Originally Posted by Zorglubb
The best game of all times was nearly a book: Planescape Torment.
Every other RPG after that one felt like canned stories and cliches. |

Anarkii
Originally Posted by Zorglubb
The best game of all times was nearly a book: Planescape Torment.
Every other RPG after that one felt like canned stories and cliches. |
Derek
Superdarth
Originally Posted by Sujoy
your world seems to be limited only to Ascalon, step out of character and enter the role of an Elonian person, and BOOM! You feel the threat of the invading Kournans?
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Commander Ryker
Originally Posted by arcanemacabre
Honestly, I don't think we were really supposed to "care" in the sense that we are concerned for their well-being. The Tyrians were the down-trodden, beaten down by an enemy that was just better than them, and they were forced to leave their homeland. You felt for your character because they no longer had a homeland, it was "seared" and all but destroyed. In Tyria, we tend to feel the need to help others because we have nowhere else to go. We pursue our destinies, or the "Prophecies", rather.
The Elonians, or more specifically, the Istanis still have their homeland, virtually untouched. The big threat is coming from far away, and you're meeting it head on, already prepared to destroy it like it was your bitch. Along the way, you get to be the "cool outlaws", the "black sheep" in a smug community, and working alongside an old "super villain" like he was your best bud. You're almost the bad guy throughout the entire continent of Elona, only to encounter the root of all evil. There's never a moment where you need to feel bad for anyone, cause you pretty much are bad, kinda. We are the vigilantes in Elona. Cantha? Well, it was somewhere in the middle. Something threatened their homeland, and we play the doctors, in a sense. We're sent out to heal the land and get to the bottom of the "infection". It becomes more or less our job to defeat evil, whereas the others it's our choice, lore-wise. |
Mordakai
Deleet
Originally Posted by Mordakai
The main problem with this cliche "save the world from impending Doom" plot, is it's been done. Over and over again.
And frankly, it doesn't work for MMORPGs, because it's a linear quest, so once you've save the world with one character, it gets a little stale saving it again with 9 other characters. (And then you think about the 3 million other people who've saved the world, and begin to wonder what exactly is the big accomplishment)? Guild Wars 2 is supposed to solve this problem, although I'm not sure how. But, as for the series "moving away from Ascalon"... rejoice! Eye of the North should be right up your alley. |
Kook~NBK~
Sir Skullcrasher
Mordakai
Originally Posted by Deleet
Do you have any idea, of another quest that would be good?
Saving the world seems like a good choice. |
Caith-Avar
Originally Posted by Mordakai
My point (which seemed to get lost), is that it doesn't fit a MMORPG very well, because you literally have millions of Heroes saving the world all the time!
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Mordakai
Originally Posted by Caith-Avar
I remember coming to Kaineng Center one day, not too long after the release of Factions, my characters (as I play too many different ones for the time I can play) had not even left the city, and there were people on that Upper level of the city and shouted: "You can go home, folks, Shiro is dead."
I guess, I cannot do anything else than heartily agree with you here. |
Originally Posted by Caith-Avar
I like that optional event-like quest idea (Dragon example) very much, and I wouldn't mind if it brought some changes to the landscape (I find the changes made to the land in Cantha, for example, already interesting) or NPCs reactions or stuff. But - make it semi-permanent. Everything else is nearly bound to create some serious ef-up.
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Superdarth
Originally Posted by arcanemacabre
Honestly, I don't think we were really supposed to "care" in the sense that we are concerned for their well-being. The Tyrians were the down-trodden, beaten down by an enemy that was just better than them, and they were forced to leave their homeland. You felt for your character because they no longer had a homeland, it was "seared" and all but destroyed. In Tyria, we tend to feel the need to help others because we have nowhere else to go. We pursue our destinies, or the "Prophecies", rather.
The Elonians, or more specifically, the Istanis still have their homeland, virtually untouched. The big threat is coming from far away, and you're meeting it head on, already prepared to destroy it like it was your bitch. Along the way, you get to be the "cool outlaws", the "black sheep" in a smug community, and working alongside an old "super villain" like he was your best bud. You're almost the bad guy throughout the entire continent of Elona, only to encounter the root of all evil. There's never a moment where you need to feel bad for anyone, cause you pretty much are bad, kinda. We are the vigilantes in Elona. Cantha? Well, it was somewhere in the middle. Something threatened their homeland, and we play the doctors, in a sense. We're sent out to heal the land and get to the bottom of the "infection". It becomes more or less our job to defeat evil, whereas the others it's our choice, lore-wise. |
Darksun
Originally Posted by Kha
Quote:
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Mordakai
Caith-Avar
Cjlr
Originally Posted by Caith-Avar
I hope that the future releases keep the five gods - I already find it rather sad that they felt the need to include those "new" races - instead of using some of those that were available already and partially friendly (Centaurs, Tengu, Dwarf, Forgotten, Dredge...)
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Mr Jazzy
Superdarth
Originally Posted by Darksun
Yeah seriously... WoW? You have that is seriously backwards.
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Onarik Amrak
Caith-Avar
Originally Posted by Onarik Amrak
WoW is different. GW is the FIRST game in Tyria. WoW is the 4th? game in Azeroth. It's hardly the same thing.
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Chieftain Heavyhand
Originally Posted by Sujoy
its possible, especially if he's from the South of the US.
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EternalTempest
Caith-Avar
Str0b0
Darksun
Originally Posted by Superdarth
It is?WoW has an immense amount of lore actually, much more then Guild Wars, the game dousnt take you through a story sure but anyone saying WoW has no lore has not even tried searching for it.
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clawofcrimson
Sir Skullcrasher
Ebeneezersquid
Spartan117
Dj Tano
Yep. It has been a nice move by ANet to add Lip-Sync and stuff to Prophecies and Factions as well. |
Caith-Avar
Originally Posted by Dj Tano
If that can be called lip-sync in any way, then games like hl² have what, "real-lip"?
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