but it needed some major rehashing so here is the new version, ive added more skills, new names, and redid some numbers
The Reaver

These Fighters rising from their long sleep found a world filled with strife. Taking up what weapons they could find they sought out their ways in life. Worshiping both balthazar and Grenth, these warriors are often caught in a battle between good and evil. Baltahzar Grants them great zeal and power in battle, but grenth grants them unholy sight and enhancement based on dark arts. Because of this the battle within them is fierce. mostly selling themselves out as mercenaries these strong and determined fighters, blessed by the gods of war and death, fight for both wealth and what they believe in.
Base Stats
they have 500 base health, 40 base energy, and 3 pips of natural energy regen.
Their basic AR is 70.
Class Weapons
Chain:[One Handed] The chain is weilded much flail, as in he swings it about himself then on attack swings it at them, and is only a one target weapon but has a chance to strike adjacent foes *works like a daggers double strike chance*
Sheild:[Off-Hand] this sheild functions jsut like the others, but these sheild tend to have a rough hunk of steel look.
Bolter:[two handed] a bolter is a large crossbow resembling a ballista. the range of a bolter is 3/4 aggro bubble. there are three types of bolters, Heavy bolter, Medium Bolter, and Light bolter.
Heavy Bolter: The heavy bolter has a much stronger punch and brutal arrows giving it 15% Armor penetration, because of its difficulty to load though its refire rate is quite slow, 3.4s, and its heavy arrows do not fly very fast, .50s flight time.
Medium Bolter: this is your standard bolter. it has no AP and a decent refire rate of 2.4s and flight time of .40s. because of this it has pretty good accuracy.
Light Bolter: this is a very small and easy to use bolter, but lacks the punch of the other two, about 20% less damage. Because of its ease to load its attack rate is only 1.4s and its light bolts fly much faster, with a flight time of .25s. because of this its accuracy is near perfect.
bolters have small if not no arc, so line of sight is important.
Attributes
Keen Sight[Primary]
for each point in Keen Sight Reavers have a extra 1% chance to hit *this works for hexs and blindness, For example at 12 points blindness only causes 78% chance to hit* When ever the Reaver hit with an attack he gains 1 energy for each 6 points in Keen Sight.
This attribute is mainly used for energy management and making sure you hit your target.
Chain Mastery
Chain mastery increases basic chain damage, as well as the damage inflicted by chain skills and the chance of a critical hit.
Most skills in this attribute are chain attack skills.
Bolter Mastery
Bolter Mastery Adds damage to basic bolter attacks and affects the chance of a critical hit.
Most skills in this attribute are bolter attack skills.
Fury
No inheirent Effect
Most skills in this attribute are used to buff the power or effectivness of attacks by useing stances and other skills.
Armor
Reavers have mostly 70 AL armor. Their armor tends to have a dark look, and tends to be lighter to increase their movment.
Beliefs
Reavers Worship both grenth and balthazar, granting them dark power and great zeal.
Example skills
Keen Sight
True Sight(15 E, 1/4 Sec cast time, 60 Sec recharge)[Elite Enchantment] For 2...20 Seconds your attacks cannot miss or be blocked.
Dark Zeal(25 E, 1/4 Sec Cast Time, 60 Sec recharge, -1 to maintain)[Elite Enchantment] While you maintain this enchantment you attacks give you 4 energy on hit but also cause you to sacrifice 1% maximum health on hit.
Gaze of Grenth(15E, 4 sec cast time, 30 sec recharge)[Spell] Resurect target dead party member at 15...50% life and 5...40% energy, you are blinded for 150...40 seconds.
Supress Sight(15E, 3 sec cast time, 60 second recharge)[Elite Spell] blind yourself and all adjecent foes for 15...40 seconds.
Chain Mastery
Leg Wrap(5E, 15 second recharge) [Attack skill] Knock down Attacked foe and they are crippled for 3...14 seconds.
Chain Whirl(5E, 20 sec recharge)[Attack Skill] Attack all adjecent foes
Spin Chain(10E, 30 second recharge)[Stance] You have an additional 5...15% chance to attack adjecent foes.
Chaotic Flail(15E, 30 Second recharge)[Elite Attack Skill] Attack all adjecent foes 1..3 times, you are knocked down for 3..1 seconds, you suffer from cripple and weakness for 30...10 seconds
Chain Spikes(10E, 15 second recharge)[Attack Skill] this attack does +5..15 damage and causes bleeding.
Backlash(15E, 30 secrecharge)[Skill] your next 5...15 attack skills grant an additional attack and that attack deals +10...25 damage, this skill ends if you fail to hit and you take 40...10 damage and are knocked down.
Bolter Mastery
Barded Bolt(10E, 15 sec recharge)[attack skill] this attack stikes for +2...20 damage and causes bleeding for 5...15 seconds.
Head Shot(15E, 40 second recharge time)[Elite attack skill] This attack results in a critical hit and causes dazed and bleeding for 3...20 seconds
Multi-Load(10E, 20 second Recharge) [Attack Skill] you fire 2...4 bolts, they have a 60...30% chance to miss.
Bolter Whip(10E, 10 second recharge)[Attack Skill]*melee range* Knock down Attacked foe but you only deal 3...15 damage.
Holding shot(10E, 20 second recharge) [Attack Skill] if this attack hits a knocked down foe they are knocked down for and additional 3 seconds.
Groundblast Bolt(10E, 15 second recharge)[Attack Skill] This attack has a 50% chance to miss, if this attack hits it deals +10..20 damage, if this attack misses it knocks down adjecent creatures*this includes allies*.
Fury
Open Stance(15E, 60 second recharge)[Stance] Your attacks deal 5..30% more damge and you take 5...30% more damge from attacks, this stance lasts 10...40 seconds
Reckless assault(5E, 20 sec recharge)[attack skill] this attack deals +10...35 damage, this attack cripples you and causes weakness for 20...5 seconds.
Headlong Rush(10E, 30 sec recharge)[Stance] you move 30...50% faster for 5...20 seconds, if you take any damage while in this stance you are dazed and crippled for 30...15 Seconds.
Grenth's Doctrine(15E, 60 second recharge)[Elite Stance] for 14...45 seconds, Your attacks cause you to lose 3 energy on hit but steal 3...6 health on hit.
Infect Weapon(25E, 4 sec cast time, 60 second recharge)[Elite Enchantment] for 10..30 seconds your attacks pass on a random condition you are suffering from. this does not remove your condition.
Dangerous Rage(15E 30 recharge)[Stance] for 5...30 seconds you attack 10...25% faster and your attacks cannot be blocked, but have a 50...25% chance to miss. if you fail to hit you suffer from weakness and cripple for 30...10 seconds and this stance ends.
so yea ill take some more comments on this, cause the last set really helped. If you see balance issues please speak up and if you can provide a better image then the one i got *taken with my phone, on pg 103 of the NF art book* then please provide it. also if you want to suggest some example skills then suggest away.
Thanks in advance
*i changed the chain to 1 handed cause if you look at it, 2 handed weps: daggers, scythe, staff, hammer, bow. 1 handed: wand sword axe spear. so this will even the numbers out ^^*