Help Out a Necro/Monk

Lord Dragod

Pre-Searing Cadet

Join Date: Mar 2007

So, I've been off of GW for quite a few months now and I have no idea where to get any good Skills... So If anyone knows a good build, or good experiance quests, it'd be very much appreciated.

I'm level 9.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

you dont need a build until level 20. just play with skills until you find something you like,

Sandblasted Skin

Sandblasted Skin

Ascalonian Squire

Join Date: Nov 2005

St. Paul, MN

Strength and Virtue Eternal [SaVe]

W/

http://gw.gamewikis.org/wiki/Main_Page is your friend

The Professor

Frost Gate Guardian

Join Date: Nov 2006

alaska

Gra Dilseacht Cairdeas [Gra]

A/E

actually
http://gw.gamewikis.org/wiki/Build:Main_Page

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Like Coloneh said - builds won't do you any good at level 9. Every one of those on wiki are for level 20. Use the skills you have as best as you can and get to level 20, where the real game begins.

trekkie dude

trekkie dude

Academy Page

Join Date: Mar 2007

W/Mo

grab a much of minion skills have a way to keep their health up grab taste of death with death nova. all good

nova-exarch

nova-exarch

Academy Page

Join Date: Feb 2006

Not a lot in the way of keeping minions up at level 9 Unless you want to try and spread the abilities around (more on that below) and use the /Mo stuff to try and keep the boys alive.

I'd stick with blood for the most part. Hurting the bad guys and healing yourself at the same time = win/win

Death is still nice for having something to do with all those corpses though. Even low level minions that die off fast will still out damage any other 15pt spell.

Curses is fine if you like to take more of a support roll (as in making the killing go faster but not actually doing many killing blows).

Of course, a few left over points in Soul Reaping once you find a good rythm and a way to kill quickly. SR = momentum

Just remember that at level 9 you will be hard pressed to have enough attribute points to go around so pick an area to focus on and be as good as possible at it.

-=-

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

At level 9, just stick with what skills you have. A lot of the builds you'll see require attributes to be at certain levels to hit breakpoints for skills, at level 9 you shan't have enough points to reach said levels.

I'd recommend focussing on Blood early on, it's mostly direct damage and support that can keep you healthy at the same time. Death requires heavy investment to get worthwhile minions, as well as requiring a lot of energy (mostly from Soul Reaping). Curses isn't quite as useful early on, the low-level enemies don't require the disabling power it lends, and many of the juicier Curses, specifically elites that make the build whole, aren't available untill later on.

tijo

tijo

Jungle Guide

Join Date: Feb 2007

Montreal

[CDDR]

R/

Quote:
Originally Posted by Stormlord Alex
I'd recommend focussing on Blood early on, it's mostly direct damage and support that can keep you healthy at the same time. Death requires heavy investment to get worthwhile minions, as well as requiring a lot of energy (mostly from Soul Reaping). Curses isn't quite as useful early on, the low-level enemies don't require the disabling power it lends, and many of the juicier Curses, specifically elites that make the build whole, aren't available untill later on.
Same advice here, stick to blood, it will make your life easier in the beginning. Feel free to try out curses and death too though you might find a skill setup that works for you.

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

use blood to start off. It does nice dmg ad u can use the healing attribute from the monk to offset the hp cost of some of the blood skills.