GW:EN skills wish list for the paragon.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

What skills would you like to see in the expansion coming this holiday season?

What skills would it take to get more players using the paragon?

you can be specific or vague...doesnt matter.. lets just hear some ideas.

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

A party-wide IAS would be killer.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

I for one would like to see more "leader helping the other classes do what they do better" skills like:

-"ele shout!" decrease the casting/recharge times of elemental skills

-"msmer shout!" when allies cast a hex on a foe... that foe takes adittional damage and the hex lasts xx % longer

-"ranger shout!" the next ranged attack used by effected allies moves twice as fast and interupts targets action"

-"monk shout!" when effected allies are healed they are also cleansed of 2 conditions

-"necro!" when a foe dies near an undead minion that minion is healed for xx

~~~these may be overpowered but hopefully you catch my drift.

also it would be nice to have an aoe spear elite like:

explosive tipped spear~ if this attack hits target foe and adjacent foes take XX fire damage and are set on fire for X seconds.

or something like that

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I would like to see the same old good party wide chants. Except pve only so it wouldn't have a chance to be "unbalanced" in holding groups and what not and can be useful to pve chars.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Inspired by the movie 300:

I want to see some spear attacks that happen at melee ranger. The warriors in 300 used a thrusting technique to kill their opponents with a spear and I think that it would be very kool if you could do the same in Guild Wars.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

how about "I said him, dumbass!" - changes every player's target to the next one you call

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

somethin to deal with hexes

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by ArKaiN
how about "I said him, dumbass!" - changes every player's target to the next one you call
Haa haa, that one's class.

"I said DON'T aggro them!" - For 2...10 seconds target allied Warrior/Monk can not move and aggro enemy groups.

"Disrupting Pointy Sticks" - Spearhead Preparation: for 5...20 seconds your spears interrupt on impact.

"Get Busy!" - Shout: For 5...15 seconds target ally casts spells 50% faster

"Pull Yourself Together!" - Echo: for 20 seconds hexes expire 10...40% faster on target ally. This echo is reapplied every time a shout or chant ends on target ally.

I would like to see some preparations for spearheads...that could work nicely.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Get Busy is what Help Me should have been. A targetable shout that would make someone cast faster, not self targeted shout that would make others cast faster on you.

That anti-hex echo is way overpowered.

I'd like to see aoe spear attacks, I'd like to see you know useful things.

I have 0 trust in anet in making any of that happen after then nerfed so many paragon skills that 90% of command, motivation and leadership are total crap.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

On a more serious note:

You never fight alone: Elite Aura (leadership) For 5-30 seconds, 1-6 eternal sunspears fight at your side. While they cannot damage or interact with the living, they count as party members while receiving chants and shouts.

(could be a standard aura graphic, but having ghostly sunspears follow you around would be cool) The only purpose of this skill is to give a lone paragon some energy management and make some the per-alley skills useful.

meat shield

Krytan Explorer

Join Date: Feb 2006

holland , delft

[NL]

A/W

plz give us schouts that affect enamies

and spearhead prep.... rarw!

fiery spearheads
prep
5e, 1c, 20 recharge
for 25 seconds, any atack SKILL you use chause burning for 1...3 seconds


"aided by alies!"
shout
5e 0c, 15r
for 20 seconds you gain 1 aditional energy from leader ship for each 5...3 alies in range

"die fools, die" [E]
shout
10e 0c, 30r
for 4....10 seconds, target foe takes 15...30% more damage in combat

"i'm behind you!"
shout
5e 0c 60r
for 30...65 seconds, foes cannot "block" your spear attacks, this shout ends the next time you fail to hit

"BOO!" [E]
5 alderline 0c, 0r
all aniemas in eashot take 8....20 dmg plus an aditional 4...6 dmg for each enamie whitin range

"you missed me!"
10e 0c, 20r
each time an foe fails to hit you, foe takes 5...10 damage, and you gain heath equal to the damage you dealth

or just some intant kill spear atack... yea...

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by meat shield
"BOO!" [E]
5 alderline 0c, 0r
all aniemas in eashot take 8....20 dmg plus an aditional 4...6 dmg for each enamie whitin range
..
...wow ....now that is pretty....um...interesting.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

"Wtf!"
