When I finally got my copy of PCGamer and frantically read everything pertaining to Guild Wars. However, I am left confused as to whether GW2 is going to be a shardless (realmless or "serverless") system, similar to GW1. The article says "you'll have to choose a world to play in when you begin the game," which sounds like a sharded system.
One of GW1 strengths is that I am not forced to create characters on different shards so that I can play with my different friends. I can simply meet them in Lion's Arch in District X and start playing with them. Although the article continues to say that "a global character database will allow for characters to be easily transfer between worlds," I am still confused (and concerned) as to whether GW2 is a shardless system. Could anybody clear up my confusion?
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