Cool small addition to the item system ::Indestructible:: property

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Here comes my fresh suggestion on a very simple, yet cool addition to the item system in GW. The incoming Eye of the North expansion is the ~perfect~ place to add it.

All it's about is having a possible additional mod/property on a weapon/item/armor piece which reads: Indestructible. All it would do is make the item impossible to be destroyed while salvaging a mod/inscription/rune/insignia from it. Now the details:

**for Armors**

This would be an option, offered by an NPC, to turn a piece of your armor Indestructible at a moderate cost (some materials and/or gold). It would of course be repeatable so you can do it to your whole armor set.
It could also be a quest reward.

I hope I don't have to convince anybody how useful it would be. Just think about trying to salvage back a rune from your favorite armor!

And now look at heroes, who already HAVE Indestructible armors!! If you aquired the runes / insignia, you can freely configure your heroes' armor, change that as you wish, and nothing bad will happen.
Now look at PvP characters - free item creation, 100% flexibility.

Want to use a PvE character for PvP? Already got a cool looking expensive armor but to be able to play multiple different builds you need to swap armor pieces (often to cheaper versions, not everyone can afford 4 extra pieces of FoW gloves for example) or buy new runes everytime you switch build.

Armors already can have an extra property of "Imbued", this could be in a similar way - I bet it's just 1 bit of data per item and that there is space for that 1 bit in item data.

** for Weapons / foci / shields **

My vision is having it as a randomly appearing and quite uncommon property found only on Gold (Rare) items.
There could be a possibility of adding this property to your old item at some cost, or as a quest reward, but i'm not a fan of it.

Some people (me included) complain that Gold (rare) items lost the rareness with the introduction of inscription system. Now inscribable items dropping in Nightfall can be modded and made perfect, no matter if gold, purple or even blue as items don't have any variable inherent mods anymore.
Indestructibility could be the thing! Apart from extra functionality it adds coolness to your gold drop.

Indestructibility could be more common on some rare skins, some could even always come with this property. There are lots of ways of how it could be distributed.

BTW: are Tormented items (from DoA) indestructible or just can't be salvaged ? Because they definately should be.


Summary of Props:

+a new layer and meaning of rarity among items
+make the life of PvE characters easier, bringing them closer to what PvP chars or heroes got
+doesn't affect the game balance and doesn't give anybody any real advantage over those that don't have it
+very easy to implement, as simple as adding and defining 1 bit of data per item (assumption)
+got your best armor, your cooelest weapons, and a collection of mods? use them as you wish, with pvp flexibility, you paid for that!

Cons:
-umm none?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... yes. There are cons, but for weapons.
Paying additional 10k or 50k to make an armor indestructible and being able to change runes and insignias is not a problem... is just to spend money to save money and storage space.

But for weapons...
A very rare skin, with insignia slot and indestructible property would be even much more expensive...

I had a similar idea only for weapons and offhand items,...
It was a rare inscription that makes the weapon immune to destruction as long as it is in the weapon, but when removing itself, so it would only make the item indestructible when removing upgrades, but not the inscription itself..

http://www.guildwarsguru.com/forum/s....php?p=2604130

People seemed not to like it, since the Seeker of Wisdom and Treasure hunting already deal with the item destruction on upgrading.
Almost the same here.

I still think that a gold-only (rare) inscription that makes upgrade removing safe, but is destroyed when adding another inscription would be nice.
Save a Vigor and Vision inscriptions, but lose the insignia...

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed.

Thats not a bad idea (I think)

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

/signed

sounds good. I like how poor people like me dont have to refrain from keeping the same build-type because switching armor and runes is risky.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

a bump.
I'd still like to have this option. Upgrade favorite armor so I can use it for all builds and be able to change back and forth. Also finding from time to time a gold item that's abit more than just a req x 'skin' would be cool. And useful.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Seems like a pretty good idea, if nothing else but for the possibilities with armor. I would love to be able to salvage out armor insignias / runes as I saw fit.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Reasonable. Good idea. /signed

Mylon

Frost Gate Guardian

Join Date: Jul 2006

I'd just like to "unlock" runes/inscriptions/whatever for my PvE so I could just load PvP equipment sets. Managing equipment in PvE is a chore. Building equipment in PvP is pretty simple and being able to load makes repeating a build blazing fast.

