The big, over world will be persistent ...

Vandal2k6

Vandal2k6

Lion's Arch Merchant

Join Date: Sep 2006

Manchester, UK

The Manchester Marauders

W/Rt

... but when you go into missions and dungeons it will be instanced.

That is a recent quote from Anet about GW2. I was wondering how this is going to work, and what exactly it could mean. GW1 kinda works like this already, so what ideas do you think they have in store?

One thing I've though of is maybe you'll now have to travel from place to place, rather than map travel (mounts maybe?). Then once you arrive you jump into an instanced game. This is the only way I can think it can differ from GW1.

Any other ideas?

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

hm sounds good actually...so basically one big ass town with a few monsters/quest/events spotted about

but some good ol dungons to crawl anf (hopefuly) far....I lke farming, no so much the cash but the more casual gamplay

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

I think that's about it. If you were at Lion's Arch and had to get to the temple of ages, you would walk right out the front door (without zoning) and start fighting your way there.

Along the way, you'll likely bump into other folks doing their thing, and may even hook up with others making the same trip.

What I'm looking foward to is getting word on the forums / general chat that LA has come under attack by a massive horde of undead and then rushing in to join the fight already in progress. Fun stuff.

Even more fun is you zone in to "World Zone 3" and see that Lion's Arch is a wreck because folks in that zone messed up and let the town get sacked.

Vandal2k6

Vandal2k6

Lion's Arch Merchant

Join Date: Sep 2006

Manchester, UK

The Manchester Marauders

W/Rt

I gotta say, one of the things I loved about WoW (and there wasn't many) was travelling from one area to another on the back of a bird and seeing the world "living" below you as you went along. If this statement would mean something like this then I can't wait.

Vandal2k6

Vandal2k6

Lion's Arch Merchant

Join Date: Sep 2006

Manchester, UK

The Manchester Marauders

W/Rt

Quote:
Originally Posted by King's Spectre
I think that's about it. If you were at Lion's Arch and had to get to the temple of ages, you would walk right out the front door (without zoning) and start fighting your way there.

Along the way, you'll likely bump into other folks doing their thing, and may even hook up with others making the same trip.

What I'm looking foward to is getting word on the forums / general chat that LA has come under attack by a massive horde of undead and then rushing in to join the fight already in progress. Fun stuff.

Even more fun is you zone in to "World Zone 3" and see that Lion's Arch is a wreck because folks in that zone messed up and let the town get sacked.
LOL! That sounds brilliant. Do it Anet, do iiiiit! (oh and give this lad a job, he knows whats we wants).

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

A nice little half-and-half. Sounds like it'll get the best of both worlds.

And world events, like King's Spectre has pointed it, would be sooooooooo fun.

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

I'm just wondering how they're gonna handle that kind of world where you can still find mobs to kill and bosses without having some other groups slaughter everything and leaving just an empty world for you. Some kind of respawn maybe, but will it go to a point where there are a huge number of players all fighting for a small number of mobs?

The "living world" concept does seem promising, though, and I'm keen to see what they will come up with.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

All Aboard The Mob Train!chugga Chugga Chugga Chugga Chooo Chooooooo

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

ya, i'd like to be able to randomly meet up with ppl in dangerous areas, but i don't really want them killing off everything before i get there. so far i don't see any way that boss spawn camping could be countered.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Giga Strike
ya, i'd like to be able to randomly meet up with ppl in dangerous areas, but i don't really want them killing off everything before i get there. so far i don't see any way that boss spawn camping could be countered.
Well, it all depends on how the implement this. If the Dragon flies over the bridge at the same time, every day, then yeah, people will camp. If it's a Random event, people are less likely to just wait around.

In any case, having Monsters spawn continuously in persistant areas would certainly beat having to re-zone for farming.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

No bosses in open non-instanced areas would solve that problem.

It would also solve that "too many greens issue" raise in another thread if there were only one or two bosses in each section of an instanced area.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Does that mean no more map teleporting?

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Gaile has already came about how unfun monster camping is and it won't be the case. I suspect elite mob / cap sig is similar or "green drops" they will be located in instanced zones.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Vandal2k6
I gotta say, one of the things I loved about WoW (and there wasn't many) was travelling from one area to another on the back of a bird and seeing the world "living" below you as you went along. If this statement would mean something like this then I can't wait.
I never played WoW, but when I saw my friend play it he ended up taking a griffon I think they're called and it was definatly a cool thing to see.

