can anyone tell me a good D/Mo

ThePunisher

Pre-Searing Cadet

Join Date: Feb 2007

Fallen Angels

R/Mo

I just made a new D/Mo lvl 13 and need a good build not requiring a far elite.
so if anyone can help plz help

Silent Elvin Ranger

Silent Elvin Ranger

Lion's Arch Merchant

Join Date: Apr 2006

Ontario, Canada

Attack Skill
Attack Skill
Attack Skill
Attack Buff
Defense Buff
Self Heal
Some Random Enchant that you want or Something for your Secondary Profession.
Res

Fill that in and you have a decent build for where you are at.
I give you this because of the amount of people asking for builds for their new chars. If I personally thought of each skill that is within ur reach, then organized them to work 2gether, i would go mad. And it is completely pointless to have an amazing build in the beginning. Test some skills, see what u like, follow the above design and you will have a good build.

~Silent

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Just a side note, if you can get a friend or someone in champions dawn to take you with them when you get to around maybe 15, you can cap vow of strength elite from one of the bosses on that mission for foreign characters.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by ThePunisher
I just made a new D/Mo lvl 13 and need a good build not requiring a far elite.
so if anyone can help plz help
To be honest... theres idk 50 D/Mo builds in this section of the forum. Lets try browsing? Plus.. if you are on that dinky island you dont really need a fantastic build.

Quote:
Originally Posted by Silent Elvin Ranger
Attack Skill
Attack Skill
Attack Skill
Attack Buff
Defense Buff
Self Heal
Some Random Enchant that you want or Something for your Secondary Profession.
Res Thats.. all you need

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

The only monk skills I would reccomend with a dervish primary would be:

[skill]Mending Touch[/skill] - excellent condition removal when you expect to hit a condition heavy area

[skill]Holy Veil[/skill] - Good fast cast hex removal is very energy efficient for a derv since it's an enchant

[skill]Protective Spirit[/skill] - For use when you are taking big spikes of damage. Only really worthwhile in a few areas near the end of the game.

[skill]Resurrection Chant[/skill] or [skill]Rebirth[/skill] - cuz people die.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

You dont need a build until lvl 20. until then just experiment with skills. youll never learn to play if you use others' builds all the time.



PS. @XvArchonvX: you forgot RoF. the greatest dervish heal of all time.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Coloneh
PS. @XvArchonvX: you forgot RoF. the greatest dervish heal of all time. Without Divine Favor, RoF is meh. It can be a good self heal if it's cast before you take a big hit, but more than likely it will be triggered by something relatively weak such as a regular attack and provide a very small heal. It is a fast cast and next to free with high enough Mysticism, but there are better alternatives that don't require additional investment of attributes into Protection Prayers.

ThePunisher

Pre-Searing Cadet

Join Date: Feb 2007

Fallen Angels

R/Mo

Thanks guys for the help, ill try that... but hey vietguy i dont need to catch shit for asking for help for a quick build in the beginning...

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

its not that hard to pump mysticysm to 15, and then RoF is completely free. spam the crap out of it. you wont die anytime soon.