Since GW:EN will be the last fling for GW1 it would be great to increase replayability through randomness.
It's the unpredicability that keeps lots of games alive today...
Dungeons are the flavour of the day for GW:EN it seems and the only thing better than a crawl through a dank dungeon in search of loot is a crawl through a RANDOM dank dungeon in search of loot.
This has been done most notiably in Diablo but is it possible in GW?
Populating instances with random loot, bad guys, bosses in random places would give must better replay value.
What does everyone else think?
Is this desired?
Can Anet do this?
B
