Reaver (dread knight redone)
tenshi_strife
The origanal dread knight idea is here http://www.guildwarsguru.com/forum/s...php?t=10127956
but it needed some major rehashing so here is the new version, ive added more skills, new names, and redid some numbers
The Reaver
These Fighters rising from their long sleep found a world filled with strife. Taking up what weapons they could find they sought out their ways in life. Worshiping both balthazar and Grenth, these warriors are often caught in a battle between good and evil. Baltahzar Grants them great zeal and power in battle, but grenth grants them unholy sight and enhancement based on dark arts. Because of this the battle within them is fierce. mostly selling themselves out as mercenaries these strong and determined fighters, blessed by the gods of war and death, fight for both wealth and what they believe in.
Base Stats
they have 500 base health, 40 base energy, and 3 pips of natural energy regen.
Their basic AR is 70.
Class Weapons
Chain:[One Handed] The chain is weilded much flail, as in he swings it about himself then on attack swings it at them, and is only a one target weapon but has a chance to strike adjacent foes *works like a daggers double strike chance*
Sheild:[Off-Hand] this sheild functions jsut like the others, but these sheild tend to have a rough hunk of steel look.
Bolter:[two handed] a bolter is a large crossbow resembling a ballista. the range of a bolter is 3/4 aggro bubble. there are three types of bolters, Heavy bolter, Medium Bolter, and Light bolter.
Heavy Bolter: The heavy bolter has a much stronger punch and brutal arrows giving it 15% Armor penetration, because of its difficulty to load though its refire rate is quite slow, 3.4s, and its heavy arrows do not fly very fast, .50s flight time.
Medium Bolter: this is your standard bolter. it has no AP and a decent refire rate of 2.4s and flight time of .40s. because of this it has pretty good accuracy.
Light Bolter: this is a very small and easy to use bolter, but lacks the punch of the other two, about 20% less damage. Because of its ease to load its attack rate is only 1.4s and its light bolts fly much faster, with a flight time of .25s. because of this its accuracy is near perfect.
bolters have small if not no arc, so line of sight is important.
Attributes
Keen Sight[Primary]
for each point in Keen Sight Reavers have a extra 1% chance to hit *this works for hexs and blindness, For example at 12 points blindness only causes 78% chance to hit* When ever the Reaver hit with an attack he gains 1 energy for each 6 points in Keen Sight.
This attribute is mainly used for energy management and making sure you hit your target.
Chain Mastery
Chain mastery increases basic chain damage, as well as the damage inflicted by chain skills and the chance of a critical hit.
Most skills in this attribute are chain attack skills.
Bolter Mastery
Bolter Mastery Adds damage to basic bolter attacks and affects the chance of a critical hit.
Most skills in this attribute are bolter attack skills.
Fury
No inheirent Effect
Most skills in this attribute are used to buff the power or effectivness of attacks by useing stances and other skills.
Armor
Reavers have mostly 70 AL armor. Their armor tends to have a dark look, and tends to be lighter to increase their movment.
Beliefs
Reavers Worship both grenth and balthazar, granting them dark power and great zeal.
Example skills
Keen Sight
True Sight(15 E, 1/4 Sec cast time, 60 Sec recharge)[Elite Enchantment] For 2...20 Seconds your attacks cannot miss or be blocked.
Dark Zeal(25 E, 1/4 Sec Cast Time, 60 Sec recharge, -1 to maintain)[Elite Enchantment] While you maintain this enchantment you attacks give you 4 energy on hit but also cause you to sacrifice 1% maximum health on hit.
Gaze of Grenth(15E, 4 sec cast time, 30 sec recharge)[Spell] Resurect target dead party member at 15...50% life and 5...40% energy, you are blinded for 150...40 seconds.
Supress Sight(15E, 3 sec cast time, 60 second recharge)[Elite Spell] blind yourself and all adjecent foes for 15...40 seconds.
Chain Mastery
Leg Wrap(5E, 15 second recharge) [Attack skill] Knock down Attacked foe and they are crippled for 3...14 seconds.
Chain Whirl(5E, 20 sec recharge)[Attack Skill] Attack all adjecent foes
Spin Chain(10E, 30 second recharge)[Stance] You have an additional 5...15% chance to attack adjecent foes.
Chaotic Flail(15E, 30 Second recharge)[Elite Attack Skill] Attack all adjecent foes 1..3 times, you are knocked down for 3..1 seconds, you suffer from cripple and weakness for 30...10 seconds
Chain Spikes(10E, 15 second recharge)[Attack Skill] this attack does +5..15 damage and causes bleeding.
