ZB prot monk improved build
Lord Nibiru
Ok,this is what I got. Maybe I am wrong,maybe it is not improved because it almost have the same build,but this what I got while playing monk for 2 weeks now:
(build is for PvP)
Attribution:
Divine Favor:12 (11+1)
Protective Prayers:14 (10+1+3)
Healing Prayers:10
Weapons:
1st slot: Insightful PvP Staff of Fortitude (energy +5,hp +30,and energy +5 while Health is above 50%)
2nd slot: PvP Holy Rod of Memory (energy +5 while Health is above 50%) and PvP Divine Symbol of Fortitude (hp +30, energy +15 energy reg -1)
Insignias: Radiant 3X (head,hands,feet)
Survivor 2X ( chest,legs)
Build:
Reversal of Fortune
Gift of Health
Zealous Benediction
Smite Hex
Protective Spirit
Dismiss Condition
Glyph of Concentration
Mending Touch
Different skill here is Glyph of Concentration. Many times when I was dazed I had a really big problem,whit this build (skill) I am much better now.
I think you all know play a build. Because I am new in monk,I will tell you how I play build so you can tell me if I do something wrong.
I use dismiss condition on target other allys,and for me I use Mending Touch.
When I see some1 get spiked,I cast Prot Spirit on him/her and when that ally is near 30% health,I 1st use Reversal of Fortune and then ZB (because sometimes ZB is not so fast and my target ally die before I heal him/her).
I use Gift of health when target have a degen and is on about 65% hp,1st I use Dismiss cond and then Gift of Health.
I always move and try to "evade attack" so I don't take damage ( even against staff)
The funny things is when I get Dazed....(rangers always do that )I use Glyph of Concentration and then Mending Touch to get rid of it ( sometimes I use it 2 times because much degen) and then (because I lost many hp if there 2 attacks me) Reversal of fortune+ZB.
That is how I play build,any comments,tips?
(build is for PvP)
Attribution:
Divine Favor:12 (11+1)
Protective Prayers:14 (10+1+3)
Healing Prayers:10
Weapons:
1st slot: Insightful PvP Staff of Fortitude (energy +5,hp +30,and energy +5 while Health is above 50%)
2nd slot: PvP Holy Rod of Memory (energy +5 while Health is above 50%) and PvP Divine Symbol of Fortitude (hp +30, energy +15 energy reg -1)
Insignias: Radiant 3X (head,hands,feet)
Survivor 2X ( chest,legs)
Build:
Reversal of Fortune
Gift of Health
Zealous Benediction
Smite Hex
Protective Spirit
Dismiss Condition
Glyph of Concentration
Mending Touch
Different skill here is Glyph of Concentration. Many times when I was dazed I had a really big problem,whit this build (skill) I am much better now.
I think you all know play a build. Because I am new in monk,I will tell you how I play build so you can tell me if I do something wrong.
I use dismiss condition on target other allys,and for me I use Mending Touch.
When I see some1 get spiked,I cast Prot Spirit on him/her and when that ally is near 30% health,I 1st use Reversal of Fortune and then ZB (because sometimes ZB is not so fast and my target ally die before I heal him/her).
I use Gift of health when target have a degen and is on about 65% hp,1st I use Dismiss cond and then Gift of Health.
I always move and try to "evade attack" so I don't take damage ( even against staff)
The funny things is when I get Dazed....(rangers always do that )I use Glyph of Concentration and then Mending Touch to get rid of it ( sometimes I use it 2 times because much degen) and then (because I lost many hp if there 2 attacks me) Reversal of fortune+ZB.
That is how I play build,any comments,tips?
Polynikes of Sparta
If we're talking about PvE here, hopefully you are, you will not get dazed enough to even worry about it. All you really need is Dismiss Condition for allies and yourself unless the area is extremely condition-heavy, in which case you would bring Restore Condition. In that case, Mending Touch and Glyph of Concentration are not needed. Can you please fix the IMG tag so we can actually see the build? I only recongize 6 skills from your explanarion. Thanks.
