Assassin Hate... Why?

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

Quote:
Originally Posted by Shuuda
No offence, but if BoA/SP is your idea of Pro, your just another Meta game follower, a nothing out of the ordinary guy. I won't stand for people who say good things about a clearly flawed build. Actually. The SP/BoA is not that bad of a build. Sure it is clearly flawed. BUT! It does have its strengths. Such as. Kills most anything in around 3 seconds flat. A single Rof is not gonna stop this build. AND!
Also u can be a pro gamer that follows a popular build. All u have to do is learn how to play the build a bit different than most ( still uses the same build tho ) and also armour and insignias change ur entire chance of survival. A pro gamer at a meta game build could have
1) different strategy or a slight variation using the major skills in this case SP/BoA
2) different armour ( this eventually adds up to different affects. Armour up, energy higher, more health. All change ur ability to fight )
3) natural skill and target choosing.
What ur saying is that every1 who follows a meta game build is an average normal player. 1 minor skill could change ur ability to survive while still having a same name build. Its like saying that all RaO players ( this is before the update ) were average players. I found some to actualy pwn every1 while the others just well....... Died nearly 5 seconds after a fight began.
So u can be a pro gamer using a meta game build. Don't stereotype :-P
I make my own builds ( Moebious strike was mine before it became fairly popular ). Also a few other builds every1 thinks is crap until I own them ^^. Then sometimes I play the metagame builds for fun. So what would that make me?

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Well trust me, Im no pro at this game. I cant even afford a set of starter armor for my new monk right now xD But I do use strategy in this game. I used the base SPBoA build for about a week in PvP, then started developing new ideas and using them to great effect. I learned the strengths and weaknesses of the skills and found tactical ways to use them. ANY build in the game can win if used strategically, even uber echo mending builds :O

- PvE <-> PvP -
APBoA > SPBoA

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Moebius strike/blossom is still good.

Conviction doesn't take much earth spec to be totally awesome. Bring a prot monk and GG.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Am I A Good Sin
Actually. The SP/BoA is not that bad of a build. Sure it is clearly flawed. BUT! It does have its strengths. Such as. Kills most anything in around 3 seconds flat. A single Rof is not gonna stop this build. AND!
Also u can be a pro gamer that follows a popular build. All u have to do is learn how to play the build a bit different than most ( still uses the same build tho ) and also armour and insignias change ur entire chance of survival. A pro gamer at a meta game build could have
1) different strategy or a slight variation using the major skills in this case SP/BoA
2) different armour ( this eventually adds up to different affects. Armour up, energy higher, more health. All change ur ability to fight )
3) natural skill and target choosing.
What ur saying is that every1 who follows a meta game build is an average normal player. 1 minor skill could change ur ability to survive while still having a same name build. Its like saying that all RaO players ( this is before the update ) were average players. I found some to actualy pwn every1 while the others just well....... Died nearly 5 seconds after a fight began.
So u can be a pro gamer using a meta game build. Don't stereotype :-P
I make my own builds ( Moebious strike was mine before it became fairly popular ). Also a few other builds every1 thinks is crap until I own them ^^. Then sometimes I play the metagame builds for fun. So what would that make me? The build is to flawed, as Mokone has said, Hex breaker + Pre viel render this build worthless, it's falls easily to blind, and hexes, and the 99.8% of assassins who play this build play it badly, and the good ones are more than stoppable, enchantment based chains are looking more attractive now, simply because everyone uses hex defence to beat this 1 single build (fox's promise is rather underrated ya know ) SP/BoA WAS good, that's until everyone learnt how to counter, now it's just a patheic flash attack. I don't think meta players are average, I know they are average players who think they are good, I've seen it countless time, we all have.

Me, I'd rather be myself and lose, than be a winning sheep.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Tundra
damn, it starts to annoy. Today, i was kicked out of party just because i am assassin mission was Vizunah Square, there where many lvls 15-18, but thai kicked me(lvl 20), to get some healer. I took henches and heroes and did it by myself. God i was mad. Yeh that blows to high heaven, another case of people seriously lacking creativity. When I monk in factions and theres a sin on my team there's good old spirit bond to save them from afflicted soul spikes, works perfectly. More constructive then kicking people.