Quote:
Originally Posted by lyra_song
Does that mean no more map teleporting?
Probably

Also, the world events idea is great, I would like to see that implemented in GW2 and I'm really looking forward to a persistant world too. The only thing I could see being a problem is how groups would be handled. Right now, the monster mobs function in their own groups as well and players are encouraged to group as well (not counting the soloers). I wonder how Anet will handle this in GW2. If they go the more traditional route, the monsters will all be one profession and very easy to solo. If Anet sticks true to the group aspect of the game, perhaps there could be an exp penalty or drop penalty for killing a mob without a group or without a group member close by.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Vandal2k6
GW1 kinda works like this already, so what ideas do you think they have in store?
It currently doesn't work like this at all. A persistent world map means, walk outside and there are actually other parties, and you can see them!

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by lyra_song
Does that mean no more map teleporting?
I don't see why they'd have to remove that.

IMO, Persistant areas should be optional, not mandatory, for you to visit.

Baelasina NightSong

Pre-Searing Cadet

Join Date: Oct 2006

Spirits of the Rift [SotR]

To all the folks posting about how the world events would be a great idea, and "ANet Please do this!!":

ANet has already said that there will be things like this... I haven't got the PC Gamer yet but i've seen it quoted where they talked specifically about things like this...

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

There are differant ways that this can be accomplished.
Have the whole world persistant Which would mean no zones except for missions(which would be instanced). Problem with this. Lots and Lots of lag issues.
Have zones.(which we have now in GW) This would cut down on the lag quite a bit. Also would allow Town porting. Only problems would be the same we have now in GW each time we zone.
Have zones but have towns in the same explorable zone. This would allow mobs to attack towns and let players defend those towns. Problem would be more lag.
There are more I am sure but I wanted to get to the ones most likely would be implimented. Concerning lag issues about the above. One thing that could minimize lag would to create Districts. Very simular to what we have now. But of course none of us will know for sure what Anet will do. As long as it is done right Anet will be sitting pretty with a very large player base. I think Anet will do well with GW2.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Quote:
Originally Posted by Mordakai
I don't see why they'd have to remove that.

IMO, Persistant areas should be optional, not mandatory, for you to visit.
Word. I liked Morrowind for this because you had multiple options of fast travel and you could always walk. Although it was tedious at times.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

My guess is that the persistent zones will be a lot like really stretched-out towns, except that you'll be able to carry your weapons and use your skills, and there will be things to use skills on.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

They could still continue to allow map jumping. Perhaps we will only be able to jump to the larger towns (having to walk, fly, ride, etc... to smaller outposts). Or it might be the same as it has been. One thing I loved about GW, actually, that I hadn't had before, was the ability to map jump.

Everything I read about GW2 so far is extremely exciting, though.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

The bigger the world, the more I get lost!

Baelasina NightSong

Pre-Searing Cadet

Join Date: Oct 2006

Spirits of the Rift [SotR]

Quote:
Originally Posted by Sir Skullcrasher
The bigger the world, the more I get lost!
Then I suggest you stay away from 'Eve' as there is a whole galaxy to get lost in there...

Zaganher Deathbane

Zaganher Deathbane

Frost Gate Guardian

Join Date: Jul 2006

Las Vegas

N/

I think the persistent world will be like this. All towns and outposts will now be and as big as explorable areas. Remember Jeff said that they will add about a hundred of mini events which may occur hourly, daily or dependent on a players action/s? Every persistent area has its limits like a town or outposts. And explorable areas as we know now will remain instant

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Of course I could be completely wrong, but I anticipate that the Towns and "Explorable areas" will be persistent without zoning. So far, they've said that Missions and Dungeons will be Instances. Upon speculation, I use this to support my belief, but the lack of information is certainly not yet evidence.

If this theoretical "Over World" will be completely persistent, has anyone considered that the occurrence and passing of time may be implemented into GW2? Some might snub this as a WoW copy (since WoW includes passage from day into night), but I could care less; I'd really like to see day to night transitions in GW2. It really adds to the realism of a game. Also, if such transitions were applied, I imagine it would provide more interesting options and variety for the persistent events that will take place.

I don't know how the World Zones are planned to work, but this might contradict the idea of everyone playing at once (from different Time-Zones, worldwide). It would suck for Australian players (for example) who play during the day to always be playing at "Night" within the game world (if the in-game time was based on the servers in PST).

