What will Hardmode bring...

killercroc

Banned

Join Date: Mar 2007

Well after thinking about this for a while what do you guys think will come with Hardmode.

We know we will get
Max lightbringer/sunspear
harder mobs
easier for normal mode?
new items? -> maybe it will be very ez to get Colossal Scimitar too.
new titles
lockpicks - they are essentially skeleton keys (can open any chest) but have a chance of not being 'destoryed' after use depending on lucky and treasure hunter title. All other keys i believe will be the same so you can still use vabbi keys etc..
I think they might make lockpicks cost 1200 ea or maybe even 2k and have a 30-50% of being destroyed after being used. and maybe a 10% chance of not working.



anything else you know about
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Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

New chests that open with a Lockpick set. Oh and alot more deaths.

Baelasina NightSong

Pre-Searing Cadet

Join Date: Oct 2006

Spirits of the Rift [SotR]

Quote:
Originally Posted by czymann
New chests that open with a Lockpick set. Oh and alot more deaths.
From what I understand, the Lockpicks will actually work with *any* chest, but have a chance of being lost (based on Treasure Hunter / Lucky titles)

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Lots of whining from people who now think they are l33t enough to flawess it but who will fail and call for nerf.

PS: Wow, are mods allowing you that Winzy spam? hmm... could be usefull.

(Added by moderator: It's going to be treated as any other kind of advertisement at this point.)

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

I only sure of one thing hard mode will bring.100 times as much frustration as Torment areas can give now.
Drops? buh,they cant give anything more useful then i already got so its pointless.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

1. What do you mean by the lock pick 'not working'?
Also, 2k would be way too much for something with a 50% breaking rate. I'm thinking that it'll be 1.2k, 65% base breaking rate (so on average you get a little under two chests' worth, maybe more, maybe less) and it'll go down depending on your titles

2. Will the new sunspear skills (i think gaile said we're getting them) be only for the NF areas, or will they be usable throughout all campaigns?

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

Razah maybe...

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by MirageMaster
I only sure of one thing hard mode will bring.100 times as much frustration as Torment areas can give now.
Drops? buh,they cant give anything more useful then i already got so its pointless.
The torment areas would be fun except that they are incredibly repetitive, not very well thought out, and the environemnts are incredibly bland. I'm looking forward to fighting lvl 27 or whatever monsters in the northern shiverpeaks, and the forest areas, and ascalon, etc.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by The Great Al
2. Will the new sunspear skills (i think gaile said we're getting them) be only for the NF areas, or will they be usable throughout all campaigns?
You probably have to be a certain level Sunspear to use certain Sunspear skills.

I thought I also read that, when Hard-Mode is implemented, they are going to make some of the tougher Normal-Mode areas a bit easier.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Yeah I understand that, but as of now, the Lightbringer skills are only for the higher level NF areas, because that's the only area those monsters appear. Will the sunspear skills be for everywhere?

killercroc

Banned

Join Date: Mar 2007

i think it will be 2k because of UW and FOW and demonic and the deep etc... those keys are worth 1500 or so.

I believe the razah thing is probaly seperate and will come soon

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

hard mode is only for missions.

Zorglubb

Academy Page

Join Date: Feb 2007

It'll bring a new title track and hopefully make old areas interesting to revisit.

I hope hard mode isn't just about grind-bashing lots of high level critters, but more about figuring out the weakness/tactics.

As for the loot, meh, I already have max damage everything with a larger variety of mods than my storage can hold (when you've got to put useful weapons on mules, you know something's wrong with the storage). The only loot that might be remotely entertaining would be low-req weapons, but that would be more about mess-around builds than anything else.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by The Great Al
Yeah I understand that, but as of now, the Lightbringer skills are only for the higher level NF areas, because that's the only area those monsters appear. Will the sunspear skills be for everywhere?
that depends. if they are only affected by rank tehn yes, but if its by what you fight then no.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by manitoba1073
hard mode is only for missions.
Actually it's for everything except presearing, and I'm not sure about elite/challenge missions...

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Knightsaber Sith
Actually it's for everything except presearing, and I'm not sure about elite/challenge missions...
i just say gailes post on it, but originally it was only for missions and i was going on that. my bad. lol