GW:EN and random dungeons

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

Since GW:EN will be the last fling for GW1 it would be great to increase replayability through randomness.
It's the unpredicability that keeps lots of games alive today...

Dungeons are the flavour of the day for GW:EN it seems and the only thing better than a crawl through a dank dungeon in search of loot is a crawl through a RANDOM dank dungeon in search of loot.

This has been done most notiably in Diablo but is it possible in GW?
Populating instances with random loot, bad guys, bosses in random places would give must better replay value.

What does everyone else think?
Is this desired?
Can Anet do this?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Guild Wars is not DnD.

Random Loot systems wouldn't work because there would be no point. All items are equal aside from skins. It would just mean different fights, but all fights become repetitive eventually. See Realm of Torment.

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

Perhaps max weapons should be a rare drop. On a different note, could armor be a reward for completing long dungeons?

SephyXIII

SephyXIII

Ascalonian Squire

Join Date: Mar 2007

i live in there

E/A

no .

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by SephyXIII
no .
Agreed .

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Blackest Rose
Since GW:EN will be the last fling for GW1 it would be great to increase replayability through randomness.
They have stated it may not be the end of GW1.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I am really tired of dungeons, can we go up a mountain into the sky instead of digging ourselves a hole and be buried there?

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by Scown-dog
Perhaps max weapons should be a rare drop. On a different note, could armor be a reward for completing long dungeons?

oh look max weapons already ARE rare drops... dont get to DoA much eh? yup, still lots of non max items...
and what's more you get hero armor for completing...

OMG!!! yer dreams are already fulfilled...

/semi-sarcastic...only semi cuz its all true....

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Knightsaber Sith
They have stated it may not be the end of GW1.
Yes, but if GW2 becomes a hit, they wouldn't want to focus some of their time and energy on previous chapters, when they have a newer better game to work on.

Maybe we will see 1 more Expansion, smaller in the months before GW2 comes out.

But I don't see them going back after GW:EN....small updates=yes. Big no.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Zinger314
Guild Wars is not DnD.

Random Loot systems wouldn't work because there would be no point. All items are equal aside from skins. It would just mean different fights, but all fights become repetitive eventually. See Realm of Torment.
LOL. I just don't see how you mean this, the drop system is already random. Randomly generated areas would be fun imo.

Calahan

Calahan

Academy Page

Join Date: Apr 2005

Europe->Poland->Łódź

Alea Iacta Est [AIE]

Mo/

Randomly generated areas wouldynt hurt at all. Its not a bad idea.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Quote:
Originally Posted by Vermilion Okeanos
I am really tired of dungeons, can we go up a mountain into the sky instead of digging ourselves a hole and be buried there?
You're kidding, right?

Two years of playing GW and not even being able to walk inside a bloody tavern, and you need more fresh air? ^_^

I think with the percentage of outdoor to indoor areas in GW, it could stand a "dungeon" or two.

I also agree that randomly generated areas (creatures and geography, not just loot) would go a long way towards keeping an area interesting.

I sincerely doubt that randomly determined geography/dungeon layout is possible with the present system, though.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Silly Warrior
Yes, but if GW2 becomes a hit, they wouldn't want to focus some of their time and energy on previous chapters, when they have a newer better game to work on.
Why only focus on GW2 when they could easily hire some more devs and continue to make money off GW1 from those that don't want GW2 as well? I wont be playing GW1 after GW2 goes live, but to assume they wont release content for it simply 'cause they have a newer game out is foolish- particularly when they have personally spoken to the contrary.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by me
Randomization was key to the success of Diablo games ( ex-Blizzard employees in ArenaNet have to know something about it) and is going to be the backbone of Hellgate:London aswell (proof it can work in 3D environmewnts aswell)

Imagine a high level instance, like the Underworld, where each time you enter it, a new semi-random setup of corridors, hallways, rooms, mobs is generated. And the exploration begins! Challenging every time you enter, unpredictable and fun. Certain elements would appear always somewhere (like Monuments of Grenth in UW) and some quests/areas/types of enemies/etc.. would be optional and may not appear. These areas would be impossible to be soloed and would require a flexible team build prepared for everything. You wont be able to just prepare and do a certain part of the zone or hunt a certain mob as you dont even know which way to go to find it. Of course the areas would need rewards for completing them (not completely clearing), rewards that UW and FoW lack. The idea of randomized areas would work perfectly for the realms of Lyssa, Dwayna and Melandru, which may be added in future chapters.

Doing the end-game areas nowadays is just repeating step-by-step the same moves and gets boring after several trips. Also, there are dominating builds used for farming them, like Barrage/pet teams for Tombs or the usual 5-man groups for SF. If you aren't one of the proffesions used there, you got a hard time finding a group. Unpredictable areas would change it.
GW:Factions went a different way to bring replayability, adding scoreboard-challenges, missions more than 1 team and lots of connections between PvE and PvP. But for simple 1-team exploring "dungeons" hunting bosses and searching treasures, no better improvement comes to my mind than making them different every time.

Don't you all think it would be cool?
quoted from my old thread about it: http://www.guildwarsguru.com/forum/s...d.php?t=132975

so a big Thumbs Up from me and hopes for it at least in GW2 if it's too late for such a major game engine upgrade in GW:EN.

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

Quote:
Originally Posted by Blackest Rose
Populating instances with random loot, bad guys, bosses in random places would give must better replay value.
You ever tried capping in the fire islands? Random bosses are not fun!!!

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Capping in the Southern Shiverpeaks is also difficult to plan. All the bosses are there, but in random locations, so capping a skill can take 10 minutes or an hour.

ArenaNet has stated that they will continue to support GW after release of GW2. They will assign a dev team to it and release new content, although they do not promise any further large expansions such as Eye of the North.