Assassin Hate... Why?

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

Just encountered a assassin with about 220hp after his first 15%dp. Needless to say he died multiple times and loked likea 55hp monk who suffers burning bleeding and poison at once.
Too bad the healers even bothered rezzing him.

When taking Zenmai along she seems to be the enemys primary target very often and starts collecting dp very quickly as well. unlike warriors which are usually ignored by the enemys...

too many players teleport into battle and never return when recieving too much dmg.

I love playing assassin myself and death blossom really does an impressive amount of dmg

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

warriors are 6 feet wide and have 9 inch thick armor.

assassins are 1 foot wide and have half inch thick armor.

yes I exaggerated both. but still armor levels are as they should be. melee =/= super armor in every case.

Quote:
Originally Posted by Valeria
Just encountered a assassin with about 220hp after his first 15%dp. Needless to say he died multiple times and loked likea 55hp monk who suffers burning bleeding and poison at once.
Too bad the healers even bothered rezzing him.

When taking Zenmai along she seems to be the enemys primary target very often and starts collecting dp very quickly as well. unlike warriors which are usually ignored by the enemys...

too many players teleport into battle and never return when recieving too much dmg.

I love playing assassin myself and death blossom really does an impressive amount of dmg that is the case of the "narutard". The assassin who cant play an assassin. Zenmai is just as you said usually, thats why I just take SF/MM heros xD

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Well, whenever i play as my rit or monk, i usually cringe when i have a sin in my party, even more so when i get 2. after playing a war for a while, you kinda get belligerent of lesser armoured allies. warriors do have the best armour, with 80 base, and +20 vs melee, which is standard on all war armours, and thats what makes them the best at tanking. even with insignias, sins still lack the +20 vs phsical, and most of all a shield, and this makes this worse off for tanking, let alone being on the frontlines . But sins make up for it in other ways. they do have skills that block, skills thaty keep them alive, and skills thaty can teleport them in and out of battle safely. ive never really played a sin, but ive seen them do damage, and they are good professions, but their niche is more in pvp where you have a better chance at getting a competent monk, and less focus fire on you. maybey now i might feel differently about sins.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by Mesmer in Need
Well, whenever i play as my rit or monk, i usually cringe when i have a sin in my party, even more so when i get 2. after playing a war for a while, you kinda get belligerent of lesser armoured allies. warriors do have the best armour, with 80 base, and +20 vs melee, which is standard on all war armours, and thats what makes them the best at tanking. even with insignias, sins still lack the +20 vs phsical, and most of all a shield, and this makes this worse off for tanking, let alone being on the frontlines . But sins make up for it in other ways. they do have skills that block, skills thaty keep them alive, and skills thaty can teleport them in and out of battle safely. ive never really played a sin, but ive seen them do damage, and they are good professions, but their niche is more in pvp where you have a better chance at getting a competent monk, and less focus fire on you. maybey now i might feel differently about sins. I still manage to shine with my sins in PvE, and I can hold my own as well as any warrior... theres just too many people are deadset on countering them in PvP now. xD And I take that fact as a compliment

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by Karomi Saoshi
Ok, couple things, Darkpower, any melee who attacks a riposte warrior is a complete idiot (no offense), and if you couldn't think of one assassin build to beat a riposte tank, have you ever heard of a deadly arts spiker. One in particular is the Blinding Surge deadly arts build on wiki. Its not hard to beat a riposte warrior with deadly arts, no attacking=no dmg, seeing how most of the dmg comes from the dual ripostes. (Btw, not slamming you ). [skill=big]Blinding Surge[/skill]

As this part of the statement was refered to me,I will address it. This ele elite on a sin is a waste, for two reasons.

1) Why would a skilled sin need to rely on an ele elite? The fact is that blinding is the same no matter how you do it. It wouldn't stop a riposte warrior.

2)Mending Touch or Plague Touch makes the use of blinds of high energy consumption to be useless except by an ele primary.

Also, what choice does an assassin have but to attack with melee? Their energy managment is based on CS, which means they must physically attack,making them useless against a Riposte build. As for an ele using Deadly Arts, that makes for a different scenario, where the Ripostes are not usable, but the ele is still in trouble if the warrior can build adrenaline and use its normal attacks, where a sin would not have that same luck once the combo is disrupted. The ele would still be hard pressed to kill a warrior still, and none would be able to physically help him or face the bite of the Ripostes.

