What skills would you like to see in the expansion coming this holiday season?
What skills would it take to get more players using the paragon?
you can be specific or vague...doesnt matter.. lets just hear some ideas.
GW:EN skills wish list for the paragon.
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I for one would like to see more "leader helping the other classes do what they do better" skills like:
-"ele shout!" decrease the casting/recharge times of elemental skills
-"msmer shout!" when allies cast a hex on a foe... that foe takes adittional damage and the hex lasts xx % longer
-"ranger shout!" the next ranged attack used by effected allies moves twice as fast and interupts targets action"
-"monk shout!" when effected allies are healed they are also cleansed of 2 conditions
-"necro!" when a foe dies near an undead minion that minion is healed for xx
~~~these may be overpowered but hopefully you catch my drift.
also it would be nice to have an aoe spear elite like:
explosive tipped spear~ if this attack hits target foe and adjacent foes take XX fire damage and are set on fire for X seconds.
or something like that
-"ele shout!" decrease the casting/recharge times of elemental skills
-"msmer shout!" when allies cast a hex on a foe... that foe takes adittional damage and the hex lasts xx % longer
-"ranger shout!" the next ranged attack used by effected allies moves twice as fast and interupts targets action"
-"monk shout!" when effected allies are healed they are also cleansed of 2 conditions
-"necro!" when a foe dies near an undead minion that minion is healed for xx
~~~these may be overpowered but hopefully you catch my drift.
also it would be nice to have an aoe spear elite like:
explosive tipped spear~ if this attack hits target foe and adjacent foes take XX fire damage and are set on fire for X seconds.
or something like that

A
m
Quote:
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Originally Posted by ArKaiN
how about "I said him, dumbass!" - changes every player's target to the next one you call
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"I said DON'T aggro them!" - For 2...10 seconds target allied Warrior/Monk can not move and aggro enemy groups.
"Disrupting Pointy Sticks" - Spearhead Preparation: for 5...20 seconds your spears interrupt on impact.
"Get Busy!" - Shout: For 5...15 seconds target ally casts spells 50% faster
"Pull Yourself Together!" - Echo: for 20 seconds hexes expire 10...40% faster on target ally. This echo is reapplied every time a shout or chant ends on target ally.
I would like to see some preparations for spearheads...that could work nicely.
S
Get Busy is what Help Me should have been. A targetable shout that would make someone cast faster, not self targeted shout that would make others cast faster on you.
That anti-hex echo is way overpowered.
I'd like to see aoe spear attacks, I'd like to see you know useful things.
I have 0 trust in anet in making any of that happen after then nerfed so many paragon skills that 90% of command, motivation and leadership are total crap.
That anti-hex echo is way overpowered.
I'd like to see aoe spear attacks, I'd like to see you know useful things.
I have 0 trust in anet in making any of that happen after then nerfed so many paragon skills that 90% of command, motivation and leadership are total crap.
On a more serious note:
You never fight alone: Elite Aura (leadership) For 5-30 seconds, 1-6 eternal sunspears fight at your side. While they cannot damage or interact with the living, they count as party members while receiving chants and shouts.
(could be a standard aura graphic, but having ghostly sunspears follow you around would be cool) The only purpose of this skill is to give a lone paragon some energy management and make some the per-alley skills useful.
You never fight alone: Elite Aura (leadership) For 5-30 seconds, 1-6 eternal sunspears fight at your side. While they cannot damage or interact with the living, they count as party members while receiving chants and shouts.
(could be a standard aura graphic, but having ghostly sunspears follow you around would be cool) The only purpose of this skill is to give a lone paragon some energy management and make some the per-alley skills useful.
m
plz give us schouts that affect enamies
and spearhead prep.... rarw!
fiery spearheads
prep
5e, 1c, 20 recharge
for 25 seconds, any atack SKILL you use chause burning for 1...3 seconds
"aided by alies!"
shout
5e 0c, 15r
for 20 seconds you gain 1 aditional energy from leader ship for each 5...3 alies in range
"die fools, die" [E]
shout
10e 0c, 30r
for 4....10 seconds, target foe takes 15...30% more damage in combat
"i'm behind you!"
shout
5e 0c 60r
for 30...65 seconds, foes cannot "block" your spear attacks, this shout ends the next time you fail to hit
"BOO!" [E]
5 alderline 0c, 0r
all aniemas in eashot take 8....20 dmg plus an aditional 4...6 dmg for each enamie whitin range
"you missed me!"