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

It's an alright idea, nothing wrong with it.

/signed

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

New updates come, and with them even more reasons this little thing would roxor.

1. Now all the armors are insigniable, so everyone can choose and wear their favorite set. Got favorite set? I bet you'd love to make it indestructible to make it fully flexible for any build you want to run.

2. With the horrible joke that is the new PvP reward system, there's one more reason to use a PvE char for PvP. This little addition would make them just as flexible, ofcourse if you got all the mods and runes you want.

3. With Hard Mode gold items became common as dirt, nothing exciting about getting them anymore. If once in a while one dropped with this nice little property... coolness, utility, rarity restored! Balance remains.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

/signed

well thought out too

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

I like the armour idea, truly hate how you can destroy a piece of armour that cost thousands of gold to remove one thing

Weapons idea not to shabby either

/signed

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

/signed for armor

I would so love to keep my armor safe from salvaging items.

Establish whatever price for that indestructible upgrade, I'll pay for it!

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

/signed for armor

/not signed for weapons

Darkfoxx

Darkfoxx

Frost Gate Guardian

Join Date: Oct 2006

SEyE

R/Rt

/signed

For both armor and weapons.

corey54321

corey54321

Krytan Explorer

Join Date: Jan 2007

The Artic Marauders [TAM]

W/

/sign for Armor

would sign on weapons if they just allowed the skin or the weapon from breaking u can take mods off it and it will still surivie

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

/signed for armor
/notsigned for weapons.

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

/signed for amour

/not signed for weapon

Can we change it during pvp? If yes, there will be amour swapping problem again.

addicted one

Academy Page

Join Date: Feb 2007

sign for armor
not sign for weaps

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

*cough*Wisdom title*cough*

so do you want to bone those poor guys who got the wisdom title to have a better chance of not destroying their items.... hum i see very fair.....

if you cant tell im /notsigning cause you need to think about what your saying.... and btw the cons are numerous think about it

Cons:
Mods value drops to near nothing.
Why buy expert salvage kits just use this and use a reg salvage kit its cheaper.
Wisdom track = useless.
A new inscription to over farm, can you say 2k per indestructible inscription.
makes everything too easy, game losses depth and becomes very very lame.


just think about the other side and not just that you want a free and easy way to keep your shit.....

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

@ tenshi_strife

You're totally wrong! And you badly misread my OP...

For armors i think everything should be obvious - nobody want's to destroy their

This is NOT an inscription! It's a special inherent mod and it's supposed to be -rare-

All of your cons are complete bs.

1. Mod values = unaffected or even going slightly UP (for some the less popular mods) - - if someone gets a nice insdestructible weapon he wants to use, he may want to buy a set of various mods for it.

2. Using a basic salvage kit would have no effect or just salvage to basic materials (after confirming you really want to do it).
Where did you pull this one from?? Want to get a mod out - use expert, i never suggested a change in that.

3. Wisdom title would NOT lose any significance! 99% of things that get salvaged for mods *are not* the ones you use and want to use after salvaging.
I have a good level of wisdom+treasure hunter myself (23% chance to destroy when salvaging) i'm using that and making good money of that and i certainly dont want it to lose any meaning. The suggested changes don't affect the meaning and current uses of the title.

4. ROTFL, i never said it's an inscription, so it can't get overfarmed in any way.

5. It's totally NOT about making things easy, and in fact it ADDS a new depth to the item system, while not affecting balance. It's about convenience (armors) and adding some refreshing coolness to a small % of NEW rare drops.

and your last line is pure trolling crap...