You are right that with No phys attacking, that the riposte build is definitely slowed and possible even unable to kill the opponent, but when it comes to a primary sin, they will have no choice but to run or die. It's not an idiot that attacks a riposte warrior, it is he who realizes he has no choice but to fight to look for an opening, or die by default.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by Darkpower Alchemist
[skill=big]Blinding Surge[/skill]

As this part of the statement was refered to me,I will address it. This ele elite on a sin is a waste, for two reasons.

1) Why would a skilled sin need to rely on an ele elite? The fact is that blinding is the same no matter how you do it. It wouldn't stop a riposte warrior.

2)Mending Touch or Plague Touch makes the use of blinds of high energy consumption to be useless except by an ele primary.

Also, what choice does an assassin have but to attack with melee? Their energy managment is based on CS, which means they must physically attack,making them useless against a Riposte build. As for an ele using Deadly Arts, that makes for a different scenario, where the Ripostes are not usable, but the ele is still in trouble if the warrior can build adrenaline and use its normal attacks, where a sin would not have that same luck once the combo is disrupted. The ele would still be hard pressed to kill a warrior still, and none would be able to physically help him or face the bite of the Ripostes.

You are right that with No phys attacking, that the riposte build is definitely slowed and possible even unable to kill the opponent, but when it comes to a primary sin, they will have no choice but to run or die. It's not an idiot that attacks a riposte warrior, it is he who realizes he has no choice but to fight to look for an opening, or die by default. hes talking about the Signet Spiker, a build that doesn't use daggers, but instead spells and signets to deal over 400 armor ignoring damage. kills most enemies instantly and causes blind and poison, and in some variants deep wound.

EDIT: a riposte warrior would also have a bit of trouble getting adren up against 75% chance to block.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by Samurai-JM
hes talking about the Signet Spiker, a build that doesn't use daggers, but instead spells and signets to deal over 400 armor ignoring damage. kills most enemies instantly and causes blind and poison, and in some variants deep wound.

EDIT: a riposte warrior would also have a bit of trouble getting adren up against 75% chance to block. Signet spiker? That would make the healing of a warrior to not be compromised due to it's -40 Armor of Healing sig. The mending touch would remove the conditions, or the plague touch(depending on the build). Also, 75% chance to block means no damage 3/4 of the time for a minor time period. The signet spiker may do armor ignoring damage, but if distracted/interupted the killing would still be avoidable. I see your point, but a signet spiker would still have to use some form of physical attacks to finish the job.

Solid points made, but the build in question is a gimmick build. No versatility at all, but definitely effective. So, you found a sin build that is capable of beating the riposte build,possibly,but will every sin use this build? Doubtful. The majority are Fallen spider/Horn Of the Ox happy soloists who die against the riposte and even the most cagey sin will find the riposte build to be a daunting task to surpass.

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

I have to agree, assassin is the most misused profession.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Darkpower Alchemist
I see your point, but a signet spiker would still have to use some form of physical attacks to finish the job.
No, it doesn't. Read the build on Guildwiki. Think before typing.

Quote:
Solid points made, but the build in question is a gimmick build. No versatility at all, but definitely effective. So, you found a sin build that is capable of beating the riposte build,possibly,but will every sin use this build? Doubtful. The majority are Fallen spider/Horn Of the Ox happy soloists who die against the riposte and even the most cagey sin will find the riposte build to be a daunting task to surpass. And the Riposte build isn't a gimmicky build? No versatility at all, but effective in the right situation. I'd like to see your warrior Riposte Searing Flames...

Expose Defenses > Riposte. On most of my builds, both PvE AND PvP, I carry ED even if I'm not running a high Deadly Arts build.

You seem to have quite the hard on for Riposte. That's nice. Fortunately, this game is designed so that for every build, there is a counter build. With there being limits to how many players there are in PvP at one time, this means that not every fielded build will have its counter on the opposing side, making it seem more effective than it really is.

And after reading your posts, I'd like to say that I have a Sin build that rips to shreds any warrior build, regardless of what they field. If you'd like to test it out sometime, my IGN is Akuma Raion.

Shadowlion

Banned

Join Date: Jan 2007

Asn's problem in PVE is they can not find a good position. DPS? elementalist can do much better. Anti spell? Mesmer can do it. Conditions? necromancer can do it well. It's all because asn has to melee and they die quickly.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

PvP:
People believe sins are potentially very good, but most are adepts of the good old "shadowstep into 4 people and die, then quit" school of fighting.
PvE:
Sins are fragile melee'ers, much like dervishes, and 90% of the ones i've grouped with try to tank instead of killing the eles and monks, like you're supposed to.

