I am looking for a good/effective Channeling build for PvE-if anyone has one they know or or would like to share that would be greatly appreciated! Thanks!
Notes:
Prefer no superior and major runes required
Faction only skills/spells
Channeling Build
Sir Seifus Halbred
Pick Me
Channelled Strike
Essence Strike
Gaze From Beyond
Spirit Boon Strike
Spirit Burn/Spirit To Flesh
Blood Song
Attuned Was Songkai (e)
Flesh Of My Flesh/Restoration
Channelling: 12 + rune + headpiece
Spawning: 12 + rune
Restoration: 3 + rune/Communion: 3 + rune
If you want self-healing take StF + Restoration.
I'm sure there are better channeller builds, but this one works so far for me.
Essence Strike
Gaze From Beyond
Spirit Boon Strike
Spirit Burn/Spirit To Flesh
Blood Song
Attuned Was Songkai (e)
Flesh Of My Flesh/Restoration
Channelling: 12 + rune + headpiece
Spawning: 12 + rune
Restoration: 3 + rune/Communion: 3 + rune
If you want self-healing take StF + Restoration.
I'm sure there are better channeller builds, but this one works so far for me.
Dodo The Extinct
Personally, I like to use something like this for pure damage.
12+1+2 Chanelling
12+2 Restoration
Spirit Rift
Ancestors Rage
Essence Strike
Grasping Was Kuurong
Splinter Weapon
Bloodsong
Resilient Weapon
Flesh Of My Flesh
You could really swap Weapon Of Warding out for anything. Glyph Of Lesser Enegy would work nicely in this build. Cast Splinter Weapon on ur Melee chars, and get Bloodsong up before you attack. Remember to chain Kuurong, to get 2 chained kds. Dual Kuurongs pwns most mobs. Follow up with Spirit Rift and Ancestors Rage to get some kills. Use Resilient Weapon to help ur monks deal with Pressure.
Hope that helped. Keep in mind, that alot of stuff like Grasping Was Kuurong is a matter of taste. Go try out AwK, and Spirit Chanelling, to see what works for you. Personally I <3 Spirit Chanelling.
12+1+2 Chanelling
12+2 Restoration
Spirit Rift
Ancestors Rage
Essence Strike
Grasping Was Kuurong
Splinter Weapon
Bloodsong
Resilient Weapon
Flesh Of My Flesh
You could really swap Weapon Of Warding out for anything. Glyph Of Lesser Enegy would work nicely in this build. Cast Splinter Weapon on ur Melee chars, and get Bloodsong up before you attack. Remember to chain Kuurong, to get 2 chained kds. Dual Kuurongs pwns most mobs. Follow up with Spirit Rift and Ancestors Rage to get some kills. Use Resilient Weapon to help ur monks deal with Pressure.
Hope that helped. Keep in mind, that alot of stuff like Grasping Was Kuurong is a matter of taste. Go try out AwK, and Spirit Chanelling, to see what works for you. Personally I <3 Spirit Chanelling.
Sir Seifus Halbred
Hmm, thanks for the builds guys, still open and looking for more!
erfweiss
Removed my post, misread that you wanted Factions only (as I use a Nightfall Elite)
nardhelain
The channeling build I've been using is as follows:
Bloodsong
Spirit Rift
Essence Strike
Spirit Burn
Destructive was Glaive {E}
Ancestor's Rage
Mend Body and Soul
Resurrect/Rebirth
The elite is a Nightfall skill, however, so you can replace it with Attuned was Songkai, or maybe Clamor of Souls. I bring a self heal since DwG requires me to run directly into the middle of the fight to be really effective. If you plan to stay at a distance, you might not need the healing skill. Sub in Gaze from Beyond if this is the case.
An alternative would be run a Rt/E build with significant points in Earth Magic. You could then bring Grasping was Kuurong as your elite, plus Aftershock and Ancestor's Rage. Flesh it out with a couple of damage skills of your choice (channeled strike for dmg + energy management maybe), a resurrection skill, and a self heal since we're back to the needing to be in the middle of the fight issue again. You could also sub in Earthbind if you have trouble firing off Aftershock + Ancestor's Rage in time. Even with zero points in Communing, you should be able to cast the item spell, summon the spirit, dash in, and drop ashes + Aftershock + Ancestor's Rage before it dies. Earthbind will keep your enemies on the ground for 3 seconds. The drawback to this build is that three of your skills require foes to be clumped up to really be effective. Keep in mind that I'm sort of thinking out loud here; I haven't actually tried a build with Grasping + Aftershock.
Anyhow, good luck with the channeling build. I really enjoy playing a channeling ritualist; you can do a heck of a lot of damage with the right chain of skills.
Bloodsong
Spirit Rift
Essence Strike
Spirit Burn
Destructive was Glaive {E}
Ancestor's Rage
Mend Body and Soul
Resurrect/Rebirth
The elite is a Nightfall skill, however, so you can replace it with Attuned was Songkai, or maybe Clamor of Souls. I bring a self heal since DwG requires me to run directly into the middle of the fight to be really effective. If you plan to stay at a distance, you might not need the healing skill. Sub in Gaze from Beyond if this is the case.
An alternative would be run a Rt/E build with significant points in Earth Magic. You could then bring Grasping was Kuurong as your elite, plus Aftershock and Ancestor's Rage. Flesh it out with a couple of damage skills of your choice (channeled strike for dmg + energy management maybe), a resurrection skill, and a self heal since we're back to the needing to be in the middle of the fight issue again. You could also sub in Earthbind if you have trouble firing off Aftershock + Ancestor's Rage in time. Even with zero points in Communing, you should be able to cast the item spell, summon the spirit, dash in, and drop ashes + Aftershock + Ancestor's Rage before it dies. Earthbind will keep your enemies on the ground for 3 seconds. The drawback to this build is that three of your skills require foes to be clumped up to really be effective. Keep in mind that I'm sort of thinking out loud here; I haven't actually tried a build with Grasping + Aftershock.
Anyhow, good luck with the channeling build. I really enjoy playing a channeling ritualist; you can do a heck of a lot of damage with the right chain of skills.