Jeff Strain Interview at About.com
BeowulfKamdas
Knightsaber Sith
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Originally Posted by Jeff Strain
This is the first Guild Wars expansion but we certainly haven't said that this is the end of Guild Wars 1.
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Lonesamurai
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Originally Posted by Knightsaber Sith
hah one of the other many articles said Eye of the North was the end.... but perhaps it isn't.
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if that is the case though, although its a completely new game, new engine etc, ANet are still working on Chapter content, only on a much larger spectrum
Knightsaber Sith
I can just see them now continuing to release new expansions for GW1 that set up the lore for new expansions for GW2...
Lonesamurai
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Originally Posted by Knightsaber Sith
I can just see them now continuing to release new expansions for GW1 that set up the lore for new expansions for GW2...
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antialias02
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Originally Posted by Lonesamurai
...and keep revenue coming in and maybe even adding mroe revenue
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Demilikos
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Originally Posted by Jeff Strain
That'll be where your character is memorialized, so that when you play Guild Wars 2, you can choose to inherit the legacy from any of your characters
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an sun
I guess this article should read all complainers.. it shows ANet is aware of all problems mmos have and they really want to remove them from GW2.
Knightsaber Sith
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Originally Posted by Demilikos
So if I get Legendary Survivor on a character I don't like the name of, any of my characters (even with diff names) can inherit that legacy?
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aaje vhanli
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Originally Posted by Knightsaber Sith
You have to name your GW2 character the same as the GW1 character to transfer the titles. You choose which legacy to inherit by choosing which character to name it after. I'm pretty sure that's how Gaile explained it.... but it was in that big thread that's almost 2000 posts now.
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Quote:
Originally Posted by Jeff @ about.com
when you play Guild Wars 2, you can choose to inherit the legacy from any of your characters
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Mordakai
I certainly hope we can change or keep "linked" names as we choose.
I like some of my characters names more than others...
BTW, i can't access this interview at work. Is it possible for someone to copy and paste?
I like some of my characters names more than others...
BTW, i can't access this interview at work. Is it possible for someone to copy and paste?
Onarik Amrak
Well if the name HAS to stay the same, I'm a little disappointed. It makes so much more sense for the name to be changeable. I mean sure my chars descendant may be called Onarik Amrak, but it just as likely won't be.
Take the Ossas for example, Turai Ossa's descendants don't have the same name. Why should our characters?
"Why did you decide against increasing the level cap for Eye of the North?"
I can't believe he asked such a stupid question.
Take the Ossas for example, Turai Ossa's descendants don't have the same name. Why should our characters?
"Why did you decide against increasing the level cap for Eye of the North?"
I can't believe he asked such a stupid question.
Exoudeous
Quote:
Originally Posted by Knightsaber Sith
You have to name your GW2 character the same as the GW1 character to transfer the titles. You choose which legacy to inherit by choosing which character to name it after. I'm pretty sure that's how Gaile explained it.... but it was in that big thread that's almost 2000 posts now.
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if it was just linked by name only then any one could take your achivements
Dfx Gladiator
I don't understand one thing... When they talk about "persistance" what do they mean?
Exoudeous
it means there are explorable areas that other people besides the ones in your party can be in
Kityn
From what I have read from other articles, the persistant areas can hold up to 800 people. Of course that could be a much lower number since the game is not even out yet. Still I am thinking at least 200 people will be allowed in one persistanced zone. Perhaps anet will create dsitricts for these persistanced zones to handle a huge number of people in one area. Persistance areas you can meet people from all over the world,very much like in towns and such right now in GW, but these would be explorable zones. So you can meet up with a bunch of people out killing stuff and join up with them without needing to have everyone start over in a town to let you join.
semantic
I'm getting the impression that 'persistent' means no more outposts, that everywhere is essentially 'town' as we know it now. But you are always armed, and monsters can appear anytime. Not sure how they'll handle click travel, but i'm sure they've got something in mind.
xBakox
It's already been stated that they are abadoning click travel as they will have a Z-axis/y- axis.
I'm assuming they will use a district system like towns do now, although they have been referring to this as "worlds". But I might be off on that. 800 seems to be a good number considering the size of the world.
I kind of hope towns will still be a central meeting place though. As in, when you log out you are teleported back to the nearest town like you do now, and you still have add henchies/heros there.
I'm assuming they will use a district system like towns do now, although they have been referring to this as "worlds". But I might be off on that. 800 seems to be a good number considering the size of the world.
I kind of hope towns will still be a central meeting place though. As in, when you log out you are teleported back to the nearest town like you do now, and you still have add henchies/heros there.