Backlash(15E, 30 secrecharge)[Skill] your next 5...15 attack skills grant an additional attack and that attack deals +10...25 damage, this skill ends if you fail to hit and you take 40...10 damage and are knocked down.
Bolter Mastery
Barded Bolt(10E, 15 sec recharge)[attack skill] this attack stikes for +2...20 damage and causes bleeding for 5...15 seconds.
Head Shot(15E, 40 second recharge time)[Elite attack skill] This attack results in a critical hit and causes dazed and bleeding for 3...20 seconds
Multi-Load(10E, 20 second Recharge) [Attack Skill] you fire 2...4 bolts, they have a 60...30% chance to miss.
Bolter Whip(10E, 10 second recharge)[Attack Skill]*melee range* Knock down Attacked foe but you only deal 3...15 damage.
Holding shot(10E, 20 second recharge) [Attack Skill] if this attack hits a knocked down foe they are knocked down for and additional 3 seconds.
Groundblast Bolt(10E, 15 second recharge)[Attack Skill] This attack has a 50% chance to miss, if this attack hits it deals +10..20 damage, if this attack misses it knocks down adjecent creatures*this includes allies*.
Fury
Open Stance(15E, 60 second recharge)[Stance] Your attacks deal 5..30% more damge and you take 5...30% more damge from attacks, this stance lasts 10...40 seconds
Reckless assault(5E, 20 sec recharge)[attack skill] this attack deals +10...35 damage, this attack cripples you and causes weakness for 20...5 seconds.
Headlong Rush(10E, 30 sec recharge)[Stance] you move 30...50% faster for 5...20 seconds, if you take any damage while in this stance you are dazed and crippled for 30...15 Seconds.
Grenth's Doctrine(15E, 60 second recharge)[Elite Stance] for 14...45 seconds, Your attacks cause you to lose 3 energy on hit but steal 3...6 health on hit.
Infect Weapon(25E, 4 sec cast time, 60 second recharge)[Elite Enchantment] for 10..30 seconds your attacks pass on a random condition you are suffering from. this does not remove your condition.
Dangerous Rage(15E 30 recharge)[Stance] for 5...30 seconds you attack 10...25% faster and your attacks cannot be blocked, but have a 50...25% chance to miss. if you fail to hit you suffer from weakness and cripple for 30...10 seconds and this stance ends.
so yea ill take some more comments on this, cause the last set really helped. If you see balance issues please speak up and if you can provide a better image then the one i got *taken with my phone, on pg 103 of the NF art book* then please provide it. also if you want to suggest some example skills then suggest away.
Thanks in advance
*i changed the chain to 1 handed cause if you look at it, 2 handed weps: daggers, scythe, staff, hammer, bow. 1 handed: wand sword axe spear. so this will even the numbers out ^^*
but it needed some major rehashing so here is the new version, ive added more skills, new names, and redid some numbers
The Reaver
These Fighters rising from their long sleep found a world filled with strife. Taking up what weapons they could find they sought out their ways in life. Worshiping both balthazar and Grenth, these warriors are often caught in a battle between good and evil. Baltahzar Grants them great zeal and power in battle, but grenth grants them unholy sight and enhancement based on dark arts. Because of this the battle within them is fierce. mostly selling themselves out as mercenaries these strong and determined fighters, blessed by the gods of war and death, fight for both wealth and what they believe in.
Base Stats
they have 500 base health, 40 base energy, and 3 pips of natural energy regen.
Their basic AR is 70.
Class Weapons
Chain:[One Handed] The chain is weilded much flail, as in he swings it about himself then on attack swings it at them, and is only a one target weapon but has a chance to strike adjacent foes *works like a daggers double strike chance*
Sheild:[Off-Hand] this sheild functions jsut like the others, but these sheild tend to have a rough hunk of steel look.
Bolter:[two handed] a bolter is a large crossbow resembling a ballista. the range of a bolter is 3/4 aggro bubble. there are three types of bolters, Heavy bolter, Medium Bolter, and Light bolter.
Heavy Bolter: The heavy bolter has a much stronger punch and brutal arrows giving it 15% Armor penetration, because of its difficulty to load though its refire rate is quite slow, 3.4s, and its heavy arrows do not fly very fast, .50s flight time.
Medium Bolter: this is your standard bolter. it has no AP and a decent refire rate of 2.4s and flight time of .40s. because of this it has pretty good accuracy.
Light Bolter: this is a very small and easy to use bolter, but lacks the punch of the other two, about 20% less damage. Because of its ease to load its attack rate is only 1.4s and its light bolts fly much faster, with a flight time of .25s. because of this its accuracy is near perfect.
bolters have small if not no arc, so line of sight is important.
