Sandstorm Spike: The new SS!

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Ha, that got your attention, didn't it?

Anyway, this is very much a work in progress, so bear with me a little. This build revolves around a team of 4 elementalists that will make up the main damage dealing section of a group, while offering several support skills that are ideally suited to an elementalist primary because of high cast costs. Anyway, as of yet, I haven't got and codez for this build, but I'll update with them later hopefully.
Also I posted this in the Hero and AI section because it is designed to work with 2 heroes and one Henchman from the nightfall campaign - it could be used elsewhere without Herta, but it wont be quite as powerful and several skills will need to be altered. (For example, no reason for the meleementalist to bring ebon hawk and you will have to consider bringing ward against melee in it's place or etc etc...)

Anyway, it is as follows:

Team:

Player (Me): E/W
Attributes:
Earth Magic: 12+3+1
Energy Storage: Variable (6+1 in current set up)
Swordsmanship: Variable (11 in current set up)
Tactics: Variable (0 in current set up)

Acolyte Sousuke: E/Mo
Attributes:
Earth Magic: 12+3+1
Energy Storage: 8+1
Protection Prayers: 10

Zhed Shadowhoof: E/Mo
Attributes:
Earth Magic: 12+3+1
Energy Storage: 8+1
Protection Prayers: 10

and
Herta [Earth Henchman]
(Attributes Unknown)

Equipment:

Ideal equipment for the two heroes would be a 20/20 Swift Earth Staff of Mastery. Equipment for the meleementalist would ideally be a low req sword with either energy +5 or +15% while enchanted and a pommel of foritude or defense, plus an Earth Scroll with either -5/20% or -2 while enchanted and +30 health if you're not speccing in tactics, otherwise a tactics shield with similar mods and a low req is good.

Builds:

[skill]Hamstring[/skill][skill]Grasping Earth[/skill][skill]Sandstorm[/skill][skill]Stoneflesh Aura[/skill][skill]Ebon Hawk[/skill][skill]Sliver Armor[/skill][skill]Armor Of Earth[/skill][skill]Resurrection Signet[/skill] Alternative Elite: [skill]Shockwave[/skill]
[skill]Earth Attunement[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Sandstorm[/skill][skill]Eruption[/skill][skill]Ward Against Elements[/skill][skill]Aegis[/skill][skill]Convert Hexes[/skill][skill]Rebirth[/skill]
[skill]Earth Attunement[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Sandstorm[/skill][skill]Churning Earth[/skill][skill]Ward Against Foes[/skill][skill]Aegis[/skill][skill]Convert Hexes[/skill][skill]Rebirth[/skill]
[skill]Earth Attunement[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Sandstorm[/skill][skill]Stoning[/skill][skill]Ward Against Melee[/skill][skill]Aura Of Restoration[/skill][skill]Stone Daggers[/skill][skill]Resurrection Signet[/skill]

Ideas for 3rd Hero:
*A Healing Light Monk.
*A R/P pure interrupter with Broad Head Arrow.
*An MM (overkill )
*A Motivation Paragon with Angelic Bond

Known Vulnerabilities:
*Enchantment removal. Although it will have to be pretty damn heavy enchantment removal, but it's a vulnerability

Closing:
OK, so comments, suggestions, flames? They're all very welcome. Meantime, enjoy

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Sandstorm = AoE = spreading. Yeah, lots of them will kill fast, but so will lots of Fire Storms

However, I was thinking of something along similar lines. My idea was to echo Sandstorm, alternating Glyph of Sacrifice and Dragon's Stomp (aka Earthquake) to pin enemies in the AoE.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

I'm sorry, I stopped paying attention after I saw an elementalist skill bar with hamstring in it

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Why did you leave out Firestorm!?!

Oh, and you should totally be W/E. More armor. :P

beltran13579

beltran13579

Lion's Arch Merchant

Join Date: Jan 2006

Mo/E

stoning+weakness=KD
KD=less attacking so less dmg from SS

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Hamstorm ftw!

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Its a nice concept, but how is it better than say 3 SF eles? SF has better e-management and the down time is much shorter. I mean, sandstorms recharge is what, 15 times more than SF? SF you can just go from mob to mob, SF will always be ready. But with this, once the sandstorms are down and recharging, your offence is pretty much non existant. Wouldn't this slow down you rate of killing?