~Polynikes
~Polynikes
Lord Nibiru
Yeah,image is not good so I wrote all.Build is for PvP
ss1986v2
very basic build, with just a couple of issues.
veil > smite hex. period. unless you where running some kind of holy haste healer and cant bring another enchant, no reason to not run veil.
if this is pve, you just arent going to be dazed enough to warrant GoC and MT. if its pvp, you are using up two slots to do only one thing, only for yourself, which wont even happen that much. if this is for the arenas (barely qualify as pvp), then whatever, id doesnt even matter.
veil > smite hex. period. unless you where running some kind of holy haste healer and cant bring another enchant, no reason to not run veil.
if this is pve, you just arent going to be dazed enough to warrant GoC and MT. if its pvp, you are using up two slots to do only one thing, only for yourself, which wont even happen that much. if this is for the arenas (barely qualify as pvp), then whatever, id doesnt even matter.
moko
[skill]Smite Hex[/skill] > [skill]Holy Veil[/skill]
[skill]Dismiss Condition[/skill] > [skill]Draw Conditions[/skill]
[skill]Protective Spirit[/skill] > [skill]Spirit Bond[/skill]
[skill]Gift of Health[/skill] > [skill]Purge Signet[/skill] or [skill]Shielding Hands[/skill] or [skill]Shield of Absorption[/skill]
(and i mean > as in switch out for, not superior to :P)
kicking out gift might hurt, but in favor for those skills (especially purge), it will eventually turn out to be really helpful.
5x Survivor > 2x Survivor + 3x Radiant
weaponsets need work on, you need e denial sets (shields/melee weapon with -energy), recharge/fc sets, etc
btw, if rangers are dazing you -- call them, and when you have the time always select them, so when they use BHA (im guessing), you can [easily] dodge the arrow as you are prepared. its a bit more stressy healing and watching skills but it sure works.
-- Mokone
[skill]Dismiss Condition[/skill] > [skill]Draw Conditions[/skill]
[skill]Protective Spirit[/skill] > [skill]Spirit Bond[/skill]
[skill]Gift of Health[/skill] > [skill]Purge Signet[/skill] or [skill]Shielding Hands[/skill] or [skill]Shield of Absorption[/skill]
(and i mean > as in switch out for, not superior to :P)
kicking out gift might hurt, but in favor for those skills (especially purge), it will eventually turn out to be really helpful.
5x Survivor > 2x Survivor + 3x Radiant
weaponsets need work on, you need e denial sets (shields/melee weapon with -energy), recharge/fc sets, etc
btw, if rangers are dazing you -- call them, and when you have the time always select them, so when they use BHA (im guessing), you can [easily] dodge the arrow as you are prepared. its a bit more stressy healing and watching skills but it sure works.
-- Mokone
LightningHell
Actually, I would suggest letting Gift stay (it's an extremely energy efficient heal, and you might want to do some topping up above 50%), and just removing Mending Touch altogether. Glyph of Concentration is a waste. No superiors please.
Mo/X
Divine Favor 10 +1
Protection Prayers 12 +1 +1
Healing Prayers 8 +1
Zealous Benediction
Reversal of Fortune
Spirit Bond
Gift of Health
Dismiss Condition
Holy Veil
(Secondary Skill)/Shield of Absorption/Shielding Hands/Purge Signet
(Secondary Skill)
Mo/X
Divine Favor 10 +1
Protection Prayers 12 +1 +1
Healing Prayers 8 +1
Zealous Benediction
Reversal of Fortune
Spirit Bond
Gift of Health
Dismiss Condition
Holy Veil
(Secondary Skill)/Shield of Absorption/Shielding Hands/Purge Signet
(Secondary Skill)
moko
Quote:
Originally Posted by LightningHell
Actually, I would suggest letting Gift stay (it's an extremely energy efficient heal, and you might want to do some topping up above 50%), and just removing Mending Touch altogether. Glyph of Concentration is a waste. No superiors please.