Causes one random ally to break formation and run around aggroing.

"LAG!"
Target foe cannot move or use skills for 5 seconds, after which he can do 5 things in really quick succession.

meat shield

Krytan Explorer

Join Date: Feb 2006

holland , delft

[NL]

A/W

Quote:
Originally Posted by clawofcrimson
...wow ....now that is pretty....um...interesting.
yea
too bad it needs to be elite to prevent ppl from using it whit 55 monks :/

or make it leadership.... yea, well then it is interesting for paragon, and not just idiotic 55 monks :/(chause this is lil diferent than fear me+flamine...)


and a note to anet: WE WANT NON CONDITIONAL DEEP WOUND LOL....
so..

broken spear
4a 0c 0r
you trown a broken spear at target foe that deals only 1....15 dmg but chauses a beep wound

spamable deep wound ftw!(if you think this is overpowered, check warior skills....urgh...dismember ftl...)

and ofc, we want some good party wild protection skills!

chant of deflecting
15e 1c 30r

for 10...25 seconds, any atacking foe takes 5...20% of the damage death to an aly back (reducing damge AND damagin the warior that critted executonors... yay)

the dmg may seem small, but it adds up fast

or some good offensive skill

"thats our target!"
5e 0c 10r
for 10 seconds, the next 1...4 stacks dont by an any is less likely to miss/blocked(by any amout, might be ~70% or so...)

keep em coming

matt_longbow

matt_longbow

Ascalonian Squire

Join Date: Jan 2007

Alabama

Mapco Auto [Auto]

I have a paragon and some spear prep or aoe skills would be freaking awesome

Aar0n

Ascalonian Squire

Join Date: Mar 2007

Happiness and Cyanide

P/W

Give Them Nothing!
Shout - 10 Energy - Instant Cast - 20 Second Cooldown
For the next 10 seconds, each ally within earshot has a 25...75% chance to resist being knocked down.

Take from them Everything!
Elite Shout - 25 Energy - 2 Second Cast - 20 Second Cooldown
For 10 seconds, the next time an ally within earshot uses an attack skill, that attack deals an additional 20...60 damage and causes bleeding for 2...5 seconds.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by meat shield
yea
too bad it needs to be elite to prevent ppl from using it whit 55 monks :/
I was laughing at the name a shout called 'boo' that causes damage.


and I dont think the 'deep wound' needs to change... paragons can cause deep wound in so many ways it's rediculous.


lets try to tone down the shouts abit... they are a bit overpowered.

meat shield

Krytan Explorer

Join Date: Feb 2006

holland , delft

[NL]

A/W

Quote:
Originally Posted by clawofcrimson
...
and I dont think the 'deep wound' needs to change... paragons can cause deep wound in so many ways it's rediculous.
...
is that a joke? all the paragon deep wounds are conditional :/

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Aar0n
Take from them Everything!
Elite Shout - 25 Energy - 2 Second Cast - 20 Second Cooldown
For 10 seconds, the next time an ally within earshot uses an attack skill, that attack deals an additional 20...60 damage and causes bleeding for 2...5 seconds.
Too powerful in spikes. Imagine the usual 2 warrior, a ranger and a paragon. That would be 240 damage added from this skill alone.

Quote:
Originally Posted by meat shield
"die fools, die" [E]
shout
10e 0c, 30r
for 4....10 seconds, target foe takes 15...30% more damage in combat
Again too good in spikes.

meat shield

Krytan Explorer

Join Date: Feb 2006

holland , delft

[NL]

A/W

its elite so... i dont really think it is overpowered..., incoming isnt exactly overpowered againt spikes, is it?

maybe we should add drunken blow spear variant, yea
and non conditional interupt :/

distracting trow
10e 1/2c 10r
you blablablah interupt targets foes action, if that action was a spell it is disabled for 20 seconds

burning spear [e]
5a 1/2c 0r
trow a spear at target foe that stikes for +7...20 dmg and sets target foe on fire for 1..5 seconds (stimulair to burning arrow)

"fear spearchuckers!"[lol-elite]
shout
for 1...99 seconds, all paragons in the area atack 33% faster and deal +3...7 dmg in combat, if a foe dies forum a chucking spear, all foes in the area take 50..500 dmg based on spearchuckas in the area

ok that was funny...

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by meat shield
is that a joke? all the paragon deep wounds are conditional :/
no... but an unconditional deep wound on a ranged attacker is... (but that is for another thread)

and I'm not sure there is a need for 'burning spear' we already have blazing spear and anthem of flame.

what I would rather have is a spear attack (elite) that sets the target foe and adjacent foes on fire for a good amount of time...(like my 'explosive tipped spear example)

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by clawofcrimson
no... but an unconditional deep wound on a ranged attacker is... (but that is for another thread)
What's all this bullcrap I keep hearing about ranged deep wound??

"blah blah blah you can't have unconditional ranged deep wound too powerful blah blah"

What do you call Phantom Pain/Shatter Delusions then?