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

Quote:
Originally Posted by Shuuda
The build is to flawed, as Mokone has said, Hex breaker + Pre viel render this build worthless, it's falls easily to blind, and hexes, and the 99.8% of assassins who play this build play it badly, and the good ones are more than stoppable, enchantment based chains are looking more attractive now, simply because everyone uses hex defence to beat this 1 single build (fox's promise is rather underrated ya know ) SP/BoA WAS good, that's until everyone learnt how to counter, now it's just a patheic flash attack. I don't think meta players are average, I know they are average players who think they are good, I've seen it countless time, we all have.

Me, I'd rather be myself and lose, than be a winning sheep. Lol I'm with u there. I prefer not to play metagame builds but just for some fun I go back to em. Also they give u ideas. Anyways. So the 50+ monks that I faced in a week of using this build all sucked? I saw hex breaker and holy veil so many times it wasn't funny. U know what I did? I casted my cover hex first to take away hex breaker. Then SP with a follow up BSS in less than half a second. Only way u could have possibly screwed that chain up is by having ur mouse cursor over holy veil and double click to dismiss almost immediately. The problem with holy veil is that for an average/slightly above average player is that u have to dismiss it which means unless ur cursor is over it as soon as SP was cast u can get ur leading skill off(BSS here ).
And outta curiosity who says u can't put pressure on the monk by atking his teammate. Either his teammate will die or ur teammates will kill the monk. Metagame builds can work ABOVE AVERAGE in a team setting. Don't forget u rnt always fighting hex/enchant removal. U say ill bring this. Then I say well ill bring this to get thru that. We have 8 slots and slim chance of a 1 v 1 ever mattering in a team setting.

The Ernada

Jungle Guide

Join Date: Nov 2006

Assassins should have never been put in GW at all. Teleports are the easy buttons that takes away/removes the skill of positioning. And the almost insta-kills assassins can generate are pretty much broken despite combos being fragile and easily disrupted.

Doesnt really matter that the counters are there, the fact that you have the potential to kill someone by yourself in 3 seconds is there and you WILL get to unleash it sooner or later. It's why heavy defensive teams are still able to spike...with the help of an SP/BOA assassin.

I dont see the Assassin returning in GW2. Thank god.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

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lol @ ernada. Enough about sins only being able to spike please, weve already shown that they can do much more... and just because they add loads of offense to heavily defensive teams is actually a GOOD thing, not bad. Sorry if you had a bad experience losing to one, but try playing one and maybe youll change your mind.

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

agreed. in a 8 man team for example. You can have 2 or 3 monks ( lets say 3 ). then 1 warder/sandstorm elementalist. A support Paragon using area wide energy and dmg boosting chants. A e-denial mesmer. u have 2 slots left and lack power but have a solid team defence. warriors r ok a whole but your build wll lack power. dervishes r a nice option but can run out of energy easily. oh wait what about the sneaky little guy...ummm..uh..... whats his face.. oh yeah The Assassin. have 2 of them and ull balace out ur power with defence as long as the sins know what they r doing. if not, meh, take a derv. I'd personally take 2 good assassins over 3 Warriors. ( Saw an assassin take down a whole RA team while me and the rest were dead XD. think he played an SoH build )
A heavily defencive team makes up for sins "poor" defence ( not really bad but if something messes up then its tough to get back in the fight ) and the sins explosive power adds the power to the team making it = an exceptionally good team.
PS- The build used at the top is jus some things off the top of m head. idk if i would work or not but im hoping it was a good example of little power ( until the sins came along ) and good defencive ability.
I on the other hand want to c sins in GW2. Who doesnt want to c charr move like lightning across the field using a pair of tiny daggers? That would be F***ing sweet!!!

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Samurai-JM
lol @ ernada. Enough about sins only being able to spike please, weve already shown that they can do much more... and just because they add loads of offense to heavily defensive teams is actually a GOOD thing, not bad. Sorry if you had a bad experience losing to one, but try playing one and maybe youll change your mind. Why am I not surprised that your response is automatically that I'm saying this because I had a "bad experience" and that I never played one? I've been on both sides of playing an assassin and facing one.