10e 0c, 20r
each time an foe fails to hit you, foe takes 5...10 damage, and you gain heath equal to the damage you dealth
or just some intant kill spear atack... yea...
and spearhead prep.... rarw!
fiery spearheads
prep
5e, 1c, 20 recharge
for 25 seconds, any atack SKILL you use chause burning for 1...3 seconds
"aided by alies!"
shout
5e 0c, 15r
for 20 seconds you gain 1 aditional energy from leader ship for each 5...3 alies in range
"die fools, die" [E]
shout
10e 0c, 30r
for 4....10 seconds, target foe takes 15...30% more damage in combat
"i'm behind you!"
shout
5e 0c 60r
for 30...65 seconds, foes cannot "block" your spear attacks, this shout ends the next time you fail to hit
"BOO!" [E]
5 alderline 0c, 0r
all aniemas in eashot take 8....20 dmg plus an aditional 4...6 dmg for each enamie whitin range
"you missed me!"
10e 0c, 20r
each time an foe fails to hit you, foe takes 5...10 damage, and you gain heath equal to the damage you dealth
or just some intant kill spear atack... yea...
A
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Quote:
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Originally Posted by clawofcrimson
...wow ....now that is pretty....um...interesting.
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too bad it needs to be elite to prevent ppl from using it whit 55 monks :/
or make it leadership.... yea, well then it is interesting for paragon, and not just idiotic 55 monks :/(chause this is lil diferent than fear me+flamine...)
and a note to anet: WE WANT NON CONDITIONAL DEEP WOUND LOL....
so..
broken spear
4a 0c 0r
you trown a broken spear at target foe that deals only 1....15 dmg but chauses a beep wound
spamable deep wound ftw!(if you think this is overpowered, check warior skills....urgh...dismember ftl...)
and ofc, we want some good party wild protection skills!
chant of deflecting
15e 1c 30r
for 10...25 seconds, any atacking foe takes 5...20% of the damage death to an aly back (reducing damge AND damagin the warior that critted executonors... yay)
the dmg may seem small, but it adds up fast
or some good offensive skill
"thats our target!"
5e 0c 10r
for 10 seconds, the next 1...4 stacks dont by an any is less likely to miss/blocked(by any amout, might be ~70% or so...)
keep em coming
A
Give Them Nothing!
Shout - 10 Energy - Instant Cast - 20 Second Cooldown
For the next 10 seconds, each ally within earshot has a 25...75% chance to resist being knocked down.
Take from them Everything!
Elite Shout - 25 Energy - 2 Second Cast - 20 Second Cooldown
For 10 seconds, the next time an ally within earshot uses an attack skill, that attack deals an additional 20...60 damage and causes bleeding for 2...5 seconds.
Shout - 10 Energy - Instant Cast - 20 Second Cooldown
For the next 10 seconds, each ally within earshot has a 25...75% chance to resist being knocked down.
Take from them Everything!
Elite Shout - 25 Energy - 2 Second Cast - 20 Second Cooldown
For 10 seconds, the next time an ally within earshot uses an attack skill, that attack deals an additional 20...60 damage and causes bleeding for 2...5 seconds.
Quote:
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Originally Posted by meat shield
yea
too bad it needs to be elite to prevent ppl from using it whit 55 monks :/ |
a shout called 'boo' that causes damage.and I dont think the 'deep wound' needs to change... paragons can cause deep wound in so many ways it's rediculous.
lets try to tone down the shouts abit... they are a bit overpowered.

m
S
Quote:
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Originally Posted by Aar0n
Take from them Everything!
Elite Shout - 25 Energy - 2 Second Cast - 20 Second Cooldown For 10 seconds, the next time an ally within earshot uses an attack skill, that attack deals an additional 20...60 damage and causes bleeding for 2...5 seconds. |
Quote:
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Originally Posted by meat shield
"die fools, die" [E]
shout 10e 0c, 30r for 4....10 seconds, target foe takes 15...30% more damage in combat |
m
its elite so... i dont really think it is overpowered..., incoming isnt exactly overpowered againt spikes, is it?
maybe we should add drunken blow spear variant, yea
and non conditional interupt :/
distracting trow
10e 1/2c 10r
you blablablah interupt targets foes action, if that action was a spell it is disabled for 20 seconds
burning spear [e]
5a 1/2c 0r
trow a spear at target foe that stikes for +7...20 dmg and sets target foe on fire for 1..5 seconds (stimulair to burning arrow)
"fear spearchuckers!"[lol-elite]
shout
for 1...99 seconds, all paragons in the area atack 33% faster and deal +3...7 dmg in combat, if a foe dies forum a chucking spear, all foes in the area take 50..500 dmg based on spearchuckas in the area
ok that was funny...
maybe we should add drunken blow spear variant, yea
and non conditional interupt :/
distracting trow
10e 1/2c 10r
you blablablah interupt targets foes action, if that action was a spell it is disabled for 20 seconds
burning spear [e]
5a 1/2c 0r
trow a spear at target foe that stikes for +7...20 dmg and sets target foe on fire for 1..5 seconds (stimulair to burning arrow)
"fear spearchuckers!"[lol-elite]
shout
for 1...99 seconds, all paragons in the area atack 33% faster and deal +3...7 dmg in combat, if a foe dies forum a chucking spear, all foes in the area take 50..500 dmg based on spearchuckas in the area
ok that was funny...