So mainly, there's just way too many idiots playing sins. And if you play one well, sorry, your rep was pre-ruined.

Shadowlion

Banned

Join Date: Jan 2007

I don't think asn has much problem in PVP, a good asn is very helpful, but it's not easy to become one.

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Shadowlion
Asn's problem in PVE is they can not find a good position. DPS? elementalist can do much better. Anti spell? Mesmer can do it. Conditions? necromancer can do it well. It's all because asn has to melee and they die quickly. lol.....did you just not read what people have been saying? If you know how to play an Assassin you DON'T die quickly! So don't jump to conclusions and assume every Assassin dies quickly.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by HKSdivision
lol.....did you just not read what people have been saying? If you know how to play an Assassin you DON'T die quickly! So don't jump to conclusions and assume every Assassin dies quickly. yeah, not all of them, only like 95%

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

(My post is from and for pve perspective only)
Quote:
Originally Posted by Samurai-JM
2. Assassins have 70 defense.
-So having -10 AL from the maximum is bad? Check out the inscriptions! Every one of them provides between 10-20 armor to certain areas, or a full 15 while attacking. Add one armor skill to that and you far surpass a warrior! On top of that, 75% blocking skills are very common in assassin builds, as they have more of them than any other, except perhaps the ranger. Assassins are however, the only profession who can keep them up constantly with only one skill.
You're making the common assassin mistake of saying that 70al is only 10al less than normal. 80AL is not normal. Normal standard AL is 60AL so an assassin has 10 more than the normal backline squishy.

The second part of the mistake is that assassins have, on average +/- 50AL or more less than the average warrior

Average minor rune assassin: 480health+30from weapon+50supvig = 560health.
Average minor rune sword warrior: 480health+30from weapon+50supvig+30shield= 590health
--->Warrior has more health than assassin if both play it safe and use minors only.

Average assassin defense: 70al vs everything without prefixes and suffixes
Average warrior defense: 80al vs everything, 100 al vs physical without prefixes and suffixes + 16al from shield = 96alvs all and 116AL vs physical
--->Warrior has 26AL more vs everything and 46more vs physical when comparing both base armour levels.

Extra perks for assassin armour: 2more pips of energy
Extra perks for warrior armour: -3 physical damage reduction from sub absorb, -1 to -2 phys DR from shield = -4 to -5 damage reduction
---> Assassin has more energy but warrior has built-in damage reduction

Popular prefix armours for the average assassin is the one with +15while attacking. Giving assassin 85al vs everything
Popular prefix armours for warrior (and I'm basing this from rune trader) is sentinel which is +20 vs physical giving the warrior an allround 116al vs everything.
(Problem: While attacking appears to be bugged or featured in a more complicated way. You will never get the +15 100% of the time that you attack something. This can be tested with counterattack. It's more like 50% of the time so that prefix is garbage I'll still list it as if it works)
--->With the popular prefixes warrior has 31more al vs everything than assassin (116-85=31)

Now it get's more interesting: skills
Popular staple skills for assassins: don't really know =X
Popular skills for tactics warriors: watch yourself +20+AL
Popular skills for strength warriors: dolyak signet+36+AL

The good warriors that I know will either spec much in str or tactics. Str guys will be sentinels, tactics guys MAY pack a stance too(and may bring legionnaires or glads). They'll have either one of those skills. 10-11-10 guys may even bring both.

Defensive statistics wise, warriors look a crapload better than assassins. Warriors who know what they're doing will either take ALL the damage and make it easy on the monk. Or they'll take very little damage while providing meatshields/bodyblock/watch yourself/shields up and other stuff for the rest of the party making it easier on the monk while beating the crap out of everything.

But all of this is trivialised by the MM hero who is in pretty much every party now and the easy availability of a watch yourself sidekick Koss...

It's a team game so if the someone fails.. euh, blame the monks XD

Bewn

Bewn

Ascalonian Squire

Join Date: Nov 2005

W/

Quote:
Originally Posted by Samurai-JM
2. Assassins have 70 defense.
-So having -10 AL from the maximum is bad? Check out the inscriptions! Every one of them provides between 10-20 armor to certain areas, or a full 15 while attacking. Add one armor skill to that and you far surpass a warrior! On top of that, 75% blocking skills are very common in assassin builds, as they have more of them than any other, except perhaps the ranger. Assassins are however, the only profession who can keep them up constantly with only one skill. Don't forget that warriors have +20 AL vs Physical, Absorption Runes and another 16 AL from wielding a shield (well, except Hammer warriors of course ) on top of THEIR Inscriptions. Not counting "Watch yourself!" being a staple in most Warrior builds, but since it's also affecting party members, meh, you know what i mean

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

comparing warriors to assassins...

