Jeff Strain Interview at About.com
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Originally Posted by Knightsaber Sith
hah one of the other many articles said Eye of the North was the end.... but perhaps it isn't.
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if that is the case though, although its a completely new game, new engine etc, ANet are still working on Chapter content, only on a much larger spectrum
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Originally Posted by Lonesamurai
...and keep revenue coming in and maybe even adding mroe revenue
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Originally Posted by Jeff Strain
That'll be where your character is memorialized, so that when you play Guild Wars 2, you can choose to inherit the legacy from any of your characters
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Originally Posted by Demilikos
So if I get Legendary Survivor on a character I don't like the name of, any of my characters (even with diff names) can inherit that legacy?
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Originally Posted by Knightsaber Sith
You have to name your GW2 character the same as the GW1 character to transfer the titles. You choose which legacy to inherit by choosing which character to name it after. I'm pretty sure that's how Gaile explained it.... but it was in that big thread that's almost 2000 posts now.
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Originally Posted by Jeff @ about.com
when you play Guild Wars 2, you can choose to inherit the legacy from any of your characters
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Well if the name HAS to stay the same, I'm a little disappointed. It makes so much more sense for the name to be changeable. I mean sure my chars descendant may be called Onarik Amrak, but it just as likely won't be.
Take the Ossas for example, Turai Ossa's descendants don't have the same name. Why should our characters?
"Why did you decide against increasing the level cap for Eye of the North?"
I can't believe he asked such a stupid question.
Take the Ossas for example, Turai Ossa's descendants don't have the same name. Why should our characters?
"Why did you decide against increasing the level cap for Eye of the North?"
I can't believe he asked such a stupid question.
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Originally Posted by Knightsaber Sith
You have to name your GW2 character the same as the GW1 character to transfer the titles. You choose which legacy to inherit by choosing which character to name it after. I'm pretty sure that's how Gaile explained it.... but it was in that big thread that's almost 2000 posts now.
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if it was just linked by name only then any one could take your achivements
K
From what I have read from other articles, the persistant areas can hold up to 800 people. Of course that could be a much lower number since the game is not even out yet. Still I am thinking at least 200 people will be allowed in one persistanced zone. Perhaps anet will create dsitricts for these persistanced zones to handle a huge number of people in one area. Persistance areas you can meet people from all over the world,very much like in towns and such right now in GW, but these would be explorable zones. So you can meet up with a bunch of people out killing stuff and join up with them without needing to have everyone start over in a town to let you join.
It's already been stated that they are abadoning click travel as they will have a Z-axis/y- axis.
I'm assuming they will use a district system like towns do now, although they have been referring to this as "worlds". But I might be off on that. 800 seems to be a good number considering the size of the world.
I kind of hope towns will still be a central meeting place though. As in, when you log out you are teleported back to the nearest town like you do now, and you still have add henchies/heros there.
I'm assuming they will use a district system like towns do now, although they have been referring to this as "worlds". But I might be off on that. 800 seems to be a good number considering the size of the world.
I kind of hope towns will still be a central meeting place though. As in, when you log out you are teleported back to the nearest town like you do now, and you still have add henchies/heros there.
N
I personally think abandoning click travel is one of the worst things Anet can do... it really makes gameply much easier so that we can focus on using skills, which I think is essentially the core of the game...
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
N
I personally think abandoning click travel is one of the worst things Anet can do... it really makes gameply much easier so that we can focus on using skills, which I think is essentially the core of the game...
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