Attributes
Keen Sight[Primary]
for each point in Keen Sight Reavers have a extra 1% chance to hit *this works for hexs and blindness, For example at 12 points blindness only causes 78% chance to hit* When ever the Reaver hit with an attack he gains 1 energy for each 6 points in Keen Sight.
This attribute is mainly used for energy management and making sure you hit your target.
Chain Mastery
Chain mastery increases basic chain damage, as well as the damage inflicted by chain skills and the chance of a critical hit.
Most skills in this attribute are chain attack skills.
Bolter Mastery
Bolter Mastery Adds damage to basic bolter attacks and affects the chance of a critical hit.
Most skills in this attribute are bolter attack skills.
Fury
No inheirent Effect
Most skills in this attribute are used to buff the power or effectivness of attacks by useing stances and other skills.
Armor
Reavers have mostly 70 AL armor. Their armor tends to have a dark look, and tends to be lighter to increase their movment.
Beliefs
Reavers Worship both grenth and balthazar, granting them dark power and great zeal.
Example skills
Keen Sight
True Sight(15 E, 1/4 Sec cast time, 60 Sec recharge)[Elite Enchantment] For 2...20 Seconds your attacks cannot miss or be blocked.
Dark Zeal(25 E, 1/4 Sec Cast Time, 60 Sec recharge, -1 to maintain)[Elite Enchantment] While you maintain this enchantment you attacks give you 4 energy on hit but also cause you to sacrifice 1% maximum health on hit.
Gaze of Grenth(15E, 4 sec cast time, 30 sec recharge)[Spell] Resurect target dead party member at 15...50% life and 5...40% energy, you are blinded for 150...40 seconds.
Supress Sight(15E, 3 sec cast time, 60 second recharge)[Elite Spell] blind yourself and all adjecent foes for 15...40 seconds.
Chain Mastery
Leg Wrap(5E, 15 second recharge) [Attack skill] Knock down Attacked foe and they are crippled for 3...14 seconds.
Chain Whirl(5E, 20 sec recharge)[Attack Skill] Attack all adjecent foes
Spin Chain(10E, 30 second recharge)[Stance] You have an additional 5...15% chance to attack adjecent foes.
Chaotic Flail(15E, 30 Second recharge)[Elite Attack Skill] Attack all adjecent foes 1..3 times, you are knocked down for 3..1 seconds, you suffer from cripple and weakness for 30...10 seconds
Chain Spikes(10E, 15 second recharge)[Attack Skill] this attack does +5..15 damage and causes bleeding.
Backlash(15E, 30 secrecharge)[Skill] your next 5...15 attack skills grant an additional attack and that attack deals +10...25 damage, this skill ends if you fail to hit and you take 40...10 damage and are knocked down.
Bolter Mastery
Barded Bolt(10E, 15 sec recharge)[attack skill] this attack stikes for +2...20 damage and causes bleeding for 5...15 seconds.
Head Shot(15E, 40 second recharge time)[Elite attack skill] This attack results in a critical hit and causes dazed and bleeding for 3...20 seconds
Multi-Load(10E, 20 second Recharge) [Attack Skill] you fire 2...4 bolts, they have a 60...30% chance to miss.
Bolter Whip(10E, 10 second recharge)[Attack Skill]*melee range* Knock down Attacked foe but you only deal 3...15 damage.
Holding shot(10E, 20 second recharge) [Attack Skill] if this attack hits a knocked down foe they are knocked down for and additional 3 seconds.
Groundblast Bolt(10E, 15 second recharge)[Attack Skill] This attack has a 50% chance to miss, if this attack hits it deals +10..20 damage, if this attack misses it knocks down adjecent creatures*this includes allies*.
Fury
Open Stance(15E, 60 second recharge)[Stance] Your attacks deal 5..30% more damge and you take 5...30% more damge from attacks, this stance lasts 10...40 seconds
Reckless assault(5E, 20 sec recharge)[attack skill] this attack deals +10...35 damage, this attack cripples you and causes weakness for 20...5 seconds.
Headlong Rush(10E, 30 sec recharge)[Stance] you move 30...50% faster for 5...20 seconds, if you take any damage while in this stance you are dazed and crippled for 30...15 Seconds.
Grenth's Doctrine(15E, 60 second recharge)[Elite Stance] for 14...45 seconds, Your attacks cause you to lose 3 energy on hit but steal 3...6 health on hit.
Infect Weapon(25E, 4 sec cast time, 60 second recharge)[Elite Enchantment] for 10..30 seconds your attacks pass on a random condition you are suffering from. this does not remove your condition.
