Assassin Hate... Why?
nekopowa
People hate them because they don't understand them. Same goes for any new class, especially dervs and paragons. PvE is full of noobs, ignorant people, and those who think their W/Mo riposte warrior is immortal (lol). Sins are the best runners (Echo-Shadow Form-Neutrality-Dark Escape-Dash), the best non-aoe damage dealer (no other class can kill a warrior in 6 seconds), melee and caster shutdown in one (Temple Strike anyone?), practically invunerable to pure melee attackers (Critical Defenses, Way of Perfection and Critical Eye), boss farmers (Sliver Armor), first to solo Tombs, etc.
Also, not to mention that too many 13 years old kids play assassins just because they think they're cool and the builds they end up making are disgraceful.
Also, not to mention that too many 13 years old kids play assassins just because they think they're cool and the builds they end up making are disgraceful.
LightningHell
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Originally Posted by Silk Weaver
Except that other classes require more skill.
No class requires "no" skill. If you don't have enough skill with using the computer to open Guild Wars, then that's...that.
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People hate them because they don't understand them. Same goes for any new class, especially dervs and paragons. PvE is full of noobs, ignorant people, and those who think their W/Mo riposte warrior is immortal (lol). Sins are the best runners (Echo-Shadow Form-Neutrality-Dark Escape-Dash), the best non-aoe damage dealer (no other class can kill a warrior in 6 seconds), melee and caster shutdown in one (Temple Strike anyone?), practically invunerable to pure melee attackers (Critical Defenses, Way of Perfection and Critical Eye), boss farmers (Sliver Armor), first to solo Tombs, etc.
I disagree in terms of non-AoE damage dealer (a Warrior merely requires adrenaline charging, and in that period of adrenaline charging he is actually doing something), melee shutdown (Blinding Flash please) and caster shutdown, and the caster shutdown role (Broadhead Arrow plz, it can actually do something else - if you use your elite as Temple Strike, chances are your whole bar is made to apply Dazed).
Yanman.be
True, Temple Strike is usually not worth it.
Silk Weaver
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Originally Posted by LightningHell
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Because those are skills that I take for granted in a split. If you can't do that, you shouldn't be in the split (or, hell, the game) as an offensive character imo.
Except that other classes require more skill. No class requires "no" skill. If you don't have enough skill with using the computer to open Guild Wars, then that's...that. Essentially, but I think that the tactical aspect of the game is far more important than the "omg which buttons to click" aspect in a split, especially for a melee. Ranger gets a bit of leeway imo, becuse you have to be psychic to interrupt Bsurge/flash. AND WHY NO LOVE FOR CONCUSSION SHOT? 5 recharge daze, gg? viper11025
my bleeding build is so freaking awesome.It's owns a temple build
![]() Assassins need some more support from the players. LightningHell
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Originally Posted by Silk Weaver
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And all of that doesn't matter in large scale battles (i.e. 8v8 in Jade or something).
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AND WHY NO LOVE FOR CONCUSSION SHOT? 5 recharge daze, gg?
Because we're all lazy. 
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Ha. There's really not many people that can out argument me ^^
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Its better that way because, with some reasons, that show how inexperienced or how stupid they are... If they're wrong. Generally is a team fails a mission, I'm sure they will blame an easy target by pointing someone's direction and say:"It's your fault that we failed!". Its overyone fault in all.
my bleeding build is so freaking awesome.It's owns a temple build Assassins need some more support from the players. ... ![]() Marcell
Sorry I didn't read any of the posts before this, (Except first page) But here is my opinion.