You sure take it personally that I think the Assassin class is bad for PVP in general. Look at this thread, a bunch of people stroking their e-peens and declaring how "pro" they are. So I'll leave you here to feel like a wannabe ninja.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by The Ernada
Why am I not surprised that your response is automatically that I'm saying this because I had a "bad experience" and that I never played one? I've been on both sides of playing an assassin and facing one.

You sure take it personally that I think the Assassin class is bad for PVP in general. Look at this thread, a bunch of people stroking their e-peens and declaring how "pro" they are. So I'll leave you here to feel like a wannabe ninja. It's not a suprising response, because it's clearly correct. Prehaps you were playing your assassin wrong, it's not always a matter of just going 1,2,3,4,5,6,7 like most do, it requires timing and being very alert for counters, or else you get totally scewed and maybe end up like you. I find hard to believe you can think assassins are so bad, since it has been proven over and over again, how good they can be.

You can leave here so you can feel like a wannabe monk (one of the ones who always get owned)

ghostkai

ghostkai

Academy Page

Join Date: Nov 2006

RISE

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Quote:
Originally Posted by Darkpower Alchemist
Their isn't one assassin build you could even devise that could beat a riposte swordsman. For that matter, not one melee build you could come up with could beat a capable riposte swordsman.

Blinding powder? Thats all well and good, but riposte will be charged in 4 to 5 hits, and Deadly riposte is an energy skill. Your sin would be bleeding and DW'd before he knew what hit him. Mending touch stops all that blinding powder crap, so then what would you do,my friend, but die. Warriors when played well will always beat a sin. I've killed 3 sins at a time with a riposte build, though it took some doing and a good bit of luck, but 1 sin is never a problem.

Anyway, the point is that the hate is somewhat justified, since most sins run into the buzzsaw instead of doing what they should be doing, which is looking to shut off the power.

oooooooh A RIPOSTE warrior!?

expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone?



= dead riposte warrior oooooooooooooooooooooo gg

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by ghostkai
oooooooh A RIPOSTE warrior!?

expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone? expose defenses anyone?



= dead riposte warrior oooooooooooooooooooooo gg
healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet?

mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch?

high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL?

and for the case of Ernada and "bad" experience, its probably just that he was forced to play SP gimmick and found it sucky which ruined the whole assassin image without trying something else (it was like this for me anyways, just that it took me too many tries to like the class a lot. )

but overall, i agree with everything Ernada said.

Quote:
and just because they add loads of offense to heavily defensive teams is actually a GOOD thing, not bad. no, its bad. it allows GVGs to be ran with that build, which is utter shit and lameness. it certainly is not a good thing that assassins encourage its usage some more.

and to anyone saying you counter hexbreaker with a counter hex; the original SP gimmick had no other cover hex, if your using a version with another hex its already another one and not the gimmick we talk about. its based on the same concept but is less flawed in some cases.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

I've already said countless times I don't encourage the use of the same build over and over... I hate the "cookie cutter" builds everyone uses in so many areas, and thats basically the reason assassins are usually left out!

Oh well, enough of the bad experience talk from me then, but I can still take out a warrior(even WITH riposte) in about 3 seconds, no SP or BoA on my skill bar either. I wish you would all just stop talking about the SPBoA, ASSASSINS CAN RUN OTHER BUILDS MUCH MORE EFFECTIVELY THAN SHADOW STEPPING AND SPIKING!

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Mokone
healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet? healing signet?

mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch? mending touch?

high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? high AL? I just thought I'd point out that I've beaten plenty of warriors, with various sin builds, including Riposte tanks, through the use of Expose Defenses and a couple of Sin attack skills. High AL, Healing Sig and Mending Touch can't really help you if you're Dazed, knocked on your butt, or any of various other situations.

Perhaps you should stop being so ardent about your opinion that sins somehow are terrible. It seems to be a very uninformed opinion, probably brought about by getting your warrior's butt whipped too many times by Sins.

