monk henches need fixed
legion_rat
Please anet make the Monks stop healing Minions. Theres no point in it, thats the MMS job and they waste time and energy on minions. I lost the chance for survivor yesterday because the healer let me die to save my minions.
so what are your thoughts and please /sign /unsigned
/signed
~the rat~
so what are your thoughts and please /sign /unsigned
/signed
~the rat~
Polynikes of Sparta
when you have an MM in party, you should NEVER bring any *monk* henchies or heroes. You should have known that before u killed urself. but, nonetheless, it is a pain in the ass, so sure.
/signed
~Polynikes
/signed
~Polynikes
MithranArkanere
What? I usually bring two monks and a MM hero.
And the monks almost never heal the minions, they usually do so when the party is idle and the rest of the allies are at full health.
Something more mst have happened, probably they focused in other character.
And the monks almost never heal the minions, they usually do so when the party is idle and the rest of the allies are at full health.
Something more mst have happened, probably they focused in other character.
Isileth
/signed
They are always doing that. They also keep putting prot spells on them outside of battle as well, complete waste all round. Would deffinately be nice to see this changed.
They are always doing that. They also keep putting prot spells on them outside of battle as well, complete waste all round. Would deffinately be nice to see this changed.
Div
Henchies have a priority when choosing which targets to heal. I'm pretty sure characters always have a higher priority than minions, which means that the henchies just used the healing to save another henchie or character that has higher priority than you. They generally only heal minions out of battle to keep them alive and let the MM do a little less work.
Hockster
Kill more and stand around less. Problem solved.
tenshi_strife
yea i kinda like my monks healing minions, my hero monk has a great synergy build so she can heal way more then my mm so out side of battle she kkpes miniions alive, and like was said before monks take priority on players over minons so i dont know how in the hell you managed to get less priority then a minion.....
legion_rat
i was in the middle of battle. I watched the monk let me die so she could keep my fiends alive.
~the rat~
~the rat~
Sir Seifus Halbred
I think that Alesia should just be removed...
"Look I'm Alesia, I think i'm a tank!" "Weee here i go aggoring!"
"Look I'm Alesia, I think i'm a tank!" "Weee here i go aggoring!"
Nico Airborne
Omg tell me about it i have yet to expierience the mm situation but on more than one ocasion the henchie has opted toward resurecting another hench instead of me in the words of lary the cable guy "pissed me off"
Not A Fifty Five
what I want is a "heal lowest health party member" for monk ai. Simple, easy, not implemented yet.
legion_rat
I like alesia, she runs into battle to face the evils of the world, then runs back, bringing so many new friends to play with. She is a party kinda girl.
The one (i forget her name) on shing jea is worse though. She heals everyone except the player. And then wants to run into the fray and rez if somone dies (except the player) which aggros more crap onto you usually.
On the brighter side at least she doesnt talk all the time like rurik.
~the rat~
The one (i forget her name) on shing jea is worse though. She heals everyone except the player. And then wants to run into the fray and rez if somone dies (except the player) which aggros more crap onto you usually.
On the brighter side at least she doesnt talk all the time like rurik.
~the rat~
Giga Strike
anet simply has to allow us to set priorities for heroes.
Red-Tide
/signed
The problem isnt with them healing the minions outside of battle, the problem occurs when combat starts and the damn hench monks are low on energy or out of energy from healing the minions. I found that disabling Orison of healing outside of combat prevents them from healing the minions. That of course is only effective for heroes and not hench.
The whole res priority thing needs work as well.
I'd like to see them take a hard look at all hench and Hero AI, like the fact that Ele heroes constantly cast elemental attunements when combat isnt going on, same for rangers/nature rituals & Ritualists/spirits. Very annoying and a huge waste of energy.
The problem isnt with them healing the minions outside of battle, the problem occurs when combat starts and the damn hench monks are low on energy or out of energy from healing the minions. I found that disabling Orison of healing outside of combat prevents them from healing the minions. That of course is only effective for heroes and not hench.
The whole res priority thing needs work as well.
I'd like to see them take a hard look at all hench and Hero AI, like the fact that Ele heroes constantly cast elemental attunements when combat isnt going on, same for rangers/nature rituals & Ritualists/spirits. Very annoying and a huge waste of energy.
Patchouli Knowledge
/unsigned
If hero/hench monks are set to not heal minions it probably means that as a result a MM hero will not heal his own minions either.
If hero/hench monks are set to not heal minions it probably means that as a result a MM hero will not heal his own minions either.
Red-Tide
your wrong Patchouli...
ScottMana
I don't have a problem with then healing my minions. If my Heroes run out of energy healing minions, then they run out of energy all the time. So I found a build the rarely runs out of energy.
My monks have about 40-45 energy, after 10 minutes with them healing minions they will only be around 25-30 and still ready for action.
The biggest problem I have with my monks is that they will stand in front of me and will run out to attack the enemy first. It happens every now and then that I will be waiting for something and my monks wont. They will run out and die by aggro. Part of the reason for the aggro is that they stand out in front of my tank and get hit first. What are they doing out infront? In high level areas, they often die before I can pull off the enemy.
My monks have about 40-45 energy, after 10 minutes with them healing minions they will only be around 25-30 and still ready for action.
The biggest problem I have with my monks is that they will stand in front of me and will run out to attack the enemy first. It happens every now and then that I will be waiting for something and my monks wont. They will run out and die by aggro. Part of the reason for the aggro is that they stand out in front of my tank and get hit first. What are they doing out infront? In high level areas, they often die before I can pull off the enemy.