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Quote:
Originally Posted by aaje vhanli
Of course I could be completely wrong, but I anticipate that the Towns and "Explorable areas" will be persistent without zoning. So far, they've said that Missions and Dungeons will be Instances. Upon speculation, I use this to support my belief, but the lack of information is certainly not yet evidence.

If this theoretical "Over World" will be completely persistent, has anyone considered that the occurrence and passing of time may be implemented into GW2? Some might snub this as a WoW copy (since WoW includes passage from day into night), but I could care less; I'd really like to see day to night transitions in GW2. It really adds to the realism of a game. Also, if such transitions were applied, I imagine it would provide more interesting options and variety for the persistent events that will take place.

I don't know how the World Zones are planned to work, but this might contradict the idea of everyone playing at once (from different Time-Zones, worldwide). It would suck for Australian players (for example) who play during the day to always be playing at "Night" within the game world (if the in-game time was based on the servers in PST).
i think if they were to implement day and night, it probably wouldnt really be based on PST. It would probably be like 3 hours day and 3 hours night sorta thing.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by aaje vhanli
They could still continue to allow map jumping. Perhaps we will only be able to jump to the larger towns (having to walk, fly, ride, etc... to smaller outposts).
That's exactly how I'm picturing it. Perhaps some NPC that will allow you to "Mist-travel" instantly to other major cities like Ascalon, LA, Kaineng, Shing Jea, Kamadan, etc. Whereas towns/outposts will require some more physical means of transportation, like mounts, boats, etc.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Nobody here has ever played City of Heroes?

What's been hinted at so far sounds a LOT like the system there.

There are big, "persistent" zones, some parts of which are safe and "town-like", while other parts are crawling with bad guys and "wilderness-like".

If you accept an actual mission, though, you travel through these zones to an instanced "dungeon", and do the actual mission with only your party.

For fast travel, there are monorail stations that instantly transport you somewhere else.

I honestly can't say how much I'd like such a system in GW, because the zones, gameplay, enemies, and missions in CoH were so boring to me that I can't judge how well the basic system works.

In general, the less I'm forced to co-exist with other players whether I want to or not, the happier I am, but the other people were never really annoying to me in CoH. I only played for a few days, though, before I quit.

Really, everyone's going nuts comparing GW2 to WoW, but it sounds a lot more like CoH, so far.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

I agree with the comparison to CoH, Rhedd. I also agree with how unbelievably boring CoH/CoV is. Good lord. It's not really grind, it's just plain boring. Now, if they can implement a lot of the good features from CoH/CoV, but keep the GW style and make it actually interesting and fun, I'm all there.

CoH/CoV is pretty balanced, as far as combat goes, and like I said, not really any grind, nor is it equipment-based, but rather skill-based. These are all good things to us GW-players, and I think features that we'd all like to see carry over. One of the main differences is GW's instanced missions are actually fun/interesting, whereas CoH/CoV's aren't... at all. If they keep the missions as they are now, and make some more unique quests like in Nightfall, it could be really well done, I think.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

I never really played CoH since i was more into villainy, but if you guys think CoV is boring-you're insane. But anyway, I think one other feature from there that would be nice for GW would be if the instanced dungeons/missions scaled to you. The more players in your party the more enemies there are and you can turn up the difficulty setting to make the enemies stronger.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Knightsaber Sith
I never really played CoH since i was more into villainy, but if you guys think CoV is boring-you're insane. But anyway, I think one other feature from there that would be nice for GW would be if the instanced dungeons/missions scaled to you. The more players in your party the more enemies there are and you can turn up the difficulty setting to make the enemies stronger.
i remember reading that the parties will be smaller then what we have now.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Awww, well I think it would still be a good feature.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Exoudeous
i remember reading that the parties will be smaller then what we have now.
However, I think it was said that there will be henchmen-like "companions" that you can bring along, and they don't count toward your total party. So, let's say the party size limit is like, 4. If you are also able to bring along 4 "companions", the total in the party could go up to 20. Oh yeah, an army, baby!

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Baelasina NightSong
Then I suggest you stay away from 'Eve' as there is a whole galaxy to get lost in there...
hehe yea and some of those places are really really un friendly lol

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Exoudeous
i remember reading that the parties will be smaller then what we have now.
What I remember reading is that there won't be a limit to party size. This could be because you can all walk out to the area together and really won't need to put a party together.

I don't like the idea of most of GW2 being persistent at all because it will be like being in town now......all the leet speak, wtb, wts, you're a nub and on and on. I have always like the instanced areas because it was a way to get away from all that crap.