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

/notsigned

Tenshi has a point

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm.... if the 'Costumized' property made the baseitem indstrcutable... but all mod losts in salvage failure, that would work...

For example...
You have a sword, you don't customize it, you try to salvage, you fail. Sword destroyed.
You have a sword, you customize it, you try to salvage, you fail. Sword not destroyed, but all mods and inscriptions lost, leaven a 'clean' empty customized weapon with no upgrades.

But only for customized ones.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

well that is better mithran its still kinda meh.... really i do not think this is broken so dont fix it.

Warrior Of The Toon

Warrior Of The Toon

Lion's Arch Merchant

Join Date: Sep 2006

Returning after a 50 month break. Hi.

None

R/

Sounds like a decent idea, although personally I would prefer it if this wasn't implemented but instead you are able to damage and repair items, for example the base salvage rate could be changed from 50% retain item, 50% destroy to 50% retain, 20% damage, 30% destroy (with each rank of Wisdom adding 1.5% to retain and 0.5% to damage chances).

Then damaged items/armour would be unusable until repaired at a certain type of NPC for a varying price, possibly based on the item's perceived rarity, for example;
Whites cost 50g to repair
Blues 150g
Purples 500g
Golds 1000g
Or if Anet wanted to make things harder to themselves to more balanced the repair fee for any item with a req of >7 would have it's repair charge based on the skin rarity, which Anet should know =P

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

/signed for armor
/dunno for weapons

_Zexion

blademan176

Academy Page

Join Date: Aug 2006

Clan MacLaren

W/Mo

Quote:
Originally Posted by tenshi_strife
*cough*Wisdom title*cough*

so do you want to bone those poor guys who got the wisdom title to have a better chance of not destroying their items.... hum i see very fair.....

if you cant tell im /notsigning cause you need to think about what your saying.... and btw the cons are numerous think about it

Cons:
Mods value drops to near nothing.
Why buy expert salvage kits just use this and use a reg salvage kit its cheaper.
Wisdom track = useless.
A new inscription to over farm, can you say 2k per indestructible inscription.
makes everything too easy, game losses depth and becomes very very lame.


just think about the other side and not just that you want a free and easy way to keep your shit.....

he's definately right, ppl.
/definately 100% NOT SIGNED

blademan176

Academy Page

Join Date: Aug 2006

Clan MacLaren

W/Mo

Quote:
Originally Posted by MithranArkanere
Hm.... if the 'Costumized' property made the baseitem indstrcutable... but all mod losts in salvage failure, that would work...

For example...
You have a sword, you don't customize it, you try to salvage, you fail. Sword destroyed.
You have a sword, you customize it, you try to salvage, you fail. Sword not destroyed, but all mods and inscriptions lost, leaven a 'clean' empty customized weapon with no upgrades.

But only for customized ones.

MITHAN UR IDEA SUCKS! THINK ABOUT LOSING A 20/20 MOD OR A +30HP
btw, NOT SIGNED AGAIN!

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

L0L another troll kid, no comments.
How about some intelligent discussion?
Any mods here?
___
UPDATE:

I'm not a great fan of these options because they limit the convenience and usefullness of the indestructibility, but i present here a modified alternative of the MithranArkanere's idea:

Indestructibility ** for Weapons / foci / shields **, alternatives:

alternative A:

The rare inherent mod reads "Indestructible (while Customized)" instead of simply "Indestructible".

Problem: shields and foci can't (and shoudn't) be customized.

Alternative B:

Indestructibility indeed makes the item never break when trying to salvage mods from it, but the change is that now there's a chance that the mod you're trying to salvage out will get destroyed.
The chance should be based on the Wisdom+Treasure Hunter titles, at the same rates as it's now for destruction of the item while keeping the mod.

The original MithranArkanere's suggestion was basically alternatives A+B but excluding that uber-annoying clearing of all remaining mods.

Both Alternatives A and B are acceptable nerfs to the original idea, presented for discussion. But I still think these changes are not necesarry.