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

...you would call those conditional deep wound skills....

using two skills = GFTE and FTW = sever+gash

so whats your point? its still not an unconditional DW skill.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Things to remove shouts, weapons etc. Maybe not totally remove, but limit (you get the point :P).

More interupts on an assassin. Say an attack that is ONLY a lead attack if you manage to interupt a skill; therefore, it'd bring more skill to the class. You could have say, 15 second recharge on it - if you interupt, it counts as a lead attack and does x ammount of damage. If you miss, it counts as nothing and takes 15 seconds to recharge. Maybe something similar for an offhand too.

A speed boost like frenzy/boa on the assassin. Ranger has one, so I think it's only fair an assassin has one too. That'd allow the use for more elites like skullcrack. At the moment I can't really use sullcrack without frenzy.

More energy skills.

A spirit like winter, except it makes everything do earth damage.

Maybe an enchant to protect you or target ally from the removal of an enchant. E.G something like spellbreaker. Such that when a grenth dervish or OoA person attacks you - you do not lose an enchant.

A teleporting skill that is in the form of a shout so that you can run a speed boost and still port.

Holy water

Spill holy water at current location and allies standing in it will be healed with +5 regeneration.

Katrina Sandstorm

Katrina Sandstorm

Academy Page

Join Date: Dec 2006

United Kingdom

Guild Wars Eye Of The North [GWEN]

Commander's Outrage.

Target foe is struck for 600 damage each second and you loose all your energy.

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

I have posted this one before on here but:

Sun don't shine (Elite; Spear Mastery) Melee spear attack. Does 30..45 damage plus inflicts bleeding, deep wound, and dazed.

meat shield

Krytan Explorer

Join Date: Feb 2006

holland , delft

[NL]

A/W

its wrong, it should inflict dazed>DW> bleeding

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

^ little too potent me thinks.

there are not many skills that apply unconditional daze.

on a more realistic level. I would be satisfied with a skill that knocks down a foe..... that way we can use 'awe' without using a secondary.... even that may be a bit too much.

crime.mob

Ascalonian Squire

Join Date: Dec 2006

P/R

Quote:
Originally Posted by ArKaiN
how about "I said him, dumbass!" - changes every player's target to the next one you call
hahha THAt would be interesting change in the types of skills they give classes, making them affect the game layout (especially the lame skills they give paragons, which is almost entirely button mash)
heres some:

"Omg I'll spike him then!" For 1...3 seconds, all allies in earshot using an attack skill targets your current target.

"Go for the groin!" the next attack by all allies in earshot cripple for 1...3 seconds.

"Kill him or else!" the next attack by all allies in earshot on your target does an extra 10...30 damage, and those attacks not targeting your target gives the attacker 10...30 damage.

"Shut up i'm talking!" target other player's chat is disabled for 10...25 seconds.

"STFU im talking!" (elite) target other player's vent and chat are disabled for 8...20 seconds.

ok the last 2 were jokes, but could become useful and stragic if it was made to target ENEMIES :P. "Kill him or else!" and "Omg I'll spike him then!" would be great to take care of noobs on your team(especially in ra :P). woaw, when i look back at it, these 2 skills synergize rofl

Ha g

Kenji Akatsuki

Kenji Akatsuki

Academy Page

Join Date: Jul 2006

StN

A/

what i want is for the paragon to have a frikkin form. they're supposed to be the "guardian angels", but so far all they look like are shouting spear chuckers. I want something like...

Command Wings (E)
Command - 10 Energy - 10 sec recharge
For 10...30 seconds, whenever a shout ends on an ally due to the description of the skill, you gain 1...5 energy. While in this form, your command skills recharge 20%..40% faster, and you gain double adrenaline for command skills.
This skill is disabled for 60 seconds.

Motivating Anthem (E)
Motivation - 10 - 10 sec recharge
For 10...30 seconds, whenever a shout ends on an ally, you gain 20...50 health. While in this form, all Motivation shouts heal affected party members by 20...50 health and you gain +1 Energy regeneration. When this skill ends, all party members in the area lose one condition and one hex. This skill is disabled for 60 seconds.

Fearless Leader (E)
Leadership - 10 energy - 10 sec recharge
For 10...30 seconds, whenever a shout ends on an you, all party members in the area gain 1..2 energy. While in this form, all your skills recharge 10...35% faster and you run 25% faster. When this form ends, all your Leadership skills are recharged. This skill is disabled for 75 seconds.

War Hero (E)
Spear Mastery - 10 energy - 10 sec recharge