Assassins are a great proffession considered cheap by many, and considered retarded by alot. Most of the assassin hate comes from the first start of factions. And how everyone and their grandmother was an assassin. The Assassin to other proffession in faction ratio was 2:1. If you found a monk back then, you stuck to them like they were the holy messiah. So, people started getting angry with the monkey-load of assassins. Most, being unskillful people who think they can tank. Example: Every Naruto fan had an assassin, and played them because they thought it was cool. Naming it after characters from the show. I'm not saying all naruto fans were unskillful, but most of the people who named their chars after the guys from the show, were. Eventually people who hated the Anime started to bash those assassins. And the Naruto fans went into hiding. Eventually, the bashing became a fashion and if you bashed an assassin who named their char after some naruto character, you were considered "cool". Eventually the Narutoness was forgotten, and a new wave of guildwardians joined who loved being ninjas. This started a whole new perspective of assassins who sucked. Now, they didn't do anything that was considered "Cheap" and only used daggers and rarely teleported away from a fight. Considering their sheer amount, The PvE community grew tired of them dieing, and the PvP community got frustrated with their fragileness and over-extending, and their urge to tank on a group of four in Random Arena. After some time, the veterans thought, "Hey! Assassins have some damn good potential if used correctly." So, after the new wave of proffessional assassin users ended much of the hate for assassins. But like racism, it hasn't died out yet. But its fallen to a much smaller scale. At least more people are accepting assassins now. And not just for PvP Samurai-JM
^Couldnt have said it better myself.
Takuna
I agree, I always use an assassin and I just love being able to move to one enemy, drop it, move to another, drop it, etc. While others have to pressure an enemy for longer... Oh, but they don't get hurt much! That makes all the difference... Actually, on that point, I normally last the longest in my teams and have been responsible for ressing the entire team... Odd, huh? Maybe not.
ensoriki
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Originally Posted by nekopowa
Also, not to mention that too many 13 years old kids play assassins just because they think they're cool and the builds they end up making are disgraceful.
That hurts T_T I was 13 just last Month.
Shuuda
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Originally Posted by ensoriki
That hurts T_T I was 13 just last Month.
Don't let their stupid age discrimation bother you.
Yanman.be
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Originally Posted by nekopowa
Also, not to mention that too many 13 years old kids play assassins just because they think they're cool and the builds they end up making are disgraceful.
Ensoriki, you'll probably think sins are cool, and feel targeted by nekopowa. Don't, because you're better than most kids out there, as they don't even try to get new ideas from forums etc.
Poki#3
I love my Assassin, and I don't care what other people think if I know they are wrong.
The only thing I'm sad about is that I'm a PvE player, and as such there are no team builds for me that don't utilise Shadow form in some way. Wheel... there is one, but it's more a Ranger then an Assassin. I'll never see Mallyx or Kanaxai with my own eyes ![]() Francis Demeules
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Originally Posted by Poki#3
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Originally Posted by Poki#3
The only thing I'm sad about is that I'm a PvE player, and as such there are no team builds for me that don't utilise Shadow form in some way.
You could make one at your own. Using other players builds doesn't mean they're the only ones are good. I'm sure you can make one for you.
Just my 2 cents, I think the better builds are the one which we dont show in a forum or get on the net from others. For Ensoriki, its called a stereotype. In the meaning about the "fans overexcited" by playing one and do anything by scrapping themself into the pit of failure, making more hate. You're not the one who he targets now, just from those who play badly and they dont want to gain any experiences to change to make better. LightningHell
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Originally Posted by Marcell
Sorry I didn't read any of the posts before this, (Except first page) But here is my opinion.