I've always found a fun combo to use on warriors is -> Siphon Strength, Expose Defenses, basically allows me to autoattack said warrior if I wanted to with no retribution possible. Its fun to imagine the expression of the frustrated Warrior player who can't figure out why his attacks are doing no damage lol.

Besides Mokone, if you hate sins so much, or the idea of their presence in a PvP combat game somehow offends you, why go to such lengths to anger the people that enjoy playing them? Why not just stay on the Wammo forum, and you guys can high five and do keg stands all day and night there?

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Quote:
Originally Posted by Kaleban
Besides Mokone, if you hate sins so much, or the idea of their presence in a PvP combat game somehow offends you, why go to such lengths to anger the people that enjoy playing them? Why not just stay on the Wammo forum, and you guys can high five and do keg stands all day and night there?
Well dont tell him to leave, and definately don't make other stereotypes to other professions. Thats not at all what GW should be about. Everyone has an opinion here, I just want to prove that assassins are great parts of any team.

Quote:
Originally Posted by Siva arwen
If you want to show you are assassin there is only one build that can tell you are an assassin and it called SPBoA, Am i wrong? If you used another build beside this SPBoA they will call you a tank or something else, Am i wrong again? That quote is from one of my other threads, and it kind of sucks. If that is the general thought of people about assassins, then we are in serious trouble. SPBoA has completely killed the image of assassins, and make most people think that nothing else can work with the profession. It eliminated nearly all thoughts of creativity and hopes of every becoming one of the higher though of professions. Why? Because no one ever thinks to find new ways to use them.

ghostkai

ghostkai

Academy Page

Join Date: Nov 2006

RISE

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Quote:
Originally Posted by Kaleban
I just thought I'd point out that I've beaten plenty of warriors, with various sin builds, including Riposte tanks, through the use of Expose Defenses and a couple of Sin attack skills. High AL, Healing Sig and Mending Touch can't really help you if you're Dazed, knocked on your butt, or any of various other situations.

Perhaps you should stop being so ardent about your opinion that sins somehow are terrible. It seems to be a very uninformed opinion, probably brought about by getting your warrior's butt whipped too many times by Sins.

I've always found a fun combo to use on warriors is -> Siphon Strength, Expose Defenses, basically allows me to autoattack said warrior if I wanted to with no retribution possible. Its fun to imagine the expression of the frustrated Warrior player who can't figure out why his attacks are doing no damage lol.

Besides Mokone, if you hate sins so much, or the idea of their presence in a PvP combat game somehow offends you, why go to such lengths to anger the people that enjoy playing them? Why not just stay on the Wammo forum, and you guys can high five and do keg stands all day and night there?

beat me to it


as for Mokone's healing sig, mending touch, high armour?


healing sig will only speed up ur dying in a sin combo


mending touch won't work if ur dazed and being attacked

high armour? whoopie, a burst will still kill u in 3 seconds, and oh yeah... i forgot, ELEMENTAL daggers anyone?

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Kaleban
I just thought I'd point out that I've beaten plenty of warriors, with various sin builds, including Riposte tanks, through the use of Expose Defenses and a couple of Sin attack skills. High AL, Healing Sig and Mending Touch can't really help you if you're Dazed, knocked on your butt, or any of various other situations.

Perhaps you should stop being so ardent about your opinion that sins somehow are terrible. It seems to be a very uninformed opinion, probably brought about by getting your warrior's butt whipped too many times by Sins.

I've always found a fun combo to use on warriors is -> Siphon Strength, Expose Defenses, basically allows me to autoattack said warrior if I wanted to with no retribution possible. Its fun to imagine the expression of the frustrated Warrior player who can't figure out why his attacks are doing no damage lol.