Dangerous Rage(15E 30 recharge)[Stance] for 5...30 seconds you attack 10...25% faster and your attacks cannot be blocked, but have a 50...25% chance to miss. if you fail to hit you suffer from weakness and cripple for 30...10 seconds and this stance ends.
so yea ill take some more comments on this, cause the last set really helped. If you see balance issues please speak up and if you can provide a better image then the one i got *taken with my phone, on pg 103 of the NF art book* then please provide it. also if you want to suggest some example skills then suggest away.
Thanks in advance
*i changed the chain to 1 handed cause if you look at it, 2 handed weps: daggers, scythe, staff, hammer, bow. 1 handed: wand sword axe spear. so this will even the numbers out ^^*
[M]agna_[C]arta
That guy thier looks like he is wearing a combo of
Obsidian Paragon and Derv^^.
Obsidian Paragon and Derv^^.
tenshi_strife
yea a bit lol
[M]agna_[C]arta
Do you really need 4 types of weapon?
System_Crush
Why not rangers have like 5-6 types of bows, which each come with 10 skins(and names)
[M]agna_[C]arta
The Bolters is nice but adding chain?
tenshi_strife
yea why not, it makes the game much more diverse and interesting. i woulod love to use a chain.
tenshi_strife
i added more skills and hope to do this often.
Nevin
What is a bolter?..
tenshi_strife
a really big crossbow, very ballista like, but way smaller lol.
[M]agna_[C]arta
Oohh, Like that Hunter in the RO Anime in the final Episode when she uses her strongest weapon.
I think it was a Balista or an Arbalest^^.
I'll find the video^^.
I think it was a Balista or an Arbalest^^.
I'll find the video^^.
[M]agna_[C]arta
tenshi_strife
hum well when i can ill watch that then. Thx
tenshi_strife
i changed the look of the post and added even more skills, also feel free to suggest some skills.
[M]agna_[C]arta
Oh, here a beter video^^.
http://www.youtube.com/watch?v=QySlF...elated&search=
http://www.youtube.com/watch?v=QySlF...elated&search=
nebojats
I glanced at this thread and saw it wasn't receiving much love. Here's some quick skim responses:
Too many weapons. Unlike archers' bows, which offer a variety of the same basic attack, this character has many types of 'bolters' and a chain. You're trying to go for versatility, which is nice, but perhaps some multi-mode weapon or something? As it stands, it's too much in my opinion.
Keen Sight should either improve chance to hit or give energy for being hit. What do these two things have in coomon? It's not explained by the character's backstory. I think getting energy from being hit is original and cool, unfortunately it's also the primary attribute of my Shrift.
Chain Mastery isn't that different from current melee weapon attributes, and Bolt Mastery is similar to Bow Mastery. There are some cool ideas under discipline, but nothing incredibly novel. It's hard to see what unifies the skills. Also, shouldn't Discipline imply that the Reaver doesn't do things rashly like recklessly rush?
Low points: Chain Mastery and Bolter Mastery; not original. Discipline; somewhat more original, but not enough. Too many weapons.
High points: A weapon that can strike adjacent foes. An inherent ability to for-sure hit a target.
Too many weapons. Unlike archers' bows, which offer a variety of the same basic attack, this character has many types of 'bolters' and a chain. You're trying to go for versatility, which is nice, but perhaps some multi-mode weapon or something? As it stands, it's too much in my opinion.
Keen Sight should either improve chance to hit or give energy for being hit. What do these two things have in coomon? It's not explained by the character's backstory. I think getting energy from being hit is original and cool, unfortunately it's also the primary attribute of my Shrift.
Chain Mastery isn't that different from current melee weapon attributes, and Bolt Mastery is similar to Bow Mastery. There are some cool ideas under discipline, but nothing incredibly novel. It's hard to see what unifies the skills. Also, shouldn't Discipline imply that the Reaver doesn't do things rashly like recklessly rush?
Low points: Chain Mastery and Bolter Mastery; not original. Discipline; somewhat more original, but not enough. Too many weapons.
