Jeff Strain Interview at About.com

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Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#2
Quote:
Originally Posted by Jeff Strain
This is the first Guild Wars expansion but we certainly haven't said that this is the end of Guild Wars 1.
hah one of the other many articles said Eye of the North was the end.... but perhaps it isn't.
Lonesamurai
Lonesamurai
Furnace Stoker
#3
Quote:
Originally Posted by Knightsaber Sith
hah one of the other many articles said Eye of the North was the end.... but perhaps it isn't.
indeed, this is very interesting when you think that potentially you can go back to play GW1 and get titles to add extras tot he HoM for GW2 characters...

if that is the case though, although its a completely new game, new engine etc, ANet are still working on Chapter content, only on a much larger spectrum
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#4
I can just see them now continuing to release new expansions for GW1 that set up the lore for new expansions for GW2...
Lonesamurai
Lonesamurai
Furnace Stoker
#5
Quote:
Originally Posted by Knightsaber Sith
I can just see them now continuing to release new expansions for GW1 that set up the lore for new expansions for GW2...
...and keep revenue coming in and maybe even adding mroe revenue
antialias02
antialias02
Lion's Arch Merchant
#6
Quote:
Originally Posted by Lonesamurai
...and keep revenue coming in and maybe even adding mroe revenue
....which is the point of any company after all, you know. To make money. The more cash ArenaNet takes in, the more likely I get to play more Guild Wars in the future. It's a mutually beneficial relationship.
Demilikos
Demilikos
Academy Page
#7
Quote:
Originally Posted by Jeff Strain
That'll be where your character is memorialized, so that when you play Guild Wars 2, you can choose to inherit the legacy from any of your characters
So if I get Legendary Survivor on a character I don't like the name of, any of my characters (even with diff names) can inherit that legacy?
an sun
an sun
Ascalonian Squire
#8
I guess this article should read all complainers.. it shows ANet is aware of all problems mmos have and they really want to remove them from GW2.
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#9
Quote:
Originally Posted by Demilikos
So if I get Legendary Survivor on a character I don't like the name of, any of my characters (even with diff names) can inherit that legacy?
You have to name your GW2 character the same as the GW1 character to transfer the titles. You choose which legacy to inherit by choosing which character to name it after. I'm pretty sure that's how Gaile explained it.... but it was in that big thread that's almost 2000 posts now.
aaje vhanli
aaje vhanli
Krytan Explorer
#10
Quote:
Originally Posted by Knightsaber Sith
You have to name your GW2 character the same as the GW1 character to transfer the titles. You choose which legacy to inherit by choosing which character to name it after. I'm pretty sure that's how Gaile explained it.... but it was in that big thread that's almost 2000 posts now.
I got the impression that they didn't have to share the same name, but you could choose any of your GW2 characters to "inherit" the unlocks from any GW1 character (by linking them thru the Hall).

Quote:
Originally Posted by Jeff @ about.com
when you play Guild Wars 2, you can choose to inherit the legacy from any of your characters
I think name reserve is a completely different aspect.
Mordakai
Mordakai
Grotto Attendant
#11
I certainly hope we can change or keep "linked" names as we choose.

I like some of my characters names more than others...

BTW, i can't access this interview at work. Is it possible for someone to copy and paste?
Onarik Amrak
Onarik Amrak
Forge Runner
#12
Well if the name HAS to stay the same, I'm a little disappointed. It makes so much more sense for the name to be changeable. I mean sure my chars descendant may be called Onarik Amrak, but it just as likely won't be.

Take the Ossas for example, Turai Ossa's descendants don't have the same name. Why should our characters?


"Why did you decide against increasing the level cap for Eye of the North?"
I can't believe he asked such a stupid question.
Exoudeous
Exoudeous
Wilds Pathfinder
#13
Quote:
Originally Posted by Knightsaber Sith
You have to name your GW2 character the same as the GW1 character to transfer the titles. You choose which legacy to inherit by choosing which character to name it after. I'm pretty sure that's how Gaile explained it.... but it was in that big thread that's almost 2000 posts now.
nah, you link your account and the 2nd game reserves you name, but you dont have to use it. you name your character and choose which character you ant them to inherit from.

if it was just linked by name only then any one could take your achivements
Dfx Gladiator
Dfx Gladiator
Frost Gate Guardian
#14
I don't understand one thing... When they talk about "persistance" what do they mean?
Exoudeous
Exoudeous
Wilds Pathfinder
#15
it means there are explorable areas that other people besides the ones in your party can be in
K
Kityn
Krytan Explorer
#16
From what I have read from other articles, the persistant areas can hold up to 800 people. Of course that could be a much lower number since the game is not even out yet. Still I am thinking at least 200 people will be allowed in one persistanced zone. Perhaps anet will create dsitricts for these persistanced zones to handle a huge number of people in one area. Persistance areas you can meet people from all over the world,very much like in towns and such right now in GW, but these would be explorable zones. So you can meet up with a bunch of people out killing stuff and join up with them without needing to have everyone start over in a town to let you join.
semantic
semantic
Lion's Arch Merchant
#17
I'm getting the impression that 'persistent' means no more outposts, that everywhere is essentially 'town' as we know it now. But you are always armed, and monsters can appear anytime. Not sure how they'll handle click travel, but i'm sure they've got something in mind.
xBakox
xBakox
Lion's Arch Merchant
#18
It's already been stated that they are abadoning click travel as they will have a Z-axis/y- axis.

I'm assuming they will use a district system like towns do now, although they have been referring to this as "worlds". But I might be off on that. 800 seems to be a good number considering the size of the world.

I kind of hope towns will still be a central meeting place though. As in, when you log out you are teleported back to the nearest town like you do now, and you still have add henchies/heros there.
N
NoChance
Frost Gate Guardian
#19
I personally think abandoning click travel is one of the worst things Anet can do... it really makes gameply much easier so that we can focus on using skills, which I think is essentially the core of the game...

of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).
N
NoChance
Frost Gate Guardian
#20
I personally think abandoning click travel is one of the worst things Anet can do... it really makes gameply much easier so that we can focus on using skills, which I think is essentially the core of the game...

of course it could be that GW2 will focus less on skills and more on mouse/keyboard reflexes, which would mean click travel would naturally be removed (from all the GW2 interviews and info, this is what I think is going to happen).