Mo/X
Divine Favor 10 +1
Protection Prayers 12 +1 +1
Healing Prayers 8 +1
Zealous Benediction
Reversal of Fortune
Spirit Bond
Gift of Health
Dismiss Condition
Holy Veil
(Secondary Skill)/Shield of Absorption/Shielding Hands/Purge Signet
(Secondary Skill) i believe hes talking about arenas rather than GVG -- while yours is more suited towards GVG where gift will always come in handy, its rather useless in arenas -- i dont use it on a zb bar, i dont even use it on other hybrid bars sometimes. mending touch is also awesome there, and if you dont run a stance and manage to maintain energy fine you might as well take concentration to handle the dazed.
keep in mind, there might be no second monk removing your daze while someone is bashing on you.
oh and, a sup isnt THAT bad in arenas either.
Mo/X
Divine Favor 10 +1
Protection Prayers 12 +1 +1
Healing Prayers 8 +1
Zealous Benediction
Reversal of Fortune
Spirit Bond
Gift of Health
Dismiss Condition
Holy Veil
(Secondary Skill)/Shield of Absorption/Shielding Hands/Purge Signet
(Secondary Skill) i believe hes talking about arenas rather than GVG -- while yours is more suited towards GVG where gift will always come in handy, its rather useless in arenas -- i dont use it on a zb bar, i dont even use it on other hybrid bars sometimes. mending touch is also awesome there, and if you dont run a stance and manage to maintain energy fine you might as well take concentration to handle the dazed.
keep in mind, there might be no second monk removing your daze while someone is bashing on you.
oh and, a sup isnt THAT bad in arenas either.
Coloneh
superior rune on a PvP caster? no no.
holy veil>smite hex
Signet of Devotion(and only spec and prot and divine)>gift
glyph of lesser energy>concentration
prot enchantment(shielding hands/SoA/Guardian)>mending touch
you should be able to get dismiss through while dazed, or have another monk remove it.
holy veil>smite hex
Signet of Devotion(and only spec and prot and divine)>gift
glyph of lesser energy>concentration
prot enchantment(shielding hands/SoA/Guardian)>mending touch
you should be able to get dismiss through while dazed, or have another monk remove it.
ump
1) No reason not to have 4 or more weapon sets. Pick better sets (+5 energy > 50 means you will not have energy when you need it - when you are under heavy attack and need healing/protection).
2) Pre-veiling Holy Veil is stronger than Smite Hex.
3) If there is no other monk, Spirit Bond tends to be stronger for self-survivability than Protective Spirit.
4) If you're really worried about dazed, consider using the shorter Daze duration rune and shield mod for 36% reduction. Also, Purge Signet is not affected (and usable as long as you can avoid Distracting Shot). Don't bother with Glyph of Concentration as a very narrow answer to only one specific threat. You're much better off with Shield of Absorption, Shielding Hands, or Dark Escape to give more answers to different types of pressure.
5) Dismiss Condition and Mending Touch is not the best combination. You say you have Dismiss Condition for allies. Mend Condition would be better because of the faster recharge and the guaranteed healing. Then, you can use Mending Touch to remove conditions from yourself. Of course, you might be better off with Dismiss Condition and Purge Signet, but that's a different issue.
2) Pre-veiling Holy Veil is stronger than Smite Hex.
3) If there is no other monk, Spirit Bond tends to be stronger for self-survivability than Protective Spirit.
4) If you're really worried about dazed, consider using the shorter Daze duration rune and shield mod for 36% reduction. Also, Purge Signet is not affected (and usable as long as you can avoid Distracting Shot). Don't bother with Glyph of Concentration as a very narrow answer to only one specific threat. You're much better off with Shield of Absorption, Shielding Hands, or Dark Escape to give more answers to different types of pressure.
