Originally Posted by Brandon1107
just dont make it to mesmer-like
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I've read tons of concept classes that are very similar to current classes, but a tactic and skillset with out-of-the-box thinking. Don't bin your great ideas because people say it's not original to be a new standalone profession. Stop trying to break connections to make it un-mesmer like or un-rit like or un-ele like and go for tying it in... there's still a lot of room to broaden the horizons for all classes (and some in particular, no need to name them).
Every day, people get bored of GW and leave. It's a fact - there's only so much content. However, there are many, many more people who love the game - I"m one. There is also no shortage of people who spend time outside the game thinking of things to put in the game. For my part, I love builds - creating them, tweaking them, perfecting them, and sharing them. All of you concept class people have amazing imaginations - if you read through all of these threads, you will see a boatload of fresh ideas in profession tactics, skill types, skill variations, and every other part of gameplay.
The problem, as I stated before, is that we will not be getting new professions. What I would like to see is your great work put to good use. 1/3 of new classes are dismissed as impractical. The other 2/3 are seen as too close to a current professoin. That, however, is what we need. I want to see concept skills, concept skill types - anything else that can work with what we have (and we do have it permanently) to make what we have better. I want to see all of these ideas as proposals that won't be dismissed as "more of the same", ideas that actually have a real chance of making a difference in the game - creating more content for everyone to enjoy.
/endrant
~Tain <3