Dr.Agon

Ascalonian Squire

Join Date: Jul 2006

We Make People [Dead]

Mo/

/signed for both (Alt B)

Works our for those worried about their wisdom/treasure titles, and has the same idea. I personally liked the original idea, and you worked out almost all the flaws that people came up with...but since people still had problems with it alt B gmv (only problem I see with this idea in general is the uber rare skins would be more expensive when found "Indestructible", but meh)

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

yawg, for being to quick to jump the gun on trolling posts your sure one to talk.

idea a wont work because sheilds and foci ARE customized, pvp reward items for example. and why shouldnt foci/sheilds be customized? you do know the customization was just the pve counter to pvp premade weapons right?

and your second idea is still not usefull, your just trying to find a way to not loose that req8 uber sword or whatever. i cant see anet doing this, becuase either the mod stacks with wisdom and hunter, which is too much. or you have to define which is first, is wisdom+hunter bonus before the mod or not?

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by Stupid Shizno
idea a wont work because sheilds and foci ARE customized, pvp reward items for example. and why shouldnt foci/sheilds be customized? you do know the customization was just the pve counter to pvp premade weapons right?
Shields and foci AREN'T generally customized, there are only a few exceptions that don't matter... My suggestion applies only to some gold droppable items.
Why even talk about those 'red' PvP reward items here when they already ARE fully remoddable by the item creation interface?

Customization was a pve counter to pvp premade weapons? lol wtf are you even talking about? Customization existed in GW long before something like a pvp character even existed, back when PvE chars were the only option. The only point of customization was prevention from flooding the market.

I said Shields and foci shouldn't be customized because they never were, and there would be no benefit of doing it. With a small exception:

UPDATE:
alternative A fix:
*Weaponsmiths can now customize shields and focus items, the only benefit from doing it is the "Indestructible when customized" property.

this actually makes sense, problem removed.

Quote:
Originally Posted by Stupid Shizno
and your second idea is still not usefull, your just trying to find a way to not loose that req8 uber sword or whatever. i cant see anet doing this, becuase either the mod stacks with wisdom and hunter, which is too much. or you have to define which is first, is wisdom+hunter bonus before the mod or not?
My second idea (Alternative B) wasn't meant to be useful! It's a NERF to the original idea and it's LESS usefull than it.
And what 'stacking' are you talking about? Not understood how the mechanic would work? So i repeat:

Original Idea: an indestructible item has a set 0% chance of breaking while salvaging a mod from it.
Alternative B: an indestructible item has a set 0% chance of breaking while salvaging a mod from it, BUT instead you have a chance that the mod being salvaged will break. This breaking chance is exactly the same as the current 50% - 3% for every point of Wisdom - 3% for every point of TreasureHunter

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I haven't seen any discussions or ideas on improving the boring item system for quite a long time, so i bring up my tiny idea up for more discussion.
I must say I'd really like to see it in game, a smallest possible change which doesn't unbalance anything but makes things more interesting (and about armors, makes them very convenient to use, just like heros' are)

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

ONLY if the item is customized.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

/Signed for the following specifics

Armor crafters can bestow the indestructible quality on armor for a price (5k per piece sounds reasonable) - they no longer risk being destroyed when salvaging an insigina or rune, but are still destroyed when salvaging materials.

Weapon smiths can now customize foci and shields - there is no benefit other than the option to make them indestructible (see below).

Weapon smiths can bestow the indestructible quality on customized weapons, foci, and shields for a price (again, 5k per sounds reasonable) - they no longer risk being destroyed when salvaging an inscription or modifier, but are still destroyed when salvaging materials.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Tenshi Strike makes a good point.

I'd only sign it if it were only available as a reward to a mission objective. So, if a person had completely indestructable armor and weapons, it is only because he played the game 8 something times and completed the quest 8 times. Doesn't really provide an advantage in pvp or pve, and if people really want to waste their time doing that, because they're too stupid to wait until they have the better rune they'd want to place into their favorite armor.. by all means.