Assassin Hate... Why?
pve-er
after reading 5 pages of crap, what I see here is:
1 Mokone thinks Assassin is 100% useless
2 Assassin sucks on the wrong hand
3 Assassin isn't essencially needed any place in GW
4 Assassin is hard
so Assassins are hated
Don't flame me, my primary class is assassin
in fact, any discussion is meaningless,
1. Assassin won't shake off the bad name and people will hate it as long as GW still have assassin.
2. People love to hate because that make them feel good of themself (love is illusion, hate is reality)
3. there isn't much that ANet can and will do to make difference (why will they care when Sin is just minority? if you don't like it, don't play it)
please end this thread and never come out a thread about "Sin hate" anymore.
Things won't change simply because people won't change, physic teach us thing only get worse
1 Mokone thinks Assassin is 100% useless
2 Assassin sucks on the wrong hand
3 Assassin isn't essencially needed any place in GW
4 Assassin is hard
so Assassins are hated
Don't flame me, my primary class is assassin
in fact, any discussion is meaningless,
1. Assassin won't shake off the bad name and people will hate it as long as GW still have assassin.
2. People love to hate because that make them feel good of themself (love is illusion, hate is reality)
3. there isn't much that ANet can and will do to make difference (why will they care when Sin is just minority? if you don't like it, don't play it)
please end this thread and never come out a thread about "Sin hate" anymore.
Things won't change simply because people won't change, physic teach us thing only get worse
Samurai-JM
not sure what you mean, you primary class is assassin, you say assassins suck, and dont flame you. I havent been flaming anyone with this thread, I just want to find out why people hate assassins in so many areas, and I keep gettng no answers.
and what do you mean they arent needed? no class is really needed, but any class can fit into the game and work well. IMO assassins work very well in all areas, just as any profession can.
It is true that assassins can be tough to play and are probably not the best choice for a first time player though, that is why I think they got the bad rep in the first place: players that couldnt play them.
and what do you mean they arent needed? no class is really needed, but any class can fit into the game and work well. IMO assassins work very well in all areas, just as any profession can.
It is true that assassins can be tough to play and are probably not the best choice for a first time player though, that is why I think they got the bad rep in the first place: players that couldnt play them.
Am I A Good Sin
Hey what's up pplz. Samurai instead of unsuspecting and wild which r great dmg dealing skills I'd say to switch out 3 skills in that build. Take out unsuspecting and wild strike for golden phoenix strike ( since critical defences is an enchant ) and critical eye. Then shadow refuge for way of perfection. This ofers a better healing potential. Also use enchant 20% longer daggers and u may possibly be a nice semi-tank. The golden phoenix strike while not as much dmg is 5 energy less for a similar effect of getting to moebious and death blossom quicker. With in theory around the same killing potential and better survivability.
@mokone. U r entitled to ur own opinion but remember that a dervish has its own faults to as does a warrior. A warrior normally kills WITH an ally or slowly alone ( cept for occasional and rare really good warriors ). A dervish while very good for dealing damage to mobs can easily be shut down by a sin. Also later in NF and kurzick factions area there is a bit of enchant removal which is a fault exploited by necros in PvP. A sin in factions is usually done for if u used the moebious strike and Death blossom since u have about 4 explosions at once. So yes I agree that I would take a dervish or warrior over a sin ( although I am 1 ) in factions when fighting the afflicted. Later while in kurz or luxon territory a sin is a very good asset to a team.
@shuuda u do make some good arguements but he counters everything u say and u return with a slightly different approach each time. Either way u r comparing sin killing a monk in 1 v 1. GW as Shuuda said ( which I applaud this here ) is a team game. Sure a monk can keep himself alive but what about when his allies r dieing and he is being atked? That's the difference between a good monk and a bad monk. ( I play monk as well as warrior ranger paragon dervish sin elementalist ... Never got the hang of mesmer or necro ) well I'm done since I'm using my phone to type ( apologies for errors ).
