Rt/W - 3..2..1..Dead Smites

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Nightmare's were never a problem but it's just nice to kill things before it even thinks about running

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

maybe i'm just doing it wrong, but i die every time at the graspings.
they've drained all my energy before i can use my last skill.

joish

Academy Page

Join Date: Mar 2007

Turtle Clan of the Sunny Beach [TRTL]

well ur either not waiting for enough energy or your casting wrong. you only need 30 energy- 5 for gd, 10 for spirit rift, 10 for ancestor's rage and 5 for cyclone axe

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by deluxe
maybe i'm just doing it wrong, but i die every time at the graspings.
they've drained all my energy before i can use my last skill. Yeah, you're definently not waiting long enough. I'd wait till I have around full energy (like 3-4 off full). The combo should be faster than the duration of your Gladiator's Defense (I'd hope). So they shouldnt be connecting with you anyways and if they dont hit you that means they cant use fear me.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Graspings drain energy by adrenal skill fear me 4 adrenaline needed. Use gladiator defence before face them and hope they wont interupt yoıu with distracting blow.

red13xx

Lion's Arch Merchant

Join Date: Oct 2006

It is good build but margin of error is very low. I can run w/rt almost indefinately making up to 5 mistakes each time and still do it successful. And the w/rt is great for people with high ping so it is more suggestable. This one is high chance per run to even make it out alive because after one mistake or bad spwn game is most likely over. Awesome build though I manage 3 full runs then on #4 the lizards just waiting in path prevented me from proceeding and there is no escape for rt/w unlike w/rt. The time it takes to kill them as a w/rt is longer but if you die even once during a run with rt/w midway the quickness of this build means absolutely squat. It was fun and challenging to test it out and it does work and is faster. Fastest run I did was only 11mins. So i think others with more experience with it can probably do around 9 on average. That is great compared to the 15 +/-3 for w/rt.

PS also if you get +15 energy -1 degen set (offhand + wand you will have absolutely no trouble with energy). It just a little more work switiching over from axe to set2 then back so dont be lazy=P.

red13xx

Lion's Arch Merchant

Join Date: Oct 2006

It is good build but margin of error is very low. I can run w/rt almost indefinately making up to 5 mistakes each time and still do it successful. And the w/rt is grate for prople with high ping so it is more suggestable. This one is high chance per run to even make it out alive because after one mistake or bad spwn game is most likely over. Awesome build though I manage 3 full runs then on #4 the lizards just waiting in path prevented me from proceeding and there is no escape for rt/w unlike w/rt. The time it takes to kill them as a w/rt is longer but if you die even once during a run with rt/w midway the quickness of this build means absolutely squat. It was fun and challenging to test it out and it does work and is faster. Fastest run I did was only 11mins. So i think others with more experience with it can probably do around 9 on average. That is great compared to the 15 +/-3 for w/rt.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Heheh does a nice job on the Jade triple-shop packs in the bazaar too.

Spirit Cookie

Spirit Cookie

Banned

Join Date: Apr 2007

Bone Palace

Oo

W/

Well i dont know guys, when i saw this thread i capped Glad's Defense and than went in UW to try it.I've done it 5 times in a row without failing.The only problem i had 1st time is running to smites, but i figured out how so no probs now,all in all this is the best UW build around imo.Gj man

Nightmare Venom

Nightmare Venom

Ascalonian Squire

Join Date: Apr 2007

Bonnie Scotland

N/Mo

Nice build. I'll have to try it one day on my Ritualist.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

This build ROCKS! I keep screwing up E/Me runs; this is almost as easy as W/Rt - but with killing on ultra fast forward.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

With some more practice, I am up to 95% chance of completing the run, the only times I die anymore are if I accidentally aggro coldfires, or if the coldfires are not patrolling like they should, and are just waiting at the top of the hill.

krypt1200

krypt1200

Banned

Join Date: Jul 2006

Atomik Fear [aF]

W/E

Im not sure what theh ell im doing wrong but smites own me, they start scattering when i start my skillchain, and there ends up like 2-3 that dont die, and im hurt badly, for some reason, it all happens so fast.....

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

The way I solve that problem is to run around for a couple seconds, getting the smites all grouped up, then run into the middle of them, when the first one hits you use glads def, and then start the chain right away, I never have them scatter, you just have to make sure that it only takes 3 seconds or they will run.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by Sk8tborderx
The way I solve that problem is to run around for a couple seconds, getting the smites all grouped up, then run into the middle of them, when the first one hits you use glads def, and then start the chain right away, I never have them scatter, you just have to make sure that it only takes 3 seconds or they will run. Yeah, use the 5 second duration (a small duration compared to sprint) of [skill]Enraging Charge[/skill]. To allow you to run basically.. through the smites to the "cluster point".

