I have some ideas aobut making Katamari's Rit/W build W/Rit. First I tried out all skills same wast that great.
Made:
12+3+1tactic
12channeling
Heal Sig-Glad Defence-Cruel Was Daoshen-Splinter Weapon-Spirit Rift-Ancestor's Rage-Cyclone Axe-Spirint
It didnt worked as fast as I hoped as warrior has little enrgy pool and regen I needed to wait 30-40 second after casteng cruel was and splinter weapon.
Then I had idea of doing this:
12+2+1tactic
6+2 strength
11 challing
Glad Defence-Cruel Was Daoshen-Splinter Weapon-Spirit Rift-Ancestor's Rage-Cyclone Axe-Bonetti's Defence-Enraging Charge
*This part's usage is for smites*
Enraging Charge To a smite and attack with cyclone axe so if there was 3 smite got hit 3adrenaline from enraging and cyclone 6 total need 2 more adrenaline for bonetti so lets hope for 5 smite at once so bonetti will instant recharge but such times not 5 we gotta attack till bonessti recharge then cast Cruel Was Daoshen-Splinter Weapon then use bonetti for energy gain then use glad defence-Spirit Rift-Ancestor's Rage in time that should be then drop ashes then cyclone again. Smites should be dead ı guess but havent tried. I suspect this way may not mork in chamber would be in need of waiting between Cruel Was Daoshen-Splinter Weapon to regain energy. Well if bonetti was an energy based skill everything would be easier . Current energy pool is 43 btw(20 base+6 from3 attunement+12from focus+5from weapon)
So I need more profetional peoples help and modifications to perfect and test this
I hope we will have fast smite killing warrior
Good time playing gw
Help On Building Fast W/Rit Build
Destro Maniak
red13xx
I use
deadly riposte
riposte
enraging charge
sprint
VwK
dolyak
bonneti
vengeful weapon
This build is cool because it saves energy and when you get interupted from the grasping it gives you some time to do extra damage while you wait for vwk to recharge. Plus also a great way to kill the last smite without using too much energy. I practially never pause between battles and only average like 12-15 mins a run and that is also clearing the smites in the chamber next to the statue and up near the edge of the map. I notice though regardless how fast a person runs UW doesnt mean much because as of lately after 2-3 runs ppl have been stuck with massive dye drops and keys. So I just do my 5-10 ectos per 2 -3 days and move on..
deadly riposte
riposte
enraging charge
sprint
VwK
dolyak
bonneti
vengeful weapon
This build is cool because it saves energy and when you get interupted from the grasping it gives you some time to do extra damage while you wait for vwk to recharge. Plus also a great way to kill the last smite without using too much energy. I practially never pause between battles and only average like 12-15 mins a run and that is also clearing the smites in the chamber next to the statue and up near the edge of the map. I notice though regardless how fast a person runs UW doesnt mean much because as of lately after 2-3 runs ppl have been stuck with massive dye drops and keys. So I just do my 5-10 ectos per 2 -3 days and move on..
joish
well destro u should always test your build before you use it. it won't work because with 12chanelling instead of 16 you just can't do enough damage before you die. even with the rt/w if you take too long you will get killed. if you really want to go w/rt then use the vengeful build like red13's.
and btw red13 why are you posting that build when it is completely different from the channeling spike build that destro is asking about
and btw red13 why are you posting that build when it is completely different from the channeling spike build that destro is asking about
Destro Maniak
Quote:
Originally Posted by joish
well destro u should always test your build before you use it. it won't work because with 12chanelling instead of 16 you just can't do enough damage before you die. even with the rt/w if you take too long you will get killed. if you really want to go w/rt then use the vengeful build like red13's.
Not correct as I said in my post killing smites after having my energy fully recharged after cruel was daoshen and splinter weapon is nothing it is %80 veictory after first cyclone axe if not I use splinter again and cyclone axe. Killign smites isnt the problem. The problem is as warriors energy management is so poor the time passing between cruel was daoshen and splinter weapon cast and waiting till its recharged is making it no faster than WvK-restoration one. After all I tried out my idea and it didnt worked as I hoped . But if bonettis was like energy based without adrenaline my idea would definely have worked