Dragon Mage

Xypher Koop

Xypher Koop

Ascalonian Squire

Join Date: Sep 2006

To dead to notice

R/Mo

Build Name: Dragon Mage
Proffesion: E/A
Purpose: Hit and Run
Used In: PvE/Heroes Ascent
Attributes:
Fire Magic - 16 (sup rune and head gear)
Energy Storage - 13 (minor rune)

Skills:
1. Double Dragon
2. Phoenix
3. Inferno
4. Flame Burst or Liquid Flame
5. Deaths Charge
6. Dark Escape
7. Aura of Restoration
8. Resurrection Signet

Use:
First use Aura of Restoration before you go charging in to the group. Then you use deaths charge and just use all of your skills until your energy runs out when it does run away and let your teammates finish of the group.

Summary:
I'm rather new at making builds so don't be to harsh on the comments. This build is yet another knock-off of the starburst build. It's a hit and run designed to deal alot of damage to massive groups, weakening them for your teammates, then runing away before you die. The armor reccommended for this build is anything with a lot of energy. TY for trying my build. oh and btw dont forget to have a target selected in the middle of the group for phoenix and Liquid Flame!

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

flame burst!!!

~Polynikes

Xypher Koop

Xypher Koop

Ascalonian Squire

Join Date: Sep 2006

To dead to notice

R/Mo

there ya go flame burst

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

i would suggest:

double dragon
inferno
flame burst
lava font
shadow of haste
dash
deaths charge
fire attunement OR rez

thatll do nicely

~Polynikes

Xypher Koop

Xypher Koop

Ascalonian Squire

Join Date: Sep 2006

To dead to notice

R/Mo

you like to torment me dont you :P

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

Dude......Don't triple post things.

Other than that I'm going to try out the build

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Xypher Koop
Then you use deaths charge and just use all of your skills until your energy runs out when it does run away and let your teammates finish of the group. This principle is a major turnoff. I'd much rather have some staying power in the battle at the expense of maybe some damage.

The idea...is pretty basic. I'm sure it probably works in some of the starting areas of "higher level" PvE, where enemies are lvl 20-22. I don't see it working well in places with enemies lvl 24-28 though, due to:
Lack of Staying Power
Mitigated Dmg
Recharge on Double Dragon

Xypher Koop

Xypher Koop

Ascalonian Squire

Join Date: Sep 2006

To dead to notice

R/Mo

Quote:
Originally Posted by $hade.
Dude......Don't triple post things.

Other than that I'm going to try out the build Didnt mean to and i cant delete the other 2

Xypher Koop

Xypher Koop

Ascalonian Squire

Join Date: Sep 2006

To dead to notice

R/Mo

Quote:
Originally Posted by TGgold
This principle is a major turnoff. I'd much rather have some staying power in the battle at the expense of maybe some damage.

The idea...is pretty basic. I'm sure it probably works in some of the starting areas of "higher level" PvE, where enemies are lvl 20-22. I don't see it working well in places with enemies lvl 24-28 though, due to:
Lack of Staying Power
Mitigated Dmg
Recharge on Double Dragon If you dont like hit and run builds then just dont use them its not like they're ruining guildwars or something

Polynikes of Sparta

Polynikes of Sparta

Lion's Arch Merchant

Join Date: Mar 2007

Ascalon Arena

Zero I Hour [ZH]

D/N

This build can be optimal in terms of Alliance Battles, but definitely NOT PvE. With my build:

[skill]Fire Attunement[/skill][skill]Double Dragon[/skill][skill]Flame Burst[/skill][skill]Inferno[/skill][skill]Lava Font[/skill][skill]Shadow of Haste[/skill][skill]Dash[/skill][skill]Death's Charge[/skill]

Fire Magic at 16 ; Energy Storage at 13 ; Shadow Arts at 3

Keep Fire Attunement up at all times. Find a clump of humans or NPCs. Cast Shadow of Haste on yourself. Use Death's Charge on a person within the group. Cast (in this order): Lava Font, Double Dragon, Inferno, Flame Burst. Use Dash to immediately escape from danger. FTW.

Also, for even more superb damage, you could forget the running away part since you get rezzed every 20 seconds anyway. Add in Meteor Shower and Glyph of Sacrifice and also Frozen Burst. Final Build:

[skill]Fire Attunement[/skill][skill]Double Dragon[/skill][skill]Flame Burst[/skill][skill]Inferno[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Frozen Burst[/skill][skill]Death's Charge[/skill]

Fire Magic at 12+3+1 ; Water Magic at 8+1 ; Energy Storage at 10+1

Use a 15/-1 set. You should have at least 100 energy. When done with combo, switch to normal set.

Basically, use Fire Attunement followed by Death's Charge to get into a clump of enemies. Use Frozen Burst>Glyph of Sac>MS>DD>Inferno>Flame Burst...


~Polynikes

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Xypher Koop
If you dont like hit and run builds then just dont use them its not like they're ruining guildwars or something No. I enjoy hit and run builds. I enjoy PBAoE Builds. I enjoy being useful the whole fight as well, and having both *is* possible. You posted on here...I'm just giving feedback. Even ditching one skill for say, fire attunement would makea world of difference in you ability to be useful for the whole fight. Is it worth goign in a few times and with a bang? Or is it better to have a little less bang but going in continuously? I think it's more useful to go in continuously, and, before I would play ths build, or recommend it to other people, I would find a way to make it more continous.

PS: Don't double-post in topics...There's the EDIT button in the bottom right of the post