High points: A weapon that can strike adjacent foes. An inherent ability to for-sure hit a target.
shijima omini
the bolter seems to be horrble over powered you say the medium one has just outside aggro bubble that opens up tons of easy fight swith it because of the fact that spell range is the aggrom bubble
in reality a bow fires its arrows much farther than a crossbow and in guildwars that is just outside the aggro bubble for your character and you are suggesting that a crossbow that is a secondary weapon for a char can do than and then a light version can go even further its a bit to much if you ask me especialy if the charcater can then fight close up far to overpowered. you cant have a charatcer that is good at range and up close dosent work its to powerful and if you make them average at both then whats the point to easy to conteract by everthing the close enemys will come close and kill it the range enemys will stay ranged and kill it cool pic though man and the general back story i like
in reality a bow fires its arrows much farther than a crossbow and in guildwars that is just outside the aggro bubble for your character and you are suggesting that a crossbow that is a secondary weapon for a char can do than and then a light version can go even further its a bit to much if you ask me especialy if the charcater can then fight close up far to overpowered. you cant have a charatcer that is good at range and up close dosent work its to powerful and if you make them average at both then whats the point to easy to conteract by everthing the close enemys will come close and kill it the range enemys will stay ranged and kill it cool pic though man and the general back story i like
tenshi_strife
ok to adress some problems, first you cant say that the reaver can kill things at any range cause well you have to put points in the attributes for it to be useful, so if you do chainmastery, and bolter mastery you lose out on chance to hit and buffs, so really you will probably focus on one or teh other.
ok second, a wepon that fires outside agro bubble is not over powered, let me refer you to longbow my friend. + rangers have differnt bows so this is basicly the same idea, with a little more buffs and drawbacks of each bow. also the reason the lighter bolter goes farther is because it has lighter ammo.
also i dropped a little backstory from the dread knight post that i need to add back in that explains the keen sight attribute, basicly they were blessed by grenth for great sight and bathazar for energy. also the energy was added because of complaints from dread knight post that the primary did not have energy management.
also yea disciple is not the best name but i couldnt come up with a better one, give me some ideas and we can change that.
also i made chain mastery and bolter mastery VERY similar to other weapon atts on purpose cause if i did too much change there would be problems with warriors getting mad cause their weapon atts are not as cool. but the weapons themselves are innovative in themselves which make up for the atts. a weapon that has a chance to strike adjecent and a stright fireing powerful bow with very differnt versions ofr very differnt play styles.
i made the reaver how it is to allow for rounded play, now you arnt restricted to one style of play, you can go melee or ranged with one class, also in ranged you can be a backline supporter, and a front line hard hitter, or a mix between the two.
Thanks again for your input and i will make a few changes now based on your input
ok second, a wepon that fires outside agro bubble is not over powered, let me refer you to longbow my friend. + rangers have differnt bows so this is basicly the same idea, with a little more buffs and drawbacks of each bow. also the reason the lighter bolter goes farther is because it has lighter ammo.
also i dropped a little backstory from the dread knight post that i need to add back in that explains the keen sight attribute, basicly they were blessed by grenth for great sight and bathazar for energy. also the energy was added because of complaints from dread knight post that the primary did not have energy management.
also yea disciple is not the best name but i couldnt come up with a better one, give me some ideas and we can change that.
also i made chain mastery and bolter mastery VERY similar to other weapon atts on purpose cause if i did too much change there would be problems with warriors getting mad cause their weapon atts are not as cool. but the weapons themselves are innovative in themselves which make up for the atts. a weapon that has a chance to strike adjecent and a stright fireing powerful bow with very differnt versions ofr very differnt play styles.
i made the reaver how it is to allow for rounded play, now you arnt restricted to one style of play, you can go melee or ranged with one class, also in ranged you can be a backline supporter, and a front line hard hitter, or a mix between the two.
Thanks again for your input and i will make a few changes now based on your input
shijima omini
the only problem i have with it is if you have points put into both chain and bolter which ppl will do it seems to be slightly overpovered because of the the ability to fight well ranged and up close and if you focus on one of them then its not going to be as powerful as a class that is completly specialised in melee or ranged combat
tenshi_strife
actually if you focus on chain mastery and keen sight you will be way more powerful than a war cause you cannot be stopped by blind and you gain energy much faster, if you do both chain and bolter then you will have no energy management and since this calss uses ALOT of energy with a small pool of energy you will be useless fast.
Soul of the Scythe
I think what Shijima Imini was trying to say in regards to Bows vs. Crossbows is that you gotta keep em realistic. Crossbows fire fast and often but can't go nearly as far as a bow. Make it something like the range is only half or 3/4 the aggro bubble (on all) and up the flight time and recycle rate, maybe dmg as well but not necesarily.
for example:
Heavy bolter: adds 15% AP refire rate: 3.4s flight time: .50s no arc size, good
Medium Bolter: No AP refire rate: 2.4s flight time: .40s no arc size, and near perfect accuracy(kiting still works)
Light Bolter: dmg -20% refire rate:1.4s flight time: .25s no arc size, perfect accuracy
the damage could just be stated on the weapon instead of having inherent bonuses like that as you said, just giving people an idea of how the damage may be.
