Way to break the whole PREMISE of GuildWars thar Anet.
Mordakai
Shmanka - Read This Please!
High Level Cap will NOT effect PvP!
This is PvE only! (and world vs world)
Thank you.
High Level Cap will NOT effect PvP!
This is PvE only! (and world vs world)
Thank you.
Lonesamurai
Quote:
Originally Posted by Shmanka
The flaw in the power curve itself, even the "slightest" advantage is an advantage. I dont disgress on how important PvP is to alot of the GW community yet I fear a few things.
First there is UAX in GW2, meaning everything is unlocked and if you have a higher level char the odds are in your favor. Which is not the problem in GW1 by rolling a character (I have not heard any confirmation on this yet). Development in 2 years? You infact sir are correct, yet that is how long they have to shove it on the shelves... do you honestly expect a complete revamp of the game in a few months from now no matter what the community says? To be honest 2 years is not alot of time for the staff numbers they carry. Another problem is their reputation from veterans thus far, if they can't keep the original players they first sold the game to interested how are they going to grab new customers? I understand the not playing because of life etc etc, yet if the second completely derives from the first except for this Hall of Monuments alot of vets just won't play it. It's that simple. I am not posting negatively directly to ANet, I am taking a critical review on what all the articles say and what I am concerned about. In simple words the "flaw" which was posted is such a derivation to the basic system that it loses a customer. No one wants level 150/whatever it may be in order to be "standard" in PvP if it is difficult/ridiculous to obtain. It does not matter HOW much you curve the power gain in higher levels, there is still advantages to be gained. |
Again, where is the advantage to the higher level character?
Quote:
Originally Posted by Mordakai
Shmanka - Read This Please!
High Level Cap will NOT effect PvP! This is PvE only! (and world vs world) Thank you. |
EternalTempest
You do remember that unlimited/high levels don't' apply to the "structured" pvp.
Shmanka
Quote:
Originally Posted by The Ernada
What part of "Your PVP characters will automatically be a certain" level do you not understand? So how does that not balance PVP in regards to character level and skill level?
There was no personal attack. Just pointing out the fact that you're contradicting yourself and getting your facts all wrong. |
Grinding for skills is optional for the usage of them. Grinding for a specific advantage in PvP is different entirely based off statistics. No one wants to gain these levels if they are ridiculous. Ridiculous as in playing a character for 3-4 months on end to be usable.
I am simply pointing this out, I did not declare this is Anet's entire funtion towards GW2 and I never said this entire thing was true or whatever you think you read when its not even typed up.
Quote:
Originally Posted by Lonesamurai
You miss one thing... in PvE there is no where you can have an advatage as there will be no player killing and witht he sidekick system, a lower leveled character will be "Super-Boosted" by the higher player... Again, where is the advantage to the higher level character?
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Quote:
Originally Posted by Mordakai
Shmanka - Read This Please!
High Level Cap will NOT effect PvP! This is PvE only! (and world vs world) Thank you. |
Loviatar
Quote:
Quote:
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the article i read stated there were no PVP characters as whatever character you take into a formal PVP setting like GVG/PVP ARENA will be boosted to max stats while you are there whatever max stats turn out to be same as everybody else.
level entering has no effect while you PVP.
you have UAS/ITEMS/WEPS/SKILLS all set to top
that is why there is no ballance difference.
hope this clears it up
bamm bamm bamm
Quote:
Originally Posted by Alleji
But then how exactly do we deal with limitless levels in PvE? In WoW monsters are very carefully balanced in such a way that you can't reasonably kill anything ~5 levels above you (extreme twinks aside) and anything ~5 levels below you can't kill you unless you afk on it for 10 minutes. So a limitless level cap would equal limitless content to keep a character of extremely high level challenged? That's literally impossible.
You reach lvl 20 at 140k exp. Suppose an average player has a few chars with around 1M exp, which will be lvl 100. |
Quote:
Originally Posted by Alleji
If anet designs and balances content for lvls 1-100, then what does a character with 15M exp (lvl 500?) do? Solo DoA equivalent of GW2?
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* CurrentLevel * 600 + 1,400 (from guildwiki) - you have throttled CurrentLevel at 20 in your 'XP required to level' column while at the same time removing the level cap from your current level.
** Edit - This would only happen if levels continued to provide benefits. If they have an inverse curve for, say, skill point equivalents, it's not so much of a problem.
mqstout
Yeah. Level 20 cap is one of the big reasons I've stuck with the game. Developing multiple characters, for example, becomes possible with such a player-friendly environment.