NoChance
I personally think abandoning click travel is one of the worst things Anet can do... it really makes gameply much easier so that we can focus on using skills, which I think is essentially the core of the game...
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
NoChance
I personally think abandoning click travel is one of the worst things Anet can do... it really makes gameply much easier so that we can focus on using skills, which I think is essentially the core of the game...
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
Exoudeous
Quote:
Originally Posted by NoChance
I personally think abandoning click travel is one of the worst things Anet can do... it really makes gameply much easier so that we can focus on using skills, which I think is essentially the core of the game...
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen). |
Knightsaber Sith
Quote:
Originally Posted by Exoudeous
nah, you link your account and the 2nd game reserves you name, but you dont have to use it. you name your character and choose which character you ant them to inherit from.
if it was just linked by name only then any one could take your achivements |
http://www.guildwarsguru.com/forum/s...8&postcount=26
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Originally Posted by Alex Weeks
With regards names and GW2 characters inheriting from GW1 characters, Knightsaber is more or less correct. GW1 character names will be reserved in GW2 and you will need link your GW1 and GW2 accounts to retrieve the name.
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Quote:
Originally Posted by Gaile Gray
After all, character names are a special part of your Guild Wars experience. So you'll be happy to know that yes, your character name will be reserved for you. If you link a Guild Wars 2 character to a Guild Wars character, the GW2 character will inherit the GW character’s accomplishments, as recorded in your Hall of Monuments. The Hall of Monuments, available through Guild Wars: Eye of the North, will provide access to unique companions, equipment, miniatures, titles, etc. that can’t be obtained any other way in GW2.
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Well, it's actually worded a bit awkwardly. But I haven't seen anything yet that says you don't need to use the same name, but what I have seen seems to imply you do.
NoChance
Quote:
Originally Posted by Exoudeous
well im sure they wouldnt be taking out if they had a good idea that worked just as well if not better
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of course it's too early to tell anything for sure, but through all interviews and info, this is what seems to be happening (to me, at least).
dead man ivan
Quote:
There won't be different character types for roleplaying and PvP, so you won't need to create a PvP character or anything like that. In Guild Wars 2, any character can go into the balanced, competitive PvP matches, and when they do they will have access to the high-end skills for their class like the other players, and they can immediately jump into high-end PvP. |
semantic
I was talking about map travel. If there are no towns as such, they'll have to create some other form of teleport node.
Alex Weekes
So ... from my current understanding of the system, I do not believe that you will have to carry over the name in order to inherit. The system reserves character names from GW1 for you so that you will have the option of reusing them (and not have to worry about someone else grabbing the name all your friends and enemies know you by). I do feel that it will be optional, however: if you don't want to carry over character names for whatever reason, I don't think we'd force you to do that.
Knightsaber Sith
Tnx for the clarification
GranDeWun
Quote:
Originally Posted by Alex Weekes
So ... The system reserves character names from GW1 for you so that you will have the option of reusing them ...
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The Ernada
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Originally Posted by GranDeWun
I hope they are not reserved forever...too many good names are already out of circulation on (probably) dormant accounts...
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Onarik Amrak
I hate names like that in an RPG, they're just lame. Why can't people be creative?
Shmanka
Quote:
Originally Posted by Exoudeous
well im sure they wouldnt be taking out if they had a good idea that worked just as well if not better
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No offence but they have popped more then enough cherries to make me think they have a dart board at head office with pieces of paper with randomly written words on them for "updates".
I'm sure they are taking out and putting in alot of things because they have lost alot of direction because they aren't listening to us.
Not just my idea's or anyone else's but so many things from the past till now completely outweigh what they have done positively for us as customers, only reason were playing is cause were hooked.
twicky_kid
So basicly the new world pvp system will be a Zerg system. Who ever has the most players on their side will win.
Lots of fun when you have 200 vs 50. Ya you can wander around on your own but people will make teams together and just mow people down. If something like that is going to work it needs to be a HUGE area. That way if there is a population difference (which there will be) then side with less players can win by strategy and not numbers.
Lots of fun when you have 200 vs 50. Ya you can wander around on your own but people will make teams together and just mow people down. If something like that is going to work it needs to be a HUGE area. That way if there is a population difference (which there will be) then side with less players can win by strategy and not numbers.
Omega X
Quote:
Originally Posted by twicky_kid
So basicly the new world pvp system will be a Zerg system. Who ever has the most players on their side will win.
Lots of fun when you have 200 vs 50. Ya you can wander around on your own but people will make teams together and just mow people down. If something like that is going to work it needs to be a HUGE area. That way if there is a population difference (which there will be) then side with less players can win by strategy and not numbers. |
And as always, its an option to play either one. Good Job Anet.