I really like the bolter and chain idea. good job
for example:
Heavy bolter: adds 15% AP refire rate: 3.4s flight time: .50s no arc size, good
Medium Bolter: No AP refire rate: 2.4s flight time: .40s no arc size, and near perfect accuracy(kiting still works)
Light Bolter: dmg -20% refire rate:1.4s flight time: .25s no arc size, perfect accuracy
the damage could just be stated on the weapon instead of having inherent bonuses like that as you said, just giving people an idea of how the damage may be.
I really like the bolter and chain idea. good job
tenshi_strife
thanks and yea i just havent figured out the damage for the bolters yet, so i will as soon as i crunch those numbers, also i do really like your ideas on the bolters im putting those as what they are thanks so much. and if you guys got sum numbers for damage spit em out.
tenshi_strife
oh [M]agna [C]arta that kinda is what i was thinking but maybe not that big lol, the light bolter is basicly one handed, the medium is much larger but not huge, that could be a heavy bolter lol.
xaleo21
Crossbows! to be left to the Rangers, chained mauls < HAMMAH. Need more Spellcaster classes.
tenshi_strife
um... yea informitive.........
tenshi_strife
added more skills, please tell if they need a balance
nebojats
I still think there are too many weapons which are unoriginal; I don't see the novelty of Chain Mastery and Bolter Mastery. Keen Sight Sight doesn't make sense (why do they gain energy when they hit and also improve their chances to hit?). It's not clear how Fury offers fundamentally different skills to the game.
There: I've identified problems with all four of this CC's attributes. The only response you gave to any of my critiques was that you made the weapons unoriginal so that warriors wouldn't get mad (?).
Remember when you bashed the hell out of my Aeon and I then explained why I thought you were wrong in a detailed response? Maybe you could do that with me, or actually implement the changes I suggested. Otherwise what's the point of posting critiques? You might not have to resort to one or two sentence bumps if you engaged in dialogue...
Where's BK when you need him? (Or have I become him? Yikes.)
There: I've identified problems with all four of this CC's attributes. The only response you gave to any of my critiques was that you made the weapons unoriginal so that warriors wouldn't get mad (?).
Remember when you bashed the hell out of my Aeon and I then explained why I thought you were wrong in a detailed response? Maybe you could do that with me, or actually implement the changes I suggested. Otherwise what's the point of posting critiques? You might not have to resort to one or two sentence bumps if you engaged in dialogue...
Where's BK when you need him? (Or have I become him? Yikes.)
tenshi_strife
ok lets see
there is the keen sight explanation
and there i state that the woapons are innovative not the attribute.... i think that covers number 2...
now i do have to say i did not adress fury.... got me there and let me adress it now *ahem* NOT EVERYTHING HAS TO BE INNOVATIVE COMPLEATLY yes ahem... now that im done with that let me explain, yes fury does not COMPLEATLY innovate the game but the other pieces are new and nice additions, this is added as a sort of buff and allows reavers to be useable in more than one way.
also not all classes currently employed are innovative of each other, all of the warriors weapon atts are similar, and strenght and tactics are VERY similar, eles have an attribute that hexs *water magic*, necs have an attribute taht hexs *curses*, mesmers have an attribute that hexs *illusion magic* those seem quite similar to me. so yea please read all beofre bitching i didnt answer your questions and drop your expectations from wanting the next class to me god incarnate.
Quote:
Originally Posted by tenshi_strife
also i dropped a little backstory from the dread knight post that i need to add back in that explains the keen sight attribute, basicly they were blessed by grenth for great sight and bathazar for energy. also the energy was added because of complaints from dread knight post that the primary did not have energy management.
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Quote:
Originally Posted by tenshi_strife
also i made chain mastery and bolter mastery VERY similar to other weapon atts on purpose cause if i did too much change there would be problems with warriors getting mad cause their weapon atts are not as cool. but the weapons themselves are innovative in themselves which make up for the atts. a weapon that has a chance to strike adjecent and a stright fireing powerful bow with very differnt versions ofr very differnt play styles.
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now i do have to say i did not adress fury.... got me there and let me adress it now *ahem* NOT EVERYTHING HAS TO BE INNOVATIVE COMPLEATLY yes ahem... now that im done with that let me explain, yes fury does not COMPLEATLY innovate the game but the other pieces are new and nice additions, this is added as a sort of buff and allows reavers to be useable in more than one way.
also not all classes currently employed are innovative of each other, all of the warriors weapon atts are similar, and strenght and tactics are VERY similar, eles have an attribute that hexs *water magic*, necs have an attribute taht hexs *curses*, mesmers have an attribute that hexs *illusion magic* those seem quite similar to me. so yea please read all beofre bitching i didnt answer your questions and drop your expectations from wanting the next class to me god incarnate.
nebojats
Alright, alright, I was hasty in previous post. I retract accusing you of not responding to my critiques. Very sorry... I hate it when people do that to me. I hope you don't hold a grudge.