DEFENSE:

Warriors have a 100+ physical armor. good for them, they are the last ones to be attacked anyway so alot of good that does. theyre defensive stances are really very limited and they cant get much else(other than monk spells which are also limited due to extremely low energy and regen)

Assassins have only 70 armor. the most out of every profession other than warrior. Insignias raise it by 10-15 more, and stances increase block rates to constant 75% chance to block. Heals such as feigned neutrality allow MUCH higher armor while healing(as opposed to -40 of healing signet), and then shadow steps allow them to get in and out of action as needed. Half of the skills I just said are not needed when assassins are played correctly in battle.


OFFENSE:

Warriors have mainly pressuring abilities, and can easily keep characters busy, but other than a few high adrenaline attacks, there is little in the way of spiking. Warriors can also spread conditions such as bleeding, cripple, and deep wound, although the skills that cause them usually dont generate too much damage. They have many IAS stances to build faster adrenaline to power most attacks.

Assassins can pressure just as well with fast, low recharge, powerful dagger attacks such as all of the 2/4 second recharge skills. Moebius/Death Blossom has become a major part of this in PvE, and can still effectively pressure in PvP. This can be furthered by masses of conditions including cripple, poison, bleeding, deep wound, blind, and daze. There are always ways of incorporating nearly all of these into single builds without sacrificing potential. Assassins also have an ability that is much higher than warriors, spiking. An assassins spike normally deals 400+ armor ignoring damage, plus any damage from conditions. This spike is usually repeated once about every 20 seconds on a basic spike build. sadly, assassins have no IAS and commonly borrow one from warriors. With no too many effective stances or healing, warriors often have to switch to W/Mo to maintain enough health once the enemy finally focuses on them.

Comparison:
Warriors = High armor pressuring tanks which can either deal good DPS or spread conditions, but usually not both with much effectiveness.
Assassins = Low(er) armor pressure or spike meleers which can deal either good DPS with quick recharging, cheap attacks, or huge spikes filled with more skill efficient conditions. While having lower armor than warriors, assassins often rely on defensive enchantments and stances to maintain block rates and high healing/armor combinations.



Now I will leave this up to all of you, and i won't even say anything. But in all reality any profession can beat any other profession under the right circumstances. A 1v1 match between a warrior and assassin could go on forever, as both would prepare and load up on anti-melee skills to completely shutdown the enemy(this is why 1v1 is completely pointless). But the game really comes down to what is being done at the time of battle. Not even I will go against saying Warriors make better Tanks due to armor, and in some cases better pressurers, but I will say that Assassins make better killers, great pressurers, and survive just as well in the right hands. When everyone says that Assassins die too much, they most likely had bad experiences with an assassin who didn't know what he/she was doing. Another point here is that warriors are just... warriors. You go in with alot of armor and smack people around with a bunch of attacks then use healing signet every once in a while. Assassins however, can do anything from shutdown to dps to spiking, while having to maintain healing and defenses, and knowing enough strategy to escape or change targets when needed. An assassin takes skill and practice to master, a warrior simply doesn't. At least not nearly as much.


Also, every warrior post in this thread has been about defense. The funny part if the tanks in PvP don't usually get attacked until after everything else is dead, at which point the tank becomes useless. So if the only difference is armor/survivability, assassins(in good hands) can survive just as long, if not longer, than warriors. offense though... is a completely different story. assassins just dominate offensive abilities. the term fragile but deadly often comes up for assassins, and with training, the fragile goes away.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Samurai-JM
Assassins have only 70 armor. the most out of every profession other than warrior. Insignias raise it by 10-15 more, and stances increase block rates to constant 75% chance to block. Heals such as feigned neutrality allow MUCH higher armor while healing(as opposed to -40 of healing signet), and then shadow steps allow them to get in and out of action as needed. Half of the skills I just said are not needed when assassins are played correctly in battle Whaaaaaaaaaaaaaat?!

The reason I won't group with an Assassin in PvE is that they add nothing, not because they often. Who needs conditions and shutdown when I can kill enemies more consistantly with an Elementalist or Warrior?

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by Kaleban
No, it doesn't. Read the build on Guildwiki. Think before typing.
Watch your tone,boy!



Quote: And the Riposte build isn't a gimmicky build? No versatility at all, but effective in the right situation. I'd like to see your warrior Riposte Searing Flames... I have actually beaten many SF eles, but not with Riposte/Deadly Riposte(but it was on my bar).AB let's me beat up on all sorts of guys like you.

