Party leader and heroes

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

Hey people,

i have been experiencing this kind of situation all the time since nightfall has come out:

Im making a party, inviting people, and then someone joins and then puts up 2-3 heroes blocking the whole thing.

The big problem is that i cannot decide what heroes to take as a leader, even thought i can decide what henchmen to take.

So my suggestion to avoid this very annoying situation:

Make party leader be the only one who can choose what heroes to take from what player

OR

Make party leader be able to "kick" heroes and/or "ban" them.

This way if someone puts up a hero i can say "no heroes" and kick him, and if he keeps on adding them then i just "ban" the heroe, and he cannot add him anymore.

This would solve a great problem with party forming...

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea it is so dumb that leaders cannot kick heros. add that at least

/signed

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Personally, I don't want someone else rummaging through MY heroes (it would be like having some stranger go through my purse), so I'm not liking the first of the two suggestions.

Here's what I propose a party leader can do...

1)politely ask the player who added the heroes to remove them.

and if the player refuses

2) Kick the player (when ou kick th eplayer, their heroes go too.)
Think about it, if they are being uncooperative during party selection, how easy will they be to work with in an actual mission?

so,
/not signed because there are already very easy and obvious ways to handle the situation

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

Quote:
1)politely ask the player who added the heroes to remove them.

and if the player refuses

2) Kick the player (when ou kick th eplayer, their heroes go too.)
Think about it, if they are being uncooperative during party selection, how easy will they be to work with in an actual mission?
That is what i do now, but as it stands now, it is very annoying when people join and at once your party is full because of heroes, then you have to ask them to kick them, it takes them 2min to understand, then they take them away, then somebody suggests taking hero monk by just adding him, wich takes up the last slot for that monk over there, who joins another party...

Its annoying, its pointless, let me kick your heroes if i want to!

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by countesscorpula
Personally, I don't want someone else rummaging through MY heroes (it would be like having some stranger go through my purse), so I'm not liking the first of the two suggestions.

Here's what I propose a party leader can do...

1)politely ask the player who added the heroes to remove them.

and if the player refuses

2) Kick the player (when ou kick th eplayer, their heroes go too.)
Think about it, if they are being uncooperative during party selection, how easy will they be to work with in an actual mission?

so,
/not signed because there are already very easy and obvious ways to handle the situation
I don't believe having the team leader choose heroes from your list is as invading as going through a purse...
It doesn't really mean they can change the skills, they just select the heroes from a pool of the players.
Kick the player... AFK?
Because I go afk, not that I put on heroes because I usually don't. But other people do go afk for a moment and the heroes are kind of... In the way. So being benevolent as I am, I didn't kick the guy because I know he's an honest player (because that would be my friend that lives in the same city as I do, or just someone that I've had a long game history with). But I generally don't kick unless there's some special circumstances.

Anyway, there are the stubborn people that you said just to kick. Well, uuh. If people hold a grudge just about not having a hero in the party... uuuh... That's just unrealistic unless if that person has some chronic depression where if they don't have it their way, they'll go crazy.

But I say
/signed

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

/Signed because its logical for the party leader to have full control over their party.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

/signed

How about only the leader can add heroes period? Honestly I'm not thinking all the kinks of that through but I don't think it would be TOO bad... would certainly appease those people annoyed at people making parties of 2.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Never ran into any problems yet, I just politely ask them to lose the heroes.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed.

This should already be in the game.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

I've had this problem. I was the leader of a team going for masters and although we could have waited for more team members some of the other team players just added their heroes and left without even checking if we were ready!

I'm was so annoyed as you should be able to kick heroes from the party if you're the leader.

On a side note, don't you think the leave party button should also remove your heroes, I don't like having to remove them manually whenever I go out soloing.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Not A Fifty Five
/signed

How about only the leader can add heroes period? Honestly I'm not thinking all the kinks of that through but I don't think it would be TOO bad... would certainly appease those people annoyed at people making parties of 2.
Do you mean a 3 hero per team limit? That's what it sounds like because you said it would appease the idiots annoyed at parties of 2. If so, that's a horrible idea. There's a huge difference between that and simply giving the leader the option of kicking anyone's heroes.

But the way I see it, if someone in your team is uncooperative and refuses to kick his heroes then how cooperative can that person be during the mission anyway?

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

/signed, but ONLY for being able to kick heroes...not decide what is chosen.

The easiest thing to do is talk about the heroes and agree what to take, if any...if they player wont listen, you kick em.

The thing i'd most like to see, is the ability to control another players heroes if they rage quit or get totally dc'd.

Hockster

Hockster

Banned

Join Date: Jul 2005

/not signed

It's a stupid idea. You have no clue what sort of gear other people have on their heroes. Half of them don't even know how to ping a skillbar, let alone create a good one. If you need to take other people take a full group then. If someone can't/won't remove their heroes, you don't want them in your group anyway.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well... 'kick' is ok for me, but not to choose them for you.

I don't want anyone looking at my Heroes' inventories without my permission, and they can't know wich one between Jurah or Olias is set.

Imagine that I have MM build in both, but runes and equipment only in one, and they chose the one that is not.

So kicking is fine for the leader, but not selection other people's heroes.
People should talk and say wich ones are ready, like:

- I have a very effective MM, should I add him?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/not signed

Communication with your party is more important than being able to kick and add other player's heros.