Assassins are a great proffession considered cheap by many, and considered retarded by alot. Most of the assassin hate comes from the first start of factions. And how everyone and their grandmother was an assassin. The Assassin to other proffession in faction ratio was 2:1. If you found a monk back then, you stuck to them like they were the holy messiah. So, people started getting angry with the monkey-load of assassins. Most, being unskillful people who think they can tank. Example: Every Naruto fan had an assassin, and played them because they thought it was cool. Naming it after characters from the show. I'm not saying all naruto fans were unskillful, but most of the people who named their chars after the guys from the show, were. Eventually people who hated the Anime started to bash those assassins. And the Naruto fans went into hiding. Eventually, the bashing became a fashion and if you bashed an assassin who named their char after some naruto character, you were considered "cool". Eventually the Narutoness was forgotten, and a new wave of guildwardians joined who loved being ninjas. This started a whole new perspective of assassins who sucked. Now, they didn't do anything that was considered "Cheap" and only used daggers and rarely teleported away from a fight. Considering their sheer amount, The PvE community grew tired of them dieing, and the PvP community got frustrated with their fragileness and over-extending, and their urge to tank on a group of four in Random Arena. After some time, the veterans thought, "Hey! Assassins have some damn good potential if used correctly." So, after the new wave of proffessional assassin users ended much of the hate for assassins. But like racism, it hasn't died out yet. But its fallen to a much smaller scale. At least more people are accepting assassins now. And not just for PvP Maybe it's just me, and I'm more concerned with PvP trends... ...but at the start, people used Shock Sins, Coward sins, etc, then it kind of died out when Nightfall came out (the SP/BoA was made somewhere near the start, but didn't get popular yet). Then people started using Moebius/DB when Moebius got buffed (and so did DB, but that hardly matters), and BoA sins. No, it's not just recently that PvP people have used sins. They're not underpowered. And PvP people still "bash" them, in that they're badly designed. Am I A Good Sin
Golden Phoenix strike
horns of the ox falling spider Twisting fangs Shadow form Archane echo Shadow of haste deadly paradox Very good solo build there ( I think. I haven't tested it yet ![]() Unsuspecting stike Fox fangs Twisting fangs ( insert all non -attack skills here ) Res sig. That's a PvE build that can be used in a team setting. Shadow of haste behind ur monks. Use archance echo then shadow form. Use both shadow forms and then deadly paradox to cancel shadow of haste. This will take u behind ur monks so they don't have to heal u so much and ur outta danger. Deadly paradox until shadow form is back up. Repeat. Works with any team build that has monks. 13 critical strikes at least 12 dagger mastery or more 12 shadow arts or more Everything else in deadly arts ( for longer deadly paradox ) Try that build if u want. If not then be my geust and figure 1 out. Idc if u use this as a basis either. Most ppl like the shadow of haste and cancel stance combo tho. Just my 2 cents. Shadow form is a nice skill tho. I've used it before ^^. Great for assisting a run ( pulling mobs and such ) or if u make it right it can run a mish or something. Oh well maybe I'm off topic tho? Idc. Poki#3
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Originally Posted by Francis Demeules
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Originally Posted by Francis Demeules
You could make one at your own. Using other players builds doesn't mean they're the only ones are good. I'm sure you can make one for you.
Just my 2 cents, I think the better builds are the one which we dont show in a forum or get on the net from others. I'm bad at thinking up builds. Team builds are especially aout of my legue ![]() And your 2 cents can very well me a million dollars, however my Guild leader (Elementalist. No problem in finding parties for DoA ![]() Samurai-JM
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Originally Posted by Poki#3
And your 2 cents can very well me a million dollars, however my Guild leader (Elementalist. No problem in finding parties for DoA
![]() Poki#3
Sadly, I fear the worst. A stagnation that will result in a loss of variety, and the current builds will be hence proclaimed the only builds... at least in some parts of Tyria...
Still, if there's anyone who want to at least try an Assassin in there party be my guest! My character name is on the left ![]() Francis Demeules
I dont really fear the worst because when we encounter some newbies, they always get a reply for other like "Check GuildWiki Noob ass" or something like that. Just hoping this will reduce that. Anyway, I'm in a way off topic here. I will stay about the main reason is a psychologic factor for Sin Hate... and "Mouth to Hear" trick: Some say something to another and this one believes him and repeat with another players.
I have already seen to do that about the mesmers, so I think about Sins if they did the same thing. LightningHell
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Originally Posted by Poki#3
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I have already seen to do that about the mesmers, so I think about Sins if they did the same thing.