Quote: Expose Defenses > Riposte. On most of my builds, both PvE AND PvP, I carry ED even if I'm not running a high Deadly Arts build. This is debateable, since they are employed in similar fashion.

[skill=big]Expose Defenses[/skill]

Mending Touch would solve this little problem,so then what could you do but die?

Quote:
You seem to have quite the hard on for Riposte. That's nice. Fortunately, this game is designed so that for every build, there is a counter build. With there being limits to how many players there are in PvP at one time, this means that not every fielded build will have its counter on the opposing side, making it seem more effective than it really is. Effectiveness is the key here. The fact that if a sin is melee based, he will have to run into the riposte/deadly riposte skill is obvious. The only thing that has stood against me is a derv with mystic regeneration and the choice of 3 other enchantments, and I have found my way around that as well, but that's another conversation. Riposte is the logical way for a swordsman to do combat. In a sword fight, as in fencing, the riposte is the basis of most defenses in combat,allowing the swordsman to attack and defend at the same time. Maybe you should read up on the subject before you start trying to flame someone .

Quote: for PVP, where Assassins might be considered useful

GVG;
Gank - assassins are fine gankers, but many prefer to run a ranger or a warrior, even a rit over one
parts of hexbuilds - guess i dont need to explain why you're running an assasin in a hexbuild where everyone abuses soul reaping
mass assassins - spiking multiple targets

do you see them in anything else? no.

HA;
nuke - in combination with ele nukes, as a finish off when the party is being pressured, to get quick kills while targets are already at 50% health
spikes - ritspikes with assassins with added damage

do you see them in any other sort of parties? balanced? no.

TA;
random - you see them anywhere, most of which are totally uncoordinated, usually fail to blinders or hexes due to team arenas being tiny. are they effective against good teams? no.

whats left? RA? AB? so im wondering, in what kind of PVP do you own badly with your assassin? your guild doesnt seem to be high ranked, so i guess you must be a gimmick hero or an RA farmer?

Quote:
And after reading your posts, I'd like to say that I have a Sin build that rips to shreds any warrior build, regardless of what they field. If you'd like to test it out sometime, my IGN is Akuma Raion. I very well enjoy beating up on people who think they have the ultimate build. I'm easy to find.

X Salvation X

X Salvation X

Ascalonian Squire

Join Date: Mar 2007

Seaside Heights, New Jersey, US

The Marble Clan [KING]

N/Me

I'm a mm and they tear me to shreds within a matter of seconds. That's why I hate them.

Shadowlion

Banned

Join Date: Jan 2007

Quote:
Originally Posted by HKSdivision
lol.....did you just not read what people have been saying? If you know how to play an Assassin you DON'T die quickly! So don't jump to conclusions and assume every Assassin dies quickly. Yeah right but it's MUCH EASIER to play an elementalist, just stay back and do the DPS right?

deadmonkey4u

deadmonkey4u

Jungle Guide

Join Date: Nov 2005

Hoser Down[HD]

PvP sins are easily viable

PvE well they work sorta (i did hench thru nf and factions); however, if I was making a group for some reason I wouldn't be spamming LF sins or something. Why? well I feel like the whole sin taking out 1 guy or so really fast doesnt add much to a party. Why don't I just take a mm or something a tank n a buncha aoe SF or something. Its not the fact that they don't work. Its more the fact that they don't do the primary PvE objectives well. The whole deal with you need healers tanks and massive damage dealers preferably aoe.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The way I see it is most don't play it that well.When I play with the hero Zenam i the hero seems to play it really well as I have never seen and uses it skill to it best advantage I have changed the skill hardly except secondary.I have one I am trying out but not to keep just giving it a try like I did with the Ritualist which I enjoyed.

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Shadowlion
Yeah right but it's MUCH EASIER to play an elementalist, just stay back and do the DPS right? Yeah right to what? Playing an Elementalist doesn't take skill, all you have to do is cast a few spells (ex:Immolate,the ever so popular SF,MS,etc) here and there and you've done your part. It doesn't take a genius to play an Elementalist but it takes skill to play an Assassin. If you want DPS for an Assassin take BoA or Flurry and you're set.

Trust me, I have an Ele and it's not hard playing one. I also play an Assassin and that takes skill

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Nuker ele's are very simple, but fun to play, and then we have blindbots etc in PvP.