Since you've just schooled me, now I'll try and be very careful about stating why I don't like this class.
For the record, you have just admitted that two attributes are unoriginal and a third isn't innovative. I think it's fine to have some ideas which aren't completely original. You're right about the examples you illustrated. But, it's also true that a new profession can't simply be a rehashing of others. So what is left to distinguish the Reaver from other classes with these three attributes out of the picture... cool weapons and Keen Sight?
One attribute and weapons doesn't seem to be enough to validate an entirely new class. But even if it did, both have problems.
The weapons aren't innovative. Let me explain myself. Take the melee weapons: Warriors attack one target steadily, Assassins build links of attacks, Dervishes attack multiple targets at once. See how different those weapons are? It's not just the numbers that have been changed, but the actual mechanics of the weapons and the way they work are totally different. With bolters, you've essentially adjusted the numbers of bows (AP, accuracy, speed, range). In the end, the bolters are just souped up bows. The Chain is better, as it has a chance to hit adjacent foes. But in the end, this is just a sword that sometimes acts like a scythe. So I'm not arguing that the chain and bolter are copies of other weapons. I'm saying that they aren't different enough, especially since they are the main focus of this class!
Keen Sight still doesn't make sense to me. When I say that, it's not that I don't get your explanation. I mean it feels scattered: Keen Sight inherently makes the Reaver more likely to hit, makes the Reaver gain energy from landing an attack, and provides skills which blind players. In an old CC of mine, I included a lot of skills, tryng to be as innovative as possible. Actionjack (I think it was him... maybe it was System Crush) told me that they were all great ideas individually, but the explanation felt like a stretch. I think the same problem applies to Keen Sight.
So I hope I come off as a better person this time, or at least a more intelligent one. Where I'm coming from, you have three unoriginal attributes, one that doesn't feel unified, and weapons which aren't particularly innovative.
Since you've just schooled me, now I'll try and be very careful about stating why I don't like this class.
For the record, you have just admitted that two attributes are unoriginal and a third isn't innovative. I think it's fine to have some ideas which aren't completely original. You're right about the examples you illustrated. But, it's also true that a new profession can't simply be a rehashing of others. So what is left to distinguish the Reaver from other classes with these three attributes out of the picture... cool weapons and Keen Sight?
One attribute and weapons doesn't seem to be enough to validate an entirely new class. But even if it did, both have problems.
The weapons aren't innovative. Let me explain myself. Take the melee weapons: Warriors attack one target steadily, Assassins build links of attacks, Dervishes attack multiple targets at once. See how different those weapons are? It's not just the numbers that have been changed, but the actual mechanics of the weapons and the way they work are totally different. With bolters, you've essentially adjusted the numbers of bows (AP, accuracy, speed, range). In the end, the bolters are just souped up bows. The Chain is better, as it has a chance to hit adjacent foes. But in the end, this is just a sword that sometimes acts like a scythe. So I'm not arguing that the chain and bolter are copies of other weapons. I'm saying that they aren't different enough, especially since they are the main focus of this class!
Keen Sight still doesn't make sense to me. When I say that, it's not that I don't get your explanation. I mean it feels scattered: Keen Sight inherently makes the Reaver more likely to hit, makes the Reaver gain energy from landing an attack, and provides skills which blind players. In an old CC of mine, I included a lot of skills, tryng to be as innovative as possible. Actionjack (I think it was him... maybe it was System Crush) told me that they were all great ideas individually, but the explanation felt like a stretch. I think the same problem applies to Keen Sight.
So I hope I come off as a better person this time, or at least a more intelligent one. Where I'm coming from, you have three unoriginal attributes, one that doesn't feel unified, and weapons which aren't particularly innovative.
actionjack
You cann't be BK, nebojats... you don't have a Dragon CC thread... nor a Smaurai and Stalker.... that you are always trying to rub in their face... that and you lack the "superior-intelect" that BK possess....
anyhow.. partly agree... while the idea of Chain and Bolter is good...just don't really see this as something that need Bolter...
anyhow.. partly agree... while the idea of Chain and Bolter is good...just don't really see this as something that need Bolter...
tenshi_strife
first off yes nebjats i do think you have put more intelect in this new post lol.
ok let me explain myself a bit more on the weps and why they are differnt, first lets start with the chain.