Besides Mokone, if you hate sins so much, or the idea of their presence in a PvP combat game somehow offends you, why go to such lengths to anger the people that enjoy playing them? Why not just stay on the Wammo forum, and you guys can high five and do keg stands all day and night there?
first off all, i hardly ever play warriors. secondly, when i do, its in AB because im bored and randomly picked a class. 9/10 times, "most" of the sin combos bring me down to about 100~ health with DW on when their chain is finished. -_- its not like an idiotic riposte warrior that carries 4 superior runes with full energy armor, ya? seriously, so far most sin builds ive seen that are for a spike cant really bring down a decent warrior if you start with a warrior at full health. a moebius however wont have any problems taking down a warrior, but i never really encountered those in the rare situations i was playing as a warrior.

siphon strength is shit. the energy and recharge is crap, we've ran it in a teambuild once and our sin said it was purely horrible.

i dont even bother with the warrior forum -- theres more idiots in there than here. why would i go there if 9/10 builds are tanks that have no damage?

Quote: healing sig will only speed up ur dying in a sin combo anyone using it DURING a combo is a complete idiot?

Quote:
mending touch won't work if ur dazed and being attacked and your talking about a 3 second kill..so beguiling haze black spider spiker. ONOZ DAZED THAT LASTS 8 SECONDS ZOMG?

Quote: i know impale isnt a dagger attack -- it just fits into one nicely as a finish off with DW instead of the normal twisting fangs for overall more damage.

shadowy burden is nice, but as far as i see everyone prefers dark prison still.

Quote:
high armour? whoopie, a burst will still kill u in 3 seconds, and oh yeah... i forgot, ELEMENTAL daggers anyone? no it wont, i still got the 80 BASE armor, along with a shield, which is another 16 armor, and a watch yourself also fits on my bar, which is another extra armor, and seeing how MOST sins run an ebon dagger string i also carry a shield with +10 earth damage?

and sometimes i actually got my sentinels armor instead of health.

i REALLY REALLY want to see you spiking someone with 100+ AL/600+ health.

but besides the fact, youre a completely moron if you try to spike warriors instead of a squishy target.

ghostkai

ghostkai

Academy Page

Join Date: Nov 2006

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i agree with ur statement about sins who try to spike warriors instead of squishies, that defiently true, however i use lightening tangs, coz generally i assume the warrior is a competent player (like you seem to be) and will assume i'm using earth, dazed combined with siphon strength, warrior stands no chance at all, the extra punch is more than enough to kill any warrior

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by ghostkai
i agree with ur statement about sins who try to spike warriors instead of squishies, that defiently true, however i use lightening tangs, coz generally i assume the warrior is a competent player (like you seem to be) and will assume i'm using earth, dazed combined with siphon strength, warrior stands no chance at all, the extra punch is more than enough to kill any warrior ok..one question tho, where is the dazed coming from? lol, i got no idea seeing how theres only (I THINK?!) 3 daze ELITES for a sin and no normal ones as far as i know..

oh and guess ill have to make a healing hands purge conditions wammo against you than har har har....lol

but still, i dont recall any 4 dagger combo killing a warrior -- im not sure about a 5 one, MAYBE black spider/ox/lotus/blades/impale which ive never tested, but dunno really.

ghostkai

ghostkai

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Join Date: Nov 2006

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edited, removed combo.... i'm selfish, hope you saw it Mokone

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

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Quote:
Originally Posted by Mokone
ok..one question tho, where is the dazed coming from? lol, i got no idea seeing how theres only (I THINK?!) 3 daze ELITES for a sin and no normal ones as far as i know..

oh and guess ill have to make a healing hands purge conditions wammo against you than har har har....lol

but still, i dont recall any 4 dagger combo killing a warrior -- im not sure about a 5 one, MAYBE black spider/ox/lotus/blades/impale which ive never tested, but dunno really. impale isn't a dagger attack, but 4 hit combos can easily kill tanks. Shadowy Burden for example, completely removes the warriors +20 physical armor!