@mokone. U r entitled to ur own opinion but remember that a dervish has its own faults to as does a warrior. A warrior normally kills WITH an ally or slowly alone ( cept for occasional and rare really good warriors ). A dervish while very good for dealing damage to mobs can easily be shut down by a sin. Also later in NF and kurzick factions area there is a bit of enchant removal which is a fault exploited by necros in PvP. A sin in factions is usually done for if u used the moebious strike and Death blossom since u have about 4 explosions at once. So yes I agree that I would take a dervish or warrior over a sin ( although I am 1 ) in factions when fighting the afflicted. Later while in kurz or luxon territory a sin is a very good asset to a team.
@shuuda u do make some good arguements but he counters everything u say and u return with a slightly different approach each time. Either way u r comparing sin killing a monk in 1 v 1. GW as Shuuda said ( which I applaud this here ) is a team game. Sure a monk can keep himself alive but what about when his allies r dieing and he is being atked? That's the difference between a good monk and a bad monk. ( I play monk as well as warrior ranger paragon dervish sin elementalist ... Never got the hang of mesmer or necro ) well I'm done since I'm using my phone to type ( apologies for errors ).
Samurai-JM
Quote:
Originally Posted by Am I A Good Sin
Hey what's up pplz. Samurai instead of unsuspecting and wild which r great dmg dealing skills I'd say to switch out 3 skills in that build. Take out unsuspecting and wild strike for golden phoenix strike ( since critical defences is an enchant ) and critical eye. Then shadow refuge for way of perfection. This ofers a better healing potential. Also use enchant 20% longer daggers and u may possibly be a nice semi-tank. The golden phoenix strike while not as much dmg is 5 energy less for a similar effect of getting to moebious and death blossom quicker. With in theory around the same killing potential and better survivability.
@mokone. U r entitled to ur own opinion but remember that a dervish has its own faults to as does a warrior. A warrior normally kills WITH an ally or slowly alone ( cept for occasional and rare really good warriors ). A dervish while very good for dealing damage to mobs can easily be shut down by a sin. Also later in NF and kurzick factions area there is a bit of enchant removal which is a fault exploited by necros in PvP. A sin in factions is usually done for if u used the moebious strike and Death blossom since u have about 4 explosions at once. So yes I agree that I would take a dervish or warrior over a sin ( although I am 1 ) in factions when fighting the afflicted. Later while in kurz or luxon territory a sin is a very good asset to a team.
@shuuda u do make some good arguements but he counters everything u say and u return with a slightly different approach each time. Either way u r comparing sin killing a monk in 1 v 1. GW as Shuuda said ( which I applaud this here ) is a team game. Sure a monk can keep himself alive but what about when his allies r dieing and he is being atked? That's the difference between a good monk and a bad monk. ( I play monk as well as warrior ranger paragon dervish sin elementalist ... Never got the hang of mesmer or necro ) well I'm done since I'm using my phone to type ( apologies for errors ). I usually do all of those depending on area, like I said that particular build is very versatile. I just like shadow refuge because I tend to stay in battles and its a perfect in battle heal. also to deal with any e-removal(or even multiple explosions caused by death blossom to afflicted) I just use the AP spiker. No enchants, only 1 enemy at a time, kills them fast then moves on. And in my particular build, Monks never live unless they have massive amounts of health/enchants already on them, or have another monk next to them. But yes, in comparing most of these people havent taken teams into account at all. The best part of an assassin is its ability to go in, pick someone off, and move to the next in the confusion of battle without ever being seen. With huge spikes on top of the teams damage, an assassin is an invaluable part of any team.
@mokone. U r entitled to ur own opinion but remember that a dervish has its own faults to as does a warrior. A warrior normally kills WITH an ally or slowly alone ( cept for occasional and rare really good warriors ). A dervish while very good for dealing damage to mobs can easily be shut down by a sin. Also later in NF and kurzick factions area there is a bit of enchant removal which is a fault exploited by necros in PvP. A sin in factions is usually done for if u used the moebious strike and Death blossom since u have about 4 explosions at once. So yes I agree that I would take a dervish or warrior over a sin ( although I am 1 ) in factions when fighting the afflicted. Later while in kurz or luxon territory a sin is a very good asset to a team.
