way to distinguish classes

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Well it said Armor (value?), so it's undefined. Is there a source to the article for this?

MagicWarrior

Lion's Arch Merchant

Join Date: Jan 2007

I kind of like the original 6 classes... not so keen on the others... although they could easily merge some of them - like Dervish being a "type" of Warrior, Assasin being a "type" of Ranger, Ritualist being a "type" of Monk, etc.

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Smells like Diablo 3 concept.
I really hope they leave mesmer in GW2.So far i hardly see any reason to buy GW2 and with out mesmer i'll bet will loose intrest for real.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I think the mesmer is perhaps the most creative class I've seen from any game to date. I can't see ANet destroying something so amazingly well done.

Alex... can you shed a little light on this? Gaile?

jsshah1

Ascalonian Squire

Join Date: Mar 2006

E/N

would like to see them keep the elementalist class.. maybe mix in some of the paragon stuff with them.. they are usually at the back of the team caus of the squisheyness so they can shout to motivate etc.. sort of like the wize wizard characters u see in the movies.

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

I really hope it will be like this:

Warrior
Ranger+Assassin
Monk
Necromancer
Mesmer+Dervish (but only mysticism added)
Elementalist
Ritualist
Paragon

I also really hope that there will be no more class specific weapons anymore, but that class specific armor remains.

Jumping and moving durning combat = *puke*

What, is gw2 going to be a wow clone?