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Samurai-JM
impale isn't a dagger attack, but 4 hit combos can easily kill tanks. Shadowy Burden for example, completely removes the warriors +20 physical armor!
edited, removed combo.... i'm selfish, hope you saw it Mokone nah i didnt, but its no problem. i wouldnt really share builds either that work that nicely..but im gonna give myself a challenge and figure out how your dazing now. =p

and please dont call warriors tanks. ._. its the same gimmick with calling sins SPBoA sins.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

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ghostkai

ghostkai

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shadowy burden to remove the +20? seems a tad wasteful considering u cud just change dagger mods instead

and yes i agree with never stereotyping classes like Mokone

warriors aren't always tanks, sins aren't 1 trick ponies, necros aren't always MM's, ritualists aren't just spirit spammers, monks aren't always healers, mesmers aren't always shutdown, eles don't always "nuke", rangers aren't just barrage RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs or trappers, dervs aren't always enchant spamming balthazar wannabe asses, paragons don't always have to be motivation shouters....

variation is awesome

The Ernada

Jungle Guide

Join Date: Nov 2006

Wow. Seems like the standard response of any critique in here is to flame someone with "u didnt play ur sin good u noob1!!" or "u probbly mad becuz u got owned by a sin lolz!"

My critique wasnt on the effectiveness of the assassin or because of some "bad experience" The whole concept of the assassin is just poor. Especially SP assassins. It takes the skill of positioning out of the game and instaganks are bad for the game because it then becomes a matter of who can gank who first by mashing 1,2,3. Similar to spiking but it doesnt even need the team coordination.

And it allows teams to build very very defensively. In normal builds these builds wouldnt be able to kill much but with the highly compressed damage of an assassin it makes it possible to one man spike.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

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That just adds versatility though. You cant have every single character able to do the exact same thing, they all needs strengths and weaknesses. Assassins sacrificed much of the defensive capabilities of other professions in return for dealing mass amounts of damage. Just as warriors have lower offensive capabilities(usually) they have more defense than any other profession. Thats the way the games made, and it works out for the best IMO.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

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Well...a few things.

Samurai, you can't claim that assassins are sacrificing defense when you're almost boasting that they barely lose 10 armor, and when other posters clearly show that they can build defensively...also, maybe not *every* character can do everything, but elementalists can certainly tank & do great damage, along with most other classes. I understand what you're getting at though.

Ernada, in my experience, the insta-gank hasn't been a problem. Then again, I play a ranger and I'm very handy with planting my interrupts into dual attacks (ala Twisting Fangs). After that it's a simple task to degen/pressure them out. The assassin really is rather gimped if you know how to stop a combo... the problem being that most people either don't build to do so, or simply can't.

EDIT: To those wondering, I do have experience with the assassin. It was my main for several months and I've played them avidly in pvp. I've played BoA, AoD, AP, Shock, and several builds of my own design, all with varying success. Please don't attempt the "bad experience" card here, it doesn't apply.

2nd Edit: As for the assassin hate in PvE, many remember the hordes of noobs that caused wipes...and some of the new people are doing the same thing with them still. For PvP, it's because if how one-dimensional their roles are and because of how easily-countered they are...don't ask for examples, you should be more than aware of your weaknesses.

I I I Inferno I I I

I I I Inferno I I I

Ascalonian Squire

Join Date: Oct 2006

Behind you

GoE

A/W

This reminds me of Usa and Russia in the 70's....

Face it: Sins do way more dmg thn an avg tank in pve or pvp, but tank has way more defence then a sin ever will.

Its an endless competition between 2 melee classes and everyone will always argue about it.

My whole guild split up because of it and im getting sick and tired of Warriors competing with sins.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by I I I Inferno I I I
This reminds me of Usa and Russia in the 70's....

Face it: Sins do way more dmg thn an avg tank in pve or pvp, but tank has way more defence then a sin ever will.

Its an endless competition between 2 melee classes and everyone will always argue about it.

My whole guild split up because of it and im getting sick and tired of Warriors competing with sins. 2 MELEE CLASSES?

oh by the way, warriors =! tanks. tanks = bad warriors. good warriors = damage.

its the same with; suicide sins = bad players, no damage; good sins = damage

calling warriors tanks already shows that you have no idea about the class, especially that you called them tanks in PVP TOO!

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

I have nothin against warriors, I just made one the other week and hes nearly done with tyria and halfway through cantha. I love the triple axe build or a simple sever/gash/final build, and I've tried all sorts of elites on him and they are all fun. Im not trying to say anything is better than anything here, I just want to clear up the issues surounding the hatred around assassins.