The game's biggest sell wasn't "MMORPG without monthly fee". That's only a portion of "online game where time involved does not give the upper hand, and where casual players can still compete and enjoy everything". Both PvE and PvP originally were built on that (except for the lack of UAX). Casual players won't pay monthlies -- they don't get their money's worth.
The game's biggest sell wasn't "MMORPG without monthly fee". That's only a portion of "online game where time involved does not give the upper hand, and where casual players can still compete and enjoy everything". Both PvE and PvP originally were built on that (except for the lack of UAX). Casual players won't pay monthlies -- they don't get their money's worth.
Lonesamurai
Quote:
Originally Posted by Shmanka
Ok PvE aside from the debate you are correct, yet in PvP and the confirmed City of Heroes system causes alot of contradiction as to how a competitive GvG format will come into play. I have not seen confirmation on rolling PvP characters. If there is no rolling of PvP characters how does this system flaw PvP? Tremendously.
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going into a pvp zone makes you a set lvl, thats been said and confirmed by gaile and I even talked about it on my show last tuesday
Mordakai
Quote:
And so Guild Wars 2 will have that aspect too, in fact we're really highlighting that aspect and making it easier to get into that aspect by saying, there's nothing you have to unlock, you don't have work your character up before they can compete in that aspect of the game. There won't be different character types for roleplaying and PvP, so you won't need to create a PvP character or anything like that. In Guild Wars 2, any character can go into the balanced, competitive PvP matches, and when they do they will have access to the high-end skills for their class like the other players, and they can immediately jump into high-end PvP. |
Free Runner
We should really make a thread combining all GW2 things titled "Complaints about the game that hasnt even been made yet"
How did Anet break a promise? i never saw any promises made for Guild Wars 2....
How did Anet break a promise? i never saw any promises made for Guild Wars 2....
The Ernada
Quote:
Originally Posted by Free Runner
We should really make a thread combining all GW2 things titled "Complaints about the game that hasnt even been made yet"
How did Anet break a promise? i never saw any promises made for Guild Wars 2.... |
Darksun
Quote:
Originally Posted by Shmanka
I have not seen confirmation on rolling PvP characters. If there is no rolling of PvP characters how does this system flaw PvP? Tremendously.
|
Quote:
In Guild Wars 2, any character can go into the balanced, competitive PvP matches, and when they do they will have access to the high-end skills for their class like the other players, and they can immediately jump into high-end PvP. |
If you haven't read the PC gamer, it's obvious why you are making so many erroneous judgments on GW2. But even Inde summed it up:
Quote:
PvP World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems. More a casual version of PvP where you can pop in and out to perform various smaller tasks. Developers will reshuffle the teams into well-balanced match-ups every week or so. GvG will still be present, as a more balanced form where everyone is on a level playing field. |
mqstout
Quote:
Originally Posted by The Ernada
I urge people to at least read the PC Gamer article before screaming your head off.
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ss1986v2
Quote:
Originally Posted by mqstout
Sorry, releasing the majority of your information in a format that has to be paid for, and only in certain countries at that, is not the way to go. Game magazines are all but dead. And it's a welcomed death.
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*peeks at QQ forum*
Darksun
Quote:
Originally Posted by mqstout
Sorry, releasing the majority of your information in a format that has to be paid for, and only in certain countries at that, is not the way to go. Game magazines are all but dead. And it's a welcomed death.
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vergerefosh
Not out yet. Stop whining. The game's not out yet and won't be out for some time. Stop sitting around whining and complaining at the prospect of "ooh, there making a few adjustments". Did you stop to think that they could be improving the game?
Oh noes, the level caps going up. Sure, some people don't like the idea, some people really do, but most people probably aren't going to be too bothered all in all.
It will also help draw people in as quite often you talk to people who've never played GW and then tell them the the max level is 20, they go "20? That's low, in WoW you can get to 60, or 70 with BC, I'm gonna go play that instead"
Stop complaining already. If you really want to whinge and moan, wait until you've had a chance to play in the betas to see what it's like, then start whining and going on and on. And possibly in quite a few cases you'll end up discovering that you were whining for no good reason and that it's actually a good game.
Sure, it may not end up being perfect, but no game ever is, but it'll have enough to keep most people playing and bring more people in, despite any small flaws they may think that it has
Oh noes, the level caps going up. Sure, some people don't like the idea, some people really do, but most people probably aren't going to be too bothered all in all.