@shuuda u do make some good arguements but he counters everything u say and u return with a slightly different approach each time. Either way u r comparing sin killing a monk in 1 v 1. GW as Shuuda said ( which I applaud this here ) is a team game. Sure a monk can keep himself alive but what about when his allies r dieing and he is being atked? That's the difference between a good monk and a bad monk. ( I play monk as well as warrior ranger paragon dervish sin elementalist ... Never got the hang of mesmer or necro ) well I'm done since I'm using my phone to type ( apologies for errors ). I usually do all of those depending on area, like I said that particular build is very versatile. I just like shadow refuge because I tend to stay in battles and its a perfect in battle heal. also to deal with any e-removal(or even multiple explosions caused by death blossom to afflicted) I just use the AP spiker. No enchants, only 1 enemy at a time, kills them fast then moves on. And in my particular build, Monks never live unless they have massive amounts of health/enchants already on them, or have another monk next to them. But yes, in comparing most of these people havent taken teams into account at all. The best part of an assassin is its ability to go in, pick someone off, and move to the next in the confusion of battle without ever being seen. With huge spikes on top of the teams damage, an assassin is an invaluable part of any team.
suiraCLAW
@mokone,
What I sayed was: Assassins are used in balanced build AND they are used in hexbuilds AND they are used in melee pressure builds...
@Shuuda,
Looks like everyone agrees then.
What I sayed was: Assassins are used in balanced build AND they are used in hexbuilds AND they are used in melee pressure builds...
@Shuuda,
Looks like everyone agrees then.
Shuuda
Actually, if you think about it, it is possible for an assassin to beat a monk in a 1 Vs 1, it's all a matter of the skills you bring, sure the monk could take pre viel and hex breaker to stop a hex based chain like shadow prison and expose defences, but the assassin could easily take a muti knock down build, that would screw the monk up, on the over hand, the monk could go Mo/W and beat my build with Balanced stance. Saying that Monk always beat assassins in 1 vs 1 is like say a mesmer will always shut down a monk, but what if thatmesmer is using anti melee.
And one other thing, Mokone earlier said that scorpion wire sucks, I must disagree (Ok in high end PvP, it's not that great) But in Low end it's a fun skill to use, since 1/2 of people won't even know what it does. I used it at FA as Luxon, good for stopping Kurzick amber runners(I used the combo of Falling spider - Ox - Moebius - Twisting)
And one other thing, Mokone earlier said that scorpion wire sucks, I must disagree (Ok in high end PvP, it's not that great) But in Low end it's a fun skill to use, since 1/2 of people won't even know what it does. I used it at FA as Luxon, good for stopping Kurzick amber runners(I used the combo of Falling spider - Ox - Moebius - Twisting)
Destinyy
Very fun thread to read... thank you to all who have posted... 
Mokone and Shuuda have actually both lost this battle... It's just been "well, i will add this skill to counter that skill" then the other says, "well then, i will add this skill to counter that" hehehehehehe When you make builds to counter another build 1v1 NOONE will win...
I been playing alot of AB lately cos I want my 15K Kurzick for my assa. The other day I cam accross an interesting monk and went after him and to my HORROR I unleashed a whole combo (Siphon speed - Spider - Twist - Lotus - Repeat - B of Steel) and the dude still had FULL HP... I was quiet shocked and I'm sure he was quiet chuffed with himself... So what did I do? Instead of trying again and being deadset on killing him, I hit TAB and found an ele and went off to kill him...
Lata on (bout 2 or 3 mins lata) about 5 of us Kurzicks ganged up on him and killed him, then took the monk shrine he was protecting...
I see another interesting arguement here about assa's in the front line; They not meant to be there until the end of a battle. I usually run up to the front line slightly behind the warriors and dervs and when in range I AOD to the backline and target the monks, eles and necros. Once they dead, I cancel AOD and go help the warriors with the front line. I have 560HP on my missioning assa all the time, I can take 3 afflicted explosions no problem. When I cancel AOD the monks are normally more than happy to oblige me with healing breeze or the likes...
Basically, EVERYTHING has a counter... e.g. something that temporarily annoys me in AB is SS necros. I said temp because if I get SS on me I simply cancel AOD and run around till it's finished, normally that necro will have changed his focus from me to someone else and by the time I come back to him he has no more SS to use. Guess where he ends up? :P
On a side note, I went after a R/A the other day and was shocked when I ended up dead before i got him to 50% HP, bloody DB/Mob Strike nailed me...lol

Mokone and Shuuda have actually both lost this battle... It's just been "well, i will add this skill to counter that skill" then the other says, "well then, i will add this skill to counter that" hehehehehehe When you make builds to counter another build 1v1 NOONE will win...
