monk henches need fixed

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Please anet make the Monks stop healing Minions. Theres no point in it, thats the MMS job and they waste time and energy on minions. I lost the chance for survivor yesterday because the healer let me die to save my minions.

so what are your thoughts and please /sign /unsigned






/signed

~the rat~

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

when you have an MM in party, you should NEVER bring any *monk* henchies or heroes. You should have known that before u killed urself. but, nonetheless, it is a pain in the ass, so sure.

/signed

~Polynikes

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

What? I usually bring two monks and a MM hero.

And the monks almost never heal the minions, they usually do so when the party is idle and the rest of the allies are at full health.

Something more mst have happened, probably they focused in other character.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/signed

They are always doing that. They also keep putting prot spells on them outside of battle as well, complete waste all round. Would deffinately be nice to see this changed.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Henchies have a priority when choosing which targets to heal. I'm pretty sure characters always have a higher priority than minions, which means that the henchies just used the healing to save another henchie or character that has higher priority than you. They generally only heal minions out of battle to keep them alive and let the MM do a little less work.

Hockster

Hockster

Banned

Join Date: Jul 2005

Kill more and stand around less. Problem solved.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea i kinda like my monks healing minions, my hero monk has a great synergy build so she can heal way more then my mm so out side of battle she kkpes miniions alive, and like was said before monks take priority on players over minons so i dont know how in the hell you managed to get less priority then a minion.....

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

i was in the middle of battle. I watched the monk let me die so she could keep my fiends alive.


~the rat~

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

I think that Alesia should just be removed...

"Look I'm Alesia, I think i'm a tank!" "Weee here i go aggoring!"

Nico Airborne

Pre-Searing Cadet

Join Date: Apr 2007

crusaders of the round table

W/E

Omg tell me about it i have yet to expierience the mm situation but on more than one ocasion the henchie has opted toward resurecting another hench instead of me in the words of lary the cable guy "pissed me off"

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

what I want is a "heal lowest health party member" for monk ai. Simple, easy, not implemented yet.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

I like alesia, she runs into battle to face the evils of the world, then runs back, bringing so many new friends to play with. She is a party kinda girl.
The one (i forget her name) on shing jea is worse though. She heals everyone except the player. And then wants to run into the fray and rez if somone dies (except the player) which aggros more crap onto you usually.

On the brighter side at least she doesnt talk all the time like rurik.


~the rat~

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

anet simply has to allow us to set priorities for heroes.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

/signed

The problem isnt with them healing the minions outside of battle, the problem occurs when combat starts and the damn hench monks are low on energy or out of energy from healing the minions. I found that disabling Orison of healing outside of combat prevents them from healing the minions. That of course is only effective for heroes and not hench.

The whole res priority thing needs work as well.

I'd like to see them take a hard look at all hench and Hero AI, like the fact that Ele heroes constantly cast elemental attunements when combat isnt going on, same for rangers/nature rituals & Ritualists/spirits. Very annoying and a huge waste of energy.

Patchouli Knowledge

Ascalonian Squire

Join Date: Mar 2007

/unsigned

If hero/hench monks are set to not heal minions it probably means that as a result a MM hero will not heal his own minions either.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

your wrong Patchouli...

ScottMana

Pre-Searing Cadet

Join Date: Apr 2007

I don't have a problem with then healing my minions. If my Heroes run out of energy healing minions, then they run out of energy all the time. So I found a build the rarely runs out of energy.

My monks have about 40-45 energy, after 10 minutes with them healing minions they will only be around 25-30 and still ready for action.