For 10...30 seconds, you move 25% faster and attack 25% faster. Whenever a shout ends on you, one of your Spear Mastery skills is recharged. While in this form, you gain double adrenaline, but lose all adrenaline if your attacks miss. When this form ends, all foes in the area are set on fire for 3...5 seconds. This skill is disabled for 60 seconds.



I would like to see each of these forms take the form of an angel or something with wings, just to have the paragon match its character description.

art of war

art of war

Ascalonian Squire

Join Date: Nov 2005

maryland

way of the phoenix

A/W

"I'm the Alpha and the Omega" {E} Leadership 10 energy 20 sec recharge time
for 10 secs. your shouts recharge 20% faster and spear attacks deal 15 +dmg. After shout is over ur attack skills are disabled for 6 seconds.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

How about make shields with 9 Leadership req. idk if anyone would want this though... And also another attribute line 'Shield Mastery' would've been nice too but the attributes are already set in stone.

"Giant cockroach behind you!", No attribute Hex 5e 15r: Target foe spins 180 degrees and loses his target (ally or foe), for 7 seconds, that foe cannot target anyone.

"Lol made you look", Spear Mastery Spear attack 5e 15r: If this attack hits while target foe is under the effect of "Giant cockroach behind you!", target foe is knocked down and suffers from bleeding for 5...25 sec.

"RAWR!" {E}, Leadership shout 5e 20r: All foes within earshot are forced to target you for 7 seconds, currently activating actions are interrupted.

geekling

Frost Gate Guardian

Join Date: Sep 2006

Quote:
Originally Posted by crime.mob
"Shut up i'm talking!" target other player's chat is disabled for 10...25 seconds.
Oh good idea, needs a bit of a tweak though.

"The trade chat is there for a reason!" - target other player's local chat is disabled for 10...20 seconds. This skill only works in outposts.

"Stop spamming you moron!" {E} - target other player's chat is disabled for 10...25 seconds. This skill only works in outposts.

FeroxC

Krytan Explorer

Join Date: Mar 2006

EOA

P/W

Siren- 10 energy 25 sec recharge
Enchantment - For 10-30 seconds your aggro bubble is increased by 50%

Commanders presence(elite)- 25 energy 60 sec recharge
Shout-For 60 seconds your parties aggro bubble is reduced by 50%

Skewer(elite) - 5 energy 30sec recharge
Spear attack - hits for +10-20 dmg target foe is knocked down and crippled for 5-10 seconds.

To the rescue(elite) - 5 energy 10sec recharge
Skill-Foes adjacent to target ally scatter.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Spura
What's all this bullcrap I keep hearing about ranged deep wound??

"blah blah blah you can't have unconditional ranged deep wound too powerful blah blah"

What do you call Phantom Pain/Shatter Delusions then?
A degenerative hex. It lights up the enemy's bar pink and isn't an instant effect.

thundercleese_06

Ascalonian Squire

Join Date: Dec 2005

Mo/W

Quote:
Originally Posted by meat shield
burning spear [e]
5a 1/2c 0r
trow a spear at target foe that stikes for +7...20 dmg and sets target foe on fire for 1..5 seconds (stimulair to burning arrow)
Holy crap that would be crazy. 0 sec recharge with a 1/2 sec CT!!! Can you say spam spike?

beltran13579

beltran13579

Lion's Arch Merchant

Join Date: Jan 2006

Mo/E

Quote:
Originally Posted by thundercleese_06
Holy crap that would be crazy. 0 sec recharge with a 1/2 sec CT!!! Can you say spam spike?
can u say requires adrenaline dont you think people would be talking about nerfing that if it was 0r and .5CT

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

"Strike Now!" [E] 10e. 10 second recharge.

Shout. Lose all adrenaline. For 1...3 seconds, all party members attack 33% faster and cast spells 50% faster.



IMO this one is pretty good, not too overpowered.

Jakerius

Jakerius

Lion's Arch Merchant

Join Date: Sep 2005

Marhan's Grotto, reminiscing about the good old days when it had more than two people.

Children of Orion [CoO]

R/Mo

Quote:

I want to see some spear attacks that happen at melee ranger. The warriors in 300 used a thrusting technique to kill their opponents with a spear and I think that it would be very kool if you could do the same in Guild Wars.
"THIS IS SPARTAAAAAA"
Spear Attack 5e 2s 10 recharge
Target touched foe takes +x damage and begins bleeding for y seconds.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Skuld
A degenerative hex. It lights up the enemy's bar pink and isn't an instant effect.
It works great. The follow-up is 0.25 sec spell, and it also provides the follow-up damage to DW that acutally triggers the HP drop.

It is very good. And it isn't really conditional.

"Loud Noises!"
Shout, 10 en 20 recharge
Everybody but the caster within earshot is interrupted.

The name is of course from Anchorman(like Kind of a big Deal, People Know Me).
This would interrupt foes and allies alike.

It is perfectly balanced compared to Cry of Frustration which interrupts only foes in smaller area( ward size area) and also deals damage.