5) Dismiss Condition and Mending Touch is not the best combination. You say you have Dismiss Condition for allies. Mend Condition would be better because of the faster recharge and the guaranteed healing. Then, you can use Mending Touch to remove conditions from yourself. Of course, you might be better off with Dismiss Condition and Purge Signet, but that's a different issue.
Lord Nibiru
Thank you all.I see what I need to do to improve my skills.
lennymon
I really like the +7e under 50 mod on my monks.
Epic Monkey Battle
If you have problems getting dazed, find a wall, hide behind it, use dismiss condition
LightningHell
Quote:
Originally Posted by Mokone
i believe hes talking about arenas rather than GVG -- while yours is more suited towards GVG where gift will always come in handy, its rather useless in arenas -- i dont use it on a zb bar, i dont even use it on other hybrid bars sometimes. mending touch is also awesome there, and if you dont run a stance and manage to maintain energy fine you might as well take concentration to handle the dazed.
keep in mind, there might be no second monk removing your daze while someone is bashing on you.
oh and, a sup isnt THAT bad in arenas either. On the contrary, I find Gift extremely useful in (Random) Arenas - the pressure that comes with it calls for Gift, which is energy efficient in healing. While it isn't a staple, it's still a very viable option. (I take it pressure is also more prevalent in Team Arenas, since the smaller the amount of players on a team, the more ineffective pure spike is.)
Mantra of Concentration is pretty narrow, and so no reason to bring it.
Mending Touch may be awesome, but wasting 2 slots on condition removal on a Monk, who already needs all of his/her slots, seems to be detrimental. If you're having problem with Dazed, call it, tell the team to pressure the BHA ranger while you Dismiss Condition.
Superiors on a Monk in Random Arenas is even more unforgivable than running it on a GvG backline.
keep in mind, there might be no second monk removing your daze while someone is bashing on you.
oh and, a sup isnt THAT bad in arenas either. On the contrary, I find Gift extremely useful in (Random) Arenas - the pressure that comes with it calls for Gift, which is energy efficient in healing. While it isn't a staple, it's still a very viable option. (I take it pressure is also more prevalent in Team Arenas, since the smaller the amount of players on a team, the more ineffective pure spike is.)
Mantra of Concentration is pretty narrow, and so no reason to bring it.
Mending Touch may be awesome, but wasting 2 slots on condition removal on a Monk, who already needs all of his/her slots, seems to be detrimental. If you're having problem with Dazed, call it, tell the team to pressure the BHA ranger while you Dismiss Condition.
Superiors on a Monk in Random Arenas is even more unforgivable than running it on a GvG backline.
Polynikes of Sparta
I thought The Campfire = Player vs. Environment...
EDIT: All my time on GW, and I thought Purge Signet was THE worst skill I've ever seen. Prove me wrong please.
~Polynikes
EDIT: All my time on GW, and I thought Purge Signet was THE worst skill I've ever seen. Prove me wrong please.
~Polynikes
moko
Quote:
Originally Posted by LightningHell
Mantra of Concentration is pretty narrow, and so no reason to bring it.
Mending Touch may be awesome, but wasting 2 slots on condition removal on a Monk, who already needs all of his/her slots, seems to be detrimental. If you're having problem with Dazed, call it, tell the team to pressure the BHA ranger while you Dismiss Condition.
Superiors on a Monk in Random Arenas is even more unforgivable than running it on a GvG backline.
calling a target in RA so they pressure it? keep on dreaming.
Quote: EDIT: All my time on GW, and I thought Purge Signet was THE worst skill I've ever seen. Prove me wrong please. well, you're an idiot. why would it be ANYWHERE near bad?
Quote:
Quote:
who already needs all of his/her slots
i never found this to be true, really. i have enough with very few spots in arenas, i could even take a rze sig for fun if i wanted to. Quote:
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