Be sure you are doing Spirit Rift->Drop Ashes->Cyclone Axe->Ancestor's Rage. Any deviation will result in the running of your smites.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Quote:
Originally Posted by Crazyvietguy
Be sure you are doing Spirit Rift->Drop Ashes->Cyclone Axe->Ancestor's Rage. Any deviation will result in the running of your smites. So for the smites you don't do a second cast of Cruel, just drop the precast in the middle? That could explain why I'm getting pwned as often as not.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

I precast cruel and splinter, mob them up and start my chain which is spirit rift>cruel>ancestors rage>and when I drop cruel spirit rift hits and they are all dead, only need for splinter weapon and cyclone axe is for the graspings.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Maybe try Rt/D you can hit up to 3 targets and have better running skills :< (Armor Boost aswell)

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

I think Rt/D could work, just not as good, because the only time you hit with a weapon is when you use cyclone axe, which is better in cases where there are more than 3 smites around you.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by drupal
Maybe try Rt/D you can hit up to 3 targets and have better running skills :< (Armor Boost aswell) A warrior secondary is important because of gladiator's defense.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by Swift Thief
A warrior secondary is important because of gladiator's defense. Basically thats the big clincher I see [skill]Gladiator's Defense[/skill] the only thing similar is [skill]Mirage Cloak[/skill] and a 25% less chance of dodging is a pretty big deal.

EDIT: However, I do see a plus [skill]Pious Haste[/skill] Even though there is no possible points in mysticism the length is 5 and recharge is 5 and since the build shouldnt need enchantments while running, one can potentially run forever (if the energy pool holds up).

I doubt Rt/D would be better than Rt/W in this situation.

joish

Academy Page

Join Date: Mar 2007

Turtle Clan of the Sunny Beach [TRTL]

Quote:
Originally Posted by drupal
Maybe try Rt/D you can hit up to 3 targets and have better running skills :< (Armor Boost aswell) but with a cyclone axe u can hit those 3 with better speed which is what this build is all about. you also don't really need better running skills because you really only use them for breaking aggro during the run and 5s is enough

inf3st

Frost Gate Guardian

Join Date: Apr 2007

Tennessee

The Mirror Of Reason [Snow]

Mo/Me

So i decided to try this build. Well i spent a butt load of cash making the character. and then a butt load of time getting my rit ascended. well needless to say i've spent quit a bit of money trying to figure this build out. and well quite frankly i feel like a tard! i can't get past the first group of graspings! I manage to get them all down 2 about 5 to 10% HP and that's as far as they go. Once i get them that low i'm at about 75 to 80% hp. then they just pwn me. I'd really appreciate it if someone could help me out with this. thanx in advance.

ign = da infest

Yarghetaus

Yarghetaus

Frost Gate Guardian

Join Date: Feb 2007

Clan Acciaio [AcO]

Quote:
Originally Posted by inf3st
So i decided to try this build. Well i spent a butt load of cash making the character. and then a butt load of time getting my rit ascended. well needless to say i've spent quit a bit of money trying to figure this build out. and well quite frankly i feel like a tard! i can't get past the first group of graspings! I manage to get them all down 2 about 5 to 10% HP and that's as far as they go. Once i get them that low i'm at about 75 to 80% hp. then they just pwn me. I'd really appreciate it if someone could help me out with this. thanx in advance.

ign = da infest Probably because splinter weapon got nerfed.

inf3st

Frost Gate Guardian

Join Date: Apr 2007

Tennessee

The Mirror Of Reason [Snow]

Mo/Me

Quote:
Originally Posted by Yarghetaus
Probably because splinter weapon got nerfed. so this build no longer works?

Sujoy

Sujoy

Lion's Arch Merchant

Join Date: Sep 2006

In Livia's Cleavage (.)ME(.)

The Early Monk Heals The Worm [EMHW]

Mo/

Haha, sucks to be you. Next time check the date where the build has been posted... Better luck!

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

This build still works, ive done several runs in the last few days with it.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

This build still works...

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Very Nice Build might have to try it. Also it might work with War/Rt longer Glads Defense.

inf3st

Frost Gate Guardian

Join Date: Apr 2007

Tennessee

The Mirror Of Reason [Snow]

Mo/Me

Those of you that still use this build i would greatly appreciate some help.

infest the