I don't frequent GuildWiki, so I don't know what about that side of the world.
But if you think Mesmers are not used in PvE just because people are stupid and like to diss them...
...http://www.guildwarsguru.com/forum/s...php?t=10129170
Don't know if that applies to Hard Mode since the 4~ish days it came out.
But if you think Mesmers are not used in PvE just because people are stupid and like to diss them...
...http://www.guildwarsguru.com/forum/s...php?t=10129170
Don't know if that applies to Hard Mode since the 4~ish days it came out.
Francis Demeules
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Originally Posted by LightningHell
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Originally Posted by Me
I should say why I think it isn't a well thought out concept.
Firstly, single-man spikes don't promote player skill. Usual damage dealers, for example, Warriors, cannot spike down a near full-health character by themselves, and so a single-man spiking machine would have to have some kind of uber damage dealing skills. PvP should be primarily based on player skill, not on who can spam buttons faster on recharge. Assassins seem to reward too much for too little, and in the opposite end of the spectrum, too little for too much. Of course, there are some offshoots like the Moebius Strike-Death Blossom, as mentioned above. However, this is very prone to any significant pressure, as a Warrior has effectively 10/30 more armor than the Assassin and can overextend more, as well as the Warrior's higher vaule in terms of disruption and other support. An Assassin can be said to be a caster class instead of a melee class. That is, an Assassin isn't here unless he has skills with him. Casters can pressure, it has been proven that they can. But melee - specificially, Warriors - are valued simply because they are more flexible in terms of pressure, due to the added disruption and their main pressure not needing any resources - you simply flail your weapon, and you are already either 1) hitting somebody for damage or 2) making the opponent expend time and energy to neutralize you, as well as giving up minor positional advantage due to kiting. Assassins only constitute a threat when they expend energy; you could say that it's less profitable in terms of energy costs. Since it cannot provide all that, the Assassin has one very powerful chain. This refers to the single-target spiking. There are some given solutions from the community, including: 1) Making the Deadly Arts and Shadow Arts attributes more usable in terms of support 2) Create some form of Energy Management that does not require you to hit an opponent 3) Scrapping the combo system, and replace with reasonable conditional attacks (e.g. health is below 75%, target is moving/attacking/casting, etc. Hexed isn't good, for example, because as this prerequisite tends to require specific building, it is made conditionally better than other similar skills, and the start of a gimmick.) That is not to say that an Assassin is an underpowered class. It fulfills what ANet wanted it to do, sometimes too well compared to the skill of the player running it, but crap at others. Hope that explains it. All I have to say to that. Takuna
Single-man spikes don't promote skill? No, of course they don't. Not if you die easily. Running into a mob in the Realm of Torment, being able to spike one enemy to death and still survive is skill. The warrior has tons of armour but the assassin has tons of heals, which people underestimate. I keep Shadow Refuge up at all times when in a hefty mob as well as critical defences. I use Feigned Neutrality to make getaways at an almost invincible AL. I mean really, I quarter plus healing and you're unlikely to attack or use skills while legging it. I'm coming from experience when I say that I can outsurvive most people on my team while at the same time making a big difference in firepower.
Yukito Kunisaki
I wonder why Deadly Arts sins aren't as prevalent [must be the SINS MUST MELEE mindset going around]
Well... As a test, I bet platinum for some groups telling them [I won't die like 90% of the melee sins and I can kill from safer zones: aka behind frontlines] 16 deadly arts using Dancing Daggers, Entangling Asp, Mantis Touch, Twisting Fangs, Impale That usually results in a caster foe that's either guarunteed dead, or 3 seconds from it. It's also assuming Shrouded Armor [no need for AL bonuses due to the ranged nature of the build] (for the record, any assassin fighting warrior/melee type characters need to be lynched asap to prevent further stupidity from spreading. Warriors beat ALL melee classes for melee, they're the first, and in my opinion, the best.) Only ONE of the attacks is melee based and Impale can be used as a retreating nuke after the combo lands. E. management comes in the form of Way of the Lotus or 2ndary skills. Dagger assassins are all well and good, but in heated gameplay vs. either giant mobs or 'smart' PC people in PvP, fighting at half spell range is my idea of safer and useful. (again, avoiding hi AL types and I'm good) Samurai-JM
I use a similar build Yukito, but with Death Blossom and Signet of Toxic Shock instead of Twisting Fangs. Works great.