Playing an assassin in RA these days takes a bit more skill, seeing as how the players there take builds to counter us.

and by the way Mokone, I was defending assassins in PvP, in which you said they weer not good, and a skilled assassin like me knows that's 100% flase.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Why, you the assassin, will never be in my PvE party:

-Every time something "Afflicted" dies, your hp drops to 25%
-Your name hints at anime (this, however, dismisses any other class as well)
-Combination of the above
-Why bother when I can have a Dervish applying Deep Wound on 3 enemies every 3 seconds?

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Shuuda
Nuker ele's are very simple, but fun to play, and then we have blindbots etc in PvP.

Playing an assassin in RA these days takes a bit more skill, seeing as how the players there take builds to counter us.

and by the way Mokone, I was defending assassins in PvP, in which you said they weer not good, and a skilled assassin like me knows that's 100% flase.
How could you see it as boring though? The other classes are ALL just standing there either next to the enemy pounding on them or sitting in the back shooting people that you probably never even look at. Assassins are the ONLY class in this game with an action filled combat style. because its
123456
get out
/dance
123456?
if your target is being protted, you cant do shit but do your combo, if your blind or got a hex you cant do shit but continue with your combo and fail.

play as a ranger, youll have to tab, use your brain, look for what to interrupt, have good reflexes. as monk, you obviously need to adapt to the situation, pre protting, looking at the field and not stalking the red bar. warriors have to watch targets being protted and then switch to get the best for their pressure, same with dervs. paragons are so freaking versatile, and for the others im not gonna comment, they're just lame, except water eles. ;D

lol @ all the armor discussions and the crap, that was so full of BS i was bursting off laughers. id like to thank Don Zardeone tho, for making a good post. ;o

Darkpower Alchemist: the deadly arts spiker is using SIGNETS, and has FOUR pips of regen. makes it easy enough to manage the energy with blinding surge. but yeah, assassins cant kill warriors for shit, even if they have no stances, i just ABed today and had an assassin try to spike me 4 times and healsig simply owned him? (btw, a warrior cant spam mending touch like rangers :S). so overall, sins arent really capable of killing a [riposte] warrior - but that doesnt matter, because those warriors are total shit, why would anyone kill them when they cant deal damage?

Dopesimple

Pre-Searing Cadet

Join Date: Mar 2007

Subliminal Kronics

A/R

Quote:
Originally Posted by Darkpower Alchemist
Also, sins are well documented for their squishy killing abilities, but what of head to head vs other melee builds? They fall short against a well built warrior, most taking 2 or more combo chains,or a 2nd sin to help kill one warrior of moderate skill.
Im not going to argue, but I have taken on quite a few Warriors, I agree its not fast, but by keeping my defenses up, and wearing him with my combo, and dealing some fast, high damage, I have killed them. Not in 3 seconds like I would attacking a Non-armor.... but I still have. I agree that there are alot of ppl that dont know how to play the Sin, and that Sins are different than a Warrior, but they still have theyre ups. And there are alot of ppl that dont know how to use a Sin, but dont show hate, theres a good number of really good Sins!

Dopesimple

Pre-Searing Cadet

Join Date: Mar 2007

Subliminal Kronics

A/R

and to add to my last reply....

critical barrager is one of the most laid back A/R builds I have played, with the right armor your basically a group of Ranger, but heal yourself off of your hits, deal a mass amount of bleeding dmg, and interupt...... whats so wrong with that, its an easy to use build. stop bashing the Sins, and start learning how to use them effectively. bash the noobs who dont know how to play.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Seriously, AB may be fun but what real PvP'er considers that a good form of PvP? The fact that it's filled with people that take PvE builds in and mindlessly attack or cap points with minimal strategy makes it not a form of real PvP, where intensive team communication and strategy is involved.

And assassins are just good at solo-spiking out people who aren't paying attention or are so stupid they're overextended three screens away from their monks. While they may be great in conjunction with a pressure build to catch the other team off guard, or when you have multiple assassins spiking different targets, I know they're not as good as Shuuda tries to claim they are.

Seriously, I'd fight against assassins over thumpers or hammer pressure warriors any day in HA or GvG, because they're pretty predictable.

Conclusion? Rank 6 gladiator > Pro sin AB'er.

Reference to string of deleted posts removed.

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

Quote:
for PVP, where Assassins might be considered useful

GVG;
Gank - assassins are fine gankers, but many prefer to run a ranger or a warrior, even a rit over one
parts of hexbuilds - guess i dont need to explain why you're running an assasin in a hexbuild where everyone abuses soul reaping
mass assassins - spiking multiple targets

do you see them in anything else? Actually: yes. Assassins are actually used in balanced teams (watch iPod vs tag for a good example) and in melee/hex pressure builds (moebius blossom etc.).