Joey the Sin

Pre-Searing Cadet

Join Date: Apr 2007

Order of the Darkened Flame [BURN]

A/

I never knew there was hatred around Assassins. And If there is I really dont care because it's a profession I really enjoy playing. And I also have nothing against warriors

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by I I I Inferno I I I
This reminds me of Usa and Russia in the 70's....

Face it: Sins do way more dmg thn an avg tank in pve or pvp, but tank has way more defence then a sin ever will.

Its an endless competition between 2 melee classes and everyone will always argue about it.

My whole guild split up because of it and im getting sick and tired of Warriors competing with sins. A few things: A warrior 'tanks' in PvE because there aren't many other suitable classes that are remotely as versatile, and because the other classes are better suited to other roles. A PvE tank =/= damage, comparing the two and saying that a dps character does more damage doesn't say anything than what the actual game is designed to do *in PvE* and calling a warrior in PvP a 'tank' suggests that you actually don't PvP at all.

The 'competition' for who is dominant over damage/tanking is rather nonexistent in my experience. Warriors hit very hard, warriors can get very hard and stay standing; Assassins hit somewhat harder, Assassins die if they're hit very hard...that's only for PvE, I don't even touch the Assassin in PvP because of how difficult it is to find a role for one.

Warriors do not compete with Assassins in PvE, the Assassin kills monks and the Warrior keeps heavy-hitters from killing the team's backline.

In PvP the Warrior can put out an absolutely inordinant amount of pressure and *maintain* it. The Assassin goes from no pressure to a lot of pressure very quickly, provided that any number of the game's anti-melee/anti-spell/anti-chaining skills doesn't stop them...which is every skill that interrupts a skill, blinds, interrupts a melee attack, slows attack speed, applies weakness, shuts down a skillbar, cripples a target, slows a target's movement speed, causes a 'miss' on the next attack, or allows a defender to 'block'.

The Assassin can be disabled with the use of one, maybe two at most, of the above effects.

The Warrior is vulnerable to most of the same, barring the interrupts, and is far more capable when it comes to having another chance at getting around the shutdown (generic term, not to be confused with skillbar shutdown).

Yes, there are ways around the shutdown, but the Warrior just has a far easier time of things whereas the Assassin is fraught with problems that make it a highly undesireable class to bring into any environment where any of the above-mentioned forms of shutdown are prevalent.

EDIT: There are 3 melee classes, a few more if you squint.

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
Yes, there are ways around the shutdown, but the Warrior just has a far easier time of things whereas the Assassin is fraught with problems that make it a highly undesireable class to bring into any environment where any of the above-mentioned forms of shutdown are prevalent. Warriors build adrenaline much slower in environments with heavy melee hate. Assassins with quickly recharging combo chains are if, anything, more resilient to shutdown because their skills recharge while they wait for a removal. The one exception are skills disables like distracting shot or diversion which totally take them out of play for 20-60 seconds.

IMO the main obstacle to playing assassins as pressure is fragility.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Fragility? Do you mean using as an assassin, or against an assassin... Either way I've never seen much use/harm come from that skill except in some team spikes. But the point about warriors adrenaline and assassins recharges is good. Assassins also have my new favorite skill, Assassin's Promise, which recharges ALL of your skills when your target dies(in a certain time). The time period is normally easy to overcome as the assassin spikes can easily take out targets. Warriors have IAS to bring their adrenaline up, but it takes a much longer time for them to pull off actual attack skills.

Symbol

Jungle Guide

Join Date: Aug 2005

Not the skill. Assassins are softer targets than warriors. This means that they can't overextend as safely, or as often, which is very important.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by I I I Inferno I I I
This reminds me of Usa and Russia in the 70's....

Face it: Sins do way more dmg thn an avg tank in pve or pvp, but tank has way more defence then a sin ever will.

Its an endless competition between 2 melee classes and everyone will always argue about it.

My whole guild split up because of it and im getting sick and tired of Warriors competing with sins. As am I. I just want to kill the wamo noob who says a sin wont kill me and I do.