The biggest problem I have with my monks is that they will stand in front of me and will run out to attack the enemy first. It happens every now and then that I will be waiting for something and my monks wont. They will run out and die by aggro. Part of the reason for the aggro is that they stand out in front of my tank and get hit first. What are they doing out infront? In high level areas, they often die before I can pull off the enemy.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

The problem is mainly on hero monk, as far as i remember. They tend to heal minions, while henchies actually don't. When i bring hero MM's, i usually dont take hero mm, unless its good from a "mission"/strategic point of view. (heroes follow the player, henchies follow the party leader, which can make a big difference.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

/notsigned

Less hero more pugs..make the game multiplayer again

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

/ signed

I have noticed this quite a bit as my favorite 3 heroes to take with me are a nuker, a MM and a monkie.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Keithark
/notsigned

Less hero more pugs..make the game multiplayer again
So i am supposed to find a pug for every single quest? Thats foolish. Factions alone had what 200 or so quests? A person is going to get a pug for that? I can understand some, note some, missions, but i did most of those (as my sin) in NF with hero/hench. As a MM I am having more trouble with my healers. The henches want to heal my minions IN BATTLE, not at rest, instead of me. Finding a PUG is not the solution, if it were we would lose heros and henches all together and only be able to travel with other players. which itself is foolish, as then you have to find people that are on the same quests as you.

Crap I'm ranting......sorry.

Please make statements that are useful.

~the rat~

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

/signed

I am tired of dying because the stupid monk henchie or sometimes hero decides to heal someone that has almost all of their hp instead of me who has next to none.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Though I rarely have an MM in PvE, this has happened to me, and well, it can be irritating.
But also, a thing I noticed (can't tell if they fixed this yet) is that friendly NPC may heal enemies...
I was a lvl 3 warrior trying to kill a lvl 2 devour in front of Ambassador... uuuh.... something.... And the ambassador healed it... Then it finally hit me that I should run a little way out and kill it. Nope, the Ambassador followed lol.

But anyway, I do think you should have human monks if at all possible when you have a Minion Master. But also I see the henchman/heroes healing minions outside of battle. Generally with Orison of Healing which we all know is not an energy eater because they don't really spam it.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I've been thinking of thins and more issue... and putting 'leashes' to AI controlled creatures should fix the issue...

It would be like this:
- Click on the 'leash' icon.
- Click on the 'from' target
- Select a distance.

Then the NPC won't get far away from the target (another NPC, a point in the ground, etc...)

It would be an 'evolution' of the flag.

The distance could be set by clicking in the 'imaginary' leash (appearing green like flags) and dragging it.

Buttermilk

Buttermilk

Frost Gate Guardian

Join Date: Dec 2006

Zealots of Shiverpeak [ZoS]

Mo/

Hero monks are better than henchie monks because you can set them to "Fight", "Defend" or "Flee". Henchies are always set to "Fight"

Strange Guy

Strange Guy

Frost Gate Guardian

Join Date: Feb 2007

MI, USA

Is Gwen Eighteen [yet]

Mo/Me

Quote:
Originally Posted by MithranArkanere
What? I usually bring two monks and a MM hero.

And the monks almost never heal the minions, they usually do so when the party is idle and the rest of the allies are at full health.

Something more mst have happened, probably they focused in other character.
I agree with he/she! Hench monk does not need to be changed! I bring monks and MM all the time and never have to worry about that!

/notsign.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I don't have a problem with henchies healing minions...

But henchies do need better skill management, along with heroes. For instance...
Protective Spirit: they use this like a 32 point heal, instead of protection... they spam it when someone sacs health or takes 5 damage, but when that Invoke Lightning boss is spiking someone they don't use it...
Reversal of Fortune: one of the best skills and they just don't use it...
Zealous Benediction: meh, guess they could really care less about the <50% thing
Divert Hexes: they use it the instant someone gets hit with a single hex... same goes for Restore Condition, although that being 5 energy isn't too bad

So... /sign

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

What I find annoying is how the henchmen monks use skills like protective spirit on minions, outside of battle. Hero henchmen aren't as bad because you can give them some energy management skills to make up for the energy they lost healing minions.

/signed

agk512

Academy Page

Join Date: Jul 2006

/not signed

my philosophy is....the more minions=the more allies=more meat shields=mission/quest complete

but i understand where this is coming from. when i monk i always take care of the party first, but when they are ok ill heal some minions. you have to take a look at the henchies point of view. she sees that the one minion is taking care of 3-4 monsters, so the longer that 1 minion stays alive, the longer its able to take the dmg for those 3-4 baddies. i never have any problems with the henchies healing the minions tho