Anyway, I don't really get your point: assassins are indeed a bit of one-trick pony's in pvp (the same goes for paragons, dervishs, monks and warriors) since they concentrate only on offense, but that doesn't mean they're bad.

For example: shadow prison/siphon speed - black spider strike / black lotus strike - death blossom - impale is an excellent spike (which is slightly better than evis - exec) and with a shorter recharge and a "surprise" effect (read: you can spike on demand).

The reasons to take a assassin are:
- they have a huge DPS for several seconds every once and a while (this is often 20 seconds, but several builds can do their burst every 12 seconds or faster).
- you want assault enchantments to support other melee.
- your pressure build needs the amazing DPS of a moebius blossom sin.
- they shine at killing NPC's and lonely runners.

Still, an assassin can't - and shouldn't be able to - kill a GOOD monk 1vs1 (or a teammate of that monk). But like I said, assassins can spike extremely well and if they are capable of hitting somebody that already suffered some damage (this depends on their build) they will kill them. The same goes for most warriors, except that the most common warrior builds (evis-exec or dev-crush-fierce) deal less damage (again, this depends on builds).

@Mokone, I suggest that you keep in mind that for every monk there are at least 3 people trying to kill him or his teammate (general speaking). What I want to say is: in competitive pvp you'll never need to fend off one assassin every 20 seconds instead you'll need to prevent and/or outheal the damage of his teammates AND you need to stop his attack. Since you are glad 6 I bet you already know this (never met a team that synced a spike between their SP/BoA sin and their shutdown character?)

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Of course assassins are going to have a stronger spike than the typical evis-exec. The point of the warrior is to be able to dish out consistent DPS, whereas the assassins do large damage in small packets of times. Sins are used in balanced groups as a good part of the split, and present a good way to solo spike out a target when their monks are preoccupied. However, they are much weaker in terms of pressuring an opponent compared to a warrior or thumper. While I believe that sins can be really useful in some situations, they are not nearly as godly as Shuuda tries to claim them to be.

And Shuuda, after reading through what you and Mokone said, I think her arguments are much stronger than yours. Half of your posts deal with saying that she's an elitist and trying to come up with ridiculous assassin builds. They're great for solo farming, but I thought the point of your debate was in PvP.

As someone who's racked up good balth faction and seen all kinds of PvP play, I'd say I can provide a pretty fair judgment on whose arguments regarding PvP are better, and while I agree that sins aren't completely useless, I wouldn't say they're super good...

And before anyone criticizes that I only play monk and is one-sided, I've gotten 10+ skill points on my PvP assassin (and that was created fairly late, or else it'd have much more).

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

It's been proven many times that assassins are in GW because of the coolness factor and as an excuse to use anime-based names. Also arguing with skills that each have a counter is moronic.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Corinthian
It's been proven many times that assassins are in GW because of the coolness factor and as an excuse to use anime-based names. Also arguing with skills that each have a counter is moronic. And that's the kind of thinking which is why we have threads like this. The main Melee proffessons, W/D/A all share the same basic weaknesses, but because each one can bring different things to the field, each have more usefullness at certain times.

Assassins, because of Critical strikes, and attack skill that also give back energy, they can keep up an energy based offensive, with devoting too much to e-managment. The clear pro is that they don't need to wait for adrenaline build up. Example say, Death blossom + Moebius strike (With critcal strike added in and used whenever) can keep yup pressure, without having to stop for fuel. Warrior could not keep up with that sort of energy intensiveness, the Dervish would also have some trouble because of having to keep up enchantments. Assassin (although they don't match Rangers and Mesmer) can do some good interruption, Like I've mentioned with daze, Exausting assualt can also in theory interrupt 2 spells and give exaustion for both (but only if your lucky, normally it's only 1 spell)

There is also alot more to assassins than anti monks, don't forget that them spike combos will work on most 60AL targets, and with Ebon daggers, who says it's impossible to come up with an anti - melee assassin?

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

Quote:
i actually didnt say they were "bad", i was giving reason why they are gimmick and why id rather have something else in my team.
I still don't really get your whole argument back there, but that's OK - I guess...