Patrick Smit
The problem is mainly on hero monk, as far as i remember. They tend to heal minions, while henchies actually don't. When i bring hero MM's, i usually dont take hero mm, unless its good from a "mission"/strategic point of view. (heroes follow the player, henchies follow the party leader, which can make a big difference.
Keithark
/notsigned
Less hero more pugs..make the game multiplayer again
Less hero more pugs..make the game multiplayer again
tyche7
/ signed
I have noticed this quite a bit as my favorite 3 heroes to take with me are a nuker, a MM and a monkie.
I have noticed this quite a bit as my favorite 3 heroes to take with me are a nuker, a MM and a monkie.
legion_rat
Quote:
Originally Posted by Keithark
/notsigned
Less hero more pugs..make the game multiplayer again |
Crap I'm ranting......sorry.
Please make statements that are useful.
~the rat~
I pwnd U
/signed
I am tired of dying because the stupid monk henchie or sometimes hero decides to heal someone that has almost all of their hp instead of me who has next to none.
I am tired of dying because the stupid monk henchie or sometimes hero decides to heal someone that has almost all of their hp instead of me who has next to none.
gameshoes3003
Though I rarely have an MM in PvE, this has happened to me, and well, it can be irritating.
But also, a thing I noticed (can't tell if they fixed this yet) is that friendly NPC may heal enemies...
I was a lvl 3 warrior trying to kill a lvl 2 devour in front of Ambassador... uuuh.... something.... And the ambassador healed it... Then it finally hit me that I should run a little way out and kill it. Nope, the Ambassador followed lol.
But anyway, I do think you should have human monks if at all possible when you have a Minion Master. But also I see the henchman/heroes healing minions outside of battle. Generally with Orison of Healing which we all know is not an energy eater because they don't really spam it.
But also, a thing I noticed (can't tell if they fixed this yet) is that friendly NPC may heal enemies...
I was a lvl 3 warrior trying to kill a lvl 2 devour in front of Ambassador... uuuh.... something.... And the ambassador healed it... Then it finally hit me that I should run a little way out and kill it. Nope, the Ambassador followed lol.
But anyway, I do think you should have human monks if at all possible when you have a Minion Master. But also I see the henchman/heroes healing minions outside of battle. Generally with Orison of Healing which we all know is not an energy eater because they don't really spam it.
MithranArkanere
I've been thinking of thins and more issue... and putting 'leashes' to AI controlled creatures should fix the issue...
It would be like this:
- Click on the 'leash' icon.
- Click on the 'from' target
- Select a distance.
Then the NPC won't get far away from the target (another NPC, a point in the ground, etc...)
It would be an 'evolution' of the flag.
The distance could be set by clicking in the 'imaginary' leash (appearing green like flags) and dragging it.
It would be like this:
- Click on the 'leash' icon.
- Click on the 'from' target
- Select a distance.
Then the NPC won't get far away from the target (another NPC, a point in the ground, etc...)
It would be an 'evolution' of the flag.
The distance could be set by clicking in the 'imaginary' leash (appearing green like flags) and dragging it.
Buttermilk
Hero monks are better than henchie monks because you can set them to "Fight", "Defend" or "Flee". Henchies are always set to "Fight"
Strange Guy
Quote:
Originally Posted by MithranArkanere
What? I usually bring two monks and a MM hero.
And the monks almost never heal the minions, they usually do so when the party is idle and the rest of the allies are at full health. Something more mst have happened, probably they focused in other character. |
/notsign.
Marverick
I don't have a problem with henchies healing minions...
But henchies do need better skill management, along with heroes. For instance...
Protective Spirit: they use this like a 32 point heal, instead of protection... they spam it when someone sacs health or takes 5 damage, but when that Invoke Lightning boss is spiking someone they don't use it...
Reversal of Fortune: one of the best skills and they just don't use it...
Zealous Benediction: meh, guess they could really care less about the <50% thing
Divert Hexes: they use it the instant someone gets hit with a single hex... same goes for Restore Condition, although that being 5 energy isn't too bad
So... /sign
But henchies do need better skill management, along with heroes. For instance...
Protective Spirit: they use this like a 32 point heal, instead of protection... they spam it when someone sacs health or takes 5 damage, but when that Invoke Lightning boss is spiking someone they don't use it...
Reversal of Fortune: one of the best skills and they just don't use it...
Zealous Benediction: meh, guess they could really care less about the <50% thing
Divert Hexes: they use it the instant someone gets hit with a single hex... same goes for Restore Condition, although that being 5 energy isn't too bad
So... /sign
aB-
What I find annoying is how the henchmen monks use skills like protective spirit on minions, outside of battle. Hero henchmen aren't as bad because you can give them some energy management skills to make up for the energy they lost healing minions.
/signed
/signed
agk512
/not signed
my philosophy is....the more minions=the more allies=more meat shields=mission/quest complete
but i understand where this is coming from. when i monk i always take care of the party first, but when they are ok ill heal some minions. you have to take a look at the henchies point of view. she sees that the one minion is taking care of 3-4 monsters, so the longer that 1 minion stays alive, the longer its able to take the dmg for those 3-4 baddies. i never have any problems with the henchies healing the minions tho
my philosophy is....the more minions=the more allies=more meat shields=mission/quest complete
but i understand where this is coming from. when i monk i always take care of the party first, but when they are ok ill heal some minions. you have to take a look at the henchies point of view. she sees that the one minion is taking care of 3-4 monsters, so the longer that 1 minion stays alive, the longer its able to take the dmg for those 3-4 baddies. i never have any problems with the henchies healing the minions tho