Nerfing skills
Klaaz
Why does Anet need so much time to nerf skills? Cause, BoA, SF and other builds need a nerf and fast.
anshin
Learn to counter those and you won't need nerfing.
Mournblade
We have the Sardelac Sanitarium forum for suggestions if you'd like to make some. And unless you offer up constructive advice, you're just being a whiny baby.
To answer your question - It always takes a long time to consider the ramifications of each skill change.
To answer your question - It always takes a long time to consider the ramifications of each skill change.
ss1986v2
in before the lock...
its coming, dont worry. supposed to be this week.
(side note: BoA sins, ok. but SF? really? its not the issue it was before the last balance.)
its coming, dont worry. supposed to be this week.
(side note: BoA sins, ok. but SF? really? its not the issue it was before the last balance.)
darkknightdominator
Ever tried making a BoA blind and seeing how much damage it does?
SF already was horribly nerfed. The only way i can even run it now is with energy management. And it isnt easy.
SF already was horribly nerfed. The only way i can even run it now is with energy management. And it isnt easy.
HawkofStorms
Its a valid question, though yeah those things can be countered (aegis for BoA, spreading out for SF and SH, etc). Anyway, a.net has hinted that a skill balance is coming up within the next week. We won't know if it will affect those skills you listed yet, but we will see.
Thomas.knbk
Quote:
Originally Posted by anshin
Learn to counter those and you won't need nerfing.
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Does everything in Guild Wars have counters? Yes. Does this mean you can leave things in an overpowered state and it won't hurt the game? No.
I doubt you even play PvP, but if you do, do you remember Energizing Finale? It used to give 3 energy per shout. People used it in pairs of 2 paragons with defensive shouts, who at the same time buffed monks to rediculous strength (monks are limited by energy way more than anything else, so giving them an extra 3 pips of energy made them really, really powerful). This created a metagame with very defensive builds that were nigh impossible to outpressure, and made every single match go to VoD. (I've seen matches of up to 70 minues)
Energizing Finale could be countered with Vocal Minority. According to your logic, you should force every team to bring two copies of Vocal Minority, because hey, lern2counter. That means two necromancer primaries or secondaries. Forcing people to bring certain classes is not healthy for a game. It's actually bad enough that almost every build needs 2 warriors, 2 monks and a flag runner, if you decide their midline slots for them too, the game becomes too boring.
Another example:
Suppose I create the following skill:
c1 r2
Signet of Ownage
All enemies within earshot take 999999 damage.
Now tell me: would this skill not be overpowered because you could counter it with Protective Spirit, Shelter, and even Distracting Shot?
Ofcourse not. Ofcourse it's overpowered. If you compare it to any other skill in the game, Signet of Ownage would come out on top. That alone makes it overpowered.
Sorry to say it, but your statement 'Learn to counter those and you won't need nerfing.' is just stupid, and anyone who actually plays PvP would agree with me.
EDIT:
Quote:
Originally Posted by darkknightdominator
SF already was horribly nerfed. The only way i can even run it now is with energy management. And it isnt easy.
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Qual
Quote:
Originally Posted by Thomas.knbk
This way of thinking is absolutely stupid.
Does everything in Guild Wars have counters? Yes. Does this mean you can leave things in an overpowered state and it won't hurt the game? No. |
Rothaga
But if you make a build JUST to counter another build, then you could be susceptible to every other person. Nerfing a good skill makes for more variety in a match.
MrTickle
If you can spam SF every 3 seconds without energy management then I'm a dutch uncle...
Pass the weed
Pass the weed
Thomas.knbk
Quote:
Originally Posted by Qual
Well your way of thinking is stupid as well, so just because people can't think outside the box we should nerf every good skill ? You change your build so it can fit the meta game...
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themeteor
I would guess it takes a while as you have to look at all the possible knock on effects. For example if you nerf blocking in some way then mêlée might be over powered and you will just have to undo what you did and then people will log on to internet forums and complain.
Does-it-Matter
Quote:
Originally Posted by Thomas.knbk
You adapt your build. You don't force people to bring certain skills. That's bad for the game. You don't need to nerf every good skill. The vast majority of good skills are still the way they were back in beta.
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Now you say "adapt your build" and avoid the nerfs.
Which is it?
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Playing a SP/BoA sin (before I changed to A/E Ride the Lightning/Conjure), I can tell you, there's a LOT of shutdowns.
The same for SF or any "over used" build/skill. Most of them are common skills people tend to bring, just need to get creative.
skretth
u do know a BoA sin doesnt actually need BoA, granted its downside is that you loose all adrenaline (so what sins dont use it) thats not our fault...
if u change it, chances are they will use lightning reflexes, same duration IAS buff, just longer downtime... if your running AP instead of SP then hey presto, constant Speed Buff
if u change it, chances are they will use lightning reflexes, same duration IAS buff, just longer downtime... if your running AP instead of SP then hey presto, constant Speed Buff
Realm of Fiery Doom
If they're going to change some skills, may I suggest that Burning Speed be buffed?
Kamatsu
Suggestion's belong in the suggestion's thread:
http://www.guildwarsguru.com/forum/f...splay.php?f=19
As this is the Q&A forum and not the whine about builds/skills/nerfs forum..
Thread Closed.
http://www.guildwarsguru.com/forum/f...splay.php?f=19
As this is the Q&A forum and not the whine about builds/skills/nerfs forum..
Thread Closed.