Am I A Good Sin
Yukito while it may be true for u or just an opinion as u stated I disagree with u. No single warrior has ever beaten me other than the occasionally good riposte warrior that caught me without expose defences and such
![]() Takuna
What he said. (Am I A Good Sin, in case I get beaten to the post.)
ensoriki
If they ever buff Shadow Refuges conditional heal to heal atleast 70-90 HP at 8 shadow arts I will Waste my money on A-net.
_____________ Anyways Assassin Survivalbility is great if you want to actually Bring it and with 2 survival skills or 3 the assassin is very hard to kill in PVE you don't NEED DeepWound ofcourse against bosses its much smarter to bring it But with 3/2 survival skills and Rez sig with 4/5 attack slots open I don't see any reason assassions in PVE should let themselves be the first to die __________ I just wish A-net would make Anything Naruto related BANNED from being a name -_-, makes life easier. LightningHell
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Originally Posted by Yukito Kunisaki
Well... As a test, I bet platinum for some groups telling them [I won't die like 90% of the melee sins and I can kill from safer zones: aka behind frontlines] 16 deadly arts using Dancing Daggers, Entangling Asp, Mantis Touch, Twisting Fangs, Impale That usually results in a caster foe that's either guarunteed dead, or 3 seconds from it. It's also assuming Shrouded Armor [no need for AL bonuses due to the ranged nature of the build] (for the record, any assassin fighting warrior/melee type characters need to be lynched asap to prevent further stupidity from spreading. Warriors beat ALL melee classes for melee, they're the first, and in my opinion, the best.) Only ONE of the attacks is melee based and Impale can be used as a retreating nuke after the combo lands. E. management comes in the form of Way of the Lotus or 2ndary skills. Dagger assassins are all well and good, but in heated gameplay vs. either giant mobs or 'smart' PC people in PvP, fighting at half spell range is my idea of safer and useful. (again, avoiding hi AL types and I'm good) |
Not good enough imo.
Also, how do you trigger Mantis Touch... Dancing Daggers (lead) -> Entangling Asp (Needs lead) -/-> Mantis Touch?
Aside from Deadly Arts Assassins being woefully second-rate, the other reason is because melee sins make more use from shadow steps. You can shadow step in from full range into melee; that a particular skill has 1/2 range or melee range has no difference. Besides, having 1 skill needing melee range basically means you need melee range, which means in turn you're not much safer than the dagger sin, if any.
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Originally Posted by Am I A Good Sin
Yukito while it may be true for u or just an opinion as u stated I disagree with u. No single warrior has ever beaten me other than the occasionally good riposte warrior that caught me without expose defences and such
![]() 7thPawn
Just posted a message in a post where people are talking about fav builds, and I have to say that I do not get a lot of love by people when I have to go get help, but with the build I have run into I don't need mission help often in PvE. For a while I had to agree that Assassins are bad off in PvE, but then I ran into the build I am now using and I tear stuff up at rather insane rates. If people want a whipping class, let them. The rest of us who are tearing stuff up in PvE will keep the secret and keep pretending that assassins suck in PvE. lol. Just my two cents on this topic.
![]() Cheers Takuna
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Originally Posted by LightningHell
I'll just say whatever I've said before. Assassins in PvP do not require any skill other than universal skill that all classes require, and Assassins are not well off in PvE.