There's also the scatter from enemies. If they don't all die in the initial burst, you lose aggro on the earth tank and the rest of the party get targeted. You'd pretty much have to hide in your wards and aegis for 30 sec. And with a squishie heavy team, that could be tough. At least with SF eles, you can bring morgahn with "they're on fire" to help.

Still, maybe you can think about changing one ele or bring a necro instead. A curses necro can easily be full of melee hate leaving you're eles free to carry more wards vs elements. Enfeebling blood for weakness to all nearby, meekness for all foes in the area to attack 50% slower, reckless haste for foe and adjacent foes to miss ~50%, well of darkness for all hexed foes to miss 50% for up to 53 secs. Increases squishie survivability loads. And thats just the stuff that targets multiple foes. May allow you to free some more slots on the ele's for damage.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Ok 1st things 1st: I'll run E/W myself if I want to. Nobody's going to tell me to change.

I'll address the comments one at a time:

1st; Tain: The scatter of sandstorm can be addressed by having a dedicated snarer in the party. Failing that, a MM will clean up any leftovers nicely.

2nd: ArKain: You mean you didn't stop reading when you saw "E/W"? Thats usually enough to put most people off. Having said that, hamstring was just an afterthought really - the meat of the build is the aegis warders - the 1st unit is all me and skills I might run. I'd normally keep wild blow in there for the record. Hamstring isnt exactly an AOE snare after all.

3rd: Puebert: Firestorm is better than it used to be, true, but it's still adjacent only - a tiny range. Overlapping sandstorms can potentially cover a massive area of effect, 3 firestorms could cover a pinhead if you're lucky. As for being W/E. Well, this is a build I run with my near 2 year old ele, so I can't exactly change her primary profession now, can I? But yes, a W/E as the aggro grabber might work better. Then again, a W/E will have energy problems if they try to run the exact same skillbar as me.

4th: beltran: Ebon Hawk+Stoning=KD on ONE foe. Typically that foe will be the healer in an enemy mob, so they are less likely to be attacking anyway. otherwise, Ebon Hawk wont get used unless it's to catch strays

5th: Epinephrine: ...

6th: Kazjun: SF will be ready until fire attunement gets stripped. Then you're in real trouble. Although yes, this commands that a stop start strategy be used, even if earth attunement gets stripped, it wont be enough to completely shut either the offense or defence down. Ok, so SF has all the virtues that you've mentioned, it does burning, which can be combined with 'Theyre On Fire!' (A great skill which was in the authors opinion, overnerfed because of it's popularity,) and the damage output is better than sandstorm.

However it's also boring and monotonous, just like the whole fire attribute, (I'm not saying fire is bad, far from it, it's just I find earth far more interesting.) Earth has the advantage of being far more balanced - you couldn't effectively run a warder that uses fire for offense with out compromising on the absolute power of one or the other. Dual element builds are few and far between, not because people are lacking the imagination to make them, but simply because they're generally so horribly inefficient and ineffective that they're simply not worth it.

So yes, you could run a fire elementalist, but it wouldn't be worth giving them any defence to speak of, meaning you would have to concentrate more into the remaining 4 slots of the party. The way this build stands, you just need 2 monks and then the last 2 slots could be absolutely anything that enjoys killing stuff - a cripple D/x or A/D would gel perfectly with the SS warders.

A Curses necro, eh. Well in high end PvE, I'd say they would be better suited as the damage dealers of the group. It's long been argued that necros are the better damage dealers and I'm inclined to agree because of their armour ignoring skills. Hell, at the highest level, even smiting monks are going to outdamage eles, (Why do you think our Guild's fow team nuker is a smiter?)

Anyway, like I said before, it wasn't designed to be perfect or uber, or anything special at all, but I use a team build that is heavily based on that - ie my personal build is a bit different, doesn't have hamstring, has 2 sword attacks etc etc BUT, I use it and quite happily as someone who plays GW for a hardcore amount of time but in a casual way, (if that made any sense...) and I thought I'd share it with everyone. I'm glad I did, It was worth it for the Hamstorm reference
Now, if you'll excuse me, I'm supposed to be working atm...