comparing warriors to assassins...
DEFENSE:
Warriors have a 100+ physical armor. good for them, they are the last ones to be attacked anyway so alot of good that does. theyre defensive stances are really very limited and they cant get much else(other than monk spells which are also limited due to extremely low energy and regen)
Assassins have only 70 armor. the most out of every profession other than warrior. Insignias raise it by 10-15 more, and stances increase block rates to constant 75% chance to block. Heals such as feigned neutrality allow MUCH higher armor while healing(as opposed to -40 of healing signet), and then shadow steps allow them to get in and out of action as needed. Half of the skills I just said are not needed when assassins are played correctly in battle.
OFFENSE:
Warriors have mainly pressuring abilities, and can easily keep characters busy, but other than a few high adrenaline attacks, there is little in the way of spiking. Warriors can also spread conditions such as bleeding, cripple, and deep wound, although the skills that cause them usually dont generate too much damage. They have many IAS stances to build faster adrenaline to power most attacks.
Assassins can pressure just as well with fast, low recharge, powerful dagger attacks such as all of the 2/4 second recharge skills. Moebius/Death Blossom has become a major part of this in PvE, and can still effectively pressure in PvP. This can be furthered by masses of conditions including cripple, poison, bleeding, deep wound, blind, and daze. There are always ways of incorporating nearly all of these into single builds without sacrificing potential. Assassins also have an ability that is much higher than warriors, spiking. An assassins spike normally deals 400+ armor ignoring damage, plus any damage from conditions. This spike is usually repeated once about every 20 seconds on a basic spike build. sadly, assassins have no IAS and commonly borrow one from warriors. With no too many effective stances or healing, warriors often have to switch to W/Mo to maintain enough health once the enemy finally focuses on them.
Comparison:
Warriors = High armor pressuring tanks which can either deal good DPS or spread conditions, but usually not both with much effectiveness.
Assassins = Low(er) armor pressure or spike meleers which can deal either good DPS with quick recharging, cheap attacks, or huge spikes filled with more skill efficient conditions. While having lower armor than warriors, assassins often rely on defensive enchantments and stances to maintain block rates and high healing/armor combinations.
Now I will leave this up to all of you, and i won't even say anything. But in all reality any profession can beat any other profession under the right circumstances. A 1v1 match between a warrior and assassin could go on forever, as both would prepare and load up on anti-melee skills to completely shutdown the enemy(this is why 1v1 is completely pointless). But the game really comes down to what is being done at the time of battle. Not even I will go against saying Warriors make better Tanks due to armor, and in some cases better pressurers, but I will say that Assassins make better killers, great pressurers, and survive just as well in the right hands. When everyone says that Assassins die too much, they most likely had bad experiences with an assassin who didn't know what he/she was doing. Another point here is that warriors are just... warriors. You go in with alot of armor and smack people around with a bunch of attacks then use healing signet every once in a while. Assassins however, can do anything from shutdown to dps to spiking, while having to maintain healing and defenses, and knowing enough strategy to escape or change targets when needed. An assassin takes skill and practice to master, a warrior simply doesn't. At least not nearly as much.
Also, every warrior post in this thread has been about defense. The funny part if the tanks in PvP don't usually get attacked until after everything else is dead, at which point the tank becomes useless. So if the only difference is armor/survivability, assassins(in good hands) can survive just as long, if not longer, than warriors. offense though... is a completely different story. assassins just dominate offensive abilities. the term fragile but deadly often comes up for assassins, and with training, the fragile goes away.