I'm sorry, that means that being, say, a mesmer is as easy as being a warrior... I always have my eye on my health, energy, enchantments, recharge times, enemy skills, etc. because I don't deal damage with every hit, I can't afford to stand that blankly, waiting for attacks to charge. Plus, with the attack chain, it's difficult to look for good skills that will fit with what you generally do, rather than saying 'this skill is good, this skill is good, this skill is good, this skill is good, yep, I'll have them all. Chaining requires more thinking... Ok, so warriors also need to plan their skills for energy cost, adrenaline, and whatnot but still, chaining is a touch more tedious.
And you can't really argue with the fact that when, say, I am in a group, fighting in a mission, I can drop one enemy after another and boy does it make me feel good. The warrior can darned well go in first to take the agro, sure... but that's what teamwork is all about. I don't like the idea of all-purpose professions that can do anything, (Not that the warrior is one... Contrary to popular belief) teamwork is a big issue in GW. SotiCoto
Anyone who claims Assassins don't do well in PvE clearly doesn't play with heroes / henchies enough.
Let me make an important point here: An assassin's strength lies in spiking... killing things quickly. It becomes a lot easier when the entire party is backing you up against the same enemy. DEFINITELY helps if you're using Assassin's Promise... and aside from being able to put Bleeding and Deep Wound on the foe (in my case Jagged Strike and Impale respectively)... the foe is constantly burning because dear Sousuke (bless his cotton socks) has dumped a Greater Conflagration down and started spamming Mark of Rodgort.... and the whole while Zhed is using Searing Flames on... yes... the same foe... and only the minions are keeping the other foes busy. No battle ever goes slowly for me.... ever. Either my party of flaming dewm assists me in wiping out the enemies in record speed.... or we have taken on enemies too tough for us and get wiped ourselves (much less often). ... ..... Ok. I lied. [wiki]Mungri Magicbox[/wiki] can never be brought down quickly... even when I follow the standardised tactic of wailing on the other Gardener first. As for [wiki]Coventina the Matron[/wiki]... No comment. Silk Weaver
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I'm sorry, that means that being, say, a mesmer is as easy as being a warrior.
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The above is not my personal opinion, I'm quite with the mesmer/ranger crowd, but the importance of a good warrior is such a large factor... then again, it's expected for the whole team to be good, no? Generalising a bit: Warrior (Offense, callers, spikes), mesmer (AEGIS GO DOWN KK?), and splits (die solo to NPCs, just try, see who kicks you first) tend to show the skill of a player most obviously. Then again, this is my own opinion. Obviously the skill of each player becomes apparant after a while, but a warrior > sin in that respect. Sin = Proper Tactical Choices, Warriors = Proper Tactical Choices + Utility + Calling + More Emphasis on Positioning + Constant,ie not once per 20 seocnd pressure/spikes.
Quote: it's difficult to look for good skills that will fit with what you generally do Aside from spiking, what else can a sin do? Obviously, you can decide to put horns in instead of blades, and other stuff, but in the end it's the same thing, isn't it? Aren't we discussing about personal skill here? Not Build Wars?
Note: I don't mind Moebius + DB, but whatever.
Quote: I can drop one enemy after another Sorry, an ele can drop two, three, four, five, a warrior can do what a sin can, at twice the speed or more, and then the trapper can own face. Let's just compare it to an SF team.
Quote: teamwork is a big issue in GW Sins do not promote teamwork as much as warriors, mesmers, and pretty much every other class.
Quote: Anyone who claims Assassins don't do well in PvE clearly doesn't play with heroes / henchies enough. Are you sure? Please back up this statement. Afaik I was henchwaying THK as well last night in hard mode. Then it got boring. Let's not compare "LOLO I HAVE X AMOUNT OF FAME/EXP/GLADPOINTS", and back it up with evidence.
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An assassin's strength lies in spiking... killing things quickly.
It's okay, we know what "spiking" means, but thanks for the effort, professor. Quote:
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