Master Dude Guy

Master Dude Guy

Ascalonian Squire

Join Date: Mar 2007

Dawg-town, AZ

Seekers of Truth [True]

E/W

I like the Assassin. Unfortunately, most people don't. And I can see why.
While most people just hate Assassin because their friends do, there's actually a reason why the hate started. I don't know why it started, because I got Factions 1 month and 1/2 after it came out.

I think it's because they're not consistent. Sure, they can deal lots of damage, but after doing so, it's hard to keep the chain of attacks going. Most chain attack skills have different cooldown times, and often the lead attack cools first. Then, the secondary doesn't cool for about a good 5 seconds after, leaving a gap between the time the two chains can be connected, which in PvP and even in PvE, is a large enough window to be killed in.

Ok, maybe they can kill 1 person in record time. But, what if you're in a mob? What if you have a lot of damage taken and a few conditions? What then? What happens is the same thing that happens above, the uneven cooldown, the conditions take a toll on you, and another person/thing in the mob gets you. BAM! You're dead.

Now, Sins do have a lot of high points. My favorite skill is [skill=text]Aura of Displacement[/skill].
I go in, do my chain, kill a person, get out. That's one of the best Sin skills to date
So, I think it's inconsistency that killed the Sin. That and people just jump on the "I hate Sins" bandwagon for no reason.

The only class hated more than Sins are Paragons...and they REALLY suck.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Master Dude Guy
The only class hated more than Sins are Paragons...and they REALLY suck.
Just because they shout to people and we can't remove it when applied.
Anyway, that was a side line and I dont want to turn the concersation.

Still greatly hate among players? I dont think so. I talked with my friends in my college about the sins, some says they suck because of the low armor and they're weak ninja style. Knowing they are not experienced with that profession and I think this is where the hate started: the first look with the first experience.

Everyone has a "filter" which its called the "First look" (a little psycho study of my own) and maybe this is where a player gets the hate of it. They stop there, the first look is the final decision for them. The problem is psychologic, not the profession itself.

As melee, if I compare the 3 melee, Sins deal great damage in few seconds. I you think Dervishes do better, they need multiple targets. Against one target, they lose benefit and potential. For Warriors, they takes time to build adrenaline. Even that, Rage of Ntouka can completly recharge and keep your adrenaline up before combat, dealing like a Sin but still low energy regeneration.

PvE: Attacking in any side is suicide for a Sin. Yes they have some defensive skills to block (I wish they re-put evade ) but I prefer to let the warriors going first, a sin head first for me is a dead sin. You can put many conditions to gain advantage in the battle: Blind a group with blinding power, remove an enchanment, cripple a melee foe to save your partner like monks, finishing a key foe in the team before he does anything (Disable in many case). I can even say reducing the damage from a foe because I play a Deadly Sin and I really need my Siphon Strength [E]. A versatile Lyssa profession and still have some trouble in groups.

PvP: I can't tell much about but every Sin I encounter they're played Shadow Prison/Conditions build since Nightfall. I can't really tell on that.

If players are not happy with the professions, let them blame themself. Its their own problems. Its been awhile I have not heard about sins/paragons hate in GW. Only those I see they hate is because they're not really experienced or they have not seen their true potential with their skills. In conclusion, I wish not to encounter someone like that because I have no more intention to argue which profession sucks because its really pointless.


-Francis Demeules-

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by Symbol
Warriors build adrenaline much slower in environments with heavy melee hate. Assassins with quickly recharging combo chains are if, anything, more resilient to shutdown because their skills recharge while they wait for a removal. The one exception are skills disables like distracting shot or diversion which totally take them out of play for 20-60 seconds.

IMO the main obstacle to playing assassins as pressure is fragility. The warrior builds adrenaline slower only in environments where the actual movement or attack speed is affected. In the same environment, the efficiency of the assassin combo is completely destroyed because a 2-3 second combo becomes a 4-6 second combo (easily interrupted, blocked, healed through, etc).

Really though, the most effective assassin combos do *not* recharge quickly, that's the problem. The AoD builds, SP, anything dependent on positioning (and if you don't have a form of positioning, why are you even there?) all have very slow recharging combos (in the area of 20s to be completely prepared again).