the chain varies from a sword and scythe and daggers is that it is ment to strike fast and hard and keep you therem but it hurts you quite a bit in the process, a sword keeps attack and lays some considerable damage, a scythe hit hard but attacks slow, a chain is like a happy medium, you hit hard and multiple people but you also hit faster BUT you cant hit too hard or your injured or you can hit faster but not as hard.
also the bolter is very differnt from a bow, a bow is good for an avergae damage over long periods of time but is helpless up close, a bolter keeps enemies at bay while it attack and can stand up close combat better tahn a bow so your combat style will be very differnt with a bow and a bolter.
also another thing that makes the reaver differnt from other classes is taht it has a ranged and a melee wepon, no other class has that, and the only class now that uses more than one wep type is the warrior. with a reaver two people who like to play compleatly differnt can play a reaver and be happy. the ones taht like the kamikaze melee fighters will be happy, and those who like powerful back line supporters will be happy.
another thing that greatly varies this CC is the amount of conditions it deals with. it is blinded crippled weakened and all that so it makes for an interesting battle
so yea i do believe that they are quite new and innovative
ok let me explain myself a bit more on the weps and why they are differnt, first lets start with the chain.
the chain varies from a sword and scythe and daggers is that it is ment to strike fast and hard and keep you therem but it hurts you quite a bit in the process, a sword keeps attack and lays some considerable damage, a scythe hit hard but attacks slow, a chain is like a happy medium, you hit hard and multiple people but you also hit faster BUT you cant hit too hard or your injured or you can hit faster but not as hard.
also the bolter is very differnt from a bow, a bow is good for an avergae damage over long periods of time but is helpless up close, a bolter keeps enemies at bay while it attack and can stand up close combat better tahn a bow so your combat style will be very differnt with a bow and a bolter.
also another thing that makes the reaver differnt from other classes is taht it has a ranged and a melee wepon, no other class has that, and the only class now that uses more than one wep type is the warrior. with a reaver two people who like to play compleatly differnt can play a reaver and be happy. the ones taht like the kamikaze melee fighters will be happy, and those who like powerful back line supporters will be happy.
another thing that greatly varies this CC is the amount of conditions it deals with. it is blinded crippled weakened and all that so it makes for an interesting battle
so yea i do believe that they are quite new and innovative
.Unanimous.
this all seems cool if you imagine them in LoTr fighting. But imagine in PvP, it doesn't make sence having a longrange weapon with their armour level and powerful melee, i like that you're giving varients but i'm still unsure as to WHY you made the extra weapons.Also i see no Balance here in the entire build. I mean necromancers (low AL) Spellcasters (interupts) Reaver...uh...
i recently posted my 'templar' which unlocks adrenaline and uses it too fuel chained attacks, (no not using a chain, as in stringing together combos that buff each other.) but all its 'unlocking adrenaline' skills take time to recharge and are sitting ducks to interrupters, and even if you do finish you get a weakness of bleeding, but if they interupt you STILL get the weakness. I incorperated weaknesses which i just dont see here, sorry =S i'd try making it weak against a certain class, or having like a 20-30% weakness to holy damage (due to their appearance and background) i dunno summit like that. but apart from the lack of weakness it's original and i like a attributes, gj. ^_^
i recently posted my 'templar' which unlocks adrenaline and uses it too fuel chained attacks, (no not using a chain, as in stringing together combos that buff each other.) but all its 'unlocking adrenaline' skills take time to recharge and are sitting ducks to interrupters, and even if you do finish you get a weakness of bleeding, but if they interupt you STILL get the weakness. I incorperated weaknesses which i just dont see here, sorry =S i'd try making it weak against a certain class, or having like a 20-30% weakness to holy damage (due to their appearance and background) i dunno summit like that. but apart from the lack of weakness it's original and i like a attributes, gj. ^_^
tenshi_strife
oh they have a weakness, actually quite a few. first anything taht can take down a warrior can take down a reaver. also their armor is less than that of a wars, and they are their own weakness.
if a reaver goes all out and attacks he cripples him self for later in teh fight by placeing conditions all over himself that last for quite a while. plus all of the reavers skills ahev a down side to them causing you to really think if itsd worth it to use it.
if a reaver goes all out and attacks he cripples him self for later in teh fight by placeing conditions all over himself that last for quite a while. plus all of the reavers skills ahev a down side to them causing you to really think if itsd worth it to use it.
Sir Pandra Pierva
Thats a pretty nice class needs a little work, but still pretty good. Now about the different chain weapons.
tenshi_strife
um thanks and um yea i dont know exactly what your saying about chain weps
Sir Pandra Pierva
The different kinds of chains that he would use.
tenshi_strife
like diff skins? um....idk that can be figured out later, cause as far as the stats the chains are the same, just like all axes swords hammers ect are the same