I been playing alot of AB lately cos I want my 15K Kurzick for my assa. The other day I cam accross an interesting monk and went after him and to my HORROR I unleashed a whole combo (Siphon speed - Spider - Twist - Lotus - Repeat - B of Steel) and the dude still had FULL HP... I was quiet shocked and I'm sure he was quiet chuffed with himself... So what did I do? Instead of trying again and being deadset on killing him, I hit TAB and found an ele and went off to kill him...

I see another interesting arguement here about assa's in the front line; They not meant to be there until the end of a battle. I usually run up to the front line slightly behind the warriors and dervs and when in range I AOD to the backline and target the monks, eles and necros. Once they dead, I cancel AOD and go help the warriors with the front line. I have 560HP on my missioning assa all the time, I can take 3 afflicted explosions no problem. When I cancel AOD the monks are normally more than happy to oblige me with healing breeze or the likes...
Basically, EVERYTHING has a counter... e.g. something that temporarily annoys me in AB is SS necros. I said temp because if I get SS on me I simply cancel AOD and run around till it's finished, normally that necro will have changed his focus from me to someone else and by the time I come back to him he has no more SS to use. Guess where he ends up? :P
On a side note, I went after a R/A the other day and was shocked when I ended up dead before i got him to 50% HP, bloody DB/Mob Strike nailed me...lol
bungusmaximus
Quote:
Originally Posted by Mokone
whats left? RA? AB? so im wondering, in what kind of PVP do you own badly with your assassin? your guild doesnt seem to be high ranked, so i guess you must be a gimmick hero or an RA farmer?
AB is actually a fine place to have fun with a sin, especially since some teams don't stay together. Theres plenty of lonely players to pick from and you have all the room in the world. Most AB teams don't bring monks either, so if you have a team with 2 sins, a monk and another toon you're going to have a field day.
moko
Quote:
@mokone,What I sayed was: Assassins are used in balanced build AND they are used in hexbuilds AND they are used in melee pressure builds...
Quote:
1 Mokone thinks Assassin is 100% useless
Quote: Actually, if you think about it, it is possible for an assassin to beat a monk in a 1 Vs 1, it's all a matter of the skills you bring, sure the monk could take pre viel and hex breaker to stop a hex based chain like shadow prison and expose defences, but the assassin could easily take a muti knock down build, that would screw the monk up, on the over hand, the monk could go Mo/W and beat my build with Balanced stance. Saying that Monk always beat assassins in 1 vs 1 is like say a mesmer will always shut down a monk, but what if thatmesmer is using anti melee. alright, lets see. i usually have my 2 fav bars i use nearly everyone if i can
its either;
1) /Me; Zb - Rof - Mending Touch - Hexbreaker - Veil - optional spots
2) /W; Divert Hexes - Rof - Mending Touch - Tactics Stance
Quote: Mokone and Shuuda have actually both lost this battle... It's just been "well, i will add this skill to counter that skill" then the other says, "well then, i will add this skill to counter that" hehehehehehe When you make builds to counter another build 1v1 NOONE will win... to answer this as well; my bars are used everywhere, to counter everything. i didnt actually make them for assassins, but they just turned out to make them utterly useless as well.
its not a buildwars, its just assassins against my normal builds i always run. i wouldnt ever change it to "beat" an assassin, i just know they are capable of doing so.
to the builds; most assassin builds rely on twisting fangs - mending touch pwns it badly in both cases.
most assassin builds have hexes - either pwned by dual hex removal or divert hexes
if theres a special case of the assassin managing to unload his combo, ill just a single rof and my stance and its gg. :S
Quote:
AB is actually a fine place to have fun with a sin, especially since some teams don't stay together. Theres plenty of lonely players to pick from and you have all the room in the world. Most AB teams don't bring monks either, so if you have a team with 2 sins, a monk and another toon you're going to have a field day.
i ran this build before in AB, it was a week ago or so Quote:
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