It will also help draw people in as quite often you talk to people who've never played GW and then tell them the the max level is 20, they go "20? That's low, in WoW you can get to 60, or 70 with BC, I'm gonna go play that instead"
Stop complaining already. If you really want to whinge and moan, wait until you've had a chance to play in the betas to see what it's like, then start whining and going on and on. And possibly in quite a few cases you'll end up discovering that you were whining for no good reason and that it's actually a good game.
Sure, it may not end up being perfect, but no game ever is, but it'll have enough to keep most people playing and bring more people in, despite any small flaws they may think that it has
The Ernada
Quote:
Originally Posted by mqstout
Sorry, releasing the majority of your information in a format that has to be paid for, and only in certain countries at that, is not the way to go. Game magazines are all but dead. And it's a welcomed death.
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dameros
I for one don't think Anet really cares if they lose the "veteran" players. Why you say? Simply because I think Guild Wars 2 is aimed at a different type of gamers, hardcore gamers. Guild Wars one PvE is more or less for the casual gamer.
In Guild Wars 2, raising the level cap so drastically, less instances etc etc, will attract a huge amount of people because of the no monthly fee policy.
I think Guilds Wars 2 will be more of a "traditional" style MMO but still offer lots of new mechanics and gameplay aspects. Most people that I have talked to that play WoW said that they won't play Guild Wars 2 because everything is instanced and the level cap is 20. I don't think this is a bad thing but obviously they do.
So if Anet does make Guild Wars with no monthly fees, huge level cap, less instances, it will attract a much larger audience. Guild Wars 2 could be the next "WoW" imo.
Afterall, all Anet really cares about, just like any other business, is making money.
In Guild Wars 2, raising the level cap so drastically, less instances etc etc, will attract a huge amount of people because of the no monthly fee policy.
I think Guilds Wars 2 will be more of a "traditional" style MMO but still offer lots of new mechanics and gameplay aspects. Most people that I have talked to that play WoW said that they won't play Guild Wars 2 because everything is instanced and the level cap is 20. I don't think this is a bad thing but obviously they do.
So if Anet does make Guild Wars with no monthly fees, huge level cap, less instances, it will attract a much larger audience. Guild Wars 2 could be the next "WoW" imo.
Afterall, all Anet really cares about, just like any other business, is making money.
scrinner
The fact is, This is for PVE which really doesnt matter since PVE Should be about character development. As long as this isnt affecting pvp (And by that i mean structured) The basic elements of the game remain.
Mordakai
Quote:
Originally Posted by dameros
I for one don't think Anet really cares if they lose the "veteran" players. Why you say? Simply because I think Guild Wars 2 is aimed at a different type of gamers, hardcore gamers. Guild Wars one PvE is more or less for the casual gamer.
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(besides, if they really wanted to run off the "veteran player", GW:EN would not even be on the table. That's purely for the veteran player!)
linh
Quote:
Originally Posted by Loviatar
the skill over time was for PVP since you dont fight each other in PVE
since you missed it completely PVP finally gets what its insta gratification heart always wanted............. the fabled level playing field of UAS and max everything on entering PVP battles or GVG where does that equal grind for you? |
I'm tired of people complaining "OMG, GW2 has high level cap, it is grind game, it is not skill base anymore ..etc.." while you have hardly any detail about it yet.
Besides that if you read information about GW 2, you should have known that PvP in GW2 will be level cap, UAX at start, etc..And it's PvP not PvE to determine your game "skill-based or time based". I'm fine with high level cap in PvE as long as it doesn't effect pvp, and PvP requires minimal time to unlock skills, gear to be competitive as they said.
Mordakai
Hell, the current PvE experience could be considered "grind."
Unlocking skills, collecting weapons, farming for Greens...
It's all a matter of opinion.
Unlocking skills, collecting weapons, farming for Greens...
It's all a matter of opinion.
FoxBat
I'm pretty much expecting at least a partial enemy scaling system. They want to let people solo while ditching henchmen, the only way to keep that balanced with large parties is to scale enemy spawns. This can similarly be done with levels to keep level 500+ people happy without creating any additional content a la Oblivion. The only real compulsion to grind then would be to pwn World PvP (which may be a really bad thing.)
Mercury Angel
As this thread predates this one in regards to the level cap, please express your concerns there. I'd prefer to merge them, but the forums don't really like that.