Quote:
id like to redirect you to this thread;

http://www.guildwarsguru.com/forum/s...php?t=10135810 I say: you can run assassins in balanced builds.
You react: assassins aren't balanced (I won't call them gimmicky) thus assassins can never be used in a balanced build. (correct me if I'm wrong here)

This kinda confuses me since IMO a build that contains an one-dimensional character isn't always a gimmicky build (especially since I consider 99% of the monk builds one-dimensional). If you don't agree with me here, that's fine since this is just a matter of opinions.

BTW: one-dimensional is the opposite of having utility.

Quote:
all of that is true, except some people in here where claiming that assassins always get their kill out in one combo, totally not taking into consideration that this is a team game -- so i argued the same way. yes, assassins are great to finish off targets, but id still rather have a warrior that can finish me off and take me down to half HP already. In the first part of the argument you quoted I actually explained why Shuuda is/was wrong. In other words, I completely agree that assassins can't kill monks 1vs1.

@Holymasamune, I completely agree(d) with you (that's why I have no idea why you reacted on my post).

Shuuda

Shuuda

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Join Date: Jul 2006

Guildless

Me/

If by 1 on 1s you mean I like an assassin Vs a Monk with no one else at all around, then yes, the monk would, most likely (Unless he makes a mistake/ gets lag etc) not die. But GW being a team game 1 on 1s down matter, If I said that an assassin could kill a monk I meant it in the context of Team PvP, where the monk has teammates he must consider as well, and well if a monk isn't healing/proting his team, then... well no doing an ace job is he. On the over hand if the monks teammates don't help him, then they suck. So if a monk dies like that, it's cause of bad teamwork, and that assassin is taking advantage of that.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

nobody hate assassins, but there are always better options. that is final.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

wait, if nobody hates assassin, then why did the creator of this threat think there was? Like the OP says, there are 1000s of threats on this subject, therefore there is clearly an ongoing issue.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by moriz
nobody hate assassins, but there are always better options. that is final.
i do

but actually, the assassin situation in PVE has improoved by a lot. after all the buffs, they became a bit more popular in NF at least (still not in factions due to the unfriendly assassin atmosphere with exploding mobs :S)

it really was worse when EVERYONE hated them back then.

Quote:
This kinda confuses me since IMO a build that contains an one-dimensional character isn't always a gimmicky build (especially since I consider 99% of the monk builds one-dimensional). If you don't agree with me here, that's fine since this is just a matter of opinions. i actually took it that way that you called hexways balanced. didnt get your point there - my bad. (this one ->
Quote:
Actually: yes. Assassins are actually used in balanced teams (watch iPod vs tag for a good example) and in melee/hex pressure builds (moebius blossom etc.). )

just confused me.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

K im back from work, looks like this page has turned into mokone vs the assassins...

but the deal with assassins being "gimmicky" is sadly, true in several cases. This is what has brought so much hate upon them. People always tend to use common builds such as the SPBoA sin in the arenas, then Moebius/DB in PvE, and nothing more. But assassins can do so much more than what the majority has bent upon doing! I personally have found/created many types of assassin builds outside the normal ones, and for the most part they work great. For example:

My Assassin's Promise spiker for PvE:
[skill]Assassin's Promise[/skill][skill]Dark Prison[/skill][skill]Burst of Aggression[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Feigned Neutrality[/skill]
Personally my favorite PvE build out of any assassin build, able to cut through mobs like a knife through butter. However it isn't very easy to use as you really need to choose targets wisely so you can ensure the kill to trigger AP. Not great in the hands of an amateur.

My Moebius Blossom build, called the Chkkr Farmer on wiki, but used for much more than just farming:
[skill]Critical Defenses[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Shadow Refuge[/skill][skill]Resurrection Signet[/skill]
interchangeable for solo farming or overall PvE gaming, with either Dark Escape or Way of perfection instead of a rez. Great defense combined with near constant healing and loads of DPS. A perfect PvE build for any assassin.

The PvP Beguiling Haze Spiker:
[skill]Shadowy Burden[/skill][skill]Beguiling Haze[/skill][skill]Burst of Aggression[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Resurrection Signet[/skill]
Rez can be switched to Feigned Neutality if needed, but with a good monk it shouldn't be. Kill monk first then other casters to defeat outside healing. This build is capable of killing any single caster, and most melee characters without substantial defense with ease. If Blinding Powder is added somehow, it can shutdown any character. Again, not for amateurs. This is the most common build I personally use in PvP. SPBoA is too easily counterable.

Just a few examples.

Also the "exploding mobs" in Factions can also be easily countered by adding something as simple as /Me for Mantra of Frost, /D for Mystic Regen or Conviction(or both, works great), or other secondaries to counter in many ways